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Old 11/24/08, 7:57 AM   #31
Asherett
Von Kaiser
 
Orc Death Knight
 
Defias Brotherhood (EU)
No matter what data I enter I get the following error when trying to display Stat Analysis:


Warning: include_once(includes/stat_analyze.php) [function.include-once]: failed to open stream: No such file or directory in /var/www/public_html/magegraf.com/public/includes/home.php on line 923

Warning: include_once() [function.include]: Failed opening 'includes/stat_analyze.php' for inclusion (include_path='.:/usr/share/php:/usr/share/pear') in /var/www/public_html/magegraf.com/public/includes/home.php on line 923

Fatal error: Class 'Stat_Analyzer' not found in /var/www/public_html/magegraf.com/public/includes/home.php on line 925
Also, some more documentation on entering data would be welcome. What is the "Tooltip" box by attack power, with "Enter" button? Is the weapon min/max damage to be taken from the item or from the char sheet (ie with or without AP). Is the weapon speed to be taken from the item or char sheet (ie with or without haste)?

Otherwise, glorious as usual. Many thanks

Last edited by Asherett : 11/24/08 at 8:03 AM.

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Old 11/24/08, 5:45 PM   #32
Vontre
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Vontre
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I am working on a somewhat comprehensive update now that wotlk it out and level 80 armory data is actually available.

The "tooltip" box was supposed to be a quick way to get your actual AP bonus from gear, but that doesn't work due to talents and such, don't use it. I'm getting rid of it if I haven't already.

Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.

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Old 11/25/08, 5:46 AM   #33
Hraka
Von Kaiser
 
Orc Death Knight
 
Azgalor
One thing to look into with your update is the cast sequencing of Icy Touch and Plague Strike. Depending upon if the DK has specced for Rage of Rivendare in Unholy or Tundra Stalker in frost, should this not alter the order these two spells are cast in?

Looks like a great tool, definitely looking forward to seeing how it works when glyphs for the other specs are added in.

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Old 11/25/08, 9:46 AM   #34
Miracleknight
Von Kaiser
 
Troll Warrior
 
Shattered Hand
Depends, if you have the Icy Touch Glyph you lose damage on your Icy Touch, but if you're running into a boss you can throw out Icy Touch well before you're there, saving you a valuable GCD because by the time you get there he's got a disease on him and you're good to go.

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Old 11/25/08, 11:28 AM   #35
Melchior
Piston Honda
 
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Orc Death Knight
 
Skywall
What spec are you using as the base for Frost? When I look at the cast sequence, it shows this:

Icy Touch - 0
Plague Strike - 1.39
Blood Strike - 4.32
Blood Strike - 5.82
Frost Strike - 7.32
Obliterate - 11.82
Icy Touch - 13.32
Plague Strike - 14.71
Blood Strike - 16.21
Blood Strike - 17.71
Frost Strike - 19.21
Frost Strike - 20.71

It repeats this indefinitely, so it is simply using the death runes from Blood of the North to re-cast Blood Strike instead of an extra Obliterate. It could just be that the 2 x BS are more damage than 1 x Obliterate, but I think it's pretty unlikely with this build.

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Old 11/25/08, 2:59 PM   #36
Nefastilock
Glass Joe
 
Draenei Shaman
 
Dalvengyr
I`m getting the following error :
Warning: include_once(includes/stat_analyze.php) [function.include-once]: failed to open stream: No such file or directory in /var/www/public_html/magegraf.com/public/includes/home.php on line 923

Warning: include_once() [function.include]: Failed opening 'includes/stat_analyze.php' for inclusion (include_path='.:/usr/share/php:/usr/share/pear') in /var/www/public_html/magegraf.com/public/includes/home.php on line 923

Fatal error: Class 'Stat_Analyzer' not found in /var/www/public_html/magegraf.com/public/includes/home.php on line 925
Link http://www.magegraf.com/deathknight/...fda30237140d24
Using FF on MacOSX

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Old 11/26/08, 3:26 PM   #37
Vontre
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Originally Posted by Melchior View Post
What spec are you using as the base for Frost? When I look at the cast sequence, it shows this:

Icy Touch - 0
Plague Strike - 1.39
Blood Strike - 4.32
Blood Strike - 5.82
Frost Strike - 7.32
Obliterate - 11.82
Icy Touch - 13.32
Plague Strike - 14.71
Blood Strike - 16.21
Blood Strike - 17.71
Frost Strike - 19.21
Frost Strike - 20.71

It repeats this indefinitely, so it is simply using the death runes from Blood of the North to re-cast Blood Strike instead of an extra Obliterate. It could just be that the 2 x BS are more damage than 1 x Obliterate, but I think it's pretty unlikely with this build.
2x Blood Strike is more damage than one Obliterate.

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Old 11/26/08, 3:28 PM   #38
Vontre
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Regarding Icy Touch and Plague Strike, in actual play I always use Icy Touch first because of its 20 yards range. IT is up and my global cooldown reset all before I even reach melee range with the target. I'm not sure if switching up the order later on is worthwhile, but I will look into this if I have spare time (which is unlikely given all the shit I still have to do here =p).

Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.

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Old 11/26/08, 3:51 PM   #39
Karede
Von Kaiser
 
Draenei Death Knight
 
Thunderhorn
Originally Posted by Vontre View Post
Regarding Icy Touch and Plague Strike, in actual play I always use Icy Touch first because of its 20 yards range. IT is up and my global cooldown reset all before I even reach melee range with the target. I'm not sure if switching up the order later on is worthwhile, but I will look into this if I have spare time (which is unlikely given all the shit I still have to do here =p).
The reason that it can be considered better to have Plague Strike up before Icy Touch is Rage of Rivendare. Fully talented that will give a 10% damage increase not only your IT but the Frost Fever as well. I haven't looked at the numbers to see how much of a DPS increase this is, but I would wager that it's not insignificant.

