Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Class Mechanics » Death Knights

Closed Thread
 
LinkBack Thread Tools
Old 06/04/08, 10:26 AM   #151
Buanna
Piston Honda
 
Troll Shaman
 
Hellscream
Originally Posted by Pintofbrew View Post
It does seem like the Frost tree is very much fun and has a shit-load of various CC, but as pointed out by another poster, it's unlikely the later talents work due to boss frost-immunity. Frost from where I'm standing looks solidly like the DK's AoE tanking tree if there ever was one.
I'm not sure about that. 1 minute cooldowns on their AoEs are pretty harsh.

Sure, one could supplement that with Death and Decay, but that'd only leave 3 frost runes.


Offline
Old 06/04/08, 10:41 AM   #152
Tulavan
Glass Joe
 
Night Elf Druid
 
Cenarius
Originally Posted by Pintofbrew View Post
Spell reflect is about as relevant to anti-magic shell as owning a cow is to eating a slice of cheese. 80% magic absorbption on AM shield is much much more powerful than "the next spell is reflected" once every 10sec, for 25 rage.
Thats 75% Anti-Magic Shell, untalented, or 100% if fully talented. that's self-buff iirc.
Anti-Magic Zone is entirely different spell, only available if specced unholy that deep. And it is only 75%, and cannot be talented further.

They are in my understanding on a separate CDs

Offline
Old 06/04/08, 10:51 AM   #153
PSGarak
Bald Bull
 
PSGarak's Avatar
 
Undead Warlock
 
Hyjal
If you have a chain-casting boss, I'd be far more excited about passively parrying spells than a long-cooldown bubble like AM or SR (even though I think SR got taken down to 15 rage?). And yeah, if AM works against AoEs the DK has even further advantages.


Offline
Old 06/04/08, 11:08 AM   #154
uber
Von Kaiser
 
uber's Avatar
 
Undead Rogue
 
Mal'Ganis
Originally Posted by rhea View Post
Bone armor is good thought and so here's some idea of combining unholy and frost for a good tank spec:
War Pirate :: Talent tree Deathknight
Bone Armor does look nice, but at this moment the Blood tree seems way to valuable to pass up with all the +parry it provides. Blade Barrier looks to be a phenomenal talent assuming you can dump your runes fast enough, and I can't imagine a tank passing up on it unless there is some gimmick where a boss becomes unparryable.

Offline
Old 06/04/08, 11:11 AM   #155
uber
Von Kaiser
 
uber's Avatar
 
Undead Rogue
 
Mal'Ganis
Originally Posted by Tulavan View Post
Thats 75% Anti-Magic Shell, untalented, or 100% if fully talented. that's self-buff iirc.
Anti-Magic Zone is entirely different spell, only available if specced unholy that deep. And it is only 75%, and cannot be talented further.

They are in my understanding on a separate CDs
They will most likely be on the same cooldown in the same way that Dragon's Breath/Cone of Cold are on the same cooldown.

Offline
Old 06/04/08, 11:12 AM   #156
gorsameth
Von Kaiser
 
Pandaren Monk
 
Draenor (EU)
The problem I have with Blade Barrier is that atm it is to good. I highly doubt Blizzard is going to let us get away with what is in essence a permanent 30% parry.

Ofc if it doesnt have an internal cooldown it will be a no brain talent for every single tanking DK.

Offline
Old 06/04/08, 11:17 AM   #157
uber
Von Kaiser
 
uber's Avatar
 
Undead Rogue
 
Mal'Ganis
An internal cooldown on Blade Barrier would, in my mind, severely gimp the talent. It is my understanding that tanks need to rely on passive (or at least quasi-passive) talents and abilities in order reduce the randomness and volatility of an encounter and a talent that provides +30% parry for 8 sec. every 30 seconds or so is not going to do that. Especially if you don't have absolute direct control over its activation.

Offline
Old 06/04/08, 11:45 AM   #158
Baern
Von Kaiser
 
Tauren Druid
 
Jaedenar (EU)
It would gimp the talent compared to it's current form, but that's probably because it's just not that well designed a talent. 30% permanent parry is far too strong for 3 talent points (just look at Deflection) so it's safe to assume it won't be permanent come release. If it has a cooldown you may find yourself keeping one Rune up at all times and dropping it as a mini-evasion, or during parts of a boss fight that have extreme damage (during a Stomp, for example).
I don't like that idea really, but 30% passive parry is far, far too much for 3 talent points.


A lot of DK tanking abilities seem a little volatile right now, it's the main issue I have personally, but it remains to be seen how it will work.

Also when it comes to spell damage tanking all of the DK damage reducing abilities are untyped, so it allows for bosses that have lots of spell damage from different schools.

Offline
Old 06/04/08, 12:15 PM   #159
uber
Von Kaiser
 
uber's Avatar
 
Undead Rogue
 
Mal'Ganis
Originally Posted by Baern View Post
It would gimp the talent compared to it's current form, but that's probably because it's just not that well designed a talent. 30% permanent parry is far too strong for 3 talent points (just look at Deflection) so it's safe to assume it won't be permanent come release. If it has a cooldown you may find yourself keeping one Rune up at all times and dropping it as a mini-evasion, or during parts of a boss fight that have extreme damage (during a Stomp, for example).
I don't like that idea really, but 30% passive parry is far, far too much for 3 talent points.
If they tone it done to 5/10/15% then I think the talent has a chance of lasting all the way until the live release. But we'll have to see, they may choose to scrap the entire ability and replace it with something that accomplishes the same thing, but in a different style.

