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Old 08/23/11, 6:06 PM   #16
Pintofbrew
Hand Wind Only
 
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Orc Death Knight
 
Frostwhisper (EU)
There has been discussion in the Frost thread about whether or not reaching the spellhit cap is good or not. It's definitely more comfortable and not bad, but not the best investment of DPS stats. That is to say, you should not expressly aim to reach the spellhit cap, but if you find your gear forces you to exceed the melee hit cap it's not at all a total loss.

Given frost's playstyle, the advent of missing an Outbreak really just means being forced to PS once, and losing a Rime proc doesn't have any other impact on game mechanics, so losing a spell here or there is mostly an inconvenience rather than a major DPS loss.

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Old 08/24/11, 6:37 AM   #17
Zohán
Glass Joe
 
Human Death Knight
 
Kilrogg (EU)
Hi there,

Iv ben looking for a reforger site that was mentioned on one of the forums a few months ago, i have tried searching but obviously the search results for 'reforging' are numerous to say the least. I was wondering if anyone knows what the website is called. To elaborate a bit more, the website basically downloads your character from armoury, you tell it what spec you are, i.e. blood etc, and it lists optimal reforging options, enchants and gems. It also has a 'optimize' button.

Last edited by Zohán : 08/24/11 at 6:47 AM.

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Old 08/24/11, 1:11 PM   #18
Rynok
Dancing Monkey
 
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Rynokism
Human Warrior
 
Non-US/EU Server
Originally Posted by Zohán View Post
Hi there,

Iv ben looking for a reforger site that was mentioned on one of the forums a few months ago, i have tried searching but obviously the search results for 'reforging' are numerous to say the least. I was wondering if anyone knows what the website is called. To elaborate a bit more, the website basically downloads your character from armoury, you tell it what spec you are, i.e. blood etc, and it lists optimal reforging options, enchants and gems. It also has a 'optimize' button.
Mr. Robot is commonly used for this, but I do not know if that is the specific website for which you are looking.

A fair word of warning when using Mr.Robot- you should probably have your Class / Spec's PvE thread up in a separate tab or window when using it so that you can compare the two, and make a decision based on that.

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Old 08/24/11, 2:15 PM   #19
Malicii
Glass Joe
 
Orc Death Knight
 
Blackwing Lair
Originally Posted by Zohán View Post
Hi there,

Iv ben looking for a reforger site that was mentioned on one of the forums a few months ago,
WoW Reforge Calculator & Optimizer is what you're thinking of.

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Old 08/26/11, 12:38 AM   #20
Illundai
Bald Bull
 
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Worgen Death Knight
 
The Maelstrom (EU)
I'm considering a race change to an actual DPS race since I've now stopped tanking but I'm very undecided right now with all the inaccurate information flying around so figured I'd ask before wasting my money on picking the wrong race.

I've obviously been stuck trying to decide between Orc and Goblin. Since my guild is progressing on Rag Heroic my choice will be mostly dependant on that boss, more specifically the DPS race/check in P3. As you might or might not know you have 135 seconds to burn the boss from ~40% to 10% on Heroic. Which lets you Pillar three times and Blood Fury twice. This is also where most guilds blow Bloodlust (as do we). With that bit of background info I'd like some assistance picking Race. Mind you that racechanging for one boss is a little stupid so if the difference is marginal that would obviously affect my choice. I obviously understand that the Rocket Jump is a little hard to weigh in terms of usefulness.

I've done some napkin maths and the Rocket Barrage just doesn't like that hot to me adding a "whopping" 55k damage over a 16 minute fight? Recent reports say that Goblin is slightly better than Orc but I just don't see how with how little damage Rocket Barrage does (~6k with all procs) how it wins out over Orc...

Is there just stuff that I'm missing? Does the Orc pet racial not work for Ghouls as Frost or do they still get benefit?

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Old 08/26/11, 12:53 AM   #21
Rynok
Dancing Monkey
 
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Rynokism
Human Warrior
 
Non-US/EU Server
Originally Posted by Illundai View Post
I'm considering a race change to an actual DPS race since I've now stopped tanking but I'm very undecided right now with all the inaccurate information flying around so figured I'd ask before wasting my money on picking the wrong race.

