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Old 02/21/13, 2:19 PM   #46
elive
Glass Joe
 
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Worgen Death Knight
 
Auchindoun (EU)
Quote from GC:

Thoughts on an Unholy Death Knight using Unerring Vision of Lei-Shen and using Festering Strike to maintain these 100% crit chance diseases permanently?
Unerring Vision of Lei-Shen will only proc for Int users.

In that case Festerblight rotation wont work.

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Old 02/21/13, 5:22 PM   #47
• Jessamy
Struck by Diax's Rake
 
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Troll Death Knight
 
Mal'Ganis
It may be the case that festerblight isn't an advantage over a standard scourge strike rotation. But the unsurprising news about the Int trinket only working for Int users doesn't break the play style. The festerblight theory is to get all of your strength procs (potion, trinkets, fallen crusader) up all at once, apply your diseases, and then keep rolling those supercharged diseases. Even if rolling diseases forever ends up not being optimal (easily fixed by moving damage from festering strike to scourge strike), using an addon like dkdots to choose when to roll diseases and when to reapply them is part of the normal unholy play style, and a distinction between good and great players.


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Old 02/21/13, 6:20 PM   #48
mendenbarr
Piston Honda
 
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Orc Death Knight
 
Zul'Jin
In addition, the 15k strength proc from the feather trinket greatly overshadows stacking two trinkets in 5.0, and combined with a 30% buff to disease damage, I expect festerblight to do well in 5.2

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Old 02/22/13, 3:04 PM   #49
huntcaudata
Piston Honda
 
Orc Death Knight
 
Kilrogg
Stealing Mendenbaar's post, updated for the nerfed-bonuses, check my math please.

All changes are subject to more changes, and may not be final, and the results below are math from one person, and are unlikely perfect. Please help contribute to the findings by doing your own, and sharing your results.

The only other dps changes for dks so far are gargoyle being free and benefitting from mastery.
And the 2-set being nerfed to 4%.

In 509 gear, simcraft currently has DKs ranked in the following order, single target.
DW: 118300
2-H: 117700
UH: 112600
FB: 113000

Click Here ← Click Here

Notes: Changes value calculated with 509 BiS sim, checking what % of the damage was made by up by the ability being buffed, and then buffing that particular amount of damage by whatever amount the ability was buffed, and then adding that on to the original total. I was unable to do this for the gargoyle being free change, and the extra km proc change, so I gave them what I judged to be an expected value. FB= festerblight. I used 509 gear for all sets, with the 5.2 version of the 2-set and 4-set t14, not 15. In addition, they are taken using 5.0 trinkets, and 5.2 trinkets will also change the numbers.

2-hand math not corrected, mistake I thought I made was a mistake, changed final number back, but don't have time to swap math back now.

One change at a time, set bonus nerfed:Doesn't Change
DW: 115150
2-H: 113900
UH: 111600
FB: 112500


Gargoyle changes added(gargoyle being free valued at 1600): Doesn't Change
UH: 114600
FB: 115500

SS damage boosted:Scourge Strike damage +3.8% (down from 7.7%).
UH: 115390
FB: 115895

Might of the frozen waste boosted(assuming it only effects white hits):Might of the Frozen Wastes to 15% melee damage (down from 20%).
2-H: 114800 There was a typo here in the previous post, made my best guess

HB boost: Howling Blast damage to primary target +8% (down from +23%).
DW: 116959
2-H: 115530

Disease boost: Blood Plague and Frost Fever damage +15% (down from +30%).
DW: 118234
2-H: 116580
UH: 117665
FB: 119270


Icy talons added(notes, valued the 8.3% increase to km procs at 1.1k for DW, and 1.5k for 2hand, not sure how to math it out right) Icy Talons increases attack speed by 25% (down from 30%).
DW: 119984
2-H: 119497


t14 509 gear with 5.2 changes:
DW: 119984
2-H: 119497
FB: 119270
UH: 117665

I think it's worth noting that if FB is the actual preffered playstyle of unholy, this has got to be the closest in damage 3 different "specs" have simmed to each other that I have ever seen, so good on Blizzard if that's the goal. Of course that ignores the gigantic mechanical difficulties Unholy has and the fact that FB can't effectively be used on some fights, but still.

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Old 02/23/13, 3:20 PM   #50
Usbeorn
Glass Joe
 
Draenei Death Knight
 
Ner'zhul
With the (subject to change) buffs as well as T15, have the stat priorities changed for DW and 2h frost?

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Old 02/23/13, 4:23 PM   #51
mendenbarr
Piston Honda
 
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Orc Death Knight
 
Zul'Jin
Originally Posted by Usbeorn View Post
With the (subject to change) buffs as well as T15, have the stat priorities changed for DW and 2h frost?
While we can do a lot with napkin math, the best place to get accurate stat values is from simulations. The simulations know much how damage every ability does and what the ability does, and they do your "rotation" a few thousand times to remove rng from the mix, then they add some mastery, do it another few thousand times, and get the value of each point of mastery. Then they do it again with every stat.

