Elitist Jerks
Register
Blogs
Urban Rivals
Forums
New Posts


Go Back   Elitist Jerks > Public Discussion > Class Mechanics > Death Knights
Elitist Jerks Login

gamerDNA Login

Welcome to Elitist Jerks
We're testing some new features on the site regarding OpenID registration and coordination with gamerDNA. If you experience any issues with registering an account, please take the time to fill out a report and send it to this e-mail address. We would appreciate any assistance you could provide in making sure everything is functioning as intended. Thanks!

If this is your first visit, please be sure to check out the FAQ and the forum rules. Users must register to post and new registrations are subject to a one day "mute" period to get acquainted with the community.

Closed Thread
 
LinkBack (566) Thread Tools
Old 10/08/08, 9:15 AM   #2551
Kharnator
Glass Joe
 
Kharnator's Avatar
 
Blood Elf Death Knight
 
Sporeggar (EU)
Darkrenown, is there a confirmation on this matter? That Forceful Deflection is not affected by Diminishing Returns?
 
User is offline.
Old 10/08/08, 9:22 AM   #2552
 Zurm
The Ultimate in /facepalm Technology
 
Zurm's Avatar
 
Draenei Paladin
 
Lightbringer
Originally Posted by Katsira View Post
Someone a few pages ago had asked for spec/rotation vs DPS.

Premade DK on Murmur - PvP starter gear only. Test done prior to the patch on Oct 7.

Spec: 15/0/56 Unholy Talent Calculator - World of Warcraft
2147 DPS on Patchwerk
Rotation: IT > PS > SS > BB > BB > SS > SS > UB
IT > PS > SS > BB > DC > SS > SS > SS
Thanks, I actually have Blood and Unholy fairly comfortably modeled, I still need frost. As a side note, you probably would have broken 2200 dps if you used PS before IT in your rotation, and UB before that every full cycle (the two lines above = 1 full cycle) (you'd obviously miss it in the first cycle because you probably wouldn't have 60 RP going into a boss fight.

Some things I could use some help on with the model, however:

1) How to model Empowered Rune Weapon... I haven't found much use for it, but I'm sure you guys have good ideas
2) The coefficients on our spells, and how exactly Impurity works (an example of how to calculate effective spell damage and the coefficients abilities like DC, IT, and diseases use).
3) A frost DPS rotation (and any info on disease uptime %)
4) I need some numbers on ghouls... specifically what is the base % of str/agi/stam/etc they get from their masters. I can figure out the core stats and stats via talents easily on my own.

I've made a lot of progress on the model so far, should be interesting to compare talents and stats when its finished. I'm also trying to formulate an interface to allow custom rotations, but that's still a little ways off.

 
User is offline.
Old 10/08/08, 9:25 AM   #2553
Ginn
Glass Joe
 
Ginn's Avatar
 
Human Rogue
 
Grim Batol (EU)
Any of the beta players got some sort of disease watcher?
DoTimer and Natur aren't working.

Working boss mod would be appreciated as well.
 
User is offline.
Old 10/08/08, 9:34 AM   #2554
Deathwing
Bald Bull
 
Deathwing's Avatar
 
Tauren Druid
 
Black Dragonflight
Originally Posted by jaxdahl View Post
I just tested Blade Barrier with Blood of the North and Death Rune Mastery. The only situations Blade Barrier becomes active or refreshes are when:

1) Both blood runes are on cooldown (A blood rune that is ready to use as a death rune from BotN will not allow BB to become active or be refreshed)
2) A rune is used when #1 is true (Using Icy Touch when both blood runes are on cooldown will refresh BB)

A Unholy or Frost rune as a Death Rune will not prevent Blade Barrier from activating.

They boosted frost presence from 45% to 60% so DKs now get 1.15*1.6=1.84x multiplier on their armor from items. I'm currently sitting at 27626 armor, 64.46% damage reduction.
Wait, if both my blood runes are on cooldown and I cast an ability that doesn't use blood runes, BB is refreshed? 100% uptime should be damn easy to achieve now.

I like Xequecal's build. I believe the point of his DRM is to make Rune Tap much more accessible when you need it. Can Death Coil only heal you when you use Lichborne?

