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Old 11/09/08, 12:25 AM   #121
Illundai
Bald Bull
 
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Worgen Death Knight
 
The Maelstrom (EU)
Nah, you're right, it should be 20 seconds. I'll get it fixed.

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Old 11/09/08, 2:44 AM   #122
Lazareth
Piston Honda
 
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Human Death Knight
 
Eldre'Thalas
I could have sworn there was a patch that increased Gargoyle's cost to summon up to 50 RP, not 10. How much does this change things if it's accurate?

As per Patch 3.0.3 deployed on live servers
# Summon Gargoyle now costs 50 Runic Power (up from 30) and lasts 10 sec plus 1 per 8 Runic Power. (Up from 1 sec per 8 runic power only)


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Old 11/09/08, 3:11 AM   #123
Clemz
Glass Joe
 
Orc Hunter
 
Mal'Ganis
It certainly brings them a lot more in line now, I completely missed that change. Summoniing with 100 Runic Power, you'd need to generate 360 over the duration versus the 310 from 10 Runic Power cost version, drop the projected 2 Death coils to 1, or go back to limiting yourself to only Sudden Doom Death Coils. I still think it'll outperform Dancing Rune Weapon, but it should be a lot closer.

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Old 11/09/08, 3:23 AM   #124
Gavain
Von Kaiser
 
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Draenei Death Knight
 
Forscherliga (EU)
mulitple targets vs. single target

I understand that we mainly talk about rotations, value of talents etc. in the light of fighting a single target, because it makes things easier. I value this KISS priority, but especially for unholy there should be a few more words about AoE-damage and the skills and talents which support them. You don´t even show a rotation for multiple targets.
Is it fair to judge Outbreak based on a single target rotation??

I played a DK from 55 to 80 and did a lot of dungeons and heroics, so I understand that things are situational and you have to adapt. But for someone reading your excellent summary who never played a DK we may add some talk about these things.

Most times we will fight multiple mobs inside a dungeon/heroic/raid. Especially for unholy this is a big change to our basic rotation. And what about the value of BB and DnD ? Are these "tank-only" talents? How many targets does it need to make the use of BB and DnD worthwhile in terms of dps...or never? For someone new to this topic it might be interesting to include some math to this points.

I tried a lot of things when running a dungeon/heroic...focused on SS, then on BB or DnD...and was surprised a few times myself how much damage DnD for example came up with. I ended up with something like this for the initial rotation:
5 targets or more = PS-IT-Pestilence(PE)-DnD-UB
3-4 targets = PS-IT-PE-BB-SS-UB

I know that this will give you less Death Runes in the second rotation. I used PE in my first rotation any time on multiple mobs...when the Blood Rune came up again I used it for BB (3+ targets) or BS (1-2 targets). I always had 3/3 Outbreak.

Every 5 minutes you can use ERW and throw two additional BB into the mobs (if your tank is up to it) and move into your SS-focused rotation...thats an awful lot of aoe and makes Outbreak for example a much desired talent in my eyes. And ERW should be used for this every time it´s available...under 4.1.2 it sounds like you should hold back...5 min. is a rather short cd, I would use it as often as possible, otherwise it is just wasted.

I apologize that I can´t provide any hard numbers here, but maybe someone can take a look into this issue and calculate how many targets it will need that the use of BB and DnD would overcome BS.

To sum things up, this are the points I thought about:
- value of the talent Outbreak ? (right now it´s value is calculated when fighting single targets)
- under "5 How to dps..." With a high percentage of fights against multiple targets, there should be some words about that
- usage of BB and DnD for tanks only? How many targets you need to fight to make their usage wothwhile...or never?

Edit: My point is: To play an unholy DK is all about flexibility, adapting etc. You usually start with 3+ mobs and very different priorites then the ones you have at the end of the same fight when only 1 target is left. There is nothing like "a" rotation for an unholy DK...you have an initial rotation based on a single or mutliple target situation. This initial rotation defines our next priorities. And usually starting with multiple mobs gives a very different value to some of our talents and skills as they are shown in the compendium right now. So maybe it is worth to give the Unholy-section a stronger focus about aoe-damage and some summary about how your playstyle differs in these situations.