I've obviously been stuck trying to decide between Orc and Goblin. Since my guild is progressing on Rag Heroic my choice will be mostly dependant on that boss, more specifically the DPS race/check in P3. As you might or might not know you have 135 seconds to burn the boss from ~40% to 10% on Heroic. Which lets you Pillar three times and Blood Fury twice. This is also where most guilds blow Bloodlust (as do we). With that bit of background info I'd like some assistance picking Race. Mind you that racechanging for one boss is a little stupid so if the difference is marginal that would obviously affect my choice. I obviously understand that the Rocket Jump is a little hard to weigh in terms of usefulness.

I've done some napkin maths and the Rocket Barrage just doesn't like that hot to me adding a "whopping" 55k damage over a 16 minute fight? Recent reports say that Goblin is slightly better than Orc but I just don't see how with how little damage Rocket Barrage does (~6k with all procs) how it wins out over Orc...

Is there just stuff that I'm missing? Does the Orc pet racial not work for Ghouls as Frost or do they still get benefit?
CortDK has one of the most recent sims (found here) regarding Goblin and Orc viability as Frost. Both races are equally viable, but Goblin pulls ahead by a few hundred DPS due to Rocket Barrage, the ability to Rocket Jump into a fight just a few seconds early, and the Haste racial.

To answer your question, Orc is superior to Goblin when rolling Unholy, because the Orc racial affects permanent pets, which the Unholy ghoul is, however, the Orc racial does not extend to temporary pets such as Frost ghouls.

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Old 08/26/11, 12:57 AM   #22
Illundai
Bald Bull
 
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Worgen Death Knight
 
The Maelstrom (EU)
I did read that post and it's one of the reasons I'm asking really. The only intention I have of going Unholy would be when I get Heroic Sulfuras, but it's something to keep in mind I guess. I figured that the Command racial would benefit non-permanent Ghouls. I swear that they used to? Guess I might've imagined it then.

So in reality it's only Blood Fury and 3 Expertise vs 1% haste and Rocket Barrage/Rocket Jump for Frost. Still a hard choice, I do like to PvP occasionally so I guess Goblin would be a bit more beneficial in that regard ._.

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Old 08/26/11, 1:13 AM   #23
Rynok
Dancing Monkey
 
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Rynokism
Human Warrior
 
Non-US/EU Server
Originally Posted by Illundai View Post
I did read that post and it's one of the reasons I'm asking really. The only intention I have of going Unholy would be when I get Heroic Sulfuras, but it's something to keep in mind I guess. I figured that the Command racial would benefit non-permanent Ghouls. I swear that they used to? Guess I might've imagined it then.

So in reality it's only Blood Fury and 3 Expertise vs 1% haste and Rocket Barrage/Rocket Jump for Frost. Still a hard choice, I do like to PvP occasionally so I guess Goblin would be a bit more beneficial in that regard ._.
The prevailing notion seems to be that it's rather difficult to lower your exp rating enough in the current BiS for the 3 exp to truly have much benefit (which, looking at the BiS list, does make some sense).

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Old 08/26/11, 5:09 PM   #24
Boyscout80
Glass Joe
 
Draenei Death Knight
 
Mug'thol
I was wondering what the haste rating were for getting extra ticks from our diseases and if there is a point while speccing UH to put some extra stats into mastery as opposed to haste if you can't reach certain haste milestones for the extra disease ticks?

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Old 08/27/11, 6:03 AM   #25
Charybdis
Don Flamenco
 
Blood Elf Paladin
 
Area 52
The haste percent needed for each extra tick starts at 5%, then goes up 10% each time. (15, 25, etc) The actual haste rating needed for this will depend on what buffs are up since different sources of haste are multiplicative.

That said, haste's impact on disease ticks is so small it's not discussed at all here. Unholy's list of notable haste benefits is:

Faster rune regen
Faster melee swings
More DC from those faster melee swings thanks to Sudden Doom
More rune regen through DC from Runic Corruption
Higher uptime on Dark Transformation from more DC
Faster Ghoul and Gargoyle strikes

As one of the previous Unholy guides said, "Haste is truly the master stat."

