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08/09/08, 3:17 AM
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#1126
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Don Flamenco
Orc Death Knight
Stormrage (EU)
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How does Desecration work vs large mobs? Does the unholy ground appear in a circle 2 yards wide at their center, or does it make a massive patch of unholy ground all around them?
Last edited by Darkrenown : 08/09/08 at 6:06 AM.
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08/09/08, 7:15 AM
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#1127
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Von Kaiser
Orc Death Knight
Kazzak (EU)
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Originally Posted by Illundai
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What exact spec where you using?
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08/09/08, 7:26 AM
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#1128
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Just likes to disagree.
Human Death Knight
Talnivarr (EU)
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08/09/08, 11:58 AM
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#1129
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Piston Honda
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Has there been any official comment on Bladed Armor's "pulses" that recalculate your AP? With the way it is currently, it seems like you can't reliably get the AP (and therefore threat) boost off short-duration buffs like Ancestral Healing, stoneshield potions, etc. I'm just curious if this is because it's just a rough implementation currently, or if they intend for it to stay that way. I guess it's probably a little easier on their servers as is, but off the top of my head it seems like every other X stat increases Y ability is calculated instantaneously.
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08/09/08, 3:08 PM
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#1130
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Von Kaiser
Orc Death Knight
Twisting Nether (EU)
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It seems like Unholy Presence has self 10% movement speed bonus now untalented. Is this new? i was under the impression that it was just haste/GCD lowering it did before.
Also at It seems AMS is available at 68 now.
Last edited by Grizzly : 08/09/08 at 3:26 PM.
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08/09/08, 3:15 PM
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#1131
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Von Kaiser
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Blood DPS Rotation
Edit: I'm dum. Will make new post that's not based on an incorrect premise D:
Last edited by Lapp : 08/09/08 at 4:57 PM.
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08/09/08, 4:06 PM
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#1132
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BATTLE-FEVER BATTLE-READY
Eejette
Orc Warrior
No WoW Account
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How are you Oblitting at 7.5 seconds?
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08/09/08, 4:18 PM
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#1133
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Von Kaiser
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Edit: I dum
Last edited by Lapp : 08/09/08 at 4:57 PM.
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08/09/08, 4:44 PM
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#1134
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BATTLE-FEVER BATTLE-READY
Eejette
Orc Warrior
No WoW Account
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Are you assuming that you have Frost, Unholy and Blood Rune Mastery all up? Because I'm not seeing how you can pull off that rotation otherwise.
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08/09/08, 4:45 PM
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#1135
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Piston Honda
Orc Death Knight
Turalyon (EU)
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If you mean those talents/rotation for dps in a raid environment, i can tell you you have lots of wasted talents there... Rune tap, and improved, worthless, Scent of blood, worthless.
Not to mention no veteran of the third war, and no maxxed will of the necropolis is hardly maxxing dps. On the frost tree, i would certainly prefer to max out Toughness, because of its sinergy with Bladed Armour.
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08/09/08, 4:53 PM
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#1136
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Von Kaiser
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Originally Posted by Eej
Are you assuming that you have Frost, Unholy and Blood Rune Mastery all up? Because I'm not seeing how you can pull off that rotation otherwise.
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Ugh, wow, so... I feel stupid :-\
I'm not sure why, but I thought the runes cooled down in 6 seconds. Honestly, I have no clue why I thought that D:
Got confused with something I suppose. So... disregard that I suppose ><
I'll revise it for 10 seconds.
Wow, I feel dumb.
Originally Posted by Cabal
If you mean those talents/rotation for dps in a raid environment, i can tell you you have lots of wasted talents there... Rune tap, and improved, worthless, Scent of blood, worthless.
Not to mention no veteran of the third war, and no maxxed will of the necropolis is hardly maxxing dps. On the frost tree, i would certainly prefer to max out Toughness, because of its sinergy with Bladed Armour.
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And yeah, those all make sense, the spec wasn't set in stone by any means.
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08/09/08, 5:02 PM
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#1137
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BATTLE-FEVER BATTLE-READY
Eejette
Orc Warrior
No WoW Account
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Originally Posted by Cabal
If you mean those talents/rotation for dps in a raid environment, i can tell you you have lots of wasted talents there... Rune tap, and improved, worthless, Scent of blood, worthless.
Not to mention no veteran of the third war, and no maxxed will of the necropolis is hardly maxxing dps. On the frost tree, i would certainly prefer to max out Toughness, because of its sinergy with Bladed Armour.
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I'm going to be generous and say that in full DPS gear you'll have 15000 armor. That's 2250 armor or 56 AP. I'm sure any other talent that low in the Frost tree would provide a better straight DPS improvement.
