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Old 09/10/08, 7:57 PM   1 links from elsewhere to this Post. Click to view. #1776
Lujaar
Hero Conditioner
 
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Orc Death Knight
 
Mal'Ganis
That rotation might very well end up better. For all we know the ideal blood rotation could end up as HS-HS-Oblit-Oblit-repeat, with no diseases at all. I'm operating under the assumption that we don't know how the different abilities will stack up against each other by the time beta ends, so no one really knows what the optimal rotation will end up being.

The thing that makes me leery of the cycle above is that you've got 7 seconds + latency with no diseases up. Besides the lost damage on the two blood strikes, you're losing potential Blood Caked Blade procs and the damage from the diseases themselves. That could be alright, but if Oblit ended up so good that you hit it even if you lost diseases for most of a rune set then Oblit would be seriously OP.
 
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Old 09/10/08, 11:17 PM   #1777
Zaroua
Piston Honda
 
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Dwarf Paladin
 
Sen'jin
New build, new changes on mmo's talent calculator:

Killing Machine nerfed to 50% chance to proc on melee crits
Merciless Combat changed to 12% dmg on targets below 35% health
Rime increases Icy Touch crit chance by 15% and casting Icy Touch gives you 15% chance that your next Howling Blast will be rune free
Frost Strike nerfed to 30% weapon damage
Necrosis nerfed to 10% weapon dmg
Blood Caked Blade nerfed to 15% chance to hit for 20% weapon dmg, plus 10% per disease on the target
Scoure Strike changed to 65% weapon dmg + 197 and 98.5 per disease
Unholy Blight lasts 14 seconds, 1min cooldown


Edit: Bloody Vengeance down to 3 taloints points, still 3 stacks but for 9% dmg

Last edited by Zaroua : 09/10/08 at 11:27 PM.

Dogma also claims that God has a sense of humor and at times presents Him as a joker of sorts, thus again lowering Him to human level. While I am certain God has a "sense of humor" since He gave it to us, I find it most difficult to believe He finds humor in sin since He will cast the unforgiven sinner into the lake of fire for eternity. Not very funny at all.
 
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Old 09/10/08, 11:37 PM   #1778
Mild Confusion
Piston Honda
 
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Human Death Knight
 
Staghelm
The thing I dislike most is the lack of synergy between most icy touch talents and endless winter. From a pvp perspective, I would use chains of ice as a complete replacement for icy touch. I think certain talents like the new rime should work in conjuntion with chains. But now it's another RNG talent. I though blizz was trying to get away from that kind of class design. They take away overall damage with talents like this because there is potential damage from a proc that the player cannot control nor influence in anyway and is even counter productive to certain types of play.
 
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Old 09/10/08, 11:45 PM   #1779
Darkrenown
Don Flamenco
 
Orc Death Knight
 
Stormrage (EU)
Taken from the US DK forum:
Blood
Bloody Vengeance: Reduced to 3 ranks, stacking up to 9% damage (Old: 5 ranks, stacked up to 15% damage)

Frost
Annihilation: Changed to 33% instead of 30%. Same outcome, just different numbering.
Killing Machine: Now only has 50% chance to proc on crit (Old: 100% chance)
Frigid Dreadplate: Changed to 33% instead of 30%. Same outcome, just different numbering.
Merciless Combat: Damage reduced to 12% (Old: 20%)
Rime: Now increases your Icy Touch crit chance by 15% and gives it a 15% chance for a free Howling Blast (Old: Increases damage of Icy Touch and Howling Blast by 30%).
Howling Blast: Tooltip damage reduced
Blood of the North: Changed to 33% instead of 30%. Same outcome, just different numbering.
Frost Strike: Damage reduced to 30% (down from 50%)

Unholy
Necrosis: Now deals 10% Shadow damage (down from 25%)
Blood-Caked Blade: Hits for 20% weapon damage plus 10% for each diseases (Old: 50% weapon damage for each disease on target)
Desecration: Damage increase reduced to 5% (Old: 10%, as if it was ever working before)
Unholy Blight: Damage reduced significantly, to 37 tooltip damage (Old: 152). Also now has a one minute cooldown.
I was really expecting a bit of a buff this patch, intead it's another round of nerfs.
 
