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Old 10/16/12, 3:53 PM   #46
Milou
Piston Honda
 
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Undead Death Knight
 
Destromath
Originally Posted by Illundai View Post
I've noticed my Engineering glove enchant puts my use trinket (Lesson of the Dark Master) on cooldown now for the duration of the buff and vice versa. Pretty sure this wasn't the case a few days ago. Did they fuck this up while fixing the dodge trinkets going on cooldown when using the dodge glove enchant? :/
Engineering glove enchants have put on use trinkets on a cooldown for the duration of the glove's buff since WotLK, as far as I know this has never changed in Cataclysm or Mists.

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Old 10/16/12, 3:59 PM   #47
Kablanka
Glass Joe
 
Tauren Death Knight
 
Tichondrius
Has anyone went back and updated the Weights stats for 2H Frost DPS? I've done some testing of my own and playing with the weight stats but I feel I'm not going the right direction. Expertise keeps coming out ahead of Hit.

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Old 10/16/12, 4:46 PM   #48
7alisman
Von Kaiser
 
Orc Death Knight
 
Skullcrusher
The OP lists the 2H stat weights as follows:

Strength > Yellow Hit to Cap = Expertise to Cap > Haste > Crit > Mastery

Even if your specific gearing puts expertise slightly higher then hit, nothing changes in your reforge priority. Not capping hit/expertise really isn't a option, so whether expertise or hit comes out ahead means nothing.

I would be interested to see if your value for Haste/Crit/Mastery changes, then we would have a topic of conversation. Otherwise, the stat weights will remain as they are in the OP.

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Old 10/16/12, 6:00 PM   #49
Haakkon
Glass Joe
 
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Undead Death Knight
 
Dalaran
After playing DW Frost with Blood Tap (as per Magdalena's suggetion in Acherus) I did some playing around on simcraft. I made a priority that was more fitting to how DW plays with Blood Tap.

Starting from the BiS T14H profile on version 5.0.5-2 I was able to get it to sim at 117.6k which is higher than the BiS profile. When I looked at the differences of the results what it boiled down to was a larger portion of Obliterates vs Plague Strike, and less wasted runic power along with fewer wasted rune regen (though that could be because I left out the default of using ERW when the fight is near over).

I'm sure there's other improvements that can be made to this especially because I was swapping it over from the default profile instead of building it fresh. But this does lead towards some possible merit to the smoothness of using BT.

Click Here ← Click Here

#!./simc

deathknight="Death_Knight_Frost_1h_T14H"
origin="unknown"
level=90
race=orc
spec=frost
role=attack
position=back
professions=enchanting=600/engineering=600
talents=http://us.battle.net/wow/en/tool/talent-calculator#dZ!1...0.

actions.precombat=flask,type=winters_bite
actions.precombat+=/food,type=black_pepper_ribs_and_shrimp
actions.precombat+=/frost_presence
actions.precombat+=/horn_of_winter
actions.precombat+=/army_of_the_dead
actions.precombat+=/snapshot_stats
actions.precombat+=/mogu_power_potion

actions=blood_fury,if=time>=10
actions+=/mogu_power_potion,if=target.time_to_die<=60&buff.pillar_of_frost.up
actions+=/auto_attack
actions+=/raise_dead
actions+=/use_item,name=gauntlets_of_the_lost_catacomb,if=(frost>=1|death>=1)
actions+=/pillar_of_frost
actions+=/outbreak,if=dot.frost_fever.remains<3|dot.blood_plague.remains<3
actions+=/soul_reaper,if=target.health.pct<=35|((target.health.pct-3*(target.health.pct%target.time_to_die))<=35)
actions+=/unholy_blight,if=talent.unholy_blight.enabled&(dot.frost_fever.remains<3|dot.blood_pl ague.remains<3)
actions+=/howling_blast,if=!dot.frost_fever.ticking
actions+=/plague_strike,if=!dot.blood_plague.ticking
actions+=/plague_leech,if=talent.plague_leech.enabled&!((buff.killing_machine.react&runic_power <10)|(unholy=2|frost=2|death=2))

actions+=/frost_strike,if=buff.killing_machine.react
actions+=/howling_blast,if=buff.rime.react
actions+=/frost_strike,if=runic_power>=88
actions+=/obliterate,if=buff.killing_machine.react&runic_power<10
actions+=/obliterate,if=(unholy=2)
actions+=/howling_blast,if=(frost=2|death=2)
actions+=/death_and_decay
actions+=/obliterate
actions+=/howling_blast
actions+=/frost_strike
actions+=/blood_tap,if=talent.blood_tap.enabled
actions+=/horn_of_winter
actions+=/empower_rune_weapon