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08/09/08, 5:09 PM
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#1138
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Von Kaiser
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So, I tried again with the *correct* Rune CD (-_-), but it doesn't seem to work (not nearly as well as it did when it was 6 secs, heh).
The main problem is that the GCD is 1.5 and that doesn't connect with the RCD very well at all.
So will DS and Death Rune Mastery will be worth using for the Death Runes for more HS? Cause essentially what you get is DS damage + 2 HS (or more flexibility for using CDs and etc), plus the healing from DS and damage/healing from Bloodworms, OR 2 Obliterates if you choose to use those 4 runes for that instead.
Which would be better?
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08/09/08, 5:16 PM
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#1139
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Piston Honda
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Originally Posted by Lapp
The main problem is that the GCD is 1.5 and that doesn't connect with the RCD very well at all.
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Unholy Presence will put the GCD at 1 sec, which works much better. But then you're trading +15% damage for 15% haste, which is obviously a DPS loss. No idea if the smoother rotation could make up for that or not.
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08/09/08, 5:19 PM
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#1140
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Von Kaiser
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Originally Posted by Aezoc
Unholy Presence will put the GCD at 1 sec, which works much better. But then you're trading +15% damage for 15% haste, which is obviously a DPS loss. No idea if the smoother rotation could make up for that or not.
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Plus, you lose both the healing aspect of it, as well as Blood Aura.
I think they should make runes at 9 secs to make them work with both GCDs. 6 IS too overpowered now that I look back at it :P HS or OB every GCD = :O
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08/09/08, 6:16 PM
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#1141
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Piston Honda
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Question for beta testers - it was stated that WF and imp. icy talons aren't intended to stack. But does the personal haste from icy talons stack with WF, making it kinda like flurry, or are those 5 talent points wasted whenever there's an enhancement shaman in the group?
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08/09/08, 8:29 PM
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#1142
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Von Kaiser
Orc Death Knight
Kazzak (EU)
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Originally Posted by Aezoc
Question for beta testers - it was stated that WF and imp. icy talons aren't intended to stack. But does the personal haste from icy talons stack with WF, making it kinda like flurry, or are those 5 talent points wasted whenever there's an enhancement shaman in the group?
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Personal Icy Talons stack with WF. Using Doomwalker axe and enh shaman in grp i had 2.6x(?) speed with both up.
On other front: the new "arena" fights where implemented in Zul'Drak, ring of blood style. Soloed all on my DK, tanking gear with frost presence and max survival spec. Not sure if its intended. Fraps avaliable if anyone wants.
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08/09/08, 9:52 PM
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#1143
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Don Flamenco
Orc Death Knight
Stormrage (EU)
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Do normal and imp Icy Talons stack on the DK?
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08/10/08, 1:02 AM
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#1144
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King Hippo
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Unholy looks superb now, my only wonder is that it doesn't have the rune regen to support all the awesomness at it's disposal. Is Unholy Rune Mastrey as awesome as it looks? Can it get close to the power of blood with Death Rune Mastrey and Blood Rune Mastrey? Given the lower GCD of Unholy you would hope there are enough runes going around to constantly spam specials.
Looking at Unholy or even Unholy/Frost it looks like you might have increased demand for Unholy and Frost Runes, while blood is less outstanding (only Pestilence and Blood Strike being used?)
With Necrosis, Impurity, Blood Cakes Blade, Unholy Rune Mastrey, Imp.DC, and so forth it looks like Unholy will get the most out of Dual Wielding now, especially in a Unholy/Frost spec (Killing Machine, etc). Do those in Beta think that it might work well (once all the talents actually work?)
Things that I think can still be improved:
Subversion is still the only -threat talent, and is more annoying for frost, unholy or frost/unholy specs to get, despite being tier 1 (not a huge deal, though).
The frost tree is still a bit of a mess.
Killing Machine is 5 points still, which is too many for its place. If it is considered too powerful for fewer point in its position then move it to a higher tier, it only really becomes a bit deal if you have the lower tree abilities of Howling Blast and Frost strike; no one is going to get it if they're only dipping their toes into frost, so put something there that the dippers would find useful instead.
Deathchill: This would be an ability that would be more useful for a shallow frost spec, while less useful for a deep one due to the overlap with Killing Machine.
Endless Winter: Am I reading this wrong? Why is this talent 3 points? Who is going to get Imp. Icy Touch, Icy Talons, Imp. Icy Talons and then blow another 3 points to give them a reason not to use Icy Touch? Why is it still not included with the other PvP talents of Chillblains and Aneurysm?
