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12/10/08, 3:15 AM
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#76
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Glass Joe
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Special chracters
Loving the tool you've done on deathgraf so far - so far have resorted to looking at other DKs' profiles and hence my bug report of a sorts.
Namely recognition of special characters. My DK is named "Mörbid" - The World of Warcraft Armory, however deathgraf seems to have a problem with the o with umlaut (ö, ampersand removed from below html-code of the character so it would display in the forum)
The resulting error is "ERROR: Unable to retrieve stats from armory. The armory page you requested is likely not working at the moment because the armory not working is a really common occurrence. We can't really tell what blizzard is doing over there, but if you're lucky it will come back up before too long. Check The World of Warcraft Armory to see for yourself. " and although the character name in the URL appears correct, when I visit that link, it is shown as
http://eu.wowarmory.com/character-sheet.xml?r=Al'Akir&n=M%F6rbid
...note how the name was botched. So I reckon that's how the deathgraf sees that character (and I suspect several others aswell, so I am likely not the only one affected). On the armory the URL results in a "File not found".
In conclusion it would be quite and quite nifty to get that issue resolved if possible, as I see great potential for deathgraf in my future.
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12/10/08, 8:13 AM
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#77
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Von Kaiser
Draenei Shaman
Darksorrow (EU)
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On "Effect Timing" Magegraf prints out this:
Blood Deathknight
Hysteria
Activation: 0s - 19s
Activation: 182s - 201s
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Hysteria lasts 30 seconds, am I missing something or this is just a mistake?
Blood specs also all include Icy Talons, is there any way to see the template specs you're offering?
Last edited by Arakki : 12/10/08 at 8:18 AM.
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12/10/08, 8:50 PM
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#78
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Do Not Stand In The Wizards
Gnome Mage
Cenarion Circle
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Originally Posted by Arakki
On "Effect Timing" Magegraf prints out this:
Hysteria lasts 30 seconds, am I missing something or this is just a mistake?
Blood specs also all include Icy Talons, is there any way to see the template specs you're offering?
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Good catch on Hysteria, I just fixed that. Also I fixed the template blood spec to be 51/13/7. The frost one is 18/51/2, and yes that really did come out to be the best dps over epidemic builds. I don't know.
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www.magegraf.com
Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.
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12/11/08, 4:29 AM
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#79
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Do Not Stand In The Wizards
Gnome Mage
Cenarion Circle
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Ok, wow. Firstly, I added trinkets. Shoop. Secondly, I found out there's this wierd thing with the runes where, if you activate a rune within 2 seconds of it coming off cooldown, you gain the difference on the next timer. So basically runes are refreshing a little faster now, and things are lining up MUCH better with actual in-game results. This was the big piece of the puzzle I was missing.
The simulator is still 200-400 dps behind WWS parses, but I still need to add empower rune weapon and blood tap.
Oh and I fixed expertise to actually be rating now from the stats.
And I fixed other stuff I don't remember because I've been at this all night. Wheee!
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www.magegraf.com
Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.
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12/11/08, 4:45 AM
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#80
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Piston Honda
Human Rogue
Dunemaul (EU)
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I'll have to quote Mörbid on his problem. I got the same with é and è. Hopefully it's fixable with just one change rather than including all the special characters...
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12/11/08, 3:02 PM
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#81
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Glass Joe
Draenei Hunter
Windrunner
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Fun tool! I'm using this to compare PvP specs. I'm really tempted to do Frost/Unholy instead of Frost/Blood, but I was worried about how much damage would be lost. Now I can quantify it  The autoattack % data is interesting when compared to Unholy, especially since yellow damage is so much more important in PvP.
http://www.magegraf.com/deathknight/...d3f59e6b1bd452 if anyone is interested.
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12/11/08, 6:00 PM
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#82
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Piston Honda
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Does Deathgraf factor in the tier 7 set bonuses yet? I ask because it only seems to be attributing 20 runic power to scourge strike, when in fact it should be generating 30 with the 4-piece set bonus.
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12/11/08, 9:47 PM
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#83
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Glass Joe
Human Death Knight
Shattered Hand
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Error retrieving my character
Azriél on Shattered Hand
comes up with the correct link for my character (manually checked it out and can't find an error in the url) but it still will not access the character correctly (the e is alt + 130 and on mac is ctrl + e then e)
~Legna
edit: After checking the link that the page allows me to click on, it seems to have trouble using the accent character. i'll just manually import the armor
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12/14/08, 5:43 AM
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#84
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Piston Honda
Draenei Death Knight
Ysera
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It freaks out if you don't have pets enabled checked out
Fatal error: Call to a member function import_for_pet() on a non-object in /var/www/public_html/magegraf.com/public/includes/simulation.php on line 3002
And I can't access the tabs now to check off a pet either.
It also gives different numbers when using the import vs manual stat entry
Last edited by kelben : 12/15/08 at 3:21 AM.
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Haste is the devil...