Anyway, the biggest and most well-known sim is Simulationcraft, or SimC. The team who built it is fantastic, and they work very fast, but the changes GC talked about have not even been implemented into the latest PTR build, and the program runs a build or two behind. You can find their release notes here.

Unless someone steps forward with another sim, we'll be waiting until all the changes are fully implemented before providing the new stat values.

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Old 02/24/13, 3:51 AM   #52
mendenbarr
Piston Honda
 
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Orc Death Knight
 
Zul'Jin
I've discovered that, for some reason, the default DW* frost simcraft profile consistently does 180 more dps when RotFC is put on the mainhand, instead of the offhand. The reasons we've been putting RotFC on the offhand for years is that when a main-hand attack is dodged or parried, the offhand attack would still hit, and proc RotFC, giving it a higher uptime. This is reflected through a mirror in the sim, and RotFC on the mainhand gives a 73.3% uptime, compared to a 71.45% uptime in the offhand. I've run the profile in 50k iterations, twice, so 100k total.

This is either a bug in the sim, or in our thinking. Any ideas as to which?

Here is the profile used:

Click Here ← Click Here
#!./simc 

deathknight="Baseline"
level=90
race=orc
spec=frost
role=attack
position=back
professions=enchanting=600/engineering=600
talents=http://us.battle.net/wow/en/tool/talent-calculator#dZ!1...0.


actions.precombat=flask,type=winters_bite
actions.precombat+=/food,type=black_pepper_ribs_and_shrimp
actions.precombat+=/frost_presence
actions.precombat+=/horn_of_winter
actions.precombat+=/snapshot_stats
actions.precombat+=/army_of_the_dead
actions.precombat+=/mogu_power_potion
actions.precombat+=/blood_fury
actions.precombat+=/pillar_of_frost
actions.precombat+=/raise_dead

actions=auto_attack
actions+=/pillar_of_frost
actions+=/mogu_power_potion,if=target.time_to_die<=30|(target.time_to_die<=60&buff.pillar_of_frost.up)
actions+=/empower_rune_weapon,if=target.time_to_die<=60&(buff.mogu_power_potion.up|buff.golemblood_potion.up)
actions+=/use_item,name=gauntlets_of_the_lost_catacomb,if=buff.pillar_of_frost.up
actions+=/blood_fury
actions+=/raise_dead
actions+=/blood_tap,if=talent.blood_tap.enabled&buff.blood_charge.stack>10&(runic_power>76|(runic_power>=20&buff.killing_machine.react))
actions+=/frost_strike,if=buff.killing_machine.react|runic_power>88
actions+=/plague_leech,if=talent.plague_leech.enabled&(dot.blood_plague.remains<3|dot.frost_fever.remains<3|cooldown.outbreak.remains<1)
actions+=/outbreak,if=dot.frost_fever.remains<3|dot.blood_plague.remains<3
actions+=/unholy_blight,if=talent.unholy_blight.enabled&(dot.frost_fever.remains<3|dot.blood_plague.remains<3)
actions+=/soul_reaper,if=target.health.pct-3*(target.health.pct%target.time_to_die)<=35
actions+=/blood_tap,if=talent.blood_tap.enabled&(target.health.pct-3*(target.health.pct%target.time_to_die)<=35&cooldown.soul_reaper.remains=0)
actions+=/howling_blast,if=!dot.frost_fever.ticking
actions+=/plague_strike,if=!dot.blood_plague.ticking
actions+=/howling_blast,if=buff.rime.react
actions+=/frost_strike,if=runic_power>76
actions+=/obliterate,if=unholy>1
actions+=/howling_blast,if=death>1|frost>1
actions+=/horn_of_winter
actions+=/obliterate,if=unholy>0
actions+=/howling_blast
actions+=/frost_strike,if=talent.runic_empowerment.enabled&(frost=0|blood=0)
actions+=/blood_tap,if=talent.blood_tap.enabled&(target.health.pct-3*(target.health.pct%target.time_to_die)>35|buff.blood_charge.stack>=8)
actions+=/frost_strike,if=talent.runic_corruption.enabled&buff.runic_corruption.down
actions+=/death_and_decay
actions+=/frost_strike,if=runic_power>=40
actions+=/empower_rune_weapon

