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Old 01/19/12, 1:05 PM   #151
Esarael
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Blood Elf Mage
 
Azralon
Sacrifice works regardless of whether the Paladin casting sacrifice on you is hitting Heroic Will or not.

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Old 01/19/12, 5:36 PM   #152
DeusX
Glass Joe
 
Orc Death Knight
 
Stormscale (EU)
Originally Posted by Esarael View Post
Sacrifice works regardless of whether the Paladin casting sacrifice on you is hitting Heroic Will or not.
You are right, it does.
Tonight we managed our 1st kill of Ultraxion HC and AMZ doesn't really work as on LFR. I managed to die every singe atempt with only IBF+AMS+AMZ, the absobtion was like AMZ wasn't evem there. I think it bugs, I have seen some reports on official forums.
I managed to survive with IBF+AMS+DG(divine guardian)+HoSac.

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Old 01/21/12, 2:25 PM   #153
Natureza
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Night Elf Rogue
 
Earthen Ring (EU)
I'm wondering about something and I think you guys can help.

In a scenario of a DK tank being healed by Disc Priest and Holy Paladin, what is the order in which the absorbtion mechanics are being used?

My gut feeling is that the order is Divine Aegis[Priest]/Illuminated Healing[Paladin] -> PW: Shield [Priest] -> Blood Shield [DK], but we all know how much attention we should place in gut feelings.

I don't have any WoL of my own with the said setup so I can't look into it myself, but I'm gonna guess I'm not the only one who was wondering what happens in the said scenario.

Why am I asking?
Well, If I'm to assume that the Priest and Holy pala shields are being taken into account first, that gives me additional XY seconds to pool my runes and wait for the big hits with a bit more comfort, which might in turn end up being 2-3 DS's in quick succesion after a major damage streak.

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Old 01/21/12, 9:57 PM   #154
Sonrisa
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Undead Death Knight
 
C'Thun (EU)
About the quantity absorbed by AMZ it depends on your current AP, so depending on procs, it will vary. Also the window of opportunity to use AMZ on heroic is rather small since the cast is only 3 seconds, if you put it too early it breaks to AoE damage before Hour of Twilight, and if you put it too late it won't work because of server lag, so you have to use it at the start of the cast.

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Old 01/22/12, 11:25 PM   #155
Thepiegod
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Worgen Death Knight
 
Drenden
I have two questions actually, the first concerning the use of blood tap as unholy and the second concerns stat values as calculated through simcraft.

1) As unholy the use of blood tap inevitably leads to the activation of a death rune and a frost rune, which always has me wondering what is the best thing to do with the frost rune, SS followed by an IT, Fester to activate them both as death, or SS and just wait on a blood rune before festering to burn that frost.

2) The unholy stat weights while wielding Gurth have been calculated as str>hit>haste>mastery>crit, but in any sim that I run I end up with str>hit>crit>mastery>haste. In my sims the values of str and hit are, within a slight variance, the same as the accepted values in the OP in the UH thread. This has lead me to be curious if this is either because of how personal stats at time of sim can affect the scale factors of the various stats or because I have failed to set up something correctly in simcraft. (All sims run at 25k iterations)

Also would like to pick someones brain as to the "rotation" I follow the priority system as given by the thread, but always seem to end up with downtime and numbers lower than I should have. If willing to let me pick toss me a PM.

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Old 01/24/12, 1:39 AM   #156
maksel
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Blood Elf Priest
 
The Maelstrom (EU)
Originally Posted by Natureza View Post
In a scenario of a DK tank being healed by Disc Priest and Holy Paladin, what is the order in which the absorbtion mechanics are being used?

My gut feeling is that the order is Divine Aegis[Priest]/Illuminated Healing[Paladin] -> PW: Shield [Priest] -> Blood Shield [DK], but we all know how much attention we should place in gut feelings.
I'm sure that on healer spells, the effect with the shortest amount time left to expire will get consumed first. I don't know if Blood Shields have a different mechanic, but they probably don't.

While the PW:S is static at 15secs, DA and IH can be refreshed to 15secs which might be a bit hard to plan for.