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Old 09/10/08, 11:59 PM   #1780
Mild Confusion
Piston Honda
 
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Human Death Knight
 
Staghelm
I just noticed this also about the new rime, it now costs 3 talent points to fully spec into it vs the old rime which only had a max of 2 talent points.

About howling blast now. Does the tooltip change mean that the current damage HB has been doing is correct and they forgot to change the tooltip numbers? I just assumed that the damage was bugged because it didn't appear to be getting a damage bonus at all from AP. Even naked, my HB damage was the same as with all my equipment on.
 
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Old 09/11/08, 12:52 AM   #1781
bv728
Piston Honda
 
Dwarf Paladin
 
Shandris
Originally Posted by Mild Confusion View Post
I just noticed this also about the new rime, it now costs 3 talent points to fully spec into it vs the old rime which only had a max of 2 talent points.

About howling blast now. Does the tooltip change mean that the current damage HB has been doing is correct and they forgot to change the tooltip numbers? I just assumed that the damage was bugged because it didn't appear to be getting a damage bonus at all from AP. Even naked, my HB damage was the same as with all my equipment on.
Since the servers aren't back up yet, we don't know, but there's a decent chance that they nerfed base damage again, but adjusted AP co-efficents up.

Also a decent chance they just dropped all the number again.

Also a decent chance that they dropped another build 2 weeks behind their current internal numbers again.
 
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Old 09/11/08, 4:20 AM   #1782
PhoenixVynna
Glass Joe
 
Night Elf Death Knight
 
Lothar
Currently, frost strike hits and crits for less than death coil if speced 14/50/7 with base-premade gear on a self-debuffed mob.
 
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Old 09/11/08, 11:22 AM   #1783
Scraps
Von Kaiser
 
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Orc Hunter
 
Skullcrusher
I think my ghoul was out-DPSing me. I guess it's just about time to take a step back from the beta until the numbers polish up. Or go crazy.
 
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Old 09/11/08, 11:43 AM   #1784
Septus
Piston Honda
 
Blood Elf Death Knight
 
Ravenholdt
Of all the changes listed there, I think the desecration one is the most disappointing. It seems like one of the most creative or fun talents, it's fairly hard to fit the points in, and it's fairly hard to use, for only a 5% damage return.
 
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Old 09/11/08, 12:52 PM   #1785
Eishara
ow you are stinging me
 
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Draenei Death Knight
 
The Venture Co (EU)
I haven't seen this mentioned anywhere else so I'll say it here Rune Strike was nerfed to:

Rune Strike - 15RP 5second cooldown

Instantly strike a target for 60% weapon damage. Only usable after the Death Knight performs critical hit [sic] with an ability that causes a disease.

Last edited by Eishara : 09/11/08 at 1:04 PM.
 
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Old 09/11/08, 1:00 PM   #1786
Hisstok
Von Kaiser
 
Night Elf Warrior
 
Emerald Dream
Originally Posted by Septus View Post
Of all the changes listed there, I think the desecration one is the most disappointing. It seems like one of the most creative or fun talents, it's fairly hard to fit the points in, and it's fairly hard to use, for only a 5% damage return.
It should be changed to plague /or/ scourge strikes IMO, but you really don't need all 5 points in it, with it lasting 20 seconds and giving full benefit with 1 talent point, you just need to adjust the % to your rotation
 
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Old 09/11/08, 1:31 PM   #1787
Mild Confusion
Piston Honda
 
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Human Death Knight
 
Staghelm
Number nerfs don't really bother me, they can always be adjusted. But synergy nerfs and talent revamps can really be annoying. I hate procs on principal, especially those that the player cannot adjust or effect in any way.

Example; critical hits are a proc, you can adjust them by stacking more crit. Other procs like warrior sword and board can be influenced by spamming devastate over other abilites (not efficient, just an example).