head=helmet_of_the_lost_catacomb,id=86915,gems=reverberating_primal_80str_160hit_180str,reforge=hit_haste
neck=shackle_of_eversparks,id=90508,reforge=hit_mastery
shoulders=shoulderpads_of_misshapen_life,id=86986,gems=160str_60str,enchant=200str_100crit,reforge=crit_haste
back=hiseks_chrysanthemum_cape,id=86945,enchant=180crit,reforge=hit_mastery
chest=breastplate_of_the_lost_catacomb,id=86913,gems=80str_160mastery_80str_160mastery_120crit,enchant=80all,reforge=crit_mastery
wrists=bracers_of_defiled_earth,id=90506,enchant=180str,reforge=hit_haste
hands=gauntlets_of_the_lost_catacomb,id=86914,enchant=170str,addon=synapse_springs_mark_ii,reforge=crit_mastery
waist=waistplate_of_overwhelming_assault,id=86955,gems=80str_160mastery_80str_160hit_160str_120haste
legs=greaves_of_the_lost_catacomb,id=86916,gems=160str_60str,enchant=285str_165crit
feet=impaling_treads,id=86979,gems=160str,enchant=175haste,reforge=hit_exp
finger1=ring_of_the_bladed_tempest,id=86957,enchant=160str,reforge=haste_mastery
finger2=dread_shadow_ring,id=87158,enchant=160str,reforge=hit_mastery
trinket1=darkmist_vortex,id=87172
trinket2=relic_of_xuen,id=79327
main_hand=kilrak_jaws_of_terror,id=87173,gems=500str,enchant=rune_of_razorice,reforge=hit_haste
off_hand=kilrak_jaws_of_terror,id=87173,enchant=rune_of_the_fallen_crusader,reforge=hit_haste


#!./simc 

deathknight="Enchants_switched"
level=90
race=orc
spec=frost
role=attack
position=back
professions=enchanting=600/engineering=600
talents=http://us.battle.net/wow/en/tool/talent-calculator#dZ!1...0.


actions.precombat=flask,type=winters_bite
actions.precombat+=/food,type=black_pepper_ribs_and_shrimp
actions.precombat+=/frost_presence
actions.precombat+=/horn_of_winter
actions.precombat+=/snapshot_stats
actions.precombat+=/army_of_the_dead
actions.precombat+=/mogu_power_potion
actions.precombat+=/blood_fury
actions.precombat+=/pillar_of_frost
actions.precombat+=/raise_dead

actions=auto_attack
actions+=/pillar_of_frost
actions+=/mogu_power_potion,if=target.time_to_die<=30|(target.time_to_die<=60&buff.pillar_of_frost.up)
actions+=/empower_rune_weapon,if=target.time_to_die<=60&(buff.mogu_power_potion.up|buff.golemblood_potion.up)
actions+=/use_item,name=gauntlets_of_the_lost_catacomb,if=buff.pillar_of_frost.up
actions+=/blood_fury
actions+=/raise_dead
actions+=/blood_tap,if=talent.blood_tap.enabled&buff.blood_charge.stack>10&(runic_power>76|(runic_power>=20&buff.killing_machine.react))
actions+=/frost_strike,if=buff.killing_machine.react|runic_power>88
actions+=/plague_leech,if=talent.plague_leech.enabled&(dot.blood_plague.remains<3|dot.frost_fever.remains<3|cooldown.outbreak.remains<1)
actions+=/outbreak,if=dot.frost_fever.remains<3|dot.blood_plague.remains<3
actions+=/unholy_blight,if=talent.unholy_blight.enabled&(dot.frost_fever.remains<3|dot.blood_plague.remains<3)
actions+=/soul_reaper,if=target.health.pct-3*(target.health.pct%target.time_to_die)<=35
actions+=/blood_tap,if=talent.blood_tap.enabled&(target.health.pct-3*(target.health.pct%target.time_to_die)<=35&cooldown.soul_reaper.remains=0)
actions+=/howling_blast,if=!dot.frost_fever.ticking
actions+=/plague_strike,if=!dot.blood_plague.ticking
actions+=/howling_blast,if=buff.rime.react
actions+=/frost_strike,if=runic_power>76
actions+=/obliterate,if=unholy>1
actions+=/howling_blast,if=death>1|frost>1
actions+=/horn_of_winter
actions+=/obliterate,if=unholy>0
actions+=/howling_blast
actions+=/frost_strike,if=talent.runic_empowerment.enabled&(frost=0|blood=0)
actions+=/blood_tap,if=talent.blood_tap.enabled&(target.health.pct-3*(target.health.pct%target.time_to_die)>35|buff.blood_charge.stack>=8)
actions+=/frost_strike,if=talent.runic_corruption.enabled&buff.runic_corruption.down
actions+=/death_and_decay
actions+=/frost_strike,if=runic_power>=40
actions+=/empower_rune_weapon

head=helmet_of_the_lost_catacomb,id=86915,gems=reverberating_primal_80str_160hit_180str,reforge=hit_haste
neck=shackle_of_eversparks,id=90508,reforge=hit_mastery
shoulders=shoulderpads_of_misshapen_life,id=86986,gems=160str_60str,enchant=200str_100crit,reforge=crit_haste
back=hiseks_chrysanthemum_cape,id=86945,enchant=180crit,reforge=hit_mastery
chest=breastplate_of_the_lost_catacomb,id=86913,gems=80str_160mastery_80str_160mastery_120crit,enchant=80all,reforge=crit_mastery
wrists=bracers_of_defiled_earth,id=90506,enchant=180str,reforge=hit_haste
hands=gauntlets_of_the_lost_catacomb,id=86914,enchant=170str,addon=synapse_springs_mark_ii,reforge=crit_mastery
waist=waistplate_of_overwhelming_assault,id=86955,gems=80str_160mastery_80str_160hit_160str_120haste
legs=greaves_of_the_lost_catacomb,id=86916,gems=160str_60str,enchant=285str_165crit
feet=impaling_treads,id=86979,gems=160str,enchant=175haste,reforge=hit_exp
finger1=ring_of_the_bladed_tempest,id=86957,enchant=160str,reforge=haste_mastery
finger2=dread_shadow_ring,id=87158,enchant=160str,reforge=hit_mastery
trinket1=darkmist_vortex,id=87172
trinket2=relic_of_xuen,id=79327
main_hand=kilrak_jaws_of_terror,id=87173,gems=500str,enchant=rune_of_the_fallen_crusader,reforge=hit_haste
off_hand=kilrak_jaws_of_terror,id=87173,enchant=rune_of_razorice,reforge=hit_haste