Offline
Old 06/04/08, 6:59 PM   #160
Eetabeetay
Von Kaiser
 
Pandaren Warrior
 
Destromath
Anyone have any info on rune CD times, and some spell descriptions (with things such as ability CDs, and rune and RP reqs)?

Offline
Old 06/04/08, 10:25 PM   #161
Alvira
Don Flamenco
 
Human Mage
 
Dragonblight
Think because its Alpha, so these things keep changing. I heard that now there is a new obliterate that is similar to the old heartstrike in effect, but heart strike still exists. So, some more info about the rune costs, and cooldown of this new obliterate would be good. Because it apparently does 150% melee damage plus 300 which is really good.

Offline
Old 06/04/08, 11:23 PM   #162
Lurker
Von Kaiser
 
Lurker's Avatar
 
Blood Elf Mage
 
Moon Guard
Originally Posted by Eetabeetay View Post
Anyone have any info on rune CD times, and some spell descriptions (with things such as ability CDs, and rune and RP reqs)?
WotLK Information Wiki: WotLK Alpha Official Wiki

DeathKnight.info

Runes are 10s cooldowns.

Offline
Old 06/05/08, 9:57 AM   #163
Lamaros
King Hippo
 
Orc Warlock
 
Dreadmaul
Thought I'd post some questions/thoughts about some of the talents. If anyone knows answers please let me know.

Butchery: How will this work in regards to the 1 "runic power per 3 seconds". Does this mean you will lose runic power out of combat at 1 runic power less per 3 seconds and gain 1 runic power more per three seconds in combat? Or will you gain 1 runic power per three seconds out of combat also, effectively meaning you don't lose runic power out of combat?

Blood Rune Mastery: Does this apply to all hits, abilities only, or blood abilities only?

Are Blood Gorged and Bloody Vengeance applicable to melee hits and abilities or only one or the other?

Merciless Combat: Does this apply to Frost abilities or abilities that deal frost damage?

Is Frost Strike considered a spell or not? Will it crit for 300% with Chill of the Grave?

Wandering Plague: Does this cause threat?

What do the diseases of Blood-Caked Blade and Unholy Blight do? Are they unique from other disease and do they also have a DoT effect? Does Unholy Blight cause 120 damage per second, or does it just damage on first hitting a target and simply stack diseases afterwards?

Why would anyone bother getting the following talents:

Will of the Necropolis
Death Rune Mastery
Shadow of Death

Also, I made a Disease talent spec:

War Pirate :: Talent tree Deathknight

The point is dual wielding with fast weapons, Unholy Presence and Icy Talons (30% faster!) to take advantage of blood-caked blade, lots of diseases and boosts to spell damage. It might be better to drop Unholy Blight and Wandering Plague for Imp. Blood Strike. Lots of good AoE fun with Unholy Blight, Corpse Explosion and Wandering Plague, though.

Last edited by Lamaros : 06/05/08 at 10:08 AM.

Offline
Old 06/05/08, 12:15 PM   #164
Eetabeetay
Von Kaiser
 
Pandaren Warrior
 
Destromath
Can anyone confirm that Degeneration Stacks, and does plague strike stack too. Also, I assume that dancing runeblade applies diseases also, so if in fact both of those abilities stack then it might be good to use dancing runeblade at the start of the fight (if the threat ceiling is high enough to allow it) to get as many diseases up as possible before the first blood strike.

Offline
Old 06/05/08, 12:42 PM   #165
Baern
Von Kaiser
 
Tauren Druid
 
Jaedenar (EU)
It's a guess, but seeing as Butchery has a very similar description to Anger Management it'll probably work in the same manner.
Frost Strike is considered a spell and crits for 150% untalented, 200 talented.
Shadow of Death is a PvP talent. It lasts 45 seconds and Ghouls have decent abilites (a stun, a shadowstep, a spell interupt).

Your build needs Dirge, and you'd do more damage in Blood Presence with 15% haste because Blood Presence adds 15% to all abilities, rather than just increasing white damage.
I read somewhere the Blood Caked Blade would stack up to 3 times, but can't find it anywhere now, so haste isn't that important unless you're Obliterating a lot.

Would probably be inclined to go something more like this for a DW Unholy/Frost build. One of the points in Imp. Corpse Explosion or the point from Lichborne may end up in Frozen Rune weapon for off hand use if there's a Frost mage about.

Corpse Explosion looks like fun, but it remains to be seen just how useful it will be.

Degeneration stacks three times.

Last edited by Baern : 06/05/08 at 12:42 PM. Reason: degen

Offline
Closed Thread

Go Back   Elitist Jerks » Class Mechanics » Death Knights

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
WotLK Talents & Abilities Discussion Neruse Hunters 5086 11/14/08 8:39 PM
Feral talents/abilities - WotLK discussion Rannasha Druids 3759 11/14/08 9:56 AM

« - | DPS Compendium »