Ginn, Quartz can track your debuffs on the boss. It's working correctly on the PTR.
 
User is offline.
Old 10/08/08, 9:47 AM   #2555
 Zurm
The Ultimate in /facepalm Technology
 
Zurm's Avatar
 
Draenei Paladin
 
Lightbringer
Originally Posted by Deathwing View Post
Can Death Coil only heal you when you use Lichborne?.
Technically, yes. However there is currently a bug where if you get ressurected as a ghoul, you can use any ability that wasn't on your main bar. So you *could* also use it after you die and get ressed as a ghoul on yourself, provided you had the RP.

 
User is offline.
Old 10/08/08, 9:54 AM   #2556
tayedaen
Von Kaiser
 
Human Priest
 
Khaz'goroth (EU)
Originally Posted by Xequecal View Post
What do you guys think of this spec for a straight-up tank spec (not worried about DPS)

http://talent.mmo-champion.com/?deat...00000000000000

I tried to pack in as much mitigation, stamina, and healing as possible. It's lacking some threat talents, but threat seems high enough that this doesn't seem like it will be an issue.

On a single target, just put up IT and then spam Obliterate and Blood Strike, occasionally replacing a Blood Strike with an IT to keep up the disease. Obviously use Rune Strike when it lights up. If you get far ahead in threat you can start spamming Death Strike instead to help heal yourself. Nothing besides Rune Strike uses Runic Power, so you can take Glyph of Death Strike for +60% to its healing/damage because you'll sit around at 120-130 RP all the time. With a Minor Glyph you can also heal yourself with Death Coil for 20 RP, which combined with Death Strike spam could probably save you from a bad situation.

Tanking multiple targets is easy, just cast IT, Pestilence, Howling Blast. Can Pestilence be used to sustain IT on multiple targets indefinitely, without ever recasting it? I think it can, but I'm not sure.
I like your spec too.
However, I would modify it slightly to this spec
The two free points can either go to Epidemic or Ravenous Dead (for strenght), or even into improved rune tap.

Reasons:
+ Mark of blood = 4% mitigation (when up)
- Blood of the north= bad for tanking due to preventing Blade Barrier procs
- guile of gorefiend: hard to reach without blood of the north

EDIT: typos

Last edited by tayedaen : 10/08/08 at 10:37 AM.
 
User is offline.
Old 10/08/08, 9:59 AM   #2557
jaxdahl
Piston Honda
 
Gnome Mage
 
Kel'Thuzad
Originally Posted by Deathwing View Post
Wait, if both my blood runes are on cooldown and I cast an ability that doesn't use blood runes, BB is refreshed? 100% uptime should be damn easy to achieve now.
I just tested it a little more, it seems using just about any ability will refresh blade barrier if both your blood runes are on cooldown -- using Frost Strike and using a trinket both refreshed BB. Rune Strike also refreshed it on the next melee swing (not the act of activating Rune Strike).
 
User is offline.
Old 10/08/08, 10:18 AM   #2558
Deathwing
Bald Bull
 
Deathwing's Avatar
 
Tauren Druid
 
Black Dragonflight
Originally Posted by jaxdahl View Post
I just tested it a little more, it seems using just about any ability will refresh blade barrier if both your blood runes are on cooldown -- using Frost Strike and using a trinket both refreshed BB. Rune Strike also refreshed it on the next melee swing (not the act of activating Rune Strike).
If this unexpected behavior is happening, is BB removed when a blood rune(or the death rune generated from it) become active?

Tayedaen, BoTN does not interfere with BB. It will proc when those death runes are used up.
 
User is offline.
Old 10/08/08, 10:32 AM   #2559
Xequecal
Piston Honda
 
Dwarf Paladin
 
Khadgar
Originally Posted by tayedaen View Post
I like your spec too.
However, I would modify it skilghtly to this spec
The two free points can either go to Epidemic or Ravenous Dead (for strnght), or even into improved rune tap.

Reasons:
+ Mark of blood = 4% mitigation
- Blood of the north= bad for tanking due to preventing Bald Barrier procs
- guile of gorefiend: hard to reach withour blood of the north
1. Blood of the North doesn't prevent Blade Barrier procs. In fact it makes them easier to get, as when the Blood runes recharge as Death runes, any ability can consume them to trigger BB, rather than just Blood abilities.

