Originally Posted by Otou
I can only imagine ibf being 20% base, but no sanguine fort being some kind of rushed mistake in the calculator. It'd be silly to get rid of a dk tank's shield wall ability. It is possible that they'd stick us back at the 20 runic power cost though. Wouldn't be terrible since ams is back to generating rp for all specs.
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Yeah, I hope IBF comes back the way it was but I disagree that an IBF that costs RP wouldn't be terrible. IBF, just like the other CDs, should be usable on demand so giving it a cost makes no sense whatsoever. We already have to bank some Runes for spikes at times and having to add yet another 20 RP on top of that in case you need to IBF is just terrible, especially now that we are down to 100 max RP with Runic Power Mastery gone.
And as you said, Vampiric Blood being a MoP talent just makes no sense whatsoever. They put it in the self-heal tier because... I don't know. It's an obvious tank CD, even more so than Death Pact (thought that one looks admittedly awesome for a 50% heal with no RP cost) because DP is a lot more constrictive in it's use; it's reactive healing, requires a pet and - if nothing changes - a free GCD because it is not off the GCD. It is also too niche in design for Frost to use it as a real survival CD because the ghoul is going to be popped for DPS purposes in serious play as you said. Blood is actually better off here than Frost but it is still is not going to beat VB because of all the constraints mentioned above.
To be honest, I just cannot make out the theme of that tier. It's clear that this is somehow supposed to give survival but the abilities listed in there don't have much in common otherwise, especially if you compare them to the other tiers. Is this supposed to be the give-up-DPS-for-healing tier? Death Siphon and - if you really stretch it - Death Pact would point into that direction. Vampiric Blood just doesn't fit. Lichborne might make more sense in this tier since you convert RP into healing but it is already in the L30 "PvP" tier with AMZ and Icy Grip (which is actually great because picking AMZ is going to be much easier with the other 2 choices there, I guess).
I would also say that your suggested HoT just wouldn't fit the theme of DKs or the tier. What I would suggest is something that acts like the current Dark Succor Glyph for Death Strike but is on-demand and not reliant on killing a mob. Give it a CD and make it only work in Unholy/Frost Presence so it fits the criteria of an on-demand heal that costs DPS. Something like this:
Empower Death Strike
Instant Cast 30 sec cooldown
Empowers your next Death Strike to heal you for atleast 20% of your maximum health if used within 6 seconds. Only works in Unholy or Frost Presence. Empower Death Strike does not trigger the GCD. (Cooldown resets if you fail to use Death Strike before the buff runs out.)
The numbers are obviously made up so don't fixate on that too much. All we need to know is that it would heal for more than Death Siphon because it has a CD, requires melee range and most likely will do even less damage than 2x Death Siphon. If there are concerns about Blood DKs abusing this, you can just attach the heal to something only Frost or Unholy has. For example:
Empower Obliterate
Instant Cast 30 sec cooldown
Empowers your next Obliterate to heal you for atleast 20% of your maximum health if used within 6 seconds. This Obliterate will deal 50% less damage. Empower Obliterate does not trigger the GCD. (Cooldown resets if you fail to use Obliterate before the buff runs out.)
Then, if you keep Death Pact and bring back the RP cost everything would fit in the DPS-for-healing theme just fine (that is, if Lichborne doesn't somehow end up here anyway).
And one last point:
Why is it that Death Knights are still the only class that actively cuts in their survival for AoE threat and applying debuffs? Blood Plague is going to cost you half a DS with Outbreak being on a 60 second CD whereas Hammer of the Righteous, Thrash and
Thunderclap are free? Not only that, but they are also the AoE abilities of the other classes so they get to apply the debuff much faster and at no cost. A Death Knight that wants to do the same will lose atleast 1 Unholy Rune and then a Blood Rune to spread the diseases. If said Death Knight also wants to get aggro on a pack of mobs, he is losing another Unholy Rune for Death and Decay and
atleast another Blood Rune for Heart Strike/Blood Boil (and usually even more if it's streaming adds or you need more threat; the Heart Strikes and Blood Boils all cut into your Death Runes by then). Roiling Blood will help here, but not by much.
So what is stopping Blood Rites to include another caveat that makes Death and Decay and Plague Strike not cost any Runes for just Blood? Would that be broken, abusable or even crazy to ask for with how the AoE/debuffs are handled with the other classes? I really don't think so since Plague Strike hits like a weak noodle so even a spammable PS isn't going to do much for us (heck, you could even have PS generate no RP or something and it would be fine) and DnD still has it's 30 sec CD after all.
I know this is relatively minor all things considered, but I just wanted to get this out since there is a new expansion coming out after all. If Outbreak goes back to being a 30 sec CD* it's not going to be a problem for single target fights but that doesn't change the fact that anything with an AoE component that also hits hard is better done with a Paladin, Warrior or Bear.
*with 33 second diseases. It's really not a good thing if you have to reapply Outbreak the moment it comes of CD because sometimes you need that GCD for a Death Strike so you risk getting hit with debuffs dropped. This is actually one of the reasons I go 3/3 Epidemic unlike most; it just gives me a little more leeway on the Outbreak timing.
EDIT: What are people's thoughts on the L75 tier for tanking? I quite like the
idea of Blood Tap but I am not sure if the numbers are there yet for it to be worthwhile. Currently it's an effective 33% Runic Empowerment that you can do on demand. I get that it needs to be lower than RE because it's reliable and on demand but I feel that 33% is just a tad too low but there is no simple way to improve the chance either without doing something like silly like having one Rune Strike generate 1.5 charges or something. What could help is having Blood Tap have more charges it could stack, maybe something like 8 or 9. I don't know, this is something I would have to play with on the Beta before I can say for sure, I guess. I just really want to Blood Tap to work out. :P
EDIT2: (Not Blood related) What if Frost Presence would not only increase RP generation by 100% but also make your RP abilities cost 50% more and have them do 50% more damage in return (again, numbers are just there to illustrate the point; don't fixate too much on them)? It could be the hard hitter presence that way and it may solve the GCD issues if you can just dump RP faster. It doesn't solve the GCD capping of Rune abilities though.