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Old 10/01/08, 6:34 PM   #2226
tzenes
Piston Honda
 
Night Elf Death Knight
 
Stormscale
More spreadsheets:
RapidShare: Easy Filehosting
and xls
RapidShare: Easy Filehosting

Changes
  • Included Frost rotation based on IT spam
  • Included Armor on items for Bladed armor (thanks to Giant)
  • Fixed bugs for Icy talons and Frost Strike

I'm still missing good models for:
Dancing Rune Weapon
Rime
Merciless Combat
Unholy Blight

So I'll try to get those into the next version.

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Old 10/01/08, 6:55 PM   #2227
Quetzal
The Man Without A Name
 
Quetzal's Avatar
 
Human Death Knight
 
<SPG>
Kael'thas
I ran a series of DPS tests on the Ebon Hold target dummies both today and yesterday (before the new build), and the difference is pretty significant. I was using Violation to track DPS, using all premade pvp gear and the pvp 2h mace with Rune of the Fallen Crusader. I was keeping Horn up.

All tests were 5 minutes long.

Yesterday (old build)

Frost-sub-Blood
Unholy Presence: 1.9k Blood Presence: 1.9k
Unholy-sub-Frost
Unholy Presence: 2.1k Blood Presence: 2.2k
Blood-sub-Frost
Unholy Presence: 2.8k Blood Presence: 2.6k

Today (new build)

Frost-sub-Blood
Unholy Presence: 2.3k Blood Presence: 2.2k
Unholy-sub-Frost(w/Reaping)
Unholy Presence: 2.7k Blood Presence: 2.9k
Blood-sub-Frost
Unholy Presence: 2.4k Blood Presence: 2.2k

As expected, frost goes up, blood goes down, unholy goes way up.

Interestingly, I also fooled around with the Scourge Strike glyph a little, and when it procs it re-ups Icy Talons. It also appears to re-up only Blood Plague some small fraction of the time, which leads me to suspect that either it's an obvious bug or the re-applications have their own miss check. Anyone experience anything that might shed light on that last?

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Old 10/01/08, 6:56 PM   #2228
Mild Confusion
Piston Honda
 
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Worgen Death Knight
 
Medivh
I wonder if plague strike will get a bit of love soon. Not to the degree of IT to be sure, but maybe so that its base is maybe 10% higher or so. The only reason I seem to hit it these days is for the disease and because I will have 1 U rune left over after a IT and Oblit/HB.

Speaking of HB, am I the only one who is happy with the balance between HB and Oblit as deep frost spec?

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Old 10/01/08, 7:11 PM   #2229
Illundai
Bald Bull
 
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Orc Death Knight
 
Talnivarr (EU)
Nevermind, I'm tired. :<

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Old 10/01/08, 7:14 PM   #2230
Quetzal
The Man Without A Name
 
Quetzal's Avatar
 
Human Death Knight
 
<SPG>
Kael'thas
Originally Posted by Quetzal View Post
I ran a series of DPS tests on the Ebon Hold target dummies both today and yesterday (before the new build), and the difference is pretty significant. I was using Violation to track DPS, using all premade pvp gear and the pvp 2h mace with Rune of the Fallen Crusader. I was keeping Horn up.
Bolded there, just the stuff your premade starts with, except that I switched sword to mace for aesthetics.

EDIT: Gah, outedited me! Pay never no mind---^

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Old 10/01/08, 7:18 PM   #2231
Thrawnseg
Von Kaiser
 
Troll Shaman
 
Mug'thol
So, no matter what builds, it seems DW is not the way to go and to stick to 2H for the strikes?

I was debating on going the DK starting sword -> Blade of Misfortune -> Halaani Claymore for 2H or DK starting sword -> 2x Fist of Reckoning -> 2x Axe of the Legion for DW.

I was planning on going Unholy/Frost as the talent tree.

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Old 10/01/08, 7:48 PM   #2232
Illundai
Bald Bull
 
Illundai's Avatar
 
Orc Death Knight
 
Talnivarr (EU)
Originally Posted by Quetzal View Post
Bolded there, just the stuff your premade starts with, except that I switched sword to mace for aesthetics.

EDIT: Gah, outedited me! Pay never no mind---^

I'm trying to reproduce your DPS here in Ebon Hold, but I seem to be far less damage than you... It's the Savage Gladiator stuff you start with right? Or is it the epic version?

