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Old 12/10/08, 3:15 AM   #76
asinine
Glass Joe
 
Troll Rogue
 
Al'Akir (EU)
Special chracters

Loving the tool you've done on deathgraf so far - so far have resorted to looking at other DKs' profiles and hence my bug report of a sorts.

Namely recognition of special characters. My DK is named "Mörbid" - The World of Warcraft Armory, however deathgraf seems to have a problem with the o with umlaut (ö, ampersand removed from below html-code of the character so it would display in the forum)
#246; | ouml;
The resulting error is "ERROR: Unable to retrieve stats from armory. The armory page you requested is likely not working at the moment because the armory not working is a really common occurrence. We can't really tell what blizzard is doing over there, but if you're lucky it will come back up before too long. Check The World of Warcraft Armory to see for yourself. " and although the character name in the URL appears correct, when I visit that link, it is shown as
http://eu.wowarmory.com/character-sheet.xml?r=Al'Akir&n=M%F6rbid
...note how the name was botched. So I reckon that's how the deathgraf sees that character (and I suspect several others aswell, so I am likely not the only one affected). On the armory the URL results in a "File not found".

In conclusion it would be quite and quite nifty to get that issue resolved if possible, as I see great potential for deathgraf in my future.

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Old 12/10/08, 8:13 AM   #77
Arakki
Von Kaiser
 
Draenei Shaman
 
Darksorrow (EU)
On "Effect Timing" Magegraf prints out this:

Blood Deathknight

Hysteria
Activation: 0s - 19s
Activation: 182s - 201s
Hysteria lasts 30 seconds, am I missing something or this is just a mistake?

Blood specs also all include Icy Talons, is there any way to see the template specs you're offering?

Last edited by Arakki : 12/10/08 at 8:18 AM.

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Old 12/10/08, 8:50 PM   #78
Vontre
Do Not Stand In The Wizards
 
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Gnome Mage
 
Cenarion Circle
Originally Posted by Arakki View Post
On "Effect Timing" Magegraf prints out this:



Hysteria lasts 30 seconds, am I missing something or this is just a mistake?

Blood specs also all include Icy Talons, is there any way to see the template specs you're offering?
Good catch on Hysteria, I just fixed that. Also I fixed the template blood spec to be 51/13/7. The frost one is 18/51/2, and yes that really did come out to be the best dps over epidemic builds. I don't know.

www.magegraf.com

Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.

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Old 12/11/08, 4:29 AM   #79
Vontre
Do Not Stand In The Wizards
 
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Gnome Mage
 
Cenarion Circle
Ok, wow. Firstly, I added trinkets. Shoop. Secondly, I found out there's this wierd thing with the runes where, if you activate a rune within 2 seconds of it coming off cooldown, you gain the difference on the next timer. So basically runes are refreshing a little faster now, and things are lining up MUCH better with actual in-game results. This was the big piece of the puzzle I was missing.

The simulator is still 200-400 dps behind WWS parses, but I still need to add empower rune weapon and blood tap.

Oh and I fixed expertise to actually be rating now from the stats.

And I fixed other stuff I don't remember because I've been at this all night. Wheee!

www.magegraf.com

Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.

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Old 12/11/08, 4:45 AM   #80
rhea
Piston Honda
 
Human Rogue
 
Dunemaul (EU)
I'll have to quote Mörbid on his problem. I got the same with é and è. Hopefully it's fixable with just one change rather than including all the special characters...

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Old 12/11/08, 3:02 PM   #81
halcor
Glass Joe
 
Draenei Hunter
 
Windrunner
Fun tool! I'm using this to compare PvP specs. I'm really tempted to do Frost/Unholy instead of Frost/Blood, but I was worried about how much damage would be lost. Now I can quantify it The autoattack % data is interesting when compared to Unholy, especially since yellow damage is so much more important in PvP.

http://www.magegraf.com/deathknight/...d3f59e6b1bd452 if anyone is interested.