2. Mark of Blood has a 20-second duration and a 3-minute CD. It's not 4% mitigation.
 
User is offline.
Old 10/08/08, 11:11 AM   #2560
Daedalix
Piston Honda
 
Daedalix's Avatar
 
Draenei Shaman
 
Kilrogg
Originally Posted by Xequecal View Post
And why would you need to use Frost Strike/Death Coil? I don't understand. Yes, it's more DPS. But if you're the tank, your DPS doesn't matter much. If you can hold aggro without blowing FS/DC, why not just sit on your maxxed Runic Power and use it to heal yourself when needed? Your job is to hold aggro and stay alive, not do DPS.
This is a pretty narrow view of your role as a tank and especially as a Deathknight. If you're simply "holding aggro" then you're doing just enough to get by and not maximizing your potential nor your raid's potential. In Wrath, tanks are meant to contribute to DPS even more than in the past. DPS is also a significant chunk of our threat and a reasonable portion of RDPS. Any tank who isn't doing well enough to "do DPS" is holding the pure DPS classes back. Coddling your healers is also no way to go about tanking content on the bleeding edge, either. Fulfill your role as a member of the raid. Just holding aggro isn't really pulling your weight. Anybody should be able to do that these days. Any healer worth his salt won't need you to be healing yourself. This is like telling a warrior to sit on rage and not spam HS.

Along with that and all this business about Rune Tap... if it's on the GCD, then it's a complete waste of a GCD. You should be pushing the envelope on your threat abilities rather than worrying about a spot heal. The cooldown on it is way too short to be meant as a tank self-heal. It's actually pretty absurd if you've ever healed a tank in a tight situation. As an ex-longtime healer, that's not what I need the tank to be doing. His ability to do that is pretty weak compared to mine. Instead, do dps, maximize your threat, let the dps go all-out, and get us out of the fight longer so I don't run out of mana. 7k heal is completely unmitigated dmg that will be wiped out in the next hit or two. It only increases the spikes in your health bar and actually prevent me from doing my job. You'd do better to have another mitigation ability available and use that.

I would really enjoy hearing some more feedback on frost dps builds/rotations, on a personal note.
 
User is offline.
Old 10/08/08, 11:22 AM   #2561
Xequecal
Piston Honda
 
Dwarf Paladin
 
Khadgar
Originally Posted by Daedalix View Post
This is a pretty narrow view of your role as a tank and especially as a Deathknight. If you're simply "holding aggro" then you're doing just enough to get by and not maximizing your potential nor your raid's potential. In Wrath, tanks are meant to contribute to DPS even more than in the past. DPS is also a significant chunk of our threat and a reasonable portion of RDPS. Any tank who isn't doing well enough to "do DPS" is holding the pure DPS classes back. Coddling your healers is also no way to go about tanking content on the bleeding edge, either. Fulfill your role as a member of the raid. Just holding aggro isn't really pulling your weight. Anybody should be able to do that these days. Any healer worth his salt won't need you to be healing yourself. This is like telling a warrior to sit on rage and not spam HS.
The priorities of a tank are:

1. Hold aggro.
2. Stay alive.

Doing DPS is a DISTANT third. You only worry about it if you can do it without sacrificing 1 or 2. If you're holding aggro, it's not worth a mitigation/avoidance loss to do extra DPS.

Along with that and all this business about Rune Tap... if it's on the GCD, then it's a complete waste of a GCD. You should be pushing the envelope on your threat abilities rather than worrying about a spot heal.
Seriously, why? If you're holding aggro, any additional threat in excess of that required to hold aggro is 100% worthless. It does nothing. Why risk even a slightly increased chance of death in exchange for nothing?

The cooldown on it is way too short to be meant as a tank self-heal. It's actually pretty absurd if you've ever healed a tank in a tight situation. As an ex-longtime healer, that's not what I need the tank to be doing. His ability to do that is pretty weak compared to mine. Instead, do dps, maximize your threat, let the dps go all-out, and get us out of the fight longer so I don't run out of mana. 7k heal is completely unmitigated dmg that will be wiped out in the next hit or two. It only increases the spikes in your health bar and actually prevent me from doing my job. You'd do better to have another mitigation ability available and use that.
It's a 20% heal with the full 4 points. Last Stand heals 30%, and nobody calls that useless. Sure it heals for less, but it has a MUCH shorter cooldown.

