Looking for changes in today's build (8962):
Dirge
NEW - Your Death Strike,
Obliterate, Plague Strike, and Scourge Strike abilities generate an additional 2.5/5 runic power.
OLD - Your Plague Strike, Scourge Strike, Death Strike abilities generate an additional 25%/50% runic power.
I guess this prevents it from scaling with other talents/Glyphs? Also Obliterate added. Order of abilities mentioned is alphabetized.
Ravenous Dead
NEW - Increases your total Strength 1/2/3% and the contribution your Ghouls get from your Strength and
Stamina by 20/40/60%
OLD -
Increases the total Strength of you and your ghouls by 1/2/3% and reduces the cooldown on Raise Dead by 30/60/90 seconds.
Strength buffed from your stats instead of flat 3%, Stamina added.
Ebon Plaguebringer
Your Crypt Fever morphs into Ebon Plague, which increases vulnerability to magic by 13% in addition to increasing the damage done by diseases.
Improves your critical strike chance with weapons and spells by 1/2/3% at all times.
Added 3% crit.
Unholy Blight
NEW - A vile swarm of unholy insects surrounds the Death Knight for a 10 yard radius. Enemies caught in the area take 16 Shadow damage per sec and are considered diseased. Lasts 20 sec.
60 Runic Power, Instant
I can't find the exact wording on the old one, it had a 1 minute cooldown though. It caused Blood Plague, the new one does not, as expected from the blue post.
Chill of the Grave
NEW - Your Chains of Ice, Howling Blast, Icy Touch and Obliterate generate 5 additional runic power.
Similar changes to remove percentages and add what they were intending to add. Probably to prevent Glyph bonuses from scaling.
Chilblains
Victims of your Frost Fever disease are Chilled, reducing movement speed by 30% for 10 sec.
Was 6 second duration.
Bladed Armor
Increases your Strength by 5 for every 400 armor value you have.
This helps our Parry, also in line with the Warrior talent given to tier 1 Fury.
Death Rune Mastery
Whenever you hit with Death Strike or
Obliterate, there is a 100% chance that the Frost and Unholy Runes will become Death Runes when they activate.
Now includes Obliterate.
All tier 10 talents did get 1/2/3/4/5 Expertise added.
Mark of Blood
Place a Mark of Blood on an enemy. Whenever the marked enemy deals damage to a target, that target is healed for
4% of its maximum health. Lasts for 20 sec.
1 Blood, 30 yd range, Instant, 3 min cooldown
Healing effect doubled, was 2%.
Apologies if I included a change in last week's build.