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Old 08/07/08, 11:55 PM   #1076
Disargeria
Piston Honda
 
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Human Death Knight
 
Boulderfist
Originally Posted by Deathwing View Post
Damn, were those changes posted already? Can't believe i missed them.

Raid tanking, I would probably go

WorldofWarcraft.com -> Info -> Classes -> Death Knight -> Talent Calculator

Switch in Frigid Dreadplate for 5-man tanking if that's your focus.

I can't decide between Blade Barrier or (Improved Icy Talons or Ebon Plaguebringer), Unholy Rune Mastery, and other secondary benefits of not having to be rune empty once every 8s. My instincts tell me the second option, but I'll be damned if I don't want to try to make 10% avoidance work.

DPS, I would still go a heavy Blood spec, with probably up the frost tree to runic power for the rest.
Methinks you linked the wrong build.

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Old 08/07/08, 11:56 PM   #1077
Pyros
Bald Bull
 
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Undead Death Knight
 
Twisting Nether (EU)
Originally Posted by Cross View Post
That's actually the old version of Vampiric Blood. This is the new one. Vampiric Blood - 1 rank, 1B, increases healing through spells and effects by 50%, 20s duration, 2m cooldown

Also Imp Icy Touch is 3 points, 10/20/30% and 1/2/3%
I only copy pasted mmochamp stuff, and yeah some things are wrong, but ghostcrawler said they were in the process of upgrading talents, so there might have been weird stuff up.

As for builds, to be honest we still have to see some real values on all this stuff. Like how much scourge and heart strike hit for respectively and other stuff like that. At least they're trimming unholy bloat by reducing some side stuff to 3pointers.

Now I have my fingers crossed for a friday patch, I actually want to test this stuff ingame, looking at talent trees getting changed and changed again is pretty dull, especially when they're so far from current gameplay.

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Old 08/08/08, 12:43 AM   #1078
Darkrenown
Don Flamenco
 
Orc Death Knight
 
Stormrage (EU)
Originally Posted by Illundai View Post
Sure. Except Shamans still have a 100% uptime on Unleashed Rage, bring Stormstrike and Strength of Earth/Air. And not to mention a better haste buff.
While windfury beats Icy Talons, isn't IT better than Wrath of air? Wowhead lists WoA as 10% spell haste and shows no improved version anyway.

Edit: Unholy blight is blood plauge now? Ghostcrawler has posted several times recently about how UB is one of Unholy's extra diseases over the other two specs, seem odd they'd change that.

I liked Pyros' idea about auras, it does seem odd that you can only use Frost's while tanking.

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Old 08/08/08, 12:55 AM   #1079
Pyros
Bald Bull
 
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Undead Death Knight
 
Twisting Nether (EU)
Seems an Icy Talons/Ebon plague utility DPS build if you have a caster heavy raid would be good. With abom's strength change(affects raid instead of just group), a blood/icytalon build for a more melee heavy raid would also be good. There's also ways to take one of these in a tank build of the corresponding tree, but for ebon plague I think it's a bit tough to take it without sacrificing tanking goodies.

As for blight, Ghostcrawler said after the talents were changed that it still had its own debuff. I guess just a tooltip mistake. It's too deep for any of my builds anyway, unless you actually need to AE tank, at which point it'd just be easier to get a holydin to respec prot.

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Old 08/08/08, 1:06 AM   #1080
Lamaros
King Hippo
 
Orc Warlock
 
Dreadmaul
Originally Posted by Pyros View Post
Frost aura, I don't really care since frost always looked like a weak tanking tree deeper in it after I started playing my DK, I like unholy tanking better, so it was mostly a pvp tree for me. The aura talents are way too deep to get them without full specing in that tree too. I also don't like how each tree buffs only one presence, meaning if you tank with blood or unholy spec, you're not buffing the presence you're using, and if you train the others you're forced into that presence too. It somewhat goes against their concept of every tree can tank thing. Maybe they should make the bonuses unrelated to presences, so when you have the unholy 10%speed thing, it works in any presence, frost blood or unholy, and same for everything.
This makes sense because it frees up usefulness of the Frost Aura points, where otherwise they are restricted to a tanking build. As it currently stands you only want something useful for tanking in Frost Aura because you wont be using Frost Presence for anything else. This is annoying because the Frost tree is no longer just a tanking tree but it gives no bonus to DPS.