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Old 10/01/08, 8:51 PM   #2233
Quetzal
The Man Without A Name
 
Quetzal's Avatar
 
Human Death Knight
 
<SPG>
Kael'thas
Premade stuff is about half and half. Bulky pieces are savage, but neck, cloak, bracers, belt and one ring are hateful, and the other ring is deadly. Weapon is savage. Trinkets are the DPS-irrelevant Medallion of the Alliance and the less irrelevant Battlemaster's Conviction (190ap).

The gear does come enchanted, but every gem socket is stam/resil besides the meta, which is crit rating/3% crit damage.

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Old 10/01/08, 9:05 PM   #2234
Krayte
Glass Joe
 
Blood Elf Paladin
 
Frostmane
Originally Posted by Quetzal View Post
I ran a series of DPS tests on the Ebon Hold target dummies both today and yesterday (before the new build), and the difference is pretty significant. I was using Violation to track DPS, using all premade pvp gear and the pvp 2h mace with Rune of the Fallen Crusader. I was keeping Horn up.

All tests were 5 minutes long.

Yesterday (old build)

Frost-sub-Blood
Unholy Presence: 1.9k Blood Presence: 1.9k
Unholy-sub-Frost
Unholy Presence: 2.1k Blood Presence: 2.2k
Blood-sub-Frost
Unholy Presence: 2.8k Blood Presence: 2.6k

Today (new build)

Frost-sub-Blood
Unholy Presence: 2.3k Blood Presence: 2.2k
Unholy-sub-Frost(w/Reaping)
Unholy Presence: 2.7k Blood Presence: 2.9k
Blood-sub-Frost
Unholy Presence: 2.4k Blood Presence: 2.2k

As expected, frost goes up, blood goes down, unholy goes way up.

Interestingly, I also fooled around with the Scourge Strike glyph a little, and when it procs it re-ups Icy Talons. It also appears to re-up only Blood Plague some small fraction of the time, which leads me to suspect that either it's an obvious bug or the re-applications have their own miss check. Anyone experience anything that might shed light on that last?

Concerning the Unholy-sub-Frost build, would the three points in Blood not be better placed into the Frost tree for Annihilation? I'm not in Beta, and I'm not 100% knowledgeable on dps rotations, but wouldn't the guaranteed uptime of diseases and 3% crit for all melee specials be better than the 9% crit for BS/HS/Ob? Or, is the only reason you have points in subversion for the threat reduction? If this is the case, is threat reduction necessary for the DK? From what I understand, threat seems to be less of an issue in WotLK.

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Old 10/01/08, 10:31 PM   #2235
 frmorrison
Protector
 
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Ashstorm
Human Paladin
 
No WoW Account
Originally Posted by Krayte View Post
From what I understand, threat seems to be less of an issue in WotLK.
Correct, but if you do not spec threat reduction you can pull off an inexperienced tank.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 10/01/08, 10:50 PM   #2236
Quetzal
The Man Without A Name
 
Quetzal's Avatar
 
Human Death Knight
 
<SPG>
Kael'thas
Originally Posted by Krayte View Post
Concerning the Unholy-sub-Frost build, would the three points in Blood not be better placed into the Frost tree for Annihilation? I'm not in Beta, and I'm not 100% knowledgeable on dps rotations, but wouldn't the guaranteed uptime of diseases and 3% crit for all melee specials be better than the 9% crit for BS/HS/Ob? Or, is the only reason you have points in subversion for the threat reduction? If this is the case, is threat reduction necessary for the DK? From what I understand, threat seems to be less of an issue in WotLK.
If threat were to have become a relative non-issue, the points would definitely have been shifted to Annihilation. Of course, with the new build, you want to pull those points for Reaping anyway, so it's kind of an obsolete discussion.

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Old 10/01/08, 11:45 PM   #2237
Krayte
Glass Joe
 
Blood Elf Paladin
 
Frostmane
Quetzal:

What is your DPS cycle with the Unholy/Frost spec (assuming Reaping)?

Do you have any basic theories or general statements regarding the play style of the final version of the DK? I am fairly certain that there will be changes before WotLK goes live, but are there any generalities that you can point to that would be good to know for those of us who want to hit the ground running?