Here is what our resident frost guide has to say on the subject:

Originally Posted by Titus Pullo View Post
Q: Why is Rune of Razorice on the main hand and Rune of the Fallen Crusaderis on the off-hand for DW?
A: In most situations it won’t matter which enchant is on which weapon but when you are in the rare situations where you are attacking from the front and get parried only the main hand attack gets parried. The off hand attack will still hit and give a chance to proc Rune of the Fallen Crusader while Rune of Razorice would only provide a benefit in the off hand if the debuff was not yet at 5 stacks.

Edit: In-game testing with recount indicates that when a main-hand oblit or FS is parried, dodged, or missed, the offhand attack simply doesn't happen, it is not recording as being dodged, parried, or missed, simply not recorded at all. This indicates the above is false, pointing towards an error on our part. However, it does nothing to explain we RotFC in the mainhand would be a gain, as it indicates it would be equal. As such, I'm going to test out RotFC on the main-hand weapon in my raids this week, but the difference will likely be too small to notice.



I've submitted a bug report to the simcraft team, hopefully they can look at things from their end, but on our end, we should be testing RotFC uptime with main-hand and off-hand enchants.




Edit: The simcraft team have discovered why it leads to a dps increase, apparently soul reaper hits have a chance to proc MH weapon enchants, but not off-hand weapon enchants. If the reasoning behind getting parried is no longer true, which it appears to be, then it seems to be time to swap weapon enchant places.

Last edited by mendenbarr : 02/24/13 at 3:21 PM. Reason: typo

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Old 02/24/13, 3:52 PM   #53
PapaBoss
Glass Joe
 
Draenei Death Knight
 
Stormrage
Originally Posted by mendenbarr View Post
The simcraft team have discovered why it leads to a dps increase, apparently soul reaper hits have a chance to proc MH weapon enchants, but not off-hand weapon enchants. If the reasoning behind getting parried is no longer true, which it appears to be, then it seems to be time to swap weapon enchant places.
Kind of new here so this may be stating the obvious: ToT doesn't make the off hand hit if you use Soul Reaper. So only the MH hits while the off hand won't even swing when you use Soul Reaper. So it may be possible that we want to switch weapons from razorice mainhand, FC offhand, to FC mainland, razorice offhand when the target reaches sub-35% so that soul reaper will proc FC.

Edit: Currently on the IPad so I can't test this on SimC.

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Old 02/24/13, 3:58 PM   #54
• Jessamy
Struck by Diax's Rake
 
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Troll Death Knight
 
Mal'Ganis
Originally Posted by PapaBoss View Post
So it may be possible that we want to switch weapons from razorice mainhand, FC offhand, to FC mainland, razorice offhand when the target reaches sub-35% so that soul reaper will proc FC.
Switching weapons incurs a global cooldown, so you're probably better off just starting out with the runeforges set up the way you want to finish the fight.


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Old 02/24/13, 7:53 PM   #55
mendenbarr
Piston Honda
 
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Orc Death Knight
 
Zul'Jin
Considering the number of rppm trinkets available in 5.2, I've been looking into ways of gaming them.

Here is the rppm formula:
(rppm) * (1+highest haste value) * (time in seconds since last attack which has a chance of proccing, capped at 10) /60 = proc chance

On average, haste effects will scale lineally with rppm, for example a 10% haste boost with a 10% uptime would have a 1% total proc increase (.1*.1), while a 50% haste boost with a 20% uptime would have a 10% overall boost (.5*.2). However, the first attack you do every fight has a large multipler on the proc chance, which increases with haste. At 60 attacks per minute, the first attack has a 1000% chance, multiplied by haste and compared to the chance for every other attack, to proc the trinket. At 120 attacks per minute, you're looking at a 2000% chance, again multiplied by haste.

