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General DK Proc Rate and Mechanic Testing discussion
This thread will serve as a collective "Proc rate and Mechanics testing" discussion for Death Knights.
Conjecture in this thread is not limited to any one spec or role for Death Knights. At the same time, it should not be confused with the "Simple Q&A" thread either: It is expected that participants are familiar with basic DK mechanics and be willing to back up claims with mathematical proof, logs, sims and other evidence where appropriate. Why should such a thread exist? Put simply:
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I wanted to put your theory to the test by running some sims to make some pretty graphs. Unfortunately the t13 4 piece set bonus seems to be hard coded in simulationcraft. If you're frost and have RC, the sim knows that's impossible (since the talent wasn't available before 5.0), and while you do get the correct rune regeneration, you won't get any set bonus uptime. It was quick and easy to verify in game at a training dummy that this is a bug in the sim, the set bonus will definitely proc as frost spec with the runic corruption talent. However, before I request a new build with this fixed, I think further dummy tests are in order. The original intent of the set bonus was for unholy to get a 40% proc chance, and frost to get a 25% proc chance, to compensate for the different runic power costs of death coil and frost strike. So does the set bonus work as written, with a proc chance that varies based on your selected rune regen talent? Or does it work as intended, with a proc chance that varies based on your spec? |
Thankyou. This has been fixed in the latest SVN revision. I'll be pushing a release in a few hours and it will make it into that as well. If you do notice a bug, don't hesitate to let us know.
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Jessamy, the easiest way I've found to test out whether the set bonus is tied to spec or rune regen talent was to simply spec into Blood Tap. As suspected, the set bonus does not interact with it in any way. It will not proc by it, regardless of whatever spec I tested. Thus, it makes sense for it to obey the same rules for proc chances whether Runic Corruption or Runic Empowerment are specced.
Furthermore, I've also noticed a higher uptime of the set bonus as Blood (I often wear all DPS gear when soloing)- when switching between Runic Empowerment and Runic Corruption as talents. In theory, you're absolutely correct that even with Runic Empowerment, a few lucky procs could ensure relatively comparable uptime to that of Runic Corruption's, especially now that one can put out more Frost Strikes to Death Coils (ratio wise), given the reduced cost of Frost Strike. However, I question whether the slightly superior rune regen granted by Runic Empowerment for Frost is enough to outweigh the guarantee of higher uptime for the bonus, especially for DW Frost that relies upon Mastery as its premium stat. |
Target dummy test update:
26 / 100 runic corruption procs procced the set bonus in frost spec 49 / 100 runic corruption procs procced the set bonus in unholy spec Very small sample size, but enough difference so, using hand-wavy terminology, I'm pretty sure the proc chance is tied to spec rather than talent choice, and you shouldn't choose your rune regen talent based on the set bonus. Maybe I'll do the whole null hypothesis thing later. Quote:
And getting a bit off topic, but RE is the DW frost choice not just because it's slightly more runes regenerated, but because those runes are death and frost, and can be spent on HB instead of OB. |
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I would argue that the cost difference between Frost Strike and Death Coil in 4.3 was not as significant as it is now. Cataclysm's Frost Strike cost 32 RP when glyphed, while Death Coil for Unholy would cost 34 RP. I'm also aware of what you've mentioned concerning runes for DW Frost (hence RE being slightly superior in terms of pure rune return for them), but a discussion on that versus the four set is one we can have in Pullo's thread. |
I just did some dummy testing with Proculas running in Frost Spec with Runic Corruption:
100 Runic Corruption Procs 57 Runic Mastery Procs RNG got a little lucky towards the end when the ratio crept up, but for the most part it seems like it was just over 40% (I think when I hit 50 Corruption Procs I was at 41 Mastery Procs) Again small sample size, but this leads towards the conclusion that talent choice affects proc rate. |
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Here is his first log, containing around 500 Frost Strikes: World of Logs - Real Time Raid Analysis Runic Corruption procs in this log are somewhat low, but the math to find out how many set bous procs occurred, assuming you believed that Runic Corruption increased the proc chance, would be: (289+202)*.45*.40 = 88.38 This number is right about what he was able to achieve. This second log contains staggered Frost Strikes: World of Logs - Real Time Raid Analysis The expected number of set bonus procs was 42.66; he ended up getting 46. This is somewhat explained by the higher Runic Corruption uptime, which was at 49%. It's not so high though, to convince him that Runic Corruption's proc chance is any different compared to if he had been playing another spec such as Unholy. |
I figured I'd just add this here for concrete reference:
Beta Class Balance Analysis Pt. II - Forums - World of Warcraft |
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