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Old 11/28/08, 11:11 AM   #40
Lanky
first as tragedy, then as farce
 
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Blood Elf Death Knight
 
Mal'Ganis
Originally Posted by Karede View Post
The reason that it can be considered better to have Plague Strike up before Icy Touch is Rage of Rivendare. Fully talented that will give a 10% damage increase not only your IT but the Frost Fever as well. I haven't looked at the numbers to see how much of a DPS increase this is, but I would wager that it's not insignificant.
I'd wager it is insignificant enough to not compare to the additional GCD I just earned by casting it from 20 yards out. Frost Fever will check to see if Blood Plague is up every tick, the simple way to test this is to go to the dummy, cast Icy Touch, wait an even number of seconds (4 or 8 are good) and then cast Plague Strike. Now stand back and watch your Frost Fever disease ticks. They should vary based on the debuffs on the mob. Compare the first frost fever tick to the one that occurs with Blood Plague up.

Simply put, waiting to get to the mob before casting IT actually harms you twice, you lose effectively two GCDs worth or real DPS because you need to cast both Plague Strike and Icy Touch in melee, and the benefit you gained is literally one tick of a disease.

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Old 11/28/08, 11:37 AM   #41
darklink
Glass Joe
 
Blood Elf Death Knight
 
Mug'thol
I dont see 1h weapon on your weapon list for DK and chest selection dont seem to work for me.

Also i enter my own spec wich is a DWing frost spec (0/53/18) and it give me errors.

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Old 11/28/08, 5:22 PM   #42
Hraka
Von Kaiser
 
Orc Death Knight
 
Azgalor
Regarding the Frost base spec (still trying to figure out how that differs from the frost spec I put in under frost raid, frost/unholy in link is just something weird someone mentioned in Frostdps thread), theres some major concerns I'm seeing in its cast sequence, its constantly letting the diseases tick all the way off in order to get the final disease tick but numbers we've run in the Frost dps thread show that you're losing out on dps every time you let those diseases tick their final tick instead of recasting IT as soon as its up, even glyphed. Because of this forced stopcasting the simulator constantly has dead zones in its casting where absolutely nothing is going on for 1-5 seconds when it could instead be casting a strike. So each time we're pushing these back we're further pushing back the rune cooldowns.

Is there a way to force 10 second rotations into your calculator? Also currently theres some interest in the Frost thread about a rotation that doesnt involve PS at all...
The rotation I've been looking at is:
IT, BS, OB, OB, RPDump repeat. this ends up being slightly more dps than having the PS in there if you have the OB glyph, just havent got around to figuring out what the best sequence would be for the first go around seeing as how the above sequence requires 1 death rune to work.

Edit: link I actually referred to would be a good idea to add to post:
http://www.magegraf.com/deathknight/...6786e82ea27ce0

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Old 11/28/08, 9:01 PM   #43
tzenes
Piston Honda
 
Night Elf Death Knight
 
Stormscale
So I spent some time going through this (with emphasis on spell detail) and I had a number of questions (in no particular order):

You have 2 data entries for PS and IT, which I assume are for dots, but why Blood Strike?
Why does Howling Blast have a base damage of 400 not 270 (or some number relating to 259 and 281)?
Where is the Multiplier for HB hitting a target with IT on it?
Why is the Rune Strike Cast time Weapon Speed instead of Weapon Speed/2 (assuming poisson arrival time)?
What is the 250 number on Frost Strike? (did you mean for this to be the 150 in bonus? if so why is it added before the 60% weapon multiplier)?
Likewise what is the "static bonus damage" on Blood Strike?
Why is 2h weapon spec applied to total damage instead of only weapon damage on abilities like Frost Strike?

I imagine many of these are merely clarity issues.

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Old 11/29/08, 4:43 PM   #44
Vontre
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Vontre
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I have 2 handed weapon spec increasing total damage of any weapon swing by 4%. I just assumed that's how it works.

The bonus damages are set up the way the internal game code uses them, as such they won't match the tooltip information. Vulajin came up with this scheme to fit some... odd rogue thing, I forget, but it works out the same.

The entires for Blood Strike are with and without diseases.

Howling Blast assumes IT is up, so its base and coefficient are doubled already.

Why would rune strike not have weapon speed as cast time?

Static bonus damage on Blood Strike is from Sigil of the Dark Rider.

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Old 11/29/08, 4:46 PM   #45
Vontre
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Originally Posted by Hraka View Post
Regarding the Frost base spec (still trying to figure out how that differs from the frost spec I put in under frost raid, frost/unholy in link is just something weird someone mentioned in Frostdps thread), theres some major concerns I'm seeing in its cast sequence, its constantly letting the diseases tick all the way off in order to get the final disease tick but numbers we've run in the Frost dps thread show that you're losing out on dps every time you let those diseases tick their final tick instead of recasting IT as soon as its up, even glyphed. Because of this forced stopcasting the simulator constantly has dead zones in its casting where absolutely nothing is going on for 1-5 seconds when it could instead be casting a strike. So each time we're pushing these back we're further pushing back the rune cooldowns.

Is there a way to force 10 second rotations into your calculator? Also currently theres some interest in the Frost thread about a rotation that doesnt involve PS at all...
The rotation I've been looking at is:
IT, BS, OB, OB, RPDump repeat. this ends up being slightly more dps than having the PS in there if you have the OB glyph, just havent got around to figuring out what the best sequence would be for the first go around seeing as how the above sequence requires 1 death rune to work.

Edit: link I actually referred to would be a good idea to add to post:
http://www.magegraf.com/deathknight/...6786e82ea27ce0
This is an interesting idea, I'll take a look at it.

Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.

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