In short, the effect of haste on the rppm chance of the first attack you do each fight is multiplied by between 10 and 20. Possible ways to game this:
Old and outdated:
Click Here ← Click Here

(Note: all testing done on PTR build:16618, which means icy talons is at 30%, and the character I'm testing with has 11602 haste rating)

Base haste unholy in UP: 168.03%
Unholy haste w UF: 201.64%
Unholy haste w lust: 218.44%
Unholy haste w UF/lust: 262.13%


Base haste frost in FP: 182.04%
Base haste frost in UP: 200.24%
Frost haste w UF: 240.29%
Frost haste w lust: 260.31%
Frost haste w UF/lust: 312.37%



Base haste: 100%
425 haste rating per 1%
8500 haste rating = 20% haste
UP (unholy) = 20% haste
UP (frost/blood) = 10% haste
Icy talons (PTR) = 25% haste
Raid buff = 10% haste
UF = 20% haste
Lust = 30% haste
Berserking = 20% haste
Soul reaper effect = 50% haste
Lifeblood = 2880 haste rating
Kafa press = 4000 haste rating
Darkmist vortex = 8399 haste rating


Ignoring the last four because you can't get them at the start of a fight and still be optimal, Here is the max haste per spec:


Frost with 8500 haste rating, UP, icy talons, raid buff, UF, lust, and berserking = 1.2 * 1.1*1.25*1.1*1.2*1.3*1.2= 3.39768, or 340% haste.
Unholy with 8500 haste rating, UP, raid buff, UF, lust, and berserking = 1.2 * 1.2*1.1*1.2*1.3*1.2= 2.965248, or 297% haste.

Frost with 8500 haste rating, UP, icy talons, raid buff = 1.815 or 182% haste
Frost the above, and frost presence = 1.65 or 165% haste
Unholy with 8500 haste rating, UP, and raid buff = 1.584 or 158% haste

Unholy, having lust/UF popped immediately before first attack instead of after:
Example using feather trinket:
0.56 ppm *1.58 *10/60 = 14.7% (base chance)
0.56 ppm *1.896 *10/60= 17.7% (UF macroed into whatever your first hit is, to be activated before)
0.56 ppm *2.275 *10/60= 21.2% (UF/beserk before first hit)
0.56 ppm *2.958 *10/60= 27.6% (UF/beserk/lust before first hit)


Benefit: 12.9% of fights gets you a very powerful trinket proc at the start of the fight.
Loss: Some UF/serking and lust uptime, as they would be popped earlier than normal. Uptime would be downright lost, as runes are capped at the start of the fight, preventing the extra regen from being a benefit.


0.56 rppm
Looking at one second increments:
0.56 ppm *2.958 *10/60= 27.6% (UF/beserk/lust before first hit)
For the next 10 seconds, your haste remains at 2.958, assuming proper CD usage.
Over this time, there is another 2.76% chance for the trinket to proc, every second. Over a 10 second period, that is a 24.4% chance of proccing the trinket.
So, 45.3% chance of proccing in the first 10 seconds.

After this, you no longer have beserking. Your haste becomes 2.465.
For the next 10 seconds:
0.56 ppm *2.465 *10/60= 27.6% (UF/lust before first hit)
For the next 20 seconds, you have a 2.3% chance to proc the trinket per second. That is a total of 37.2% chance.

Which means, in the first 30 seconds combined, you have a 65.7% chance of proccing the feather trinket.





Frost, being in UP for the first hit of the fight:
I suggested taking spark and rage in my trinket analysis, so let's work with those.
3 rppm and 5 rppm.
Spark:
5 ppm *1.65 *10/60= 100% (FP)
5 ppm *1.815 *10/60= 100% (UP)

Guarantee on proc either way, let's try rage.

3 ppm *1.65 *10/60= 82.5% (FP)
3 ppm *1.815 *10/60= 90.7% (UP)

Benefit: 8.2% of fights gets you a somewhat powerful trinket proc at the start of the fight.
Loss: Swapping presences would cost 1 GCD, and 30% of your current runic, assuming glyphed for shifting presences. Assuming you open with army, your runes would look like UFD, and at t=0, you would be out of range of the boss. Assuming you open with outbreak/HB/oblit, and it takes 3 seconds to get into range, the GCD cost goes away. More testing needs to be done.



Trinket gaming:
Primordius’ Talisman of Rage – 3.00 RealPPM on landing harmful abilities and spells, and melee/ranged abilities and swings. No ICD.
Equip: Your attacks have a chance to grant you 1538 Strength for 10 sec. This effect can stack up to 5 times.
How much haste would you need for that 7690 strength to have a 100% uptime? Or at least close?

3 rppm, lasts 10 seconds. At 6 ppm, (200% haste), you would have an average interval of 10 seconds between procs, but they would vary, some procs would happen 5 seconds after, and some 15. I'm no master of probability math, but it seems to me with an average interval of 5 seconds, the proc would nearly never fall off. That would require 400% haste, which is not achievable though.


If anyone has this trinket, or the feather trinket on the PTR, and is willing to do some testing with it, please PM me.

Edit: After some very helpful simming from Euliat, keeping this trinket up does not seem to be possible in current gear levels, even when taking gems, UF, lust, and fight-specific haste buffs into account.