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Old 01/25/12, 11:19 AM   #157
Hinenuitepo
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Orc Death Knight
 
Frostwolf
Originally Posted by DeusX View Post
You are right, it does.
Tonight we managed our 1st kill of Ultraxion HC and AMZ doesn't really work as on LFR. I managed to die every singe atempt with only IBF+AMS+AMZ, the absobtion was like AMZ wasn't evem there. I think it bugs, I have seen some reports on official forums.
I managed to survive with IBF+AMS+DG(divine guardian)+HoSac.

I've only had one wipe night on Ultra HC so far but haven't had significant difficulty living through HOT as unholy.
Your RL should probably ensure you're in a group that offers some other assistance (almost anything will do - the health buff from war shout, priest bubble, etc), although I didn't always get that. Obviously the combo you mention that let you survive is one option.

I suspect the real keys to surviving on your own are:
1) ensure you're at completely full health when HOT hits. Our RL called out people in each group to top off before HOT. If your health is not quite full, healthstone (or worst case, Death Strike but ewww).
2) Timing. I wait about a second after HOT starts casting, then go IBF first since it won't wear off. Then I AMS about a second before HOT. Then somewhere between 1 and .5 sec before HOT, cast AMZ. If you take any damage to either shield, then the amount you can take from HOT is decreased. I usually was surviving with between 10k and 50k health. I only died once to HOT and that was because I hadn't saved a rune for AMZ.

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Old 01/25/12, 12:20 PM   #158
Tyvi
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Human Death Knight
 
Turalyon (EU)
Use IBF around 5 seconds before the HoT cast so you mitigate the random AoE damage both before and after HoT itself. There is no random AoE damage during the HoT cast itself so once he starts that, go to town with AMS and AMZ, that 3 sec window is pretty forgiving on timing.


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Old 01/25/12, 9:31 PM   #159
Minoan
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Orc Death Knight
 
Ясеневый лес (EU)
Originally Posted by Thepiegod View Post
1) As unholy the use of blood tap inevitably leads to the activation of a death rune and a frost rune, which always has me wondering what is the best thing to do with the frost rune, SS followed by an IT, Fester to activate them both as death, or SS and just wait on a blood rune before festering to burn that frost.
If you have it on the single target IMO you should
1)Check if you have an outbreak, because
a)If you have outbreak, you can just switch off the Blood Tap buff to return blood rune to its place and strike FeS with clean runes(deals no difference)
b)if you will have outbreak in <30 seconds and your diceases are still OK to refresh you hit SS easily, BUT you 're using IT only if you've got >23RP to get a coil. Otherwise you better keep your frost rune
2)If you're choosed to use your rune for FeS the outbreaked diceases, be sure that you have some kind of proc/push/Bloodlust in next 20-30 seconds of the fight.
Usually I'm conserving F rune(but if you're bloodboiling on AoE, you better IT to get some more coils)



Good day, I'm unholy DK and I'm dying in my variety of gear without haste
Right now my stat weights because of the unbalanced gear are <2100 haste(theoretically the second GCD wall for Gargolye) and 1984 crit. Even wearing 4pct13 with Gurthalak, Mastery reforge gives me crit>mastery due to some non-drop gear for badges. Is there any reason to equip 391 gear to sustain 2100+haste for Gargolye? My reforge was broken in such a way because of lack of the haste+gear(nothing non-set drops from DD these days), right now I've done reforge to kill Ultraxion HM. Anyone tried such a reforge for other battles? <2200haste in unholy, I mean. Because I'm pretty sure it's okay for masteryfrost, but unsure about GCD walls of Garg. Heard that 2200+UF/Bloodlust/Timewarp=16-17 Gargolye casts, but no more than that
<- My armory
Thanks

And also I have a weird question: am I the only Udk who uses blood boil on Yor'sarge HM elephants?

Last edited by Minoan : 01/25/12 at 11:19 PM.