Rime is a straight 15% proc that is very limited in use. I typically take at least 1 point in epidemic, almost always 2 points. Means I'll be hitting IT roughly once in 18 seconds. In pvp, I won't even use IT and save the extra frost rune for chains of ice to apply frost fever.

Beyond that, howling blast has a 6 second cooldown. On a 1 minute long fight, I would have at the most, 4 chances of proccing a free HB if I'm even using icy touch.

The biggest nerf to rime though is the talent cost increase. 3 points to get the most effect out of a low chance proc on abilites you cannot spam is very weak in my opinion. I'll be skipping this talent until it is better balanced for now.
 
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Old 09/11/08, 1:35 PM   #1788
Zurai
Bald Bull
 
Orc Death Knight
 
Whisperwind
Originally Posted by PhoenixVynna View Post
Currently, frost strike hits and crits for less than death coil if speced 14/50/7 with base-premade gear on a self-debuffed mob.
This is because the premade's relic more than doubles the damage of death coil (base damage at 80 is ~300, relic adds ~400).
 
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Old 09/11/08, 2:05 PM   #1789
 Darkside
I find your lack of faith disturbing
 
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Orc Death Knight
 
Mal'Ganis
Originally Posted by Eishara View Post
I haven't seen this mentioned anywhere else so I'll say it here Rune Strike was nerfed to:

Rune Strike - 15RP 5second cooldown

Instantly strike a target for 60% weapon damage. Only usable after the Death Knight performs critical hit [sic] with an ability that causes a disease.
Which means that it'll get used maybe once a minute on most fights, assuming you use your disease abilities once every 18 sec and use them in direct succession with a 33% crit rate. An almost useless skill now, to be sure.

<XI|> if your dog barks do you debate the philosophical reason behind him barking
<XI|> no
<XI|> you say shut up idiot
 
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Old 09/11/08, 2:41 PM   #1790
Mild Confusion
Piston Honda
 
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Human Death Knight
 
Staghelm
Originally Posted by Darkside View Post
Which means that it'll get used maybe once a minute on most fights, assuming you use your disease abilities once every 18 sec and use them in direct succession with a 33% crit rate. An almost useless skill now, to be sure.
Funny part is that it will still be attached to a macro and forgotten.
 
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Old 09/11/08, 3:05 PM   #1791
Zurai
Bald Bull
 
Orc Death Knight
 
Whisperwind
Originally Posted by Mild Confusion View Post
Funny part is that it will still be attached to a macro and forgotten.
In fact, it's even safer to do it now, since its total RP cost will be much lower.

I havn't tested it, but I wonder if Unholy Blight crits will trigger it. It won't change things much in single-target situations with UB being 14 seconds on a 60 second cd now, but it's still a thought.
 
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Old 09/11/08, 3:11 PM   #1792
Eishara
ow you are stinging me
 
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Draenei Death Knight
 
The Venture Co (EU)
Originally Posted by Mild Confusion View Post
Funny part is that it will still be attached to a macro and forgotten.
Pretty much, I only found out about the change because I noticed that I didn't get the <Rune Strike!> warning on my SCT when I crit a melee hit and checked it out on the spell pane. They're clearly trying to make it more of a reactive ability and not something you'll just macro to every ability... but it didn't work, as it still works the same as it ever does right down to being off the GCD.

One thing I'd like to test about it though would be if the datamined Scourge Strike Glyph would cause Rune Strike to proc when it applies the diseases and crits but I'd imagine that between the 25% chance to apply diseases on each SS and the lowish chance for that Strike to crit that it wouldn't add substantially add to the number of procs over the course of a fight.
 