For example, I understand that the value of IT is quite high at the moment due to the fact that it is a single-rune ability.

Thanks for your time.

[edit]

Frmorrison:

I'm actually going to be playing with a static group. Our tanks are exceptional. As this is the case, in your opinion, would an intelligent DPSer who plays with highly skilled individuals be able to manage his threat well enough without the points in Subversion?

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Old 10/01/08, 11:58 PM   #2238
Oke
Glass Joe
 
Human Death Knight
 
Nesingwary
Ghoul

I dont know if anyone has done it yet (couldnt find anything other then talking about Ghoul haste when I searched the thread) I also noticed that tzenes doesnt have it finished in his spreadsheet. But i wanted to find out the stats of ghouls so i spec'd out of everything (except for Shadow of Death since its needed) that gave stats buffs and started adding/removing gear. The AP from Strength is easy enough Strength * 2 - 20, but the actually AP of the ghoul scales rather awkward.


DK StrGhoul StrStr from DKPercentageGhoul APAP from StrBase AP??
15126910569.5364692518174
20230514169.8020728590138
24233316969.8347756646110
27335519169.963477869088
31138121769.774980474262
33239623269.879581977247
38243126769.895385484212
40644828469.9507871876-5
42346029669.9764883900-17
44747631269.7987899932-33
47549633269.8947919972-53

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Old 10/02/08, 12:01 AM   #2239
 frmorrison
Protector
 
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Ashstorm
Human Paladin
 
No WoW Account
Originally Posted by Krayte View Post
I'm actually going to be playing with a static group. Our tanks are exceptional. As this is the case, in your opinion, would an intelligent DPSer who plays with highly skilled individuals be able to manage his threat well enough without the points in Subversion?
So your group is going to wait until you hit 70 on you DK?

I haven't played with the new threat buffs to TC and Swipe, but I feel with an great tank (now of any class) you can AoE dps instances pretty well, which is the fastest way to level and Unholy excels at it.


Reaping is an awesome ability, it makes Unholy quite a bit more fun, so you don't want to pass that one up.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 10/02/08, 12:03 AM   #2240
Alefica
Von Kaiser
 
Alefica's Avatar
 
Undead Warlock
 
Malfurion
Just wanted to point something out: It seems the only thing keeping HB from completely phasing out Obliterate is that it has a 6 second cooldown now. Is this cooldown in fact new, or am I just really not good at paying attention?

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Old 10/02/08, 1:06 AM   #2241
Buanna
Piston Honda
 
Troll Shaman
 
Hellscream
6 second cooldown is newish. It used to be 10.

Originally Posted by Quetzal View Post
Unholy Presence: 2.7k Blood Presence: 2.9k
Blood-sub-Frost
I wouldn't have expected Icy Talons to outperform 3 points in Bladed Armor for Unholy.


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Old 10/02/08, 1:30 AM   #2242
Mild Confusion
Piston Honda
 
Mild Confusion's Avatar
 
Worgen Death Knight
 
Medivh
Originally Posted by Alefica View Post
Just wanted to point something out: It seems the only thing keeping HB from completely phasing out Obliterate is that it has a 6 second cooldown now. Is this cooldown in fact new, or am I just really not good at paying attention?

It's not that simple however. While it's true that a HB crit is higher than a Oblit, you can't forget that oblit, when talented frost with blood subspec, will crit 27% more often than HB. So what is more powerful depends on what kind of dps you are looking to do. Over a longer PvE fight, Oblit will be higher and you can still use HB with rime procs. In PvP, the higher burst potential, armor ignore, and ranged AoE will make it obviously superior.

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Old 10/02/08, 3:09 AM   #2243
tzenes
Piston Honda
 
Night Elf Death Knight
 
Stormscale
Originally Posted by methods View Post
True i may have overreacted on its power relative to other Specs. It's still about 6-7% over the others if my sheets are correct.

Really quick raid buff breakdown:

13% spell modifier, Horn of winter, 10% ap, 5% crit, Kings, Sunders+Fairy Fire

New numbers are showing a max theoretical of ~3549.58

It really shines in a non raid environment as you had pointed out but, which you can see above, it is very decent in one as well. Yes, PvP burst would have been my next point and is usually the reason things like this receive the nerf bat. Take this all with a grain of salt i guess since i haven't made my spreadsheets completely presentable. If you could test the spec out and let me know where it falls on a premade that would help me understand if I'm way off or not.