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Old 01/26/12, 6:22 AM   #160
DeusX
Glass Joe
 
Orc Death Knight
 
Stormscale (EU)
Originally Posted by Hinenuitepo View Post
I usually was surviving with between 10k and 50k health. I only died once to HOT and that was because I hadn't saved a rune for AMZ.
I keep blood tap for that (macroed into AMZ). Sometimes I have to hit the macro twice, because 1st time the rune gets activated and only the 2nd push AMZ get's activated.


I will play more with AMZ. I still think it absorbs nothing, but I need more tests. I am only assigned to the 2nd HOT so really no other damage occurs around the cast time (it's not like the 4th+ HOT where the AOE is received very often). I have posted bug report on wow forums too, but I think it got lost. I had a log where I popped AMZ and everyone got the aura except me (even though I lost aura few seconds later. I have another piece of log where AMZ drops off after 2 seconds, while noone taking any damage. Stupid stuff only during that fight happens. :/

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Old 01/26/12, 7:29 AM   #161
Thepiegod
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Worgen Death Knight
 
Drenden
Originally Posted by Minoan View Post
GCD walls of Garg
Depending on your personal stat values, you will encounter at least one, or possibly two, haste breakpoints in this tier. The first breakpoint, valued at ~1600 personal haste, will provide the Gargoyle an attack speed that exceeds its own global cooldown of 1.5 seconds. Effectively, any inherited haste beyond this point can have no effect for him: the Gargoyle is GCD locked. The second possible breakpoint in this tier occurs for the player at ~2600 haste.

That is straight from the Unholy Dk thread.

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Old 01/26/12, 12:05 PM   #162
Asphyxialol
TEH DEEPZ!!!
 
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Human Paladin
 
Dalvengyr
Originally Posted by Thepiegod View Post
2) The unholy stat weights while wielding Gurth have been calculated as str>hit>haste>mastery>crit, but in any sim that I run I end up with str>hit>crit>mastery>haste. In my sims the values of str and hit are, within a slight variance, the same as the accepted values in the OP in the UH thread. This has lead me to be curious if this is either because of how personal stats at time of sim can affect the scale factors of the various stats or because I have failed to set up something correctly in simcraft. (All sims run at 25k iterations)
Looking at your Haste you're at 2700. It's been pretty 'decided' that haste values between 2,000-2,300 starts getting to the point where you can't spend your resources quickly enough (especially at low expertise values), which would place crit/mastery/expertise higher up on stat weights over haste, that's likely the results you're seeing in the sims. In terms of Crit being over mastery I can't really see that being the case considering ~50% of your damage is impacted by it. Looking over all the top logs for 25H Ultra (given, no DnD) all the top parses are still going by the standard haste (2000-2300 range) > mastery > crit.

The value of haste that pushes you in to that area is largely based on personal latency too. The haste values for me playing at ~120-150 latency are drastically different from a friend playing at ~10-30. It's something you have to play around with.

<stalk and kill> - 25m EST - Now recruiting, US #97 T13, US #76 T12, US #80 T11

[22:56:57.671] Onslaughtx Rune Tap Onslaughtx +24272
[22:56:58.260] Onslaughtx Tipping of the Scales Onslaughtx +26997
[22:56:58.802] Onslaughtx gains Blood Shield from Onslaughtx (Remaining: 99978)
[22:56:58.802] Onslaughtx Death Strike Onslaughtx +71477
[22:57:00.321] Onslaughtx's Blood Shield is refreshed by Onslaughtx (Remaining: 199957)
[22:57:00.321] Onslaughtx Death Strike Onslaughtx +71478

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Old 01/26/12, 4:51 PM   #163
Thepiegod
Glass Joe
 
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Worgen Death Knight
 
Drenden
At the time of the post that I made my haste was more around 2400 and I was using a Gurth. It gave me significantly more down time than I preferred so I went back to a different weapon in order to push more haste.

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Old 01/26/12, 6:15 PM   #164
Kinkeh
Glass Joe
 
Worgen Death Knight
 
Trollbane
Hello, I've been playing masterfrost for about 3 weeks now, I've tried both haste and mastery priority and I've gotten more progress and more of a challenge out of masterfrost..only thing is, I just suck at reforging.
Kìnk @ Trollbane - Game - World of Warcraft

Can anyone give me tips about my current stats and what to reforge, etc? ^^ my gear isn't so great at the moment but I'm working on it...would be very appreciated if I could get some help, please and thanks.