Edit: After the reminder from Malicii, I confirmed with WoL that haste doesn't affect a DK's diseases. My memory is fuzzy on whether it ever did, but given its current behavior it probably didn't. Even if it were to gain extra ticks from haste, the actual damage from diseases is so negligible that haste adding onto it would barely make any difference.

Last edited by Charybdis : 08/27/11 at 7:41 PM.

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Old 08/27/11, 7:45 AM   #26
Malicii
Glass Joe
 
Orc Death Knight
 
Blackwing Lair
Haste does absolutely nothing to the number or frequency of DK disease ticks. They always tick every 3sec no matter what your haste is. The only way to get 'extra ticks' is from Epidemic, which only extends the duration of the debuff and doesn't make them tick any faster.

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Old 08/29/11, 3:04 AM   #27
Nêxxûs
Glass Joe
 
Orc Death Knight
 
Gorgonnash (EU)
Hi! What is better to enchant for the Back (Uh-DK): [Enchant Cloak - Greater Critical Strike] = +65 crit o. [Enchant Cloak - Greater Speed] = + 23 Haste? I thinking Haste.

Last edited by Nêxxûs : 08/29/11 at 6:44 AM.

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Old 08/29/11, 9:10 AM   #28
krekot
Von Kaiser
 
Undead Death Knight
 
Burning Legion (EU)
Stay of Execution - Item - World of Warcraft what you think about that trinket? It's good for DK tank or not?

Blood Shield can absorb that damage? Can it absorb magic damage?

Trinket ticks 5 times
2 sec = 4558.4 damage
4 sec = 4558.4 damage
6 sec = 4558.4 damage
8 sec = 4558.4 damage
10 sec = 4558.4 damage

After the effect ends, you take 22792 damage over 10 seconds. It's 40% from 56980 damage absorb.

Trinket absorb 20% of incomming damage up to 56980 and it have 2 min cooldown. How long I will have that effect on me in 10 and 25 raids (boss attack speed)?

Last edited by krekot : 08/29/11 at 9:25 AM.

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Old 09/06/11, 11:09 AM   #29
Woundheir
Glass Joe
 
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Blood Elf Priest
 
Andorhal
My DK is an alt, but I am curious, with haste affecting rune cool-down how does it compare to traditional defensive stats? Faster runes are more Death Strikes and Blood Shields, but I wouldn't know how to even begin theory crafting that.

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Old 09/06/11, 11:27 AM   #30
Asphyxialol
TEH DEEPZ!!!
 
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Blood Elf Death Knight
 
Mal'Ganis
You never want to actively gear for haste as a tank, however outside of hit and expertise it is the most beneficial dps stat for dk tanks. As an example if you had a choice between a crit/mastery weapon and a haste/mastery where the secondary stats are the same value, you'd prefer the haste/mastery.

It's easy to see the vast improvements on DS spamming when you run around in 5 mans in a haste oriented DPS set, but unfortunately it's not optimal for raids.

Typically speaking when gearing your priorities should be:

Enough stamina to survive any foreseeable burst -> mastery -> hit/exp or dodge/parry depending on which route you're taking > dodge/parry or hit/exp depending on which route you decided to take > haste > crit.

Many DKs tanking in high end FL 25m raid guilds have opted for the heavy stamina/hit/exp setup (see etain, otou, or myself for gearing/gemming choices) rather than the heavy mastery/dodge/parry route (see riggnaros as an example) because it's our only real way to combat the burst we are susceptible to, but for T11 content (normal and heroic) and 5 mans it's far from necessary to gem towards stamina and you're best off going with a heavy mastery route.

There is also different gearing choices for 10m vs 25m in FL. 10m bosses hit drastically lower for a single swing and as a result you're able to maximize your survivability through mastery instead of increasing EH via stamina to survive the incoming burst damage. Stargazer (US) and Tyvi (Euro) are armory choices to look at for 10m raiding.

Last edited by Asphyxialol : 09/06/11 at 11:37 AM.

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