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12/17/08, 7:43 AM
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#85
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Glass Joe
Human Death Knight
Aegwynn (EU)
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I've experienced some problems playing around with haste rating - based on this input
http://www.magegraf.com/deathgraf/in...a950dd095a620d
I get a Blood DPS value of 3436. Now, when I set haste rating to 365 (+50), the calculated DPS shrinks to 3390. I just wonder if this is a rotation issue, or if it indicates a bug in haste calculations - obviously, adding haste rating should not decrease DPS.
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12/17/08, 9:51 AM
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#86
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Von Kaiser
Orc Death Knight
Lightning's Blade
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I'm getting this message when I hit the calculate button.
Fatal error: Call to a member function import_for_pet() on a non-object in /var/www/public_html/magegraf.com/public/includes/simulation.php on line 3002
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12/17/08, 2:17 PM
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#87
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Von Kaiser
Human Death Knight
Bloodhoof
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It's getting better and better! Just a few comments and questions:
1) When I enable the "Bloodlust" buff, my DPS will either end up staying exactly the same. In fact, in many situations I've seen my DPS go down when I enable Bloodlust.
2) Exactly what stats should I be entering into manual entry? When I auto-imported, it gave me insanely low values for my attack power. When I did a manually entry I entered my TOTAL AP and got absolutely insane DPS numbers. I looked on the armory tooltip and took the number in green ( + ### ) and used that instead. Finally it started giving me closer numbers to what I have seen in raids, but it still seems to be giving me rather high DPS if you say it's supposedly 500 behind WWS parses. So I guess my question is, when using manual entry, do I enter my TOTAL stats or the DIFFERENCE in my total stat - base stat?
3) Need more glyph options for adding our own specs.  At the very least, a "no glyph" option would be nice.
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12/17/08, 8:08 PM
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#88
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Glass Joe
Blood Elf Death Knight
The Forgotten Coast
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Fatal error: Call to a member function import_for_pet() on a non-object in /var/www/public_html/magegraf.com/public/includes/simulation.php on line 3002
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http://www.magegraf.com/deathknight/...ca402703a77a87
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12/19/08, 4:55 PM
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#89
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Do Not Stand In The Wizards
Gnome Mage
Cenarion Circle
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Pet issue should be resolved.
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www.magegraf.com
Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.
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12/22/08, 1:48 PM
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#90
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Piston Honda
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Whenever I try my own Frost build, it seems to use a very strange rotation which causes it to show up as noticeably lower DPS. For instance, in the first two rune sets the default Frost build performs:
Plague Strike - 10rp - 0
Icy Touch - 25.61rp - 1.52
Obliterate - 46.05rp - 2.62
Blood Strike - 56.66rp - 4.14
Blood Strike - 67.27rp - 5.66
Frost Strike - 27.87rp - 7.19
fill_time - 28.47rp - 8.94
~fill time removed~
fill_time - 29.57rp - 11.69
Obliterate - 49.67rp - 11.69
Obliterate - 70.28rp - 13.21
Frost Strike - 30.89rp - 14.74
Plague Strike - 41.49rp - 16.24
Icy Touch - 57.1rp - 17.76
Frost Strike - 17.54rp - 18.85
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However, when you add the 17/54/0 spec, it does the following:
Plague Strike - 10rp - 0
Icy Touch - 25.61rp - 1.52
Obliterate - 46.05rp - 2.62
Blood Strike - 56.66rp - 4.14
Blood Strike - 67.27rp - 5.66
Frost Strike - 27.87rp - 7.19
fill_time - 28.47rp - 8.94
~fill time removed~
fill_time - 28.97rp - 10.19
Plague Strike - 39.07rp - 10.19
Icy Touch - 54.68rp - 11.71
Obliterate - 75.12rp - 12.8
Frost Strike - 35.73rp - 14.33
fill_time - 36.33rp - 16.08
~fill time removed~
fill_time - 37.63rp - 19.33
Plague Strike - 47.73rp - 19.33
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It seems to just want to sit on the last U/F runes instead of throwing another Obliterate (the two that were generated from the 2xBS in the first set). It doesn't use another U rune until the Plague Strike at 19.33.
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12/22/08, 4:15 PM
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#91
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Do Not Stand In The Wizards
Gnome Mage
Cenarion Circle
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I'll take a look at that. Can you link me the results?
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www.magegraf.com
Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.
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12/22/08, 10:18 PM
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#92
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Do Not Stand In The Wizards
Gnome Mage
Cenarion Circle
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Minor update, fixed a bug that was preventing dual rune abilities from using death runes. I've also been messing with glyph of scourge strike for about 5-6 hours and can only conclude that, without the runic power set bonus the glyph is actually a dps loss? I think it's several small factors, but the only thing I can really pinpoint is the runic power generation. When I tried bumping SS up to 20 runic power base, to match IT + PS, the glyph came out ahead very solidly.
I haxed in something to make the spacing of procs appear more random while still maintaining the same rate, this should shift the occurence of glyph of SS procs to different parts of the cycle. What I do know is that bumping the proc rate up from 25% to 100% almost certainly causes a decrease in its effectiveness, as chaining scourge strike over and over resets the dot durations constantly, whereas a 25% proc rate can maintain very good uptime still with less bad overwrites. Hmmm.
