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Old 10/31/08, 3:17 AM   #16
Azurai
Von Kaiser
 
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Human Death Knight
 
Bonechewer
Thanks for the work.


http://www.magegraf.com/deathgraf/in...7942e5dbdde17f (for reference).

Looking through the cast sequence and dps differential, it looks like gargoyle isn't implemented properly yet? It strikes once on the cast sequence and has zero dps increase (ie make any spec and swap garg for something like pale horse and they report identical dps).

Some other oddities for you:
  • Rune Strike is being used. Could you add a tanking option or simply disable this (optimal dps while tanking is obviously less of a concern).
  • Ghoul dps listing does not seem to benefit properly from castable buffs when a talent spec has master of ghouls.
  • Death Strike is used over Obliterate for a blood/unholy spec without epidemic.
  • If I look at identical specs in the Spell Detail window, it shows the first spec as having 927 dps for autoattack and all the others at 1010? I can switch which spec appears first in the window and it still does that.
  • Rotations appear to be screwed up in general?
    eg (removed autoattacks + ghoul claw + rune strike for clarity):
    Death Coil - 246.22
    Icy Touch - 247.51
    Heart Strike - 248.81
    Plague Strike - 250.31
    Death Coil - 251.81
    Icy Touch - 255.1
    Heart Strike - 256.4
    Plague Strike - 257.9
    Death Coil - 259.4
    Heart Strike - 260.69
    Death Strike - 262.19
    Death Coil - 263.69
    Icy Touch - 266.99

Don't mean to bombard you, I realize some of these are nit-picky. Just posting what I find as incongruous with my experience on beta and the obvious errors.

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Old 11/01/08, 1:04 AM   #17
Vontre
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Vontre
Gnome Mage
 
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I think simulator just isn't authorizing the gargoyle because it thinks it's a dps loss. This is possible after the considerable nerf, but I'll look into it. The single cast is a test to analyze, I need to make it not show up.

Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.

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Old 11/01/08, 2:57 AM   #18
Vontre
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Vontre
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Ok, I'm not sure what think of that section of the rotation. I should mention that excerpt is from the middle of the encounter, not the beginning, which makes a little more sense. I imagine that there's a bit of redshift that goes on as time goes on. Deathgraf doesn't actually adhere to a set rotation, it uses intelligent logic to maintain diseases and then use the best strikes possible in sequence.

I loosened up the disease refresh imperative by 1 tick which increased dps substantially.

I added logic that would allow obliterates to be used at the end of the disease timers for specs that don't have annihilation. However, because you lose damage from dot ticks, and often have to lose rune refresh time by delaying your strike, this resulted in a clear dps loss. Specs without annihilation will end up using Death Strike almost exclusively instead of Obliterate.

The simulator calculated that the gargoyle would do less damage than spamming death coils. I forced it to use the gargoyle anyway just to make sure it was right, and it was.

I'll look into adding castable buffs for the ghoul, and the spell detail glitch.

Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.

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Old 11/01/08, 3:11 AM   #19
Vontre
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Vontre
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Spell detail problem was because of Bloody Vengeance not resetting properly. I corrected this error.

Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.

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Old 11/01/08, 11:57 AM   #20
Illundai
Bald Bull
 
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Worgen Death Knight
 
The Maelstrom (EU)
What spec are you using for Blood? I'm getting superiour results from http://talent.mmo-champion.com/?deat...00000000000000

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Old 11/01/08, 1:07 PM   #21
Avenrus
Glass Joe
 
Orc Shaman
 
Area 52
Let me express my gratitude and support by saying; Great job once again Vontre!
With some help from people in the forums, this new tool will excel and DK DPS excellence.

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Old 11/01/08, 2:01 PM   #22
Azurai
Von Kaiser
 
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Human Death Knight
 
Bonechewer
Well, the gargoyle is in no way a DPS loss, it does significantly more DPS than DRW from my testing. For blood spec you lose at most 3 deathcoils (rest are usually free due to SD procs) and considering it basically chain-casts equivalent damage spells I'm not sure how it could conceivably consider garg a dps loss. My DC is ~ 1700, crits 2600 while garg chain casts 2k damage bolts.

As for Obliterate, it is a DPS increase if used nearer the end of disease life, but the disease refresh spam of the simulator doesn't like to let them get near expiration at all.

Something still seems amiss with the way it selects skills, though.

Consider the ~21 second block I quoted earlier versus a standard dps rotation of IT/PS/HS/HS/OB/DCx2 .... HSx4/DC repeat.

The simulator used:

4x DC vs 3x DC
3x IT vs 2x IT
2x PS vs 2x PS
3x HS vs 6x HS
1x DS vs 1x OB

Not to mention the fact that the 21s rotation allows the use of gargoyle without losing many DCs, whereas the simulator relies on DC spam to do its dps and choses to lose runes instead of overflow RP. My HS do similar damage to DC solo, and significantly more when in a raid environment and also proc free, crit DCs. There's no way the right choice here is to let blood runes lie dormant while burning every last bit of RP and ignoring the gargoyle.

