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Old 10/04/12, 11:40 AM   #61
c6burns
Glass Joe
 
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Tauren Death Knight
 
Illidan
Originally Posted by Tyvi View Post
On the topic of bugs, has anyone noticed Lichborne behaving very weirdly? Around half the time, it will refuse letting you self heal past the first Death Coil and nothing you do (targeting yourself then hitting Death Coil, mouseover Death Coil, not using macros at all etc) will heal yourself.
Casting Horn of Winter during Lichborne will do it. Casting almost anything that buffs you during Lichborne, in fact, will bug it. Vampiric before LB works but LB then Vampiric will knock you out of your special undead status. Interestingly, Arcane Torrent is safe to cast during LB. This bug has existed since prepatch as far as I know and nothing has been done yet.

All you can do during LB right now is spend runes so be careful with it Create a support ticket about this next time you are in game, to show Blizzard this issue really matters to you.

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Old 10/06/12, 5:58 AM   #62
Tyvi
Never, Mags. Never!
 
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Human Death Knight
 
Turalyon (EU)
Two relevant items from the most recent hotfix:

- The Chillblains talent now works properly with Chains of ice. Casting Chains of Ice on a target will apply both the Chillblains snare and the Chains of Ice rooting effect.
- Using the Phase Fingers tinker on gloves will now increase the player's dodge rating by 2,880 for 10 seconds. The tinker can only be activated once per minute.


I actually noticed the former working again yesterday and tried if they also fixed the Lichborne bug but no luck; that one is still ingame (and thanks for telling us the conditions on how to avoid/reproduce it <3).
The second fix now makes the Dodge tinker actually better than the Strength tinker in terms of avoidance unlike before where the Strength tinker was better for everything.
Personally, I am not going to change it yet until I find a boss that actually threatens tanks since the Strength boost is really awesome for Dancing Rune Weapon but it's nice to actually have the option to do so. Nonetheless, the Dodge tinker is still underbudget and should haven given 3840 Dodge (for 640 Dodge on average) on use instead of 2880 (480 Dodge on average) but it is a start.


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Old 10/06/12, 12:51 PM   #63
krekot
Von Kaiser
 
Undead Death Knight
 
Burning Legion (EU)
I have on me DK mining and blacksmithing but I want change mining to engi. When new expansion start engi is better than mining because it gives gloves enchant + epic head, mining give only stamina. But in late game what would be better? Dodge after DR or always the same health . Avoidance vs EH. What would you choose?

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Old 10/07/12, 7:59 PM   #64
c6burns
Glass Joe
 
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Tauren Death Knight
 
Illidan
In your Elegon encounter specifics, you may wish to include that Remorseless Winter can snare and stun the Cosmic Spark adds in Phase 3. Neither of the other 90level talent choices have any use in Elegon as far as I understand.

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Old 10/10/12, 9:53 AM   #65
SellionEU
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Tauren Death Knight
 
Outland (EU)
Originally Posted by krekot View Post
I have on me DK mining and blacksmithing but I want change mining to engi. When new expansion start engi is better than mining because it gives gloves enchant + epic head, mining give only stamina. But in late game what would be better? Dodge after DR or always the same health . Avoidance vs EH. What would you choose?
I would choose EH > Avoidance. Although, I have engi and I didn't pick it just because the glove tinker / head. The nitro boost is awesome and comes in really handy at some fights. Also, you get the [Goblin Glider] which actually works like a little Goblin jump. If you jump, then pop [Goblin Glider] real quick, you get a nice little jump. (Only a few yards, but still!) It actually saved my life on Elegon once, haha. If you want the EH, I suggest getting Leatherworking hence the Fur Lining - Stamina.

Last edited by SellionEU : 10/10/12 at 9:59 AM.

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Old 10/11/12, 6:09 AM   #66
krekot
Von Kaiser
 
Undead Death Knight
 
Burning Legion (EU)
Thanks for respond. I didn't even think about LW.

One question about Elegon.
If I taunt boss he will attack only me for 3 seconds. With Death's Advance can I move away from boss to reset stack and come back.

I tested it in DS trash before Warlord Zon'ozz. When big tentacle catch me and throw away I use taunt on it and tantacle couldn't attack anyone for 3 seconds.

Someone tried this?

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Old 10/11/12, 8:52 AM   #67
c6burns
Glass Joe
 
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Tauren Death Knight
 
Illidan
Originally Posted by krekot View Post
One question about Elegon.
If I taunt boss he will attack only me for 3 seconds. With Death's Advance can I move away from boss to reset stack and come back.
A second tank is required, due to Grasping Energy Tendrils. If you are out of range he will chew on melee and if melee are out of range he will grasp the whole raid. It's like moving out of melee range of Ragnaros (only worse) ... he gets angry and hits someone else regardless of threat. I don't feel there is an overwhelming need to drop 1 of your tanks for Elegon ... tanks are pulling ridiculous DPS numbers on that fight thanks to uncapped vengeance.

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Old 10/12/12, 10:02 AM   #68
Tyvi
Never, Mags. Never!
 
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Human Death Knight
 
Turalyon (EU)
So with the 5.1 PTR notes being posted, I figured it wouldn't hurt to confirm what were real changes and what were just tooltip clarifications just to make sure. I didn't test Blood Boil and Soul Reaper because we already knew they got hotfixed, but I did test Death Strike, Heart Strike, Rune Strike and Death Siphon.