Alternativly they could just give Frost Aura a double bonus, with the second bonus being so useful that it might allow people to DPS in Frost Presence. This would be much more awkward though.

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Old 08/08/08, 2:48 AM   #1081
Twinbladez
Von Kaiser
 
Human Death Knight
 
Bloodhoof (EU)
I like the spirit behind the Icy touch and Ebon plague changes, making them a viable alternative to other classes talents etc ((e.g. A malediction lock))

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Old 08/08/08, 3:49 AM   #1082
Disargeria
Piston Honda
 
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Human Death Knight
 
Boulderfist
WoW Forums -> New Talents on the Calculator
I mentioned the only 4 diseases that the death knight gets. All those others have gone away. (Sad face.)

The class was too chaotic, we were using too many debuff slots, and Blood Strike was either going to be terrible with few diseases or insane with tons of diseases. A refinement was in order.

So 4.

Improved Corpse Explosion was cut in favor of more interesting talents. The Frostfever rune was replaced with something like the old Frozen Rune Weapon, now called Razorice. Death and Decay has no disease, which actually lets its damage come up higher (and it has a nice threat multiplier too). Don't worry -- Icy Touch and a single Pestilence can disease almost everyone. The whole thing just clicks better now. You only have to worry about keeping up 2 diseases most of the time, since Crypt Fever / Ebon Plague applies automatically. That just leaves Unholy Blight (see below).

The web team that puts up the talent calculators has done awesome in the face of very rapidly changing trees, but some stuff gets caught mid-change. Improved Icy Talons for example is 20% haste -- same as talented Windfury. Abomination's Might is 10% attack power, same as Unleashed Rage.

Unholy Blight counts as a disease while it lasts. It also causes Blood Plague. So in essence it causes two diseases for purposes of things like Blood Strike, Death Strike, Obliterate and Blood Boil that scale off diseases. If you have Crypt Fever or Ebon Plague, that disease appears automatically so you end up with 3 diseases from Unholy Blight.
WoW Forums -> Improved Icy Touch
Base Icy Touch: 15% debuff
Improved Icy Touch: 1/2/3% more debuff
Icy Talons: 4/8/12/16/20% melee haste
Improved Icy Talons: 20% melee haste for the raid

I know these things change quickly. It will all settle down.
Things really are changing quickly!

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Old 08/08/08, 3:57 AM   #1083
Darkrenown
Don Flamenco
 
Orc Death Knight
 
Stormrage (EU)
That's nice, Icy Talons is now equal to imp WF and better than WoA. I don't suppose Abom str will stack with unleashed now it's the same effect though. Also, I hope D&D's bonus threat only apllies in Frost presence, so it can be used while DPSing too.

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Old 08/08/08, 3:58 AM   #1084
Ferrex
Glass Joe
 
Undead Death Knight
 
Burning Legion
They've really embraced this direction of duplicating group utility all of a sudden. I wonder if this was always their plan, or if a sort of revelation has occured in the last couple of weeks to send them down this path.

In any event, I'm pleased that I can lean more towards an Elemental Shaman for situational offhealing in my group compositon without trading away so much utility. In a casual outfit like mine, expect I'm going to have a rash of Death Knight re-rolls to find spots for.

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Old 08/08/08, 4:00 AM   #1085
Disargeria
Piston Honda
 
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Human Death Knight
 
Boulderfist
Originally Posted by Darkrenown View Post
That's nice, Icy Talons is now equal to imp WF and better than WoA. I don't suppose Abom str will stack with unleashed now it's the same effect though. Also, I hope D&D's bonus threat only apllies in Frost presence, so it can be used while DPSing too.
Melee haste only.

