From testing on dummies, it looks like blood plague is snapshotting mastery value on application and rolling with that value until it falls off just like it does with crit and attack power values. I'm seeing something like 30% more disease damage with almost full procs plus mastery bonus on blood plague and 20% increase on frost fever, and this without considering the greatly increased crit chance off creche. What I'd like is some sort of mod that functions like Bleeding Hearts used to (tracked current ap and the ap at which each disease had been applied). Though in this case it would need to be extended to mastery, ap and crit values.
I've got a mod to show me my crit/ap/mastery values (StatusInfo. works but hasn't been updated since august), but I can't find anything workable that will tell me at what values my diseases were applied. Bleeding Hearts hasn't been updated for nearly a year and isn't tracking my diseases properly.
So basically what I'm looking for is a mod that will tell me the crit/mastery/ap values I was at when my diseases were applied and what those values are now.
This all kind of comes down to another thing I was wondering. Say for instance your diseases are about to fall off when you've got 10s on creche icd and no fallen crusader up. You'd outbreak to keep them up, more likely than not. Now say 15s later your creche procs and fallen crusader is up; would it potentially be worthwhile to overwrite your diseases via icy touch/plague strike? Assuming you icy touch off a death rune, you'd be losing 2 scourge strikes to gain some amount of time of increased power diseases.
My first thought was to just look at the damage my diseases would do before the next outbreak, but they're going to be at that strength longer than that, as I'm going to want to outbreak at the last possible second to let them run at increased power for as long as I possibly can.
Really what I'm looking for is how much of a gain per disease tick would I need to beat the 2 30k~ scourge strikes? It all kind of hinges on how far you can push off the next outbreak without wasting death runes on Festering Strikes.
I'm just not sure how to approach this, but looking at the disease damage increases I'm seeing when comparing just an outbreak on the pull to ps/it applied diseases with full procs (4845 to 5999 on Blood Plague and 3601 to 4505 on Frost Fever; this is completely ignoring the ~15% crit extra they gain and with no mastery proc for blood plague), it just seems like there's some dps to be found here but I just don't have the tools to figure out when and how it's going to be beneficial to overwrite diseases. I feel sure it's worthwhile to reapply shortly after the pull with full procs, but how much of an ap/crit/mastery bonus does it really take to make dropping 2 scourge strikes for disease applicators work out to be a dps gain? Just a creche proc? Creche and fallen crusader? Golemblood potion too? I have no idea
Oh and
this is the log I was pulling the disease/scourge strike numbers from.
That ran a lot longer than I expected! Hopefully everything makes sense. It's still early