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Old 01/27/12, 9:37 AM   #165
Thepiegod
Glass Joe
 
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Worgen Death Knight
 
Drenden
Originally Posted by Kinkeh View Post
Can anyone give me tips about my current stats and what to reforge, etc?
wowreforge.com is extremely useful for reforging. Input the stat weights for masterfrost into the respective stat fields, select the option "close to" from the hit cap drop down menu (default it is cap #1), and the expertise cap should already be set correctly, then you hit the button and it gives you a solid way to reforge your gear.

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Old 01/30/12, 9:18 AM   #166
hambofraser
Glass Joe
 
Blood Elf Death Knight
 
<JND>
Frostmourne
Problem with spec/rotation/gear?

I've read all over the internet, watched countless youtube videos, used a multitude of different add-ons, and spoken to a great many players with the same experience in unholy. In all honesty, I can't find what seems to be the problem with my dps, but it's honest to god abysmal.. I've checked my rotation with so many others, but they all seem to think that there isn't anything wrong with it really, just that it isn't doing even half as much as they pull.

Arcues @ Frostmourne - Game - World of Warcraft

World of Logs - Real Time Raid Analysis
I don't fully know how to use WoL, but I pull around 24-26k unbuffed on a single dummy. Plus that report is a little old..

Perhaps I'm just bad at WoW in general, but if there is any chance that I may have overlooked something, I'd really really appreciate any advice.

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Old 01/30/12, 9:27 AM   #167
NEloi
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Human Death Knight
 
The Venture Co (EU)
Originally Posted by hambofraser View Post
I've read all over the internet, watched countless youtube videos, used a multitude of different add-ons, and spoken to a great many players with the same experience in unholy. In all honesty, I can't find what seems to be the problem with my dps, but it's honest to god abysmal.. I've checked my rotation with so many others, but they all seem to think that there isn't anything wrong with it really, just that it isn't doing even half as much as they pull.

Arcues @ Frostmourne - Game - World of Warcraft

World of Logs - Real Time Raid Analysis
I don't fully know how to use WoL, but I pull around 24-26k unbuffed on a single dummy. Plus that report is a little old..

Perhaps I'm just bad at WoW in general, but if there is any chance that I may have overlooked something, I'd really really appreciate any advice.
With a 53% diseases uptime on a target dummy and for some reason your Gargoyles didn't get aggregated to your dps meaning your 24-26k is about right.

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Old 01/30/12, 10:09 AM   #168
Melìadoul
Glass Joe
 
Blood Elf Death Knight
 
Blackhand
I have a question regarding Unholy's priority system, and apologize if this is overly simple (or even borderline stupid), but in playing my DK, I find a wide range of situations where certain runes are coming off CD at odd patterns, such as the lone U or B and U together, with a frost still trailing, so I wonder if that's because I'm doing something wrong.

From what I gathered, outbreak is the obvious start, followed by SSx2, then FSx2, since UU and BBFF are both up. As they return the next time, it's DDUUDD, does that not mean SSx6? Or should I be trying to use an FS through every rune rotation? Also, DC seems to be lower on the priority list than I expect, and I was wondering to what extent should I avoid RP capping? Outside of SD procs, is it just like weaving DC in between your strikes to keep your runes from going to waste as well? Because following the strict logic of the posted priority, it would follow that you only dump RP with DC after all your strikes have been finished.

Thanks ahead of time for any assistance, Skada doesn't help me measure much outside of the raw DPS and I've just been trying to get it right, since I traditionally played a holy priest.

-EDIT- On second thought, I realized that this post wasn't as justified as I believed it was and I'll run through a few different methods on my own to see if I can't gain a better understanding of the priority system. My apologies.

Last edited by Melìadoul : 02/02/12 at 2:00 PM. Reason: Format and acknowledgement of bad post.