Edit2: Did my own simming;
1736 str = 1 stack
3472 str = 2 stack
5208 str = 3 stack
6944 str = 4 stack
8680 str = 5 stack




Simwork:
At 8500 haste, with icy talons, and raid buff, DW, but no bloodlust or haste procs:

Pres dps 1 2 3 4 5 total
UP 136877 25.35% 14.04% 07.84% 04.31% 05.39% 60.80%
FP 163146 25.06% 14.72% 08.71% 05.08% 07.22% 56.92%


At 17000 haste:

Pres dps 1 2 3 4 5 total
UP 161449 22.88% 15.02% 09.82% 06.46% 12.17% 66.34%
FP 180323 24.25% 14.93% 09.15% 05.58% 08.74% 62.65%


At 25500 haste:

Pres dps 1 2 3 4 5 total
UP 186915 21.18% 14.93% 10.44% 07.33% 17.34% 71.23%
FP 196966 22.76% 15.08% 10.06% 06.63% 13.05% 67.58%

At 34000 haste:

Pres dps 1 2 3 4 5 total
UP 211871 19.39% 14.42% 10.71% 07.93% 22.87% 75.32%
FP 213255 21.13% 14.98% 10.53% 07.45% 17.88% 71.97%


At 42500 haste:

Pres dps 1 2 3 4 5 total
UP 233494 17.56% 13.63% 10.60% 08.28% 28.86% 78.94%
FP 229242 19.31% 14.36% 10.68% 07.99% 23.33% 75.68%



Those are the haste levels needed to sustain the procs throughout the encounter.
Possible to obtain haste buffs, fully listed above, are lust, berserking, and UF.

((Haste rating /42500)+1)/(1.3(for lust)*1.2(for berserking)*1.2(for UF)) = haste %
((haste % -1)*100)*425 = haste rating needed with all 3 buffs up.
Take buffs in and out as needed.



Also re-examining the benefit of UP at high haste values in 5.2 gear as both 2hand and DW.
Below:

Last edited by mendenbarr : 03/02/13 at 11:02 PM.

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Old 03/02/13, 5:25 PM   #56
mendenbarr
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Orc Death Knight
 
Zul'Jin
How much haste would you need for UP to be better than FP?
(2-hand math)
Assuming RE for math
UP = 10% rune regen and attack speed
FP = 20% runic and FS cost 20 instead of 35

1 cycle is the time it takes to generate each rune 10 times (without unholy pres).

no pres cycle:
10 frost, 10 unholy, 10 death, 300 runic, 3.857 runes via T5, 38.571 runic
15 obliterates, 8.571 frost strikes, 1.928 oblits, 1.102 frost strikes, 7.617 rime procs, and let's say 5 HoW, for 50 more runic, which is 1.428 frost strikes,
All in all, about 17 obliterates, 11 frost strikes, 8 rime procs, and 5 HoW.
That's 41 GCDs, and I'd guess that cycle would take around 80 seconds.

frost pres cycle
10 frost, 10 unholy, 10 death, 410 runic, 9.225 runes via T5, 110.7 runic,
15 obliterates, 5 HoW, 20.5 frost strikes, 4.612 oblits, 5.535 frost strikes, 1.24 oblits, 1.5 frost strikes,
All in all, about 21 obliterates, 28 frost strikes, 9 rime procs, and 5 HoW.
That's 63 GCDs, and I'd guess that cycle would take around 80 seconds.

unholy pres cycle
11 frost, 11 unholy, 11 death, 380 runic,
16.5 oblits, 10.857 frost strikes, 2.442 oblits, 1.39 frost strikes,
Note: also contains 10% more auto-attack dmg and therefore KM procs.
All in all, about 19 obliterates, 12 frost strikes, 9 rime procs, and 5 HoW.
That's 45 GCDs, and I'd guess that cycle would take around 80 seconds.

The clear winner, with an 80 second cycle, is frost presence. But what if you have a 63 second cycle? (6.3 sec rune recharge rate) Then frost presence still wins, and is actually ideal, because you're perfectly GCD capped. However, as you'd be GCD capped, you wouldn't be able to game KM procs at all, or barley, and lucky rime/T5 procs would be wasting resources.

With frost pres, you ratio of oblits to frost strikes is .75 to 1, whereas for unholy presence, the ratio is 1.583 to 1.


(2-hand Simwork)
With haste at a value of 30250, unholy presence sims higher than frost presence for 2-hand frost.




((Haste rating /42500)+1)/(1.3(for lust)*1.2(for berserking)*1.2(for UF)) = haste %
((haste % -1)*100)*425 = haste rating needed with all 3 buffs up.
Take buffs in and out as needed.




Or, 13450 haste with lust active.
Or, 4150 haste with lust, and either UF *or* beserking
Or, -3650 haste with lust, UF, and beserking up.


(DW Simwork)
With haste at a value of 34500, unholy presence sims higher than frost presence for DW frost.

((Haste rating /42500)+1)/(1.3(for lust)*1.2(for berserking)*1.2(for UF)) = haste %
((haste % -1)*100)*425 = haste rating needed with all 3 buffs up.
Take buffs in and out as needed.

Or, 16750 haste with lust active.
Or, 6850 haste with lust, and either UF *or* beserking
Or, -1350 haste with lust, UF, and beserking up.