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Old 08/08/08, 4:04 AM   #1086
Darkrenown
Don Flamenco
 
Orc Death Knight
 
Stormrage (EU)
Oh. Post 1058 said it was ranged and casting speed too, didn't notice the new one is melee only. Oh well.

I wonder why they don't make Imp Icy Touch -20% melee to be in line with TC and infected wounds.

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Old 08/08/08, 4:09 AM   #1087
Disargeria
Piston Honda
 
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Human Death Knight
 
Boulderfist
Originally Posted by Darkrenown View Post
Oh. Post 1058 said it was ranged and casting speed too, didn't notice the new one is melee only. Oh well.

I wonder why they don't make Imp Icy Touch -20% melee to be in line with TC and infected wounds.

The talent calculators, what people are discussing, what is actually live on beta, and what the developers THINK is live are all different. =(

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Old 08/08/08, 5:59 AM   #1088
joe_in_hell
Von Kaiser
 
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Undead Warlock
 
Zirkel des Cenarius (EU)
Originally Posted by Illundai View Post
I think they will move Improved Icy Tallons up.
The new design is towards full speccs, not hybrid ones.

Last edited by joe_in_hell : 08/08/08 at 6:06 AM.

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Old 08/08/08, 7:04 AM   #1089
Rossaroni
Glass Joe
 
Night Elf Druid
 
Sargeras
Will the Unholy tree be viable for a hybrid single target/AoE dpser with some utilty? Here's a spec I threw together for the idea:

WorldofWarcraft.com -> Info -> Classes -> Death Knight -> Talent Calculator

Frost runes are pretty useless in an AoE situation as it stands since you'll wanna maximize your dps from Blood Plague/Wandering Plague/Pestilence, but then you've got no room for D&D (which might be okay if they make it tanking-oriented), plus will Unholy Blight be at all viable? Or is the runic power drain and cooldown just too much to even consider for raids? (I realize we have no idea what role AoE dps will have in WotLK, but I'm assuming it's going to be at least pretty important, at least important enough to spec like this to get the extra utility. Plus: imagine an AoE curse of elements.)

I kinda like this build 'cause it's got decent single-target viability and rotation options. I'm just wondering how/if an AoE rotation is gonna work with a DK.

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Old 08/08/08, 8:57 AM   #1090
 Birdemani
Everybody knows that the bird is the word
 
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Birdemani
Orc Warrior
 
No WoW Account
Just a question, but do people feel the heal from Ferocious Dead is good enough to go 3/3 in it? With just 1 point into it the length of the ghoul will be equal to the cooldown of the spell.

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Old 08/08/08, 9:04 AM   #1091
Muarf
Von Kaiser
 
Tauren Death Knight
 
Ner'zhul (EU)
Originally Posted by Birdemani View Post
Just a question, but do people feel the heal from Ferocious Dead is good enough to go 3/3 in it? With just 1 point into it the length of the ghoul will be equal to the cooldown of the spell.
You are certainly refering to the old talents.

Now:
- With 3/3 in Ravenous Dead, the Raise Dead cooldown is lowered from 5min to 3min30.
- With 3/3 in Ferocious Dead, the ghoul's uptime is increased from 2min to 3min30

Last edited by Muarf : 08/08/08 at 9:13 AM.

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Old 08/08/08, 9:14 AM   #1092
 Birdemani
Everybody knows that the bird is the word
 
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Birdemani
Orc Warrior
 
No WoW Account
Ah, missed that new change

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Old 08/08/08, 10:38 AM   #1093
Essarhaddon
Von Kaiser
 
Human Death Knight
 
Mannoroth
The problem I see coming is with things like Ebon Plaguebringer being equal to a Malediction lock, but no stacking we are going to wind up back in a situation they are trying to avoid.

Raids will theorycraft out "is it better to have a lock apply that debuff or a death knight?" Then they will choose the optimum and not bother with the other class - unless they can bring more DPS than any other alternative. The non-stacking thing probably works ok for 10 man raids, but will be not so good for 25 mans. Pick the optimum class for the debuff and then fill out the rest of the raid with "pure" DPS classes that don't sacrafice DPS for utility (mages, rogues, etc).

