Originally Posted by Aten
I've come up with with this Frost/Blood Tanking specc: Talent Calculator - World of Warcraft
my questions are, can i really afford to skip Anticipation in favor mark of Blood and Veteran of the 3rd war, and how important will expertize will be for a tanking DK, i still have 2 points in to use and can access thundra stalker.
the thing that worries me the most is losing anticipation, is it really important.
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Why give up max Tundra Stalker (5 expertise) and 10% dmg (read: threat) for a bunch of poor talents and VotTW? Expertise is important and 5% Dodge is absolutely invaluable. Scent of blood is a poor talent, Bladed Armor is much better. I think someone did some proc calculations on it many pages back (
RP generation) but it's not worth it in a PvE scenario. It's primarily a pvp talent for RP-starved situations. Let me remind you that we are avoidance tanks. We rely on NOT getting hit. 15% chance for 15 Runic Power is worth far less than 2 RP every 5 seconds and the threat generation afforded by Bladed Armor. Scent of Blood gets worse as your gear gets better. If Scent of Blood scaled differently for each Talent Point (didn't require 3 talent points, or had a higher proc rate) it'd be a great talent.
There has also been some significant discussion dismissing Spell Deflection as a useful sub-tanking talent. Your build also fails to get Guile of Gorefiend which is an absolutely too-good-not-to-get talent deep in Frost. Increasing the duration of Icebound Fortitude is key to our mitigation.
I'm not recommending you get Butchery but it's better than Scent of Blood. VotTW is a great talent but you give up too much in a Frost tanking build to get it. A base 5/8/5 is pretty much necessary until you reach gear levels where you can give up previously "necessary" talents for more play-style based talents.
On another note: now that people are playing their DKs, have you been using a RuneBar addon? Personally I thought I would need one, but I have since just resorted to using OmniCC countdowns on my buttons and a Runic Power indicator with NeedtoKnow disease bars in the middle-bottom of my interface. MagicRunes is a great addon but I never looked at it (or needed to look at it). Yet.
I also find myself clicking, looking at buttons more often rather than regularly knowing which ability I can use. I suppose this will change when I get experience at playing the class but I feel like I am getting tunnel-vision. I suppose this is what people said by "hard to master" since there are so many abilities on different cooldowns (IT, PS, SS, BS, Pestilence, RP dump, Bone Shield). I'm used to playing a healer with 2-3 buttons to press and just using mouseover macros on a raid frame... it's tough early on with all these misses and AoE pulls.