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Old 03/03/13, 2:56 PM   #57
huntcaudata
Piston Honda
 
Orc Death Knight
 
Kilrogg
Some preliminary stat weights for 5.2 Unholy, based on a Pre-Lei Shen gearset (I feel this is a more accurate representation of when we'll actually be making decisions about gear anyway):

172,382 dps
Strength - 5.01
Haste - 2.93
Crit - 2.5
Mastery - 2.11

These are going to change a lot as profiles are refined and we get better gear lists, but probably not so much as to change the general ranking and scale, which implies Unholy should be gemming Haste in 5.2. (running the sim after doing this adds 500 dps to the above number)

The Festerblight profile is simming below the standard one using this profile (the profile in the OP updated for 5.2 with new Soul Reaper conditionals and improving the Festering Strike logic to only stack durations to 1/2 the time to die):
Click Here ← Click Here
#!./simc

deathknight="DK_T15H_PreLeiShen_FB"
level=90
race=orc
spec=unholy
role=attack
position=back
professions=leatherworking=600/engineering=600
talents=http://us.battle.net/wow/en/tool/talent-calculator#db!2...1.

# Executed before combat begins. Accepts non-harmful actions only.

actions.precombat=flask,type=winters_bite
actions.precombat+=/food,type=black_pepper_ribs_and_shrimp
actions.precombat+=/unholy_presence
actions.precombat+=/horn_of_winter
actions.precombat+=/snapshot_stats
actions.precombat+=/army_of_the_dead
actions.precombat+=/mogu_power_potion
actions.precombat+=/raise_dead

# Executed every time the actor is available.

actions=auto_attack
actions+=/blood_fury,if=time>=2
actions+=/mogu_power_potion,if=buff.dark_transformation.up&target.time_to_die<=35
actions+=/unholy_frenzy,if=time>=4
actions+=/use_item,name=gauntlets_of_the_allconsuming_maw,if=time>=4
actions+=/blood_tap,if=talent.blood_tap.enabled&buff.blood_charge.stack>10&runic_power>=32
actions+=/unholy_blight,if=talent.unholy_blight.enabled&(dot.frost_fever.remains<3|dot.blood_pl ague.remains<3)
actions+=/outbreak,if=dot.frost_fever.remains<3|dot.blood_plague.remains<3
actions+=/soul_reaper,if=target.health.pct-3*(target.health.pct%target.time_to_die)<=45&unholy=1
actions+=/soul_reaper,if=target.health.pct-3*(target.health.pct%target.time_to_die)<=45&(dot.frost_fever.remains>(target.time_to _die%2)|dot.blood_plague.remains>(target.time_to_die%2))
actions+=/blood_tap,if=talent.blood_tap.enabled&(target.health.pct-3*(target.health.pct%target.time_to_die)<=45&cooldown.soul_reaper.remains=0)
actions+=/icy_touch,if=!dot.frost_fever.ticking
actions+=/plague_strike,if=!dot.blood_plague.ticking
actions+=/summon_gargoyle
actions+=/dark_transformation
actions+=/blood_tap,if=talent.blood_tap.enabled&buff.shadow_infusion.stack=5
actions+=/death_coil,if=runic_power>90
actions+=/death_and_decay,if=unholy=2
actions+=/blood_tap,if=talent.blood_tap.enabled&unholy=2&cooldown.death_and_decay.remains=0
actions+=/scourge_strike,if=unholy=2
actions+=/festering_strike,if=blood=2&frost=2
actions+=/death_and_decay,if=unholy=1
actions+=/death_and_decay,if=dot.frost_fever.remains>(target.time_to_die%2)|dot.blood_plague.re mains>(target.time_to_die%2)
actions+=/blood_tap,if=talent.blood_tap.enabled&cooldown.death_and_decay.remains=0
actions+=/death_coil,if=buff.sudden_doom.react|(buff.dark_transformation.down&rune.unholy<=1)
actions+=/scourge_strike,if=unholy=1
actions+=/scourge_strike,if=dot.frost_fever.remains>(target.time_to_die%2)|dot.blood_plague.rem ains>(target.time_to_die%2)
actions+=/plague_leech,if=talent.plague_leech.enabled&cooldown.outbreak.remains<1
actions+=/festering_strike
actions+=/horn_of_winter
actions+=/death_coil,if=buff.dark_transformation.down|(cooldown.summon_gargoyle.remains>8&buff. dark_transformation.remains>8)
actions+=/blood_tap,if=talent.blood_tap.enabled&buff.blood_charge.stack>=8
actions+=/empower_rune_weapon