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Old 01/31/12, 6:23 AM   #169
Periad
Glass Joe
 
Tauren Death Knight
 
Outland (EU)
Pet inheritance:

It's stated in the unholy thread that your ghoul inherits your stats.

Is the same true for all other summons, blood worms, dancing rune weapon, army ghouls? Primarily your hit/expertise stats.

I am looking at maximising DPS output for Ultraxion 10HC as Blood, unable to test myself whilst at work but am playing around with simulation craft to decide on a "best" dps priority.

Last edited by Periad : 01/31/12 at 6:26 AM. Reason: profile needed updating

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Old 01/31/12, 7:09 AM   #170
Tyvi
What are you doing?
 
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Human Death Knight
 
Turalyon (EU)
I don't think Blood Worms and possibly army inherit your accuracy stats but since the underlying question was how to gear for Blood DPS on Ultra: Yes, you should definitely go for hit and exp soft cap here. Also make sure you have a high uptime on DRW since that thing alone will be ~20% of your total damage.


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Old 01/31/12, 12:34 PM   #171
Periad
Glass Joe
 
Tauren Death Knight
 
Outland (EU)
Thanks, yes I'd assumed as much but there's no discusson on a blood priority for maximising DPS, or none that I could find at least, hence why I was fiddling with SimCraft to evaluate a few priorities. SimCraft unfortunately has a few problems when simulating the Ultraxion fight so it wasn't as useful as I'd hoped, but it was clear that hit/exp cap and DRW uptime were key as expected.

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Old 02/02/12, 11:52 AM   #172
doudou
Glass Joe
 
Human Death Knight
 
Outland (EU)
As a frost dk following normal priority, which trinket would you be using if you had to choose between Heart of Rage HC and Vassel of Accelleration HC? (my other trinket is Eye of Unmaking normal).

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Old 02/02/12, 1:15 PM   #173
ravinous
Glass Joe
 
Human Death Knight
 
Eredar
I am just wondering if someone might take some time and maybe explain to me how to make my DK more productive in say a PVP setting as I don't really do alot of raids.

My issues are as follows.

Correct Rotation. I know it is really not as useful as it once was, but I am one of those who needs to follow a set cast sequence. Currently miine is Death Grip Macro'd with Chains of Ice. So I pull them and hold em at the same time, then I use BS, HS, RS. After that it is whatever is on available.

Should I be Combining attacks? What I mean is tie 2 or 3 different attacks to one button. I know some people do and I have seen a couple macros.

The Glyphs I currently have are as follows....

Prime= DC, HS, RS
Major= Vamp Blood, Chains of Ice, Bone Sheild
Others= Death Gate and 2 empty's.

I don't have any special trinkets or rings. Only what is available on the PVP sellers in Old Town.

Here are my Talent Specs.


I am lost to hell and back when it comes to Key Binding, although I also hear it helps. Currently whatever is on my Number Pad from 1 to = on the top of my keyboard is my attacks.

Any help for me would be Greatly appreciated.

I am 85 Blood DK
Here is my Talent Tree and my Toon

Ravinous @ Eredar - Game - World of Warcraft

Thanks In Advance.

Ravinous

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Old 02/03/12, 9:17 AM   #174
rhapso
Glass Joe
 
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Goblin Death Knight
 
Gorgonnash (EU)
Originally Posted by ravinous View Post
Anyone can help me with this??


I am just wondering if someone might take some time and maybe explain to me how to make my DK more productive in say a PVP setting as I don't really do alot of raids.

My issues are as follows.

Correct Rotation. I know it is really not as useful as it once was, but I am one of those who needs to follow a set cast sequence. Currently miine is Death Grip Macro'd with Chains of Ice. So I pull them and hold em at the same time, then I use BS, HS, RS. After that it is whatever is on available.

Should I be Combining attacks? What I mean is tie 2 or 3 different attacks to one button. I know some people do and I have seen a couple macros.

The Glyphs I currently have are as follows....

Prime= DC, HS, RS
Major= Vamp Blood, Chains of Ice, Bone Sheild
Others= Death Gate and 2 empty's.