I definitely agree about how it would be better to use a mitigation ability rather than heal yourself. The thing is, being able to heal yourself doesn't interfere with your ability to use all those mitigation abilities at all. There's no reason not to do it if necessary. The WORST thing that can happen is my self-heal makes you overheal when you ordinarily wouldn't have overhealed.
 
User is offline.
Old 10/08/08, 11:26 AM   #2562
abyssichate
Glass Joe
 
abyssichate's Avatar
 
Undead Death Knight
 
Frostmane (EU)
Originally Posted by Ginn View Post
Any of the beta players got some sort of disease watcher?
DoTimer and Natur aren't working.

Working boss mod would be appreciated as well.
I am currently using ClassTimer and it nicely works. You can find the latest WOTLK version at svn://svn.wowace.com/wow/classtimer/woltk/trunk. I suggest you using TortoiseSVN to checkout the addon.
 
User is offline.
Old 10/08/08, 11:34 AM   #2563
Janraea
Don Flamenco
 
Tauren Druid
 
Dunemaul
Originally Posted by Leaflock View Post
I thought this might be true, which is why I tested it with Blood spec a page or two back. Here's a better summary of what I decided:

The idea that 8 second rune cooldown makes Unholy presence the better presence is based on the assumption that, to do max dps, we need to burn every rune ability at the precise moment the rune pops up. This is a reasonable assumption, since rogue energy mechanics require you to avoid capping out on energy, warriors try not to waste rage, etc.

Death Knights, however, have two resources to manage, both of which return at steady and predictable rates. Our runic power abilities (particularly DC, FS) have been buffed to the point where they can do a significant portion of our dps, and so they shouldn't be considered secondary to rune-using abilities. Max dps has to be a balance of spending both resources appropriately. Any rune attack you use that caps you out on runic power is wasting potential dps.

I think Unholy presence and Blood presence come out pretty close. The key point, though, is that freeing up GCDs inside the 8 second rune cooldown window is not the huge advantage it might seem. 15% more damage and spending GCDs on runic power abilities despite rune cooldowns actually did more dps overall for me.
Read the rotation I mentioned - at capped hit and expertise, you do not cap rune power at any point. The assumption that " to do max dps, we need to burn every rune ability at the precise moment the rune pops up" is correct, given that our rotation should never allow RP to be capped..

Your reference to capping rune power makes me think that you were using the wrong rotation or spec to do well in unholy presence during your test. I'll go make or adapt a spreadsheet for this spec/rotation and report back.
 
User is offline.
Old 10/08/08, 11:40 AM   #2564
Nymph'
Von Kaiser
 
Nymph''s Avatar
 
Human Warlock
 
Conseil des Ombres (EU)
Actually I think it's not true. It's more like :

1) Stay Alive
2) Hold Aggro

If you lose aggro, maybe one or two people will die. If you die, everyone will. Simple. In a situation where your life is in danger and your aggro is too low, you FIRST increase your protection, and AFTER you'll think about increasing your aggro. DPS can DPS less, but healers can't heal more. DPS are responsible of their aggro equally as you are responsible of yours, but you are the only one responsible of your mitigation.

( You will worry about DPS if you are staying alive (whether you're a brother or whether youre a mother, of course) and holding aggro well. I 100% agree with the fact that worrying about DPS for a DK tank is stupid if you can improve your mitigation and significantly help your healers)
 
User is offline.
Old 10/08/08, 11:52 AM   #2565
Flamingcloud
Great Tiger
 
Night Elf Death Knight
 
Tortheldrin
Originally Posted by Daedalix View Post
Along with that and all this business about Rune Tap... if it's on the GCD, then it's a complete waste of a GCD.
It is not on the GCD.

I've finished as 7th on the dps meter using a crappy blue pvp sword while tanking, I have no doubt a full naxx geared tank could go over 3000 dps without sacrificing any mitigation. Far as I am concerned the goal for every fight is to play perfect. Perfect means maximizing survival, as well as holding aggro and doing dps. It is like an affliction lock/spriest priority system for dps, with your avoidance abilities at the top of the priority system, and frost strike at the very bottom.(moving up to around the middle of the priority queue if you do not have a big lead) On a fast hitting boss your going to be using most of your runic power on rune strike anyways.
 