head=crown_of_the_golden_golem,id=96522,gems=capacitive_primal_160haste_80str_180str
neck=talisman_of_angry_spirits,id=96420,reforge=mastery_haste
shoulders=pauldrons_of_the_allconsuming_maw,id=96573,gems=80str_160haste_160str_120cr it,enchant=120str_80crit,reforge=mastery_haste
back=hydrascale_bloodcloak,id=96499,gems=160hit_80str_60str,enchant=180crit,reforge=c rit_haste
chest=breastplate_of_the_allconsuming_maw,id=96569,gems=80str_160haste_80str_160hit_1 60str_180str,enchant=80all,reforge=exp_crit
wrists=frozen_warlords_bracers,id=96394,enchant=500str,reforge=exp_crit
hands=gauntlets_of_the_allconsuming_maw,id=96570,gems=160str_60str,enchant=170str,add on=synapse_springs_mark_ii,reforge=hit_haste
waist=cloudbreaker_greatbelt,id=96373,gems=80str_160haste_160str_120crit,reforge=mast ery_exp
legs=greaves_of_the_allconsuming_maw,id=96572,gems=160haste_80str_80str_160hit_120str ,enchant=285str_165crit,reforge=mastery_haste
feet=tidal_force_treads,id=96542,gems=160str_60crit,enchant=170haste
finger1=spinescale_seal,id=96448,gems=320haste,reforge=hit_haste
finger2=band_of_the_scaled_tyrant,id=96500,gems=160str_60haste,reforge=hit_crit
trinket1=primordius_talisman_of_rage,id=96501,reforge=crit_haste
trinket2=spark_of_zandalar,id=96398
main_hand=zerat_malakks_soulburning_greatsword,id=96419,gems=80str_160hit_60str,encha nt=rune_of_the_fallen_crusader,reforge=hit_haste

# Gear Summary
# gear_strength=19299
# gear_agility=80
# gear_stamina=25831
# gear_intellect=80
# gear_spirit=80
# gear_expertise_rating=2581
# gear_hit_rating=2652
# gear_crit_rating=9474
# gear_haste_rating=10650
# gear_mastery_rating=1946
# gear_armor=37021
# meta_gem=capacitive_primal
# tier15_2pc_melee=1
# tier15_4pc_melee=1
# hands=gauntlets_of_the_allconsuming_maw,heroic=1,addon=synapse_springs_mark_ii
# trinket2=spark_of_zandalar,heroic=1
# main_hand=zerat_malakks_soulburning_greatsword,heroic=1,weapon=sword2h_3.60speed_1850 6min_27761max,enchant=rune_of_the_fallen_crusader


168,598 dps
Strength - 4.91
Haste - 2.85
Crit - 2.43
Mastery - 2.00

EDIT: I have tried a number of adjustments to this profile using Fabled Feather of Ji-kun and attempting to put up diseases when it is at high stacks. All of them do actually increase dps a little, but I have not found one that surpasses the regular Unholy profile.

On this topic - do y'all think it would be useful to have a separate thread in the DK forum regarding SimulationCraft? It seems to me there will be a lot of work to do to determine the right trinkets/weapons/spec/rotation given the peculiarities of gear in 5.2 and the relative new-ness of Festerblight.

Last edited by huntcaudata : 03/03/13 at 3:21 PM.

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Old 03/03/13, 5:56 PM   #58
• Jessamy
Struck by Diax's Rake
 
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Troll Death Knight
 
Mal'Ganis
Originally Posted by huntcaudata View Post
On this topic - do y'all think it would be useful to have a separate thread in the DK forum regarding SimulationCraft? It seems to me there will be a lot of work to do to determine the right trinkets/weapons/spec/rotation given the peculiarities of gear in 5.2 and the relative new-ness of Festerblight.
Normally thread necroing earns a poster a warning or infraction. But in this case it seems allowable. Here's the thread you're looking for:

SimulationCraft, a tool Mograin, Rivendare, Gorefiend and Thassarian would have used


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Old 03/08/13, 10:25 AM   #59
mendenbarr
Piston Honda
 
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Orc Death Knight
 
Zul'Jin
Update about loot in ToT:
Some of the items previously thought to be trash drops are in fact shared boss loot. This means they will have a heroic version (Hopefully)!

Confirmed shared boss loot:
[Greatsword of Frozen Hells]


In addition, the randomly itemized bracers have but a single secondary stat on them. They are still budgeted properly though, meaning one with mastery will be BiS by a fair margin for DW, and one with haste will be BiS by an even larger margin for 2-hand.

[Bracers of Constant Implosion] comes in hit/expertise/mastery/parry flavours
[Caustic Spike Bracers] comes in hit/expertise/haste/mastery/crit flavours


Also, [Fabled Feather of Ji-Kun] has received a stealth buff, up to 1600 str per stack, instead of the expected 1333.

I'll continue to update this post with relevant death knight item information.

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Old 03/08/13, 2:25 PM   #60
Titus Pullo
Von Kaiser
 
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Blood Elf Death Knight
 
Stormreaver
A few preliminary results:
As DW frost, spending an hour on a target dummy just auto-attacking net me 19.9% uptime on Spark of Zandalar and 15.6% uptime on Fabled Feathers. I had ran another test but wasn't sure of the total time (somewhere over an hour) and had 19% uptime on Spark and 16.8% on Feathers.

For 2H, I got slightly higher uptime over the hour. 19.9% on Spark of Zandalar and 20.6% on Feathers.
For blood, I only ran a 30 minute test but had 22.2% on Spark and 23.5% on Feathers.

All of these were sitting at 6069 haste right now.

Last edited by Titus Pullo : 03/08/13 at 4:11 PM.

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