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Old 09/11/08, 4:42 PM   #1793
Hearteater
Von Kaiser
 
Undead Warlock
 
Magtheridon
I think there are about 100 more interesting things they could do with Rune Strike. I think nearly everyone agrees the proc design is just asking to be macro'd and forgotten. I would rather see something more interesting like any of the following:

Rune Strike (8 second CD, does not trigger GCD):
  • Deals weapon damage +15% per active rune (20 RP)
  • Deals weapon damage +10% per inactive rune (20 RP)
  • Deals weapon damage and generates 5 RP per active rune (no cost)
  • Deals weapon damage and generates 3 RP per inactive rune (no cost)
  • Deals weapon damage and immediately activates your nearest [next to refresh] inactive rune (20 RP)
  • Deals weapon damage plus 38 damage per Rune Power (all RP)
  • Deals weapon damage and has an additional 1% chance to crit per Rune Power (all RP)
  • Duplicates your last Blood, Heart, Plague, Scourge, Death or Frost Strike (30 RP, 20 sec CD, triggers GCD)
 
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Old 09/11/08, 5:21 PM   #1794
Buanna
Piston Honda
 
Troll Shaman
 
Hellscream
Originally Posted by Septus View Post
Of all the changes listed there, I think the desecration one is the most disappointing. It seems like one of the most creative or fun talents, it's fairly hard to fit the points in, and it's fairly hard to use, for only a 5% damage return.
Incidentally, Desecration has never boosted damage. It still does not. It was merely a change to a number on a tooltip that never applied.

 
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Old 09/11/08, 5:42 PM   #1795
Septus
Piston Honda
 
Blood Elf Death Knight
 
Ravenholdt
Originally Posted by Buanna View Post
Incidentally, Desecration has never boosted damage. It still does not. It was merely a change to a number on a tooltip that never applied.
Well, I'm not in the beta, so I'm not missing anything yet, but the design was there, and it was a good one. If an additional 5% damage from desecration equals X dps, then it would be better to tweak other talents down by that much, rather than this talent. It's just so much more interesting than the others.

BTW, has Army of the Dead been fixed yet? I think the taunting or threat of the ghouls was questionable before, and it was reducing mitigation on the DK, instead of boosting it.
 
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Old 09/12/08, 4:13 AM   #1796
bathoz
Von Kaiser
 
Blood Elf Paladin
 
Whisperwind
Blizzard has been going on and on about talent budgets (aka, how much benefit they can provide). And the bar that I've heard is 1% damage increase per point, which makes a 5% desecrate make perfect sense.
 
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Old 09/12/08, 7:22 AM   #1797
Squiggle
Glass Joe
 
Night Elf Priest
 
Draenor (EU)
That looks about right. Seems they've just gone crazy and will go back over and rebalance afterwards, as although the talent says 5/10%, it seems obvious that there won't be 100% uptime on such abilities.
 
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Old 09/12/08, 10:21 AM   #1798
Mild Confusion
Piston Honda
 
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Human Death Knight
 
Staghelm
It's hard to determine which move is better, howling blast or obliterate. On one hand, HB is aoe, ranged, and ignores armor and produces double runic power. On the other hand, obliterate hits harder and crits for x2 being a melee move, and is easier to hit cap. It would seem that HB has the overall advantage, but the damage is so low it's hard to justify. In my mind, a 31 point talent should out perform a trainable skill.

It would also be nice if they completely changed runic power mastery. The talent is worthless as there is no reason to ever save up RP when frost has 2 exellent RP dumps in frost strike and hungering cold.
 
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Old 09/12/08, 10:39 AM   #1799
Darkrenown
Don Flamenco
 
Orc Death Knight
 
Stormrage (EU)
I don't remember if it was here or on the beta boards, but someone suggested RPM should allow you to keep 10/20/30 RP when out of combat. I quite liked that idea.
 
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Old 09/12/08, 12:49 PM   #1800
 Darkside
I find your lack of faith disturbing
 
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Orc Death Knight
 
Mal'Ganis
Originally Posted by Mild Confusion View Post
It would also be nice if they completely changed runic power mastery. The talent is worthless as there is no reason to ever save up RP when frost has 2 exellent RP dumps in frost strike and hungering cold.
I agree completely. I enjoyed the talent in its original incarnation, where it was a flat damage/duration boost. Currently, though, there is not reason you are ever going to need more than 100 RP, as you should be dumping it every time you run out of runes, which is for about 30% or so of an average fight,.

<XI|> if your dog barks do you debate the philosophical reason behind him barking
<XI|> no
<XI|> you say shut up idiot
 
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