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Old 09/23/11, 1:18 PM   #31
rh8452
Piston Honda
 
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Worgen Mage
 
Kel'Thuzad
Hand of Rag is good for Sons, but is pretty dependent on your raid's DPS consistently pushing him over just after he does the cast. Our raid has him do that cast around 73% so I DS it then save it till he pushes over for extra burst on him during the 10 seconds you get to damage him before he sinks under. As all damage done to him during that 10 second window is essentially free damage to shorten the next phase, using it for that purpose seems best unless your raid lacks knockbacks.

Our raid (and most) found frost DKs are simply better for that particular fight due to almost the entirety of phases 3 and 4 being sub-35%, where all relevant frost specials do 12% more damage. Getting double execute phases is huge.

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Old 09/24/11, 10:21 PM   #32
Omedus
Glass Joe
 
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Orc Death Knight
 
Thrall
Tier 13 set bonuses:

DPS, 2P -- Sudden Doom has a 30% chance and Rime has a 60% chance to grant 2 charges when triggered instead of 1.
DPS, 4P -- Runic Empowerment has a 25% chance and Runic Corruption has a 40% chance to also grant 710 mastery rating for 12 sec when activated.

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Old 09/25/11, 8:06 AM   #33
Charybdis
Don Flamenco
 
Blood Elf Paladin
 
Area 52
The way the bonuses interact with each other is quite nice for Unholy.

2P means we get to use Death Coil more often. That on its own is a nice bonus thanks to the majority of Unholy's mechanics being based off DC. The 4P makes this even more potent by rewarding us with 710 Mastery, which in turn causes our DC's and SS's to hit harder.

The system is brought down a bit because of the percent chances, but when nearly a fifth of our DC's grant us 710 Mastery we're still getting a solid boost. Even if we assume a 50% uptime on the 4P, that's still a constant 355 Mastery, or 5% bonus Shadow damage. At 50% it's comparable to a trinket. If RNG favors us and grants 100% uptime then it's comparable to two trinkets of course, and nets us a little under 10% more Shadow damage. It's no Haste proc, but it's still quite nice.

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Old 09/25/11, 8:25 AM   #34
tinkii
Glass Joe
 
Blood Elf Death Knight
 
Frostwolf (EU)
The 2P seems quite useless as i don´t need any extra DC's. I run with ~2800 haste, so there is no space for an extra global most of the time. Also if there is more haste on the gear with 4.3 I can image mastery being more usefull than haste.

The 4P seems more like a simple dps boost, nothing more to say.

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Old 09/26/11, 6:46 AM   #35
Pintofbrew
Hand Wind Only
 
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Orc Death Knight
 
Frostwhisper (EU)
Originally Posted by tinkii View Post
The 2P seems quite useless as i don´t need any extra DC's. I run with ~2800 haste, so there is no space for an extra global most of the time.
Saying it's useless because you're geared in a way that minimizes it's effectiveness is not correct. Arguably, you could drop a lot of haste for mastery, significantly increasing your mastery and maintain the same GCD-locked status. Only this time you'd be gaining a lot of haste's effect from the set bonus instead of the gear.

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Old 09/27/11, 8:58 AM   #36
Matron Heartless
Von Kaiser
 
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Blood Elf Death Knight
 
Zul'Jin
Originally Posted by Illundai View Post
I'd like to reiterate that heroic Vessel of Acceleration will in no way be BiS for Unholy.
Apologies. Reading through the list again, Trinket 2 was listed incorrectly and, silly me, I thought I had edited it last revision with the other BiS adjustments! It reads properly now for (H) HoR & CW.

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Old 10/13/11, 1:22 PM   #37
Illundai
Bald Bull
 
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Worgen Death Knight
 
The Maelstrom (EU)
Unholy Might now increases Strength by 25%, up from 20%.

If in doubt, tweak Unholy Might... Don't think it's enough to only change this, but maybe I'm wrong.

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Old 10/13/11, 5:15 PM   #38
Maikro
Von Kaiser
 
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Pandaren Monk
 
Shattered Hand
In BiS at this tier it would be about a 300 Str increase give or take....I really hope its enough as I am thoroughly over the RNG of Frost DPS at this point and am anxiously hoping UH pulls ahead in 4.3.