Edit:
Math breakdown in lue of the whole sheet:
Assumptions: 3.3 speed 180 dps weapon, Raid buffs, Base stats in previous post.

IT: Base 227, APC 10%,
CritMod (1+34.8%+(Killing Machine: (34.8%crit/3.3wpnspeed*50%)),
DamageMod (1.3*1.1*1.15*1.1*2*1.13) (ImpIT,GlacRot,Blackice,Tundra10%,Tundra100%,spellmod13% respectivly),
Spellhit (83% +5.37%hit) assuming 17% miss base

Math
(227+(3473ap*0.1))*(1+34.8%+5.27%KM)*(1.3*1.1*1.15*1.1*2*1.13)*(83%+5.37%)=
3217.767952*(Blood Presence:1.15)=
3700.433145 expected hit

That's pretty intense.... I'd lay out white hits, the effect of haste on killing machine, etc etc but i have to get back to work . Not to mention all of the other buffs and the entire rotation. My sheets have not included any weapon enchants really yet either.
I thought Icy had an apc of 3%? If so, that'd kill about 3/5s of your damage...
Of course I could be wrong, which is why I am asking.


Also, I was playing around with the gargoyle and it seems as though he continues to drain rp even after cast, which brings the question how long can I keep him up?

He does 650dps (according to my meters) so its a better expenditure than two dc every 10 seconds.
Obviously this doesn't take into account the fact that you can't put up Unholy Blight, but I'm curious as to whether keeping him up constantly is just a better expenditure of rp

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Old 10/02/08, 4:33 AM   #2244
Meatsack
Glass Joe
 
Orc Death Knight
 
Uther
I noticed the same about gargoyle draining rune power after cast. Didn't have time to test the possibility of chain pulling to keep the gargoyle around as long as possible. Next time I'll have to test this.

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Old 10/02/08, 5:35 AM   #2245
tzenes
Piston Honda
 
Night Elf Death Knight
 
Stormscale
Originally Posted by tzenes View Post
I thought Icy had an apc of 3%? If so, that'd kill about 3/5s of your damage...
Of course I could be wrong, which is why I am asking.


Also, I was playing around with the gargoyle and it seems as though he continues to drain rp even after cast, which brings the question how long can I keep him up?

He does 650dps (according to my meters) so its a better expenditure than two dc every 10 seconds.
Obviously this doesn't take into account the fact that you can't put up Unholy Blight, but I'm curious as to whether keeping him up constantly is just a better expenditure of rp
Ok, I was completely off.

I did some testing and Icy does indeed have an apc of 10% base.
I took the time to try out a couple of the other ones.

It looks like Deathcoil has a 12% (I had thought it was supposed to be 15%)
Frost Fever and Blood Plague were both consistent with 5.11%

I think this is right, but I could have my math off

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Old 10/02/08, 6:36 AM   #2246
Netheroth
Glass Joe
 
Undead Warlock
 
Kirin Tor (EU)
About Gargoyle duration, the talent tooltip is really clear :
Persists for 1 sec per 8 runic power up to 1 min.

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Old 10/02/08, 6:52 AM   #2247
Spiry
Piston Honda
 
Spiry's Avatar
 
Draenei Priest
 
<TDM>
Stormscale (EU)
Providing you can keep a steady stream of runic power, the gargoyle will last 1 minute, consuming 8rp/sec

Originally Posted by Ulthwithian View Post
Paladins do have an ability to heal multiple people at once. It's called Divine Storm. ><

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Old 10/02/08, 7:01 AM   #2248
Zaroua
Don Flamenco
 
Zaroua's Avatar
 
Dwarf Paladin
 
Sen'jin
All tests done on the Ebon Hold training dummy: Highlord's Nemesis Trainer (boss level dummy). All tests done in Blood Presence. My DK is a dwarf, so +5 expertise from the racial with the maces. I didn't summon any ghoul in any of the tests. Why? Because ghoul DPS is 100% dependent on what you're fighting.