Last edited by Gavain : 11/09/08 at 4:57 PM.

I can resist anything, but temptation (O.Wilde)

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Old 11/09/08, 4:16 AM   #125
Gavain
Von Kaiser
 
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Draenei Death Knight
 
Forscherliga (EU)
And one question I have myself and it may be worth added into the compendium for Unholy DK.

2-Handed Weapon Specialization (2HWS)

Most people seem to agree that 17/0/54 is the way to go. But is 2HWS affecting the weapon damage used for SS and BS? Or is it only affecting your auto-attacks (20% of your damage). If it´s the latter, I would rather skip it and use the points somewhere in the Unholy-tree.

I´m sure this question will come up for a new DK, so maybe we should include it somewhere under 8.3.2

We also had the blood talents added into the "8.3.5 DPS breakdown per talent point" in the original thread. These should be added in the compendium too I think.

I can resist anything, but temptation (O.Wilde)

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Old 11/09/08, 4:30 AM   #126
Rockers
Glass Joe
 
Undead Rogue
 
Vek'nilash (EU)
Gargoyle vs DRW:

Regardless of stupid tooltips both spells use the same mechanic. They cost 50 RP to summon for the initial 10 sec and then drain x RP per sec until you run out of RP or the max duration is reached.

Summon Gargoyle: 60 sec max. / 50 RP for initial 10 sec then 8 RP per sec => 450 RP / 60 sec

Dancing Rune Weapon: 40 sec max. / 50 RP for initial 10 sec then 5 RP per sec => 200 RP / 40 sec

Assuming same RP generation this leaves you with 250 RP for DCs if you use DRW.

So you have to compare Gargoyle vs. DRW + 6.25 * DC.

No idea what comes out on top, because i have no save numbers on Gargoyle and especially on DRW.

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Old 11/09/08, 5:29 AM   #127
Nethris
Piston Honda
 
Night Elf Druid
 
Scilla
Originally Posted by Fugazor View Post
Does resist work same way as dodge? So one GCD later you get rune again? Because if so then given that you cast IT every 15 sec or so and 3% resist you would loose one GCD every 8 min or so. Even if rune is lost that is once per 8 min again. Granted you loose 3% dps from DC too but how much that is in reality - 0,5% dps less?.

So question is: it works for IT and DC only? What about diseases? What about UB? If only those two I think I would skip it for Necrosis, Desecration, Bladed Armor etc.

Indeed not going 5/5 Desecration would be strange. What annoys me is that this talent conflicts with Epidemic and SS glyph - it should be reworked somehow.
To the best of my knowledge, virulence gives normal spell hit, which would affect UB and diseases - however, I don't recall any DoT ticks being fully resisted while playing a lock, and I don't know how the UB mechanism works, so how much impact it has on them isn't clear to me. I'd hope the diseases are always applied if IT/PS (or Pestilence) land successfully, as 2 hit checks would be odd. There's also the question of if just gearing for the extra hit you'd get from virulence and spending those talent points elsewhere is a better dps return of course, and that answer may depend on gear level.

Desecration not being linked to blood plague rather than PS itself does seem rather odd, the mechanic of icy talons being triggered by FF rather than just IT could work well here, though there might be issues with triggering multiple patches on the ground from pestilence, etc, that aren't present a simpler haste buff.


Originally Posted by Gavain View Post
2-Handed Weapon Specialization (2HWS)

Most people seem to agree that 17/0/54 is the way to go. But is 2HWS affecting the weapon damage used for SS and BS? Or is it only affecting your auto-attacks (20% of your damage). If it´s the latter, I would rather skip it and use the points somewhere in the Unholy-tree.

...