We're dealing with a glyph that can potentially decrease your dps if it procs at the wrong time, that's somewhat complicated and it's really being a pain in the ass to model. Any insight would be appreciated.
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www.magegraf.com
Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.
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12/22/08, 10:27 PM
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#93
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Piston Honda
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Originally Posted by Vontre
I'll take a look at that. Can you link me the results?
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Err... I want to, but I cannot seem to get it to reproduce just yet now that I'm trying it from my home computer. I'm going to sit down and see if it's something in particular I messed with.
On the other hand, it seems to be substantially higher DPS than the default build: http://www.magegraf.com/deathgraf/in...9085257478f254
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01/01/09, 11:49 PM
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#94
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Do Not Stand In The Wizards
Gnome Mage
Cenarion Circle
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Dual Wield is here!
So deathgraf now support dual wield, and I managed to model that crazy 32/39 build and all its craziness. Seriously wow.
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www.magegraf.com
Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.
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01/02/09, 12:05 AM
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#95
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I find your lack of faith disturbing
Kroot
Orc Death Knight
No WoW Account
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Hmmm...I still only see the 4 available spec selection boxes (Blood - Unholy - Blood (UP) - Frost). Tried clearing my cache, but still no luck.
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Three steps to a better EJB experience: Step One, Step Two, Step Three
And remember:
Originally Posted by Zeroblack
The Ignore functionality doesn't work if you guys keep quoting him.
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01/02/09, 12:17 AM
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#96
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Do Not Stand In The Wizards
Gnome Mage
Cenarion Circle
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Oh you have to enter the new spec yourself still.
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www.magegraf.com
Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.
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01/02/09, 12:43 AM
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#97
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Don Flamenco
Blood Elf Death Knight
Hyjal
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Originally Posted by Vontre
Minor update, fixed a bug that was preventing dual rune abilities from using death runes. I've also been messing with glyph of scourge strike for about 5-6 hours and can only conclude that, without the runic power set bonus the glyph is actually a dps loss? I think it's several small factors, but the only thing I can really pinpoint is the runic power generation. When I tried bumping SS up to 20 runic power base, to match IT + PS, the glyph came out ahead very solidly.
I haxed in something to make the spacing of procs appear more random while still maintaining the same rate, this should shift the occurence of glyph of SS procs to different parts of the cycle. What I do know is that bumping the proc rate up from 25% to 100% almost certainly causes a decrease in its effectiveness, as chaining scourge strike over and over resets the dot durations constantly, whereas a 25% proc rate can maintain very good uptime still with less bad overwrites. Hmmm.
We're dealing with a glyph that can potentially decrease your dps if it procs at the wrong time, that's somewhat complicated and it's really being a pain in the ass to model. Any insight would be appreciated.
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Well, given that if one is glyphing SS one could be assumed to have maxed Dirge for 20 RP from SS before set bonus, doesn't that imply it IS solidly ahead? (15 RP gen base, 5 more from Dirge.)
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01/02/09, 1:32 AM
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#98
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Glass Joe
Blood Elf Paladin
The Sha'tar (EU)
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Trying with my guild mate who just speced DW ( Deathgraf link) seems to result in some weird 'fill_time', some of it at 100 rp, and very little use of Howling Blast (only on Rime procs?).
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01/02/09, 1:15 PM
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#99
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Do Not Stand In The Wizards
Gnome Mage
Cenarion Circle
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Originally Posted by Threep
Trying with my guild mate who just speced DW ( Deathgraf link) seems to result in some weird 'fill_time', some of it at 100 rp, and very little use of Howling Blast (only on Rime procs?).
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Rime and Killing Machine procs. This is normal, however it's difficult to account for potential GCD lock and switch to HB to save a global. Without an auto-crit proc, IT + PS is overall better due to Rime procs and runic power. The IT spam mode ended up better because so much time is spent with gargoyle as a runic power dump. It shouldn't be a big difference for the rest of the time.
As for the runic power, it's just holding onto it for a few seconds before casting gargoyle, not a big deal.
[e] Also the sim is built for 3.0.8
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www.magegraf.com
Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.
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01/06/09, 10:49 AM
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#100
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Glass Joe
Draenei Shaman
Earthen Ring
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I noticed the gear selector (and Armory import) don't include support for the prismatic 27 str gems. When I import it just leaves these sockets blank. Any chance we could get these added to the gem lists?
Also, using the 0/32/39 build it appears to only be casting HB on Rime procs (it doesn't show the proc, so I'm just basing this off of rune availability) however, HB is generating 15 RP. I thought a Rime HB only generated 5 RP.
http://www.magegraf.com/deathgraf/in...57368ea931e652
Death Coil - 20rp - 75.99
Howling Blast - 35rp - 77.45
Plague Strike - 45rp - 79.03
Icy Touch - 65rp - 80.6
Howling Blast - 80rp - 82.17
Last edited by Saliik : 01/06/09 at 11:22 AM.
Reason: Didn't want to double post
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