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Old 10/14/11, 4:50 AM   #39
Bowsersaur
Glass Joe
 
Blood Elf Death Knight
 
Illidan
Tooltip change


edit:

link for support, as posted by Euliat on 8/15/11:

[Bug] Death Coil Tooltip AP Coefficient - Forums - World of Warcraft

The DC change is a tooltip fix. The strength change is an awesome buff for UH.

simcraft:
Simulationcraft Results

Last edited by Bowsersaur : 10/14/11 at 2:56 PM. Reason: adding link for support

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Old 10/14/11, 11:17 AM   #40
Maikro
Von Kaiser
 
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Pandaren Monk
 
Shattered Hand
Bowser, are you referring to the Death Coil change as a tooltip change only?

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Old 10/14/11, 12:16 PM   #41
Apogee-Proudmoore
Glass Joe
 
Orc Death Knight
 
Proudmoore
I just tested it, the death coil nerf is just tooltip change. Our current death coils scale at approximately 0.23 of attack power.

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Old 10/18/11, 12:22 PM   #42
Laraque
Glass Joe
 
Draenei Death Knight
 
Silver Hand
I had not played unholy for a while but messed with it a bit the other day and noticed the Gargoyle flying out of melee to cast at range several times. Can someone confirm they fixed the Gargoyle AI?

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Old 10/18/11, 12:31 PM   #43
Maikro
Von Kaiser
 
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Pandaren Monk
 
Shattered Hand
Originally Posted by Laraque View Post
I had not played unholy for a while but messed with it a bit the other day and noticed the Gargoyle flying out of melee to cast at range several times. Can someone confirm they fixed the Gargoyle AI?
I noticed the same thing last week. It seems as though this is the case, I'll try and do some more testing on it today in various raid scenarios.

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Old 10/20/11, 6:01 AM   #44
Cornel
Glass Joe
 
Human Death Knight
 
Zul'Jin
Glyph of death and decay does around the same damage for me in single target as glyph of Death Coil, so I really see no reason to go for DC glyph, if you're someone like me who doesn't change his glyph from one encounter to the other. DnD is ~7.5% of my damage with the glyph, which means the glyph contributes for 2.5% of my damage. Death coil is 18.5% of my damage (factoring in unholy blight). Glyphing it would contribute an amount equivalent to 2.8% of my total damage.
So if there is any aoe AT ALL in a fight glyph of DnD is better. And in pure single target situations you can barely see the difference.


Also:
Originally Posted by Pintofbrew View Post
Saying it's useless because you're geared in a way that minimizes it's effectiveness is not correct. Arguably, you could drop a lot of haste for mastery, significantly increasing your mastery and maintain the same GCD-locked status. Only this time you'd be gaining a lot of haste's effect from the set bonus instead of the gear.
If a "bonus" forces you to drop what would otherwise be your best stats for a weaker one, how can it be good? That can never be a solution. We'll have to squeeze those death coils somewhere.

And finally try as I might I haven't been able to make the gargoyle do a melee attack. Seems fixed.

Last edited by Cornel : 10/20/11 at 6:29 AM.

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Old 10/20/11, 2:45 PM   #45
Symgeosis
Glass Joe
 
Tauren Druid
 
Dark Iron
If a "bonus" forces you to drop what would otherwise be your best stats for a weaker one, how can it be good? That can never be a solution
I have to disagree. Lets say the 2 piece bonus is equivilent to 1% haste, that's 1% haste you can spend elsewhere. Of course, the bonus doesn't affect rune regeneration but it'll still allow you to get more Death Coils off in order to intiate a Dark Transformation. This, isn't to suggest that the 2 piece isn't incredibly weak - it is. An extra deathcoil every 60 seconds is hardly earth shattering; I doubt it's even equal to 0.5% haste but even if it equated to 100%, that still doesn't make the bonus a detriment to your DPS as you seem to suggest, quite the opposite in fact.

Last edited by Symgeosis : 10/20/11 at 3:44 PM.

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