We also had the blood talents added into the "8.3.5 DPS breakdown per talent point" in the original thread. These should be added in the compendium too I think.
Unless 2h weapon spec works differently for DKs, it should be affecting SS and BS, as the warrior version affects MS, etc. The blood talents being added to the Unholy DPS breakdown here would be very useful.


Originally Posted by Hidden View Post
I don't agree with that spec being the best DW trispec, the only DW spec that looks competitive is 13/32/26, speccing Impurity is much better than speccing Annihilation just for Rime procs which you can also use on HB doing double as much damage if you're willing to have a flexible rotation.

The theoretical max DPS trispec should be 13/32/26.
One further note past what's already been commented on picking up master of ghouls - virulence loses all dps value if you pick up enough extra hit, and as dual wielding, you'll cap spell hit long before capping hit for white attacks, so that may be the better option. Moving those points to ravenous dead, and one point in either outbreak or corpse explosion (for trash/boss AoE situations) should be a dps gain at that point, even without master of ghouls.

On the subject of ravenous dead, I believe that the 8.3.5 table leaves out ghoul use - a note to that effect would be nice, as it's not clear on first glance, and could lead people to under-valuing ravenous dead without considering the ghoul side of the equation.


Although (very) situational, would it be worth mentioning in 8.1.1 that warrior and druid tanks, and to a lesser extent DK tanks, would gain a lot of threat generation from hysteria being used on them? Naturally, for this to be a gain, threat has to become an issue again, and the tank needs to not be in danger of dying from the extra damage - could be useful on offtanks in multi-tank aggro reduction fights like VR or Bloodboil though, and might be a raid dps gain if the aggro drops are extreme enough to threat-cap the dps.

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Old 11/09/08, 5:33 AM   #128
Clandestine
Don Flamenco
 
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Human Rogue
 
Laughing Skull
Originally Posted by Gavain View Post
And one question I have myself and it may be worth added into the compendium for Unholy DK.

2-Handed Weapon Specialization (2HWS)

Most people seem to agree that 17/0/54 is the way to go. But is 2HWS affecting the weapon damage used for SS and BS? Or is it only affecting your auto-attacks (20% of your damage). If it´s the latter, I would rather skip it and use the points somewhere in the Unholy-tree.

I´m sure this question will come up for a new DK, so maybe we should include it somewhere under 8.3.2

We also had the blood talents added into the "8.3.5 DPS breakdown per talent point" in the original thread. These should be added in the compendium too I think.
Two-Handed Weapon Specialization affects your auto-attack damage, and the damage of any ability which includes the phrase "deals x% weapon damage." This includes Frost Strike, Scourge Strike, Blood Strike, Heart Strike, Obliterate, and Plague Strike (only affects the damage of the actual attack, does not affect the damage of Blood Plague). It does not include any spells, such as Icy Touch, Frost Fever, Blood Plague, Unholy Blight, Howling Blast, or Death Coil.

One thing that I think should be included in the front page is which weapon types a Death Knight can use, and whether or not they need to be trained. Death Knights start with 1H Swords, 1H Axes, 2H Swords, 2H Axes, and possibly Polearm Weapon Skills (can someone confirm this, I can't recall for sure either way whether or not you start out with Polearms) all starting at 270 upon character creation. Death Knights can learn to use 1H Maces and 2H Maces from the faction appropriate Weapons Master. Death Knights cannot use Daggers, Fist Weapons, or Staves at all.

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Old 11/09/08, 8:47 AM   #129
Aeryn
Von Kaiser
 
Human Death Knight
 
Die Silberne Hand (EU)
Originally Posted by Illundai View Post
Base stats+Talents +Raid buffs

Stat (rating)UnholyBloodFrost
1 AP1.00001.00001.0000
1STR2.48472.55702.3650
1HIT2.47482.66092.4046
1APR0.54471.04560.7628
1EXP1.39141.70231.2453
1CRT1.12401.14531.1894
1HASTE0.62140.56400.4978
1DPS (wpn)7.56708.966510.3610
Spec17/0/5451/13/717/54/0
DPS TOTAL3114.423278.623152.79
Might still be worth including Agility. With 45.90 crit rating = 62.5 agility = 1% crit and 1/18 as AP (from Bladed Armor), it should be

1 AGI = 45.9 / 62.5 * "crit stat (rating)" + 1/18 = 0.7344 * "crit stat (rating)" + 0.056

Stat (rating)UnholyBloodFrost
1 AGI0.88100.89670.9290

If my math isn't off, it places agility above haste for all specs and above ArP for Unholy and Frost. (Ah, small typo in your list: should read 1ARP, not 1APR.)