Last edited by Azurai : 11/01/08 at 5:27 PM.

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Old 11/01/08, 5:44 PM   #23
Vontre
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Vontre
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Originally Posted by Azurai View Post
My DC is ~ 1700, crits 2600 while garg chain casts 2k damage bolts.
Your information is from an out of date build, since you should be getting double damage on spell crits (while Gargoyle doesn't), and also Gargoyle doesn't hit nearly that hard anymore. Gargoyle scaling got nerfed severely, he hits maybe 60% as hard as he used to.

Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.

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Old 11/01/08, 6:04 PM   #24
Vontre
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Vontre
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I did some more sequence evaluation, and for most builds burning up RP on death coil when you're close to max is a dps gain. However, there are some builds for which this is not the case, so I added some crude logic to make that determination which seems to be working out well.

Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.

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Old 11/02/08, 3:54 AM   #25
Moratia
Von Kaiser
 
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Troll Priest
 
Dalaran (EU)
You use rune strike as DPS... that won't happen.

Rune Strike
Unholy Deathknight - 3004 dps

Why wait that much time before hit ?
Plague Strike - 1.32
Blood Strike - 4.25

A bit more, this one isn't possible :
0: Array - Icy Touch
1.32: Array - Plague Strike
4.25: Array - Blood Strike
5.75: Array - Blood Strike
7.25: Array - Death Strike
8.75: Array - Death Coil
10.07: Array - Death Coil

10 + 15 + 10 + 2 + 10 + 20 -40 + 2 - 40 = -11 RP
Why it used Death Strike over Scourge Strike ?

When you apply buff, raid buff are last on the list, it mean you can't add all you're strengh modifier from template to the strengh modifier by BoK.
That's first template, then raid buff.

Edit, in addition i used stat of a naked DK using the S5 2H weapon and it end with 1811 DPS, i don't think a naked DK can have this DPS.

Also i had some error :
Warning: include_once(includes/stat_analyze.php) [function.include-once]: failed to open stream: No such file or directory in /var/www/public_html/magegraf.com/public/includes/home.php on line 920

Warning: include_once() [function.include]: Failed opening 'includes/stat_analyze.php' for inclusion (include_path='.:/usr/share/php:/usr/share/pear') in /var/www/public_html/magegraf.com/public/includes/home.php on line 920

Fatal error: Class 'Stat_Analyzer' not found in /var/www/public_html/magegraf.com/public/includes/home.php on line 922

////
Fatal error: Call to a member function import_for_pet() on a non-object in /var/www/public_html/magegraf.com/public/includes/home.php on line 838

Last edited by Moratia : 11/02/08 at 4:19 AM.

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Old 11/02/08, 8:43 PM   #26
Vontre
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Vontre
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I need you to link your results in order to analyze the problem, thank you. =)

Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.

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Old 11/04/08, 1:10 PM   #27
Auluras
Glass Joe
 
Dwarf Death Knight
 
Blackhand
I'm not sure if this will help, But I took the T7 25 man DPS gear along with what I though were good additions to the other slots along with enchants and Gems and came up with the total + to stats

Str= 805
Agi= 187
Hit Rating= 416 (I have no idea what the hit cap is with 2 handers always played a Rogue)
Haste Rating= 408
Crit Rating= 742
Attack Power= 720 (this is assuming 20 stacks from Fury of the Five Flights)


Add in the base stats of a race at lvl 80, which I don't know , and you would have a decent basis to enter in on the calculator.

Also I gemmed for Socket Bonus in everything and used. Bold Cardinal Ruby for Red, Sovereign Dreadstone for Blue, and Smooth King's Amber for Yellow. I'm sure this could be improved upon greatly but just giving it my best shot maybe something to work with and plan out for materials and so on as you level up.

anyone know what spec the base Blood Deathknight on this calc is....I can't seem to match it no matter what I put in, The closest I can come is the 50/0/21 using Unholy Presence

Last edited by Auluras : 11/04/08 at 6:13 PM.

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Old 11/04/08, 8:01 PM   #28
Aeryn
Von Kaiser
 
Human Death Knight
 
Die Silberne Hand (EU)
There's something weird going on. When you add say, two more blood specs and compare those to only the default blood spec, you get results A for your custom specs, but when you tick another default spec, like unholy, and calculate again, you get results B.

Example Link - tick Unholy, calculate again and see different results for Blood 4.

Also, isn't pet damage included anymore? Otherwise, it's fun to play around with that tool. Beautiful graphs.

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Old 11/05/08, 3:20 AM   #29
Vontre
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Vontre
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The base spec is something along the lines of 53/18. I'll be updating the thing to actually display the base specs at some point.

Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.

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Old 11/18/08, 2:06 PM   #30
Lycade
Glass Joe
 
Undead Rogue
 
Darkspear
Originally Posted by Vontre View Post
The base spec is something along the lines of 53/18. I'll be updating the thing to actually display the base specs at some point.
I'll be looking forward to seeing the specs you are using. Mine is a full 300 dps lower than yours... hrm.

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