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Old 12/11/08, 6:00 PM   #82
Malcophant
Piston Honda
 
Goblin Mage
 
<TG>
Arthas
Does Deathgraf factor in the tier 7 set bonuses yet? I ask because it only seems to be attributing 20 runic power to scourge strike, when in fact it should be generating 30 with the 4-piece set bonus.

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Old 12/11/08, 9:47 PM   #83
Etikilam
Glass Joe
 
Human Death Knight
 
Shattered Hand
Error retrieving my character
Azriél on Shattered Hand
comes up with the correct link for my character (manually checked it out and can't find an error in the url) but it still will not access the character correctly (the e is alt + 130 and on mac is ctrl + e then e)

~Legna

edit: After checking the link that the page allows me to click on, it seems to have trouble using the accent character. i'll just manually import the armor

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Old 12/14/08, 5:43 AM   #84
kelben
Piston Honda
 
Draenei Death Knight
 
Ysera
It freaks out if you don't have pets enabled checked out

Fatal error: Call to a member function import_for_pet() on a non-object in /var/www/public_html/magegraf.com/public/includes/simulation.php on line 3002


And I can't access the tabs now to check off a pet either.

It also gives different numbers when using the import vs manual stat entry

Last edited by kelben : 12/15/08 at 3:21 AM.

Haste is the devil...

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Old 12/17/08, 7:43 AM   #85
Ascadi
Glass Joe
 
Human Death Knight
 
Aegwynn (EU)
I've experienced some problems playing around with haste rating - based on this input

http://www.magegraf.com/deathgraf/in...a950dd095a620d

I get a Blood DPS value of 3436. Now, when I set haste rating to 365 (+50), the calculated DPS shrinks to 3390. I just wonder if this is a rotation issue, or if it indicates a bug in haste calculations - obviously, adding haste rating should not decrease DPS.

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Old 12/17/08, 9:51 AM   #86
Grondarg
Von Kaiser
 
Orc Death Knight
 
Lightning's Blade
I'm getting this message when I hit the calculate button.

Fatal error: Call to a member function import_for_pet() on a non-object in /var/www/public_html/magegraf.com/public/includes/simulation.php on line 3002

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Old 12/17/08, 2:17 PM   #87
Teyrocar
Von Kaiser
 
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Human Death Knight
 
Bloodhoof
It's getting better and better! Just a few comments and questions:

1) When I enable the "Bloodlust" buff, my DPS will either end up staying exactly the same. In fact, in many situations I've seen my DPS go down when I enable Bloodlust.

2) Exactly what stats should I be entering into manual entry? When I auto-imported, it gave me insanely low values for my attack power. When I did a manually entry I entered my TOTAL AP and got absolutely insane DPS numbers. I looked on the armory tooltip and took the number in green ( + ### ) and used that instead. Finally it started giving me closer numbers to what I have seen in raids, but it still seems to be giving me rather high DPS if you say it's supposedly 500 behind WWS parses. So I guess my question is, when using manual entry, do I enter my TOTAL stats or the DIFFERENCE in my total stat - base stat?

3) Need more glyph options for adding our own specs. At the very least, a "no glyph" option would be nice.

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Old 12/17/08, 8:08 PM   #88
Zulsokani
Glass Joe
 
Blood Elf Death Knight
 
The Forgotten Coast
Fatal error: Call to a member function import_for_pet() on a non-object in /var/www/public_html/magegraf.com/public/includes/simulation.php on line 3002
http://www.magegraf.com/deathknight/...ca402703a77a87

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Old 12/19/08, 4:55 PM   #89
Vontre
Do Not Stand In The Wizards
 
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Gnome Mage
 
Cenarion Circle
Pet issue should be resolved.

www.magegraf.com

Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.