User is offline.
Old 10/08/08, 11:57 AM   #2566
Daedalix
Piston Honda
 
Daedalix's Avatar
 
Draenei Shaman
 
Kilrogg
Originally Posted by Nymph' View Post
...but healers can't heal more.
While getting slightly offtopic, this is an untrue assumption. Each healing class has the ability to "heal more" at a greater cost to our mana. I guess if that's your playstyle, then that's that. But I would submit that those 4 talent points you are spending are completely inefficiently spent for any current tanking build at a reasonable level of content.
 
User is offline.
Old 10/08/08, 11:58 AM   #2567
Nifty01
Glass Joe
 
Human Death Knight
 
Mug'thol (EU)
Hi, i am sorry if this has been shown before and i didnt find the post, but i just did some testing with BCB after i read this Bluepost:

We did a nice long test of BCB recently and it seemed to be proc'ing correctly. Because the free strike is a normal attack though, it can be dodged, blocked or parried. That's why we decided to increase the chance.

If you spec it, you'll get an appropriate dps return. It's not a near-mandtory talent like Bloody Vengeance or Ebon Plague though. It depends a little on your tolerance for random numbers too.
Hitting a Lvl55 dummy with a 3.43 speed weapon i didnt get any faster proccs than every 3 strikes (10.29sec between proccs). With a 1.62 speed weapon the proccs didnt happen more often than every 7 strikes (11.34sec).

However, if i stopped autoattacks after a BCB procc for 10sec the next strike would proc a BCB at exactly 30% chance regardless of weaponspeed.
 
User is offline.
Old 10/08/08, 12:00 PM   #2568
Ginn
Glass Joe
 
Ginn's Avatar
 
Human Rogue
 
Grim Batol (EU)
Originally Posted by abyssichate View Post
I am currently using ClassTimer and it nicely works. You can find the latest WOTLK version at svn://svn.wowace.com/wow/classtimer/woltk/trunk. I suggest you using TortoiseSVN to checkout the addon.
Have you tried it with Death Knight? Seems to work perfectly for old classes, ain't working with DK though.
Without yellow-strikes hit cap you are not using rotation actually, just a skill priority. Hard to maintain diseases 100% of the boss fight time without any sort of timer.
 
User is offline.
Old 10/08/08, 12:07 PM   #2569
Nymph'
Von Kaiser
 
Nymph''s Avatar
 
Human Warlock
 
Conseil des Ombres (EU)
Originally Posted by Daedalix View Post
While getting slightly offtopic, this is an untrue assumption. Each healing class has the ability to "heal more" at a greater cost to our mana. I guess if that's your playstyle, then that's that. But I would submit that those 4 talent points you are spending are completely inefficiently spent for any current tanking build at a reasonable level of content.
Actually Rune Tap (if you're speaking of it) only cost me 1 point. I don't improve it. My point are better spent on the frost tree.

But I'm not speaking of Rune Tap here ; Rune Tap is merely a little regular help in 25 boss or a way to spend a BR better than others in some situations. Rune Tap is more of a help in 5 or 10-man. Either way, it costs only 1 point (i.e. 1% crit), so who cares. Even if you use it just as a "little boost of heal in a hot spot", it's worth its price, IMO.

I was speaking about DPS versus mitigation for a DK tank. ^.^
 
User is offline.
Old 10/08/08, 12:08 PM   #2570
 Zurm
The Ultimate in /facepalm Technology
 
Zurm's Avatar
 
Draenei Paladin
 
Lightbringer
Originally Posted by Nifty01 View Post
Hitting a Lvl55 dummy with a 3.43 speed weapon i didnt get any faster proccs than every 3 strikes (10.29sec between proccs). With a 1.62 speed weapon the proccs didnt happen more often than every 7 strikes (11.34sec).

However, if i stopped autoattacks after a BCB procc for 10sec the next strike would proc a BCB at exactly 30% chance regardless of weaponspeed.
A 10 second internal cooldown makes the talent a lot less appealing than it did before, and also means that it's not as good for DWing as previously thought (in fact, it almost seems better for 2h now).