Heart Strike: Has been hotfix nerfed to 105% wep damage + 572.
Rune Strike: Is doing 165% weapon damage for me while the ingame tooltip says 175% and the 5.1 tooltip says 160%. Not sure where the difference is coming from but it is closer to the 5.1 value atleast.
Death Strike: Seems to be doing ~265% weapon damage + 1350 (not exact, but around that ballpark) which is lower than the 5.0 tooltip from MMO-C but much higher than the new datamined 5.1 version.
Death Siphon: Using 5.1 values already.

So it looks like that indeed most of our abilities already were hotfix nerfed and my guess is that the 5.1 Death Strike tooltip is datamined wrongly (I remember MMO-C having trouble differentiating between the Blood specific Death Strike and the Frost/Unholy one and the 5.1 tooltip actually matches for the DPS specs - which is probably not a coincidence).

I don't know when all these hotfix nerfs went through, but I have a suspicion it happened shortly before this raid reset.


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Old 10/18/12, 8:10 AM   #69
rafamz
Glass Joe
 
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Night Elf Death Knight
 
Goldrinn
Hi, this is my first post here but I follow the blood threads since cata. I only feel confortable enough with the class to make a post now .

I really agree with almost the entire guide. But I have one question yet:

Why [Fleet Primal Diamond] was not considered as an possible meta gem? This a large amount of mastery and the run speed is always welcome I think.

Thank you!

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Old 10/18/12, 11:46 AM   #70
c6burns
Glass Joe
 
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Tauren Death Knight
 
Illidan
Originally Posted by rafamz View Post
Why [Fleet Primal Diamond] was not considered as an possible meta gem? This a large amount of mastery and the run speed is always welcome I think.
First off, does Fleet meta speed increase stack with Pandaren Step enchant? I recall them not stacking in Cata and I feel they are not stacking in MoP, but I'm not 100% sure

Second, the 2% armor from Austere is going to dominate the additional Mastery from Fleet in terms of physical damage reduction. Mastery is only going to reduce physical damage when Blood Shield is up. Armor will reduce physical damage on every hit.

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Old 10/18/12, 1:53 PM   #71
Smiegel
Glass Joe
 
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Worgen Death Knight
 
Frostmane
Quick question specifically for the Elegon encounter. With the magic damage going out during the encounter, is it recommended to use Stoneskin Gargoyle? I feel like Elegon's melee swings are easily dealt with using DS/Blood Shield and the only other physical damage comes from the adds in phase 3 (if I'm not mistaken).

Lastly, just curious if rune of Spellshattering may be viable here as well, I understand it's pretty niche so just wanted to see if anyone has tried it/thinks it could be good.

Thanks in advance.

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Old 10/18/12, 4:44 PM   #72
rafamz
Glass Joe
 
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Night Elf Death Knight
 
Goldrinn
Originally Posted by c6burns View Post
First off, does Fleet meta speed increase stack with Pandaren Step enchant? I recall them not stacking in Cata and I feel they are not stacking in MoP, but I'm not 100% sure

Second, the 2% armor from Austere is going to dominate the additional Mastery from Fleet in terms of physical damage reduction. Mastery is only going to reduce physical damage when Blood Shield is up. Armor will reduce physical damage on every hit.
I tested the meta and the enchant and they really don't stack . Also I did the math for the metas and you're right (austere mitigates something like 20% more damage than the Fleet). I'm going back to Austere. Thank you.

Last edited by rafamz : 10/18/12 at 5:41 PM.

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Old 10/18/12, 11:28 PM   #73
rafamz
Glass Joe
 
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Night Elf Death Knight
 
Goldrinn
Originally Posted by Smiegel View Post
Quick question specifically for the Elegon encounter. With the magic damage going out during the encounter, is it recommended to use Stoneskin Gargoyle? I feel like Elegon's melee swings are easily dealt with using DS/Blood Shield and the only other physical damage comes from the adds in phase 3 (if I'm not mistaken).

Lastly, just curious if rune of Spellshattering may be viable here as well, I understand it's pretty niche so just wanted to see if anyone has tried it/thinks it could be good.

Thanks in advance.
This is one log with spellshattering from today:
World of Logs - Real Time Raid Analysis

This is one log without spellshattering (swordshattering instead) from Tuesday:
World of Logs - Real Time Raid Analysis

You can see that the Celestial Breath average dropped from 68K to 61K. On the other hand the melee average damage raised from 95K to 99K and the misses dropped from 30% to 23%. But, on the final sum, average damage from all sources dropped from 68K to 64K.

I can say that I felt I was too squish on Tuesday when celestial breath was cast close to Total Annihilation, and sometimes I died because AMS wasn't enough.
Today with spellshattering all went good (besides we couldn't beat the enrage yet ).

One tip I can give that worked for me is to use [Glyph of Bone Shield]. So, when total annihilation is casted, you can use AMS and IBF together.

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Old 10/19/12, 11:01 AM   #74
The Shortest Path
Glass Joe
 
Night Elf Druid
 
Feathermoon
I only ask this because I didn't see it mentioned anywhere else... Why is Scent of Blood not taken into account when mentioning Hit and Expertise stats? From what I understand and have been able to test for myself the ability only procs on successful melee swings. While there's no reason to base your Death Strike usage on SoB, that doesn't mean it's a bad ability - it's still a very significant survivability increase when you have stacks of it during a high-burst phase, and increasing that could be relevant to survivability.

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Old 10/22/12, 3:19 PM   #75
Jestyr991
Von Kaiser
 
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Worgen Death Knight
 
Stormreaver
With the change to Heart Strike (- ~8.5% dmg) and blood boil (+388% base -8.2% AP Scaling), would it be more advantageous for us to use blood boil on almost any encounter, even including the increased damage from having FF and BP up?

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