What is really needed is for Blizz to code diminishing returns into multiples of the same category of buffs. So you can have a Malediction lock and an Unholy DK and have them give the raid more than +13% spell damage but less than +26%

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Old 08/08/08, 10:57 AM   #1094
Adrammelech
Piston Honda
 
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Undead Warrior
 
Scarlet Crusade
Originally Posted by Pyros View Post
Other than that, the debuff limit will become a real issue again, with a new class added and more classes getting new debuffs, when there's already issues in certain raid makeups currently. I hope they use the upgrade to increase it again.
Seems like they're aware of this.

Debuffs.

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Old 08/08/08, 11:03 AM   #1095
Valderen
Glass Joe
 
Orc Death Knight
 
Hellscream
Now this is purely speculative on my part, and it's certainly not intended to be a casual vs hardcore although in some ways it will be, sorry about that in advance.

The way I see things developping with the buff/debuff stacking is that they are doing this for the 10 man raiding.

In a 25 man raid setup, they can easily asume that all buffs/debuffs will be available and design with that in mind.

In a 10 man raid setup, they cannot assume the same. Hell, it's actually very probable that some buffs/debuffs will not be available. How do you design your encounter without a good idea of what buffs/debuffs will be present.

Simple, you give more class the same buffs/debuffs and then assume they always be available.

What will be the impact of this on 25 man raid..I don't know. I am not sure if blizzard does, or actually care to the level people here do. They've said time and time again that Karazhan has been one of the most popular instance.

Sure the rewards(badges) makes it very attractive to run...but they've been trying for years to make more people raid without much success...except for Karazhan so they know people are willing to do the 10 man stuff. And I think the raiding focus for them has changed to 10 man...

I think the DK is the perfect example of this design. A class, that can perform well when not doing what it's specced for...spec for tanking and when not tanking do decent DPS. Spec for DPS and be an ok offtank, or MT for some encounters. It brings a few key buffs/debuffs that can replace buff/debuff that other classes can also bring.

25 man raids are about specialist, 10 man raids while still being mostly specialist will require a few spot to be able to fullfill a few roles.

That's what the dk does, that's what a lot of the changes done to a few classes does, and that's what the new buff/debuff system seem to encourage too.

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Old 08/08/08, 11:08 AM   #1096
Tharia
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Tauren Paladin
 
Mal'Ganis (EU)
As a deathknigth, you can choose to not spec ebon plague (or Icy talon). If the alternative without any utility is good dps then there's no problem even for 25.

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Old 08/08/08, 12:04 PM   #1097
Zaulis
Glass Joe
 
Undead Warlock
 
Undermine
Originally Posted by Valderen View Post
Now this is purely speculative on my part, and it's certainly not intended to be a casual vs hardcore although in some ways it will be, sorry about that in advance.

The way I see things developping with the buff/debuff stacking is that they are doing this for the 10 man raiding.

In a 25 man raid setup, they can easily asume that all buffs/debuffs will be available and design with that in mind.

In a 10 man raid setup, they cannot assume the same. Hell, it's actually very probable that some buffs/debuffs will not be available. How do you design your encounter without a good idea of what buffs/debuffs will be present.

Simple, you give more class the same buffs/debuffs and then assume they always be available.

What will be the impact of this on 25 man raid..I don't know. I am not sure if blizzard does, or actually care to the level people here do. They've said time and time again that Karazhan has been one of the most popular instance.

Sure the rewards(badges) makes it very attractive to run...but they've been trying for years to make more people raid without much success...except for Karazhan so they know people are willing to do the 10 man stuff. And I think the raiding focus for them has changed to 10 man...

I think the DK is the perfect example of this design. A class, that can perform well when not doing what it's specced for...spec for tanking and when not tanking do decent DPS. Spec for DPS and be an ok offtank, or MT for some encounters. It brings a few key buffs/debuffs that can replace buff/debuff that other classes can also bring.