 
User is offline.
Old 10/08/08, 12:28 PM   #2571
Nifty01
Glass Joe
 
Human Death Knight
 
Mug'thol (EU)
Originally Posted by Zurm View Post
A 10 second internal cooldown makes the talent a lot less appealing than it did before, and also means that it's not as good for DWing as previously thought (in fact, it almost seems better for 2h now).
It makes up for 1,5% of my total damage as deep unholy. This is rather bad, but since the only alternative talent to specc would be Necrosis which is an even worse DPS increase per point (not sure about that, didnt do the math) we will have to stick with it anyway
 
User is offline.
Old 10/08/08, 12:30 PM   #2572
 Zurm
The Ultimate in /facepalm Technology
 
Zurm's Avatar
 
Draenei Paladin
 
Lightbringer
Necrosis from my tests was about 3.5% of my total dmg. It would be more at higher gear levels and DWing. The internal cooldown on BCB is simply unncessary though... it can only proc off white attacks.

 
User is offline.
Old 10/08/08, 12:35 PM   #2573
abyssichate
Glass Joe
 
abyssichate's Avatar
 
Undead Death Knight
 
Frostmane (EU)
Originally Posted by Ginn View Post
Have you tried it with Death Knight? Seems to work perfectly for old classes, ain't working with DK though.
Without yellow-strikes hit cap you are not using rotation actually, just a skill priority. Hard to maintain diseases 100% of the boss fight time without any sort of timer.
I reported it to the author and he fixed it; the toc file had no reference to the deathknight.lua. At the moment it keeps track of Frost Fever, Blood Plague, Ebon Plague and Chains of Ice - is there any other debuff that DK uses and that I've forgotten?
The only thing that seems not to be working - at least for me - is the colouring filter based on debuff type.

EDIT: debuff colours are now working properly again.

Last edited by abyssichate : 10/08/08 at 12:44 PM.
 
User is offline.
Old 10/08/08, 12:38 PM   #2574
Aeryn
Von Kaiser
 
Human Death Knight
 
Die Silberne Hand (EU)
Originally Posted by Nymph' View Post
But I'm not speaking of Rune Tap here ; Rune Tap is merely a little regular help in 25 boss or a way to spend a BR better than others in some situations. Rune Tap is more of a help in 5 or 10-man. Either way, it costs only 1 point (i.e. 1% crit), so who cares. Even if you use it just as a "little boost of heal in a hot spot", it's worth its price, IMO.
There's also healing threat to be taken into account. Supposed that (Improved) Rune Tap heals for a full 7k, that's ~7k threat against single targets in Frost Presence (and still some threat for multiple mobs).

(edited after Chicken's and Deathwing's replies below)

Last edited by Aeryn : 10/08/08 at 1:57 PM.
 
User is offline.
Old 10/08/08, 12:46 PM   #2575
Flamingcloud
Great Tiger
 
Night Elf Death Knight
 
Tortheldrin
Originally Posted by Nifty01 View Post
Hi, i am sorry if this has been shown before and i didnt find the post, but i just did some testing with BCB after i read this Bluepost:



Hitting a Lvl55 dummy with a 3.43 speed weapon i didnt get any faster proccs than every 3 strikes (10.29sec between proccs). With a 1.62 speed weapon the proccs didnt happen more often than every 7 strikes (11.34sec).

However, if i stopped autoattacks after a BCB procc for 10sec the next strike would proc a BCB at exactly 30% chance regardless of weaponspeed.
That is interesting since I did this exact test last patch and it did not proc significantly more when I took a 10+ second break after a BCB proc. (It procc'd like 15% instead of 11% with breaks)
 
User is offline.
Closed Thread

Go Back   Elitist Jerks > Public Discussion > Class Mechanics > Death Knights

Thread Tools


Similar Threads
Thread Thread Starter Forum Replies Last Post
WotLK Talents & Abilities Discussion Neruse Hunters 5086 11/14/08 9:39 PM
Feral talents/abilities - WotLK discussion Rannasha Druids 3759 11/14/08 10:56 AM

« - | DPS Compendium »