Last edited by Lamaros : 08/10/08 at 1:38 AM.
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08/10/08, 3:11 AM
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#1145
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Bald Bull
Orc Death Knight
Whisperwind
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Originally Posted by Darkrenown
How does Desecration work vs large mobs? Does the unholy ground appear in a circle 2 yards wide at their center, or does it make a massive patch of unholy ground all around them?
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Desecration is a ground-based effect, like Consecrate. In other words, its size is independent of the size of the enemy you Obliterate to create the effect. FYI, 5/5 Desecrate gives a 7 yard AOE effect instead of 2 yards; unknown if this is intended, but I hope it is as 2 yards is basically impossible to use to tank bosses in unless they're not much bigger than PCs.
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Originally Posted by Aezoc
Has there been any official comment on Bladed Armor's "pulses" that recalculate your AP?
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No. Why should there be? This is the way every similar ability (such as hunter/warlock pet scaling) works and has worked since the game came out.
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Originally Posted by Lamaros
With Necrosis, Impurity, Blood Cakes Blade, Unholy Rune Mastrey, Imp.DC, and so forth it looks like Unholy will get the most out of Dual Wielding now, especially in a Unholy/Frost spec (Killing Machine, etc). Do those in Beta think that it might work well (once all the talents actually work?)
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There's no advantage with Necrosis, Impurity, or BCB and dual wielding. Necrosis and BCB are based on your weapon's damage, so the increased proc frequency is balanced out by reduced damage. Impurity... has no effect at all on anything related to dual wielding. URM does benefit dual wield specs, but really if it works like it reads you're not going to have any problem keeping it up as a DPS in Unholy Presence anyhow, since disease ticks, Necrosis, BCB, Wandering Plague, and so on would proc it in addition to your autoattacks. Unfortunately right now URM appears to have an insanely low proc rate (around 2-3% even just counting actual activated abilities) and we havn't figured out why yet.
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08/10/08, 3:24 AM
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#1146
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Grue
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> Endless Winter: Am I reading this wrong? Why is this talent 3 points? Who is going to get Imp. Icy Touch, Icy Talons, Imp. Icy Talons and then blow another 3 points to give them a reason not to use Icy Touch? Why is it still not included with the other PvP talents of Chillblains and Aneurysm?
I agree with you in general, but it does have uses outside of pvp, mostly in multi-tanking situations..
with the new trees, an interesting pair of builds popped into my head.
http://talent.mmo-champion.com/?deat...01100000000000
or
http://talent.mmo-champion.com/?deat...01100000000000
What can you do with rune generation at one/second?
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08/10/08, 3:27 AM
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#1147
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Piston Honda
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Originally Posted by Zurai
No. Why should there be? This is the way every similar ability (such as hunter/warlock pet scaling) works and has worked since the game came out.
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I think a much more apt comparison is the enhancement talent Mental Quickness, rather than pet scaling. MQ is exactly the same concept, in that stat X is increased by some percentage of stat Y. MQ updates my dmg/healing immediately when my AP changes for any reason. Why shouldn't bladed armor do the same?
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08/10/08, 3:30 AM
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#1148
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Grue
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There's no advantage with Necrosis, Impurity, or BCB and dual wielding. Necrosis and BCB are based on your weapon's damage, so the increased proc frequency is balanced out by reduced damage. Impurity... has no effect at all on anything related to dual wielding. URM does benefit dual wield specs, but really if it works like it reads you're not going to have any problem keeping it up as a DPS in Unholy Presence anyhow, since disease ticks, Necrosis, BCB, Wandering Plague, and so on would proc it in addition to your autoattacks. Unfortunately right now URM appears to have an insanely low proc rate (around 2-3% even just counting actual activated abilities) and we havn't figured out why yet.
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well... not exactly true.
bcb and necrosis both scale with your white damage instead of with your overall or yellow;
dual-wielding sacrifices yellow damage from instant strikes in favor of white damage scaling faster with ap.
impurity actually goes worse with a dual weilding build than with a 2h one, since a dw build will need to toss some ap for +hit, and impurity is all about making yellow damage scale better.
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08/10/08, 3:30 AM
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#1149
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Von Kaiser
Tauren Hunter
Azjol-Nerub
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Unholy Rune mastery seems to be proc'ing less than the others, from what I've read.
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08/10/08, 3:32 AM
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#1150
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Grue
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Originally Posted by Caggy
Unholy Rune mastery seems to be proc'ing less than the others, from what I've read.
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I think we can assume that a 2% proc rate is a bug.
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