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Old 12/22/08, 1:48 PM   #90
Melchior
Piston Honda
 
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Orc Death Knight
 
Skywall
Whenever I try my own Frost build, it seems to use a very strange rotation which causes it to show up as noticeably lower DPS. For instance, in the first two rune sets the default Frost build performs:

Plague Strike - 10rp - 0
Icy Touch - 25.61rp - 1.52
Obliterate - 46.05rp - 2.62
Blood Strike - 56.66rp - 4.14
Blood Strike - 67.27rp - 5.66
Frost Strike - 27.87rp - 7.19
fill_time - 28.47rp - 8.94
~fill time removed~
fill_time - 29.57rp - 11.69
Obliterate - 49.67rp - 11.69
Obliterate - 70.28rp - 13.21
Frost Strike - 30.89rp - 14.74
Plague Strike - 41.49rp - 16.24
Icy Touch - 57.1rp - 17.76
Frost Strike - 17.54rp - 18.85
However, when you add the 17/54/0 spec, it does the following:

Plague Strike - 10rp - 0
Icy Touch - 25.61rp - 1.52
Obliterate - 46.05rp - 2.62
Blood Strike - 56.66rp - 4.14
Blood Strike - 67.27rp - 5.66
Frost Strike - 27.87rp - 7.19
fill_time - 28.47rp - 8.94
~fill time removed~
fill_time - 28.97rp - 10.19
Plague Strike - 39.07rp - 10.19
Icy Touch - 54.68rp - 11.71
Obliterate - 75.12rp - 12.8
Frost Strike - 35.73rp - 14.33
fill_time - 36.33rp - 16.08
~fill time removed~
fill_time - 37.63rp - 19.33
Plague Strike - 47.73rp - 19.33
It seems to just want to sit on the last U/F runes instead of throwing another Obliterate (the two that were generated from the 2xBS in the first set). It doesn't use another U rune until the Plague Strike at 19.33.


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Old 12/22/08, 4:15 PM   #91
Vontre
Do Not Stand In The Wizards
 
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Gnome Mage
 
Cenarion Circle
I'll take a look at that. Can you link me the results?

www.magegraf.com

Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.

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Old 12/22/08, 10:18 PM   #92
Vontre
Do Not Stand In The Wizards
 
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Gnome Mage
 
Cenarion Circle
Minor update, fixed a bug that was preventing dual rune abilities from using death runes. I've also been messing with glyph of scourge strike for about 5-6 hours and can only conclude that, without the runic power set bonus the glyph is actually a dps loss? I think it's several small factors, but the only thing I can really pinpoint is the runic power generation. When I tried bumping SS up to 20 runic power base, to match IT + PS, the glyph came out ahead very solidly.

I haxed in something to make the spacing of procs appear more random while still maintaining the same rate, this should shift the occurence of glyph of SS procs to different parts of the cycle. What I do know is that bumping the proc rate up from 25% to 100% almost certainly causes a decrease in its effectiveness, as chaining scourge strike over and over resets the dot durations constantly, whereas a 25% proc rate can maintain very good uptime still with less bad overwrites. Hmmm.

We're dealing with a glyph that can potentially decrease your dps if it procs at the wrong time, that's somewhat complicated and it's really being a pain in the ass to model. Any insight would be appreciated.

www.magegraf.com

Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.

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Old 12/22/08, 10:27 PM   #93
Melchior
Piston Honda
 
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Orc Death Knight
 
Skywall
Originally Posted by Vontre View Post
I'll take a look at that. Can you link me the results?
Err... I want to, but I cannot seem to get it to reproduce just yet now that I'm trying it from my home computer. I'm going to sit down and see if it's something in particular I messed with.

On the other hand, it seems to be substantially higher DPS than the default build: http://www.magegraf.com/deathgraf/in...9085257478f254


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Old 01/01/09, 11:49 PM   #94
Vontre
Do Not Stand In The Wizards
 
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Gnome Mage
 
Cenarion Circle
Dual Wield is here!

So deathgraf now support dual wield, and I managed to model that crazy 32/39 build and all its craziness. Seriously wow.

www.magegraf.com

Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.

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Old 01/02/09, 12:05 AM   #95
 Darkside
I find your lack of faith disturbing
 
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Kroot
Orc Death Knight
 
No WoW Account
Hmmm...I still only see the 4 available spec selection boxes (Blood - Unholy - Blood (UP) - Frost). Tried clearing my cache, but still no luck.