I don't have any special trinkets or rings. Only what is available on the PVP sellers in Old Town.

Here are my Talent Specs.


I am lost to hell and back when it comes to Key Binding, although I also hear it helps. Currently whatever is on my Number Pad from 1 to = on the top of my keyboard is my attacks.

Any help for me would be Greatly appreciated.

I am 85 Blood DK
Here is my Talent Tree and my Toon

Ravinous @ Eredar - Game - World of Warcraft

Thanks In Advance.

Ravinous
Hi, this is more of a PVE-forum, so you may find more accurate information on a pvp-oriented site like arenajunkies.com.

I don't really pvp much as a blood dk, so only general basics from my side:

- You want a rotation? Forget about it. The rune management system is dynamic and not static at all.
- If you want to succeed, learn how to deal burst damage (a good way would be DSing with near-full runic power for more dmg from the DS glyph and later using all the converted death runes as heart strikes, that should lead to pressure). DRW-usage is key, once again. Whenever you cast DRW, make sure that your Outbreak is ready so you get both diseases on your target without having to spend two expensive runes which you should use on something else. While DRW is up, try to use as many hardhitting abilities as possible (Heart Strike, Death Strike, Rune Strike), since your DRW copies all of them. A good moment would be after two Death Strikes when you've got all your runes either as blood or death runes. Use DRW, then Outbreak and start spamming either Heart or Death Strikes. You can even put out some more Strikes with DRW up if you refresh your runes with Empower Rune Weapon, although the cooldown is really high (5min).
- Learn how to use every ability you've got to your advantage. e.g. AMS does not only reduce your magic damage intake, it also makes you immune to magical effects (fear, dots, debuffs, ...) which can be used quite offensively.. or Death Grip against a hunter: DO NOT USE IT before he jumps away. If you use it before, he just jumps back the instant you grip him, which renders your whole Death Grip useless.
- Learn how you can counter strategies / class mechanics. 1v1 duels might be useful for this purpose.

Keybindings:
Again, if you want to succeed: KEYBINDINGS ARE A MUST. I personally use R, F, E, Q, 1-7 and my mouse buttons plus the same buttons with Shift / Alt / Ctrl-modifier. It just gives you the edge to interrupt instinctively by pressing a button rather than searching for it and moving your mouse to the button.
There is always a huge discussion that you can be successful without keybinds. This may be true for certain PVE-aspects, but definitively not for PVP. IF you want to PVP, learn your keybinds, try them out until you can access all your abilities without looking neither on your keyboard nor on the button on your screen. As a hard test, duel ppl with your whole interface disabled (Alt + Y)...

And in a damage-oriented sense, Glyph of Death Coil is rather useless compared to Glyph of Rune Strike. But if you really need the ~5k (napkin math, don't hang me for inaccuracy) additional heal every 2 minutes, so be it


"So I pull them and hold em at the same time, then I use BS, HS, RS. After that it is whatever is on available."
And I sincerely hope by BS you mean Bone Shield, not Blood Strike. Little piece of advice: you can use Bone Shield beforehand, so it is up and your rune not on cooldown when you engage an enemy...


So long,
rhapso

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Old 02/09/12, 7:06 AM   #175
Bilbobubblin
Glass Joe
 
Human Paladin
 
Stormrage
Is there a general consensus as to when, or even if, Blood DKs should start prioritizing stam stacking? For the past month, I have been bringing my DK to my main's raid to tank H Yor, so I had been prioritizing stam given all the magic damage on the fight. I am making the swap to bring my DK full-time and am wondering if maintaining my stam prioritization is viable for Heroic DS in general.

To look at it another way, I have seen a stam stacking DK with 2.5k mastery and a mastery stacking DK with almost 4.5k mastery. That's a pretty huge difference. Both are on my server (Stormrage-US) and have heroic DS kills, so I'm not suggesting that either is wrong, but I do wonder which is best for which fight.

TLDR: Is stam stacking, at around 394 ilvl and rising with ~3400 mastery, viable / better / crap / yadda yadda? Thoughts, opinions?

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