head=helmet_of_the_lost_catacomb,id=86915,gems=reverberating_primal_80str_160hit_180s tr,reforge=hit_haste
neck=shackle_of_eversparks,id=90508,reforge=hit_mastery
shoulders=shoulderpads_of_misshapen_life,id=86986,gems=160str_60str,enchant=200str_10 0crit,reforge=crit_haste
back=hiseks_chrysanthemum_cape,id=86945,enchant=180crit,reforge=hit_mastery
chest=breastplate_of_the_lost_catacomb,id=86913,gems=80str_160mastery_80str_160master y_120crit,enchant=80all,reforge=crit_mastery
wrists=bracers_of_defiled_earth,id=90506,enchant=180str,reforge=hit_haste
hands=gauntlets_of_the_lost_catacomb,id=86914,enchant=170str,addon=synapse_springs_ma rk_ii,reforge=crit_mastery
waist=waistplate_of_overwhelming_assault,id=86955,gems=80str_160mastery_80str_160hit_ 160str_120haste
legs=greaves_of_the_lost_catacomb,id=86916,gems=160str_60str,enchant=285str_165crit
feet=impaling_treads,id=86979,gems=160str,enchant=175haste,reforge=hit_exp
finger1=ring_of_the_bladed_tempest,id=86957,enchant=160str,reforge=haste_mastery
finger2=dread_shadow_ring,id=87158,enchant=160str,reforge=hit_mastery
trinket1=darkmist_vortex,id=87172
trinket2=relic_of_xuen,id=79327
main_hand=kilrak_jaws_of_terror,id=87173,gems=500str,enchant=rune_of_razorice,reforge =hit_haste
off_hand=kilrak_jaws_of_terror,id=87173,enchant=rune_of_the_fallen_crusader,reforge=h it_haste

# Gear Summary
# gear_strength=18124
# gear_agility=80
# gear_stamina=20143
# gear_intellect=80
# gear_spirit=80
# gear_expertise_rating=2567
# gear_hit_rating=2800
# gear_crit_rating=2468
# gear_haste_rating=4338
# gear_mastery_rating=6133
# gear_armor=34302
# meta_gem=reverberating_primal
# tier14_2pc_melee=1
# tier14_4pc_melee=1
# hands=gauntlets_of_the_lost_catacomb,heroic=1,addon=synapse_springs_mark_ii
# main_hand=kilrak_jaws_of_terror,heroic=1,weapon=sword_2.60speed_6807min_12643max,ench ant=rune_of_razorice
# off_hand=kilrak_jaws_of_terror,heroic=1,weapon=sword_2.60speed_6807min_12643max,encha nt=rune_of_the_fallen_crusader

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Old 10/18/12, 2:58 PM   #50
Fernajj
Glass Joe
 
Goblin Death Knight
 
Bleeding Hollow
I have a question about the stat weights listed in the original post. It has that strength is weighted at 1 and that haste is at .597 for 2h. Does this mean that the default gem for 2h should be [Quick Sun's Radiance] since it has 2x the rating than the primary stat gems? This would put it at 214.92 damage versus the [Bold Primordial Ruby]'s 160. This would be for 2h only as none of the secondary stats for DW measure up that well.

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Old 10/18/12, 5:58 PM   #51
Haakkon
Glass Joe
 
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Undead Death Knight
 
Dalaran
Originally Posted by Fernajj View Post
I have a question about the stat weights listed in the original post. It has that strength is weighted at 1 and that haste is at .597 for 2h. Does this mean that the default gem for 2h should be [Quick Sun's Radiance] since it has 2x the rating than the primary stat gems? This would put it at 214.92 damage versus the [Bold Primordial Ruby]'s 160. This would be for 2h only as none of the secondary stats for DW measure up that well.
Yes that would indeed be the conclusion with one caveat: remember that values are for BiS gear. If your gear is significantly lower you'd be best calculating stat weights for your specific gear in a sim.

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Old 10/18/12, 7:54 PM   #52
derfred
Glass Joe
 
Draenei Hunter
 
Aggramar (EU)
Yes that would indeed be the conclusion with one caveat: remember that values are for BiS gear. If your gear is significantly lower you'd be best calculating stat weights for your specific gear in a sim.
I have a similair question; when i simmed having strength gems gemmed, simulationcraft valued haste at 0.58 wich means i should gem haste instead of strength.

Allthough after changing all my gems according to theses stat weights i did a new sim, and now it told me that haste was valued at 0.40 wich means strength was again more valuable.

Is this just a matter of finding the golden balance between strength and haste? And can you calculate that "golden balance" somehow?