Three steps to a better EJB experience: Step One, Step Two, Step Three

And remember:
Originally Posted by Zeroblack View Post
The Ignore functionality doesn't work if you guys keep quoting him.

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Old 01/02/09, 12:17 AM   #96
Vontre
Do Not Stand In The Wizards
 
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Gnome Mage
 
Cenarion Circle
Oh you have to enter the new spec yourself still.

www.magegraf.com

Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.

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Old 01/02/09, 12:43 AM   #97
Gort
Don Flamenco
 
Blood Elf Death Knight
 
Hyjal
Originally Posted by Vontre View Post
Minor update, fixed a bug that was preventing dual rune abilities from using death runes. I've also been messing with glyph of scourge strike for about 5-6 hours and can only conclude that, without the runic power set bonus the glyph is actually a dps loss? I think it's several small factors, but the only thing I can really pinpoint is the runic power generation. When I tried bumping SS up to 20 runic power base, to match IT + PS, the glyph came out ahead very solidly.

I haxed in something to make the spacing of procs appear more random while still maintaining the same rate, this should shift the occurence of glyph of SS procs to different parts of the cycle. What I do know is that bumping the proc rate up from 25% to 100% almost certainly causes a decrease in its effectiveness, as chaining scourge strike over and over resets the dot durations constantly, whereas a 25% proc rate can maintain very good uptime still with less bad overwrites. Hmmm.

We're dealing with a glyph that can potentially decrease your dps if it procs at the wrong time, that's somewhat complicated and it's really being a pain in the ass to model. Any insight would be appreciated.
Well, given that if one is glyphing SS one could be assumed to have maxed Dirge for 20 RP from SS before set bonus, doesn't that imply it IS solidly ahead? (15 RP gen base, 5 more from Dirge.)

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Old 01/02/09, 1:32 AM   #98
Threep
Glass Joe
 
Blood Elf Paladin
 
The Sha'tar (EU)
Trying with my guild mate who just speced DW (Deathgraf link) seems to result in some weird 'fill_time', some of it at 100 rp, and very little use of Howling Blast (only on Rime procs?).

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Old 01/02/09, 1:15 PM   #99
Vontre
Do Not Stand In The Wizards
 
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Gnome Mage
 
Cenarion Circle
Originally Posted by Threep View Post
Trying with my guild mate who just speced DW (Deathgraf link) seems to result in some weird 'fill_time', some of it at 100 rp, and very little use of Howling Blast (only on Rime procs?).
Rime and Killing Machine procs. This is normal, however it's difficult to account for potential GCD lock and switch to HB to save a global. Without an auto-crit proc, IT + PS is overall better due to Rime procs and runic power. The IT spam mode ended up better because so much time is spent with gargoyle as a runic power dump. It shouldn't be a big difference for the rest of the time.

As for the runic power, it's just holding onto it for a few seconds before casting gargoyle, not a big deal.

[e] Also the sim is built for 3.0.8

www.magegraf.com

Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.

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Old 01/06/09, 10:49 AM   #100
Saliik
Glass Joe
 
Draenei Shaman
 
Earthen Ring
I noticed the gear selector (and Armory import) don't include support for the prismatic 27 str gems. When I import it just leaves these sockets blank. Any chance we could get these added to the gem lists?

Also, using the 0/32/39 build it appears to only be casting HB on Rime procs (it doesn't show the proc, so I'm just basing this off of rune availability) however, HB is generating 15 RP. I thought a Rime HB only generated 5 RP.


http://www.magegraf.com/deathgraf/in...57368ea931e652

Death Coil - 20rp - 75.99
Howling Blast - 35rp - 77.45
Plague Strike - 45rp - 79.03
Icy Touch - 65rp - 80.6
Howling Blast - 80rp - 82.17

Last edited by Saliik : 01/06/09 at 11:22 AM. Reason: Didn't want to double post

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