Sigil: Sigil of the Dark Rider (90 dmg on BS/HS)
Trinket 1: Rune of Finite Variation (47 crit rating, on use: 208 haste rating for 20 seconds, 2 min cd)
Trinket 2: Sphere of Red Dragon's Blood (55 hit rating, on use: 670 AP for 20 seconds, 2 min cd)
DW Weapons: Titansteel Bonecrusher with Fallen Crusader (143.6DPS 2.50 speed Mace, 140AP 29 expertise) + Hatestrike (143.4DPS 1.60 speed Sword 25Agi 39Stam 27 crit 22 hit 76AP)
2H Weapon: Demise (186.6DPS 2H Mace 3.50 speed, 90Str 103Stam 89haste 45hit)

0/0/0 stats with Demise equipped: 1189-1491 weapon dmg (417.9DPS), 3.21 speed, 2050AP, 323 hit (9.85), 18.12 crit, 14 expertise, 9.37% spell crit
0/0/0 stats with Titansteel/Hatestrike: 717-966 weapon dmg (358.1DPS), 2.35 speed 18 Expertise // 199-269 * 115% (179DPS), 1.50 speed 18 expertise // 2086 AP, 300 hit (9.15), 19.11 crit, 9.96 spell crit
10739 armor (Leather and Mail, lawl)


IT spam, DW with points in Unholy: 1900 DPS (this test was done while the dummy was under 35% health but above 1HP, Recount counted Necrosis' damage properly), Hatestrike weapon with Razorice. Rotation: IT IT BS BS FS > IT * 4 > FS FS, throw in HB/PS when able.

IT spam, DW with points in Blood: 2120DPS (test done with the dummy under 35% health) Rotation: IT IT BS BS FS > IT * 4, PS used when out of RP and waiting on Frost rune to refresh, UB used while Blood/Frost runes are on cooldown, under 110RP and with Freezing Fog procs. Deathchill > HB used whenever possible. Unbreakable Armor + Trinket 1/Unbreakable Armor + Trinket 2, rotate every minute.

IT spam, 2H with points in Blood: 1980DPS (Rune of Razorice gave me about 80dps over crusader, same rotation as above)



Unholy "Scourge Strike spam" 2H with points in frost: 1880DPS (Demise with Cinderglacier No ghoul/no gargoyle) Rotation was IT > PS > SS > BS > BS > SS > SS > SS, whenever SS refreshed Blood Plague and Frost Fever, I'd save a GCD and was able to use another SS isntead of IT > PS. Not sure how losing Desecration/Icy Talons every now and then affected by overall DPS compared to getting an extra SS in. Putting the points into Blood for Dark Conviction, 2H spec and Bladed Armor produced the exact same DPS, close to 1890.


Just a few things to note: I didn't use Blood Tap for Icy Touch spam builds because I completely forgot to do it. It would give a noticeable increase in DPS due to getting 1 free IT and then not having to BS the Blood rune into a Death Rune.


On a side note: I have no clue how Krayte reached his numbers. I'd be willing to suspect that he either used the non-boss dummies or that one of our damage meters is off.

Theorycrafting procedures per role:
DPS = Theory -> Spreadsheet -> Practice
Healing = Theory -> Practice -> Logs
Tanking = Theory -> Theory -> Theory

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Old 10/02/08, 8:24 AM   #2249
klineshrike
Von Kaiser
 
Orc Warlock
 
Sargeras
Could you add a DW unholy test to that? as an Unholy sub frost spec preferably. Thats what I plan on playing, and all my calculations point toward it being viable.

You would use a rotation of SS BB BB SS / SS IT PS SS but add in a primer of IT PS BB BB SS so you dont go one full rotation without diseases. Reason for this is because it uses BB instead of BS to make p for the weaker strike (BB does comparable to BS with a 1H weapon) and the wierd order is to keep it a 20 sec rotation and not 21.5.

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Old 10/02/08, 8:58 AM   #2250
siaheed
Glass Joe
 
Human Death Knight
 
Khaz Modan
could someone please give my blood /unholy spec a try for dps? I'm not quite sure what a good rotation would be as I'm not in beta. I think if you had control of your ghoul, theoretically you might do more dmg then going the dancing blade route. Please also let me know if this makes me look like I'm completely off my rocker.

http://talent.mmo-champion.com/?deathknight=230502053000330323123001300000000000000000000000000000023020031500310420 0100000000000

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