25 man raids are about specialist, 10 man raids while still being mostly specialist will require a few spot to be able to fullfill a few roles.

That's what the dk does, that's what a lot of the changes done to a few classes does, and that's what the new buff/debuff system seem to encourage too.

I think you are right. What Blizzard is trying to do is give us more options when it comes to debuffing. Making it so you don't HAVE to have "one Affliction lock with imp CoE" or "one Enhancement Shaman". For hard core guilds there will definitely be speccing into very specific talents to min/max the benefits from one class to the next as you typically know who is going to be there. But always expect the unexpected. If you Affliction lock dies early in the fight due to lag and his CoE runs out, having another class with similar debuffing is a huge boon. Or what if she/he just can not make it that night?

Options are a good thing. Yes I think more classes with non-stacking debuffs will be a bigger boon to smaller/casual guilds with a bigger benefit to 5/10 man but it can still be advantageous to the hard core as well. So let's not cry over being given more options in raid composition.

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Old 08/08/08, 1:45 PM   #1098
Septus
Piston Honda
 
Blood Elf Death Knight
 
Ravenholdt
This just means Blizzard is going to have to work extra hard to balance the personal dps of each spec.

Affliction locks in BC can get by because of malediction and shadow embrace. Now they lose one of those buffs(though they do gain a small spirit buff). Their scaling will have to be addressed.

As long as Blizzard is aware of this issue, and I'm sure they are, then I'm not that worried. And what it does mean for all of us that don't want to raid 25 mans, we get so much more group flexibility to work with.

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Old 08/08/08, 2:03 PM   #1099
Deathwing
Bald Bull
 
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Orc Warrior
 
Black Dragonflight
What I worry about, from a purely theoretical point of view, is if you had this situation: 4 spots left in the raid, you have these classes available:

Enhancement Shaman
Blood DK
Improved Icy Talons/Ebon Plaguebringer DK
Malediction Warlock
Gaggles of DPS classes

I just don't see a combination where you bring the Blood DK, or maybe even the Malediction Warlock. Perhaps I'm looking into this a bit much. I know in most cases, you'll just choose the better players. It's rare to find a guild full of 25 outstanding, 100%-attendance players who are also cold-hearted number crunchers.

It seems that the inherent side effect from buff/debuff redundancy is that certain specs, and by relation the players that like to play them, aren't needed anymore. The only absolute solution to that is retarded amounts of redundancy such that every spec covers 2 buffs/debuffs of another class.

Why stop at DPS buffs? Blood pact, MoTW, Fort, Commanding Shout, Blessing of Kings, etc etc...if they really wanted to achieve true redundancy, there would be a truly sickening amount cross-class buffs.

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Old 08/08/08, 2:07 PM   #1100
Disargeria
Piston Honda
 
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Human Death Knight
 
Boulderfist
Originally Posted by Deathwing View Post
What I worry about, from a purely theoretical point of view, is if you had this situation: 4 spots left in the raid, you have these classes available:

Enhancement Shaman
Blood DK
Improved Icy Talons/Ebon Plaguebringer DK
Malediction Warlock
Gaggles of DPS classes

I just don't see a combination where you bring the Blood DK, or maybe even the Malediction Warlock. Perhaps I'm looking into this a bit much. I know in most cases, you'll just choose the better players. It's rare to find a guild full of 25 outstanding, 100%-attendance players who are also cold-hearted number crunchers.

It seems that the inherent side effect from buff/debuff redundancy is that certain specs, and by relation the players that like to play them, aren't needed anymore. The only absolute solution to that is retarded amounts of redundancy such that every spec covers 2 buffs/debuffs of another class.

Why stop at DPS buffs? Blood pact, MoTW, Fort, Commanding Shout, Blessing of Kings, etc etc...if they really wanted to achieve true redundancy, there would be a truly sickening amount cross-class buffs.
Tell the Imp Icy Talons DK he can spec for more personal damage because the Shaman's going to cover Windfury and the Lock has Malediction. Or get the lock to respec. Etc.

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