Sorry for the double post but since the last post has been made a couple hours ago and it's on a different topic, I hope it's fine.
So looking at our new talents again and it makes me wonder why stuff like Magic Supression and Runic Power Mastery is simply removed instead of made into talents? An ability like Lichborne could easily be made baseline so I am sure these talents would be able to fit somewhere. Also, what happened to Sanguine Fortitude? Are we really supposed to be using a 20% IBF in addition to losing Death Pact and Lichborne on the next expansion? Also where did Runic Focus go?
And still no
Mark of Blood in the talents even though it would make sense to put in the same row as Anti-Magic Zone (I am only mentioning this because according to Blizz player demand/feedback is what got Corpse Explosion back and MoB
was one of the other talents people wanted back in the Alpha/Beta).
On the note of Corpse Explosion, I wonder if we can also tie this into Runic Empowerment/Corruption/Blood Tap so it counts as one ability that can proc these abilities. Using RP abilities that can't regen Runes might feel a bit weird.
Also, why are Blood DKs still the only tanks that don't get passive crit reduction that's not tied to their tanking presence?
I also wonder if Heart Strike could get a useful secondary use that's not just doing damage. Like applying or refreshing diseases and tank debuffs. It feels a bit bland as it is. If that doesn't happen, I'll just ask my Ret Paladin to keep up the -10% damage debuff up for me with his Hammer of the Righteous (which is AoE, to boot) so I can run diseaseless and save Runes for Death Strike just as we did in 4.0. It would be rather ridiculous to see a DPS class having an easier time keeping up tanking debuffs than the designated Blood DK but whatever. :v
And lastly, no tank seems to be getting bonus Expertise except us (which probably is only because it's copy and paste to begin with). Does that mean we all still have to deal with ridiculously high boss parry in MoP or is that gone for good? What does this mean for Death Strike; will it remain in the 4.2 or 4.3 functionality? What about Blade Barrier? Will we get the 4.2 functionality back as well?
Our talents really seem to be most incomplete of the bunch. <_<
EDIT: Haha, I just counted what we are gaining and losing as Blood. And the end result was
not good. We are actually losing more going into the next expansion than we gain which I am sure cannot be intended.
Talent Calculator - Game - World of Warcraft.
You can recoup your losses on 4 tiers by speccing it back, you lose 2 abilities (Lichborne, Death Pact) and get 2 new abilities back (whatever you pick in Tier 3 and Tier 6). So we are now at +/- 0.
We gain (a useless) spell with Control Undead but lose Runic Power Mastery, Icy Reach, original Blood Tap and Endless Winter. Oh and we gain On a Pale Horse. Neither of these abilities can even compare with Lichborne, "old" Blood Tap and Death Pact in terms of usefulness and while something like Remorseless Winter and Chillblains is nice, I am just not seeing why we should be excited about MoP from a Blood PoV.