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Old 10/19/12, 1:02 AM   #53
• Jessamy
Struck by Diax's Rake
 
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Troll Death Knight
 
Mal'Ganis
Instead of running a sim with stat weights, you can run one with plots. Then it will show you a graph with the exact cutoff where the one stat becomes more valuable than the other one. It takes a long time to run though, so start it when you are going to be away from your computer for a while.


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Old 10/19/12, 1:26 AM   #54
Thepiegod
Von Kaiser
 
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Orc Death Knight
 
Magtheridon
Originally Posted by Jessamy View Post
Instead of running a sim with stat weights, you can run one with plots. Then it will show you a graph with the exact cutoff where the one stat becomes more valuable than the other one. It takes a long time to run though, so start it when you are going to be away from your computer for a while.
That and make sure your processor has a really good cooling system and airflow. Running plots really gets it cooking.

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Old 10/19/12, 4:00 PM   #55
Uspoonybard
Von Kaiser
 
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Worgen Death Knight
 
Stormrage
Just a note soul reaper is currently causing impervious shield on H spirit kings to explode.

Edit: This has been fixed.

Last edited by Uspoonybard : 10/30/12 at 4:57 AM.


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Old 10/19/12, 7:40 PM   #56
mendenbarr
Von Kaiser
 
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Orc Death Knight
 
Zul'Jin
Also worth noting that glyph of dark succor is amazing on gara'jal, should you join the downstairs crew. 80k DS heals for every add killed, combined with death pact and a health stone, and you don't even need a healer to come back up.



Edit: Not needing a healer is not the same as not having a healer. In a perfect world, you will always time healers and dps going down perfectly, but unfortunately rng sometimes decides to place voodoo doll on healer going down half a second before the totem is killed. Sometimes, the healer going down mismanages their mana, and doesn't have enough to heal you. Stuff happens.

Dark succor makes the death strikes free, and we all have enough GCDs to spare, especially downstairs, that's it's a dps gain, healing potential aside. Most definitely worth a glyph slot, what else would you use on gara'jal?

Last edited by mendenbarr : 10/21/12 at 8:40 PM.

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Old 10/21/12, 5:42 PM   #57
DisRuptive1
Glass Joe
 
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Blood Elf Death Knight
 
Windrunner
Originally Posted by mendenbarr View Post
Also worth noting that glyph of dark succor is amazing on gara'jal, should you join the downstairs crew. 80k DS heals for every add killed, combined with death pact and a health stone, and you don't even need a healer to come back up.
If you can afford to not have a healer go in, then you can afford to run with 2 healers instead of 3. Not having a healer go in is a waste of mana regen for the benefit of doing 50% more DPS inside. Using Death Strike instead of Howling Blast or Obliterate is a DPS loss and the other players that go in with you without a healer might end up spending so much time regenerating their health on their own that the total damage your group outputs isn't ultimately worth it.

As a melee dps, you want to take a healer with you since they'll heal you faster than you would on your own. You don't want to spend all your time in the spirit realm running from mob to mob. Just get in there, drop a Death and Decay at a far away mob, kill any mobs close to you, then get out and get back on the boss.

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Old 10/21/12, 8:23 PM   #58
Sanctimony
Piston Honda
 
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Orc Death Knight
 
Mal'Ganis
One trick for Stone Guard: the global petrification effect counts as a snare, constantly proccing the 2-piece pvp set bonus (eg [Dreadful Gladiator's Dreadplate Chestpiece].) This works in both normal and heroic, and produces a lot of runic power (listed as runic return.)

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Old 10/22/12, 12:30 AM   #59
Baphomette
Von Kaiser
 
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Tauren Death Knight
 
Feathermoon
Originally Posted by Haakkon View Post
[...] Blood Tap (as per Magdalena's suggetion in Acherus) [...] I'm sure there's other improvements that can be made to this especially because I was swapping it over from the default profile instead of building it fresh. But this does lead towards some possible merit to the smoothness of using BT.
Wouldn't mind hearing more about this. I switched to BT at 90 for PVP purposes and found a lot to like about it in PVE as well -- obviously the guaranteed rune every 2.5 FSs cutting down on the feast-or-famine, but also little things like not needing a fully depleted rune before using FS, getting Death runes out of Unholies for AoE -- so while I'm not advocating everyone immediately go BT, it's absolutely worth a try for the QoL if you dislike RE.

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Old 10/22/12, 3:55 PM   #60
SonanceFalc
Glass Joe
 
Human Death Knight
 
Llane
Has anyone done the math on exactly how long you should wait if KM procs and OB is on cooldown for 2H spec? OB hits so hard, I find myself waiting 4-6 seconds for OB to come off cooldown, but I'm thinking this may be a DPS loss. I feel like I'm not supposed to wait and just use KM on frost strike that hits for half the damage. Am I right in waiting?

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