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Old 11/09/08, 8:54 AM   #130
Hidden
King Hippo
 
Blood Elf Priest
 
Nazjatar (EU)
Originally Posted by Aeryn View Post
Might still be worth including Agility. With 45.90 crit rating = 62.5 agility = 1% crit and 1/18 as AP (from Bladed Armor), it should be

1 AGI = 45.9 / 62.5 * "crit stat (rating)" + 1/18 = 0.7344 * "crit stat (rating)" + 0.056

Stat (rating)UnholyBloodFrost
1 AGI0.88100.89670.9290

If my math isn't off, it places agility above haste for all specs and above ArP for Unholy and Frost. (Ah, small typo in your list: should read 1ARP, not 1APR.)
Agility doesn't increase your spell crit chance unlike crit rating.

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Old 11/09/08, 8:56 AM   #131
Davia
Piston Honda
 
Human Death Knight
 
Turalyon
Originally Posted by Aeryn View Post
Might still be worth including Agility. With 45.90 crit rating = 62.5 agility = 1% crit and 1/18 as AP (from Bladed Armor), it should be

1 AGI = 45.9 / 62.5 * "crit stat (rating)" + 1/18 = 0.7344 * "crit stat (rating)" + 0.056

Stat (rating)UnholyBloodFrost
1 AGI0.88100.89670.9290

If my math isn't off, it places agility above haste for all specs and above ArP for Unholy and Frost. (Ah, small typo in your list: should read 1ARP, not 1APR.)
You also need to account for crit rating affecting spells whereas agility does not.

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Old 11/09/08, 9:46 AM   #132
Aeryn
Von Kaiser
 
Human Death Knight
 
Die Silberne Hand (EU)
D'oh.. I knew I must have missed something (and the values did seem a bit high). I guess it's a bit more complex then, maybe methods could provide the numbers?

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Old 11/09/08, 11:34 AM   #133
Amroo
LF sun
 
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Blood Elf Death Knight
 
Anub'arak (EU)
Originally Posted by Nethris View Post
To the best of my knowledge, virulence gives normal spell hit, which would affect UB and diseases - however, I don't recall any DoT ticks being fully resisted while playing a lock, and I don't know how the UB mechanism works, so how much impact it has on them isn't clear to me.
UB has a hit-check every time it deals damage, since it works more like thorns or an imp's fire shield than an actual dot (with the small difference that people don't have to hit you to be damaged).

During beta I never had it happen that IT or PS hits and the respective disease is not applied, so I would assume they are linked (or I was just extremely lucky). Once a DoT is applied it can only be partially resisted by magic resistance, it's not being hit-checked again.

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Old 11/09/08, 12:21 PM   #134
Fugazor
King Hippo
 
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Orc Hunter
 
Chamber of Aspects (EU)
Originally Posted by Gavain View Post
- value of the talent Outbreak ? (right now it´s value is calculated when fighting single targets)
I did some theorycraft for leveling and while those numbers can be completely wrong here are the results - percentage of total damage increase per point spent (Unholy spec of course).

AoE 3-5 mobs at once:
1) Impurity - 2,1%
2) Outbreak - 1,8%
3) B-CB - 1,2%
4) Desecration - 0,7%
5) Necrosis - 0,4%

Solo fast dying mob (non-elite):
1) B-CB - 2,7%
2) Impurity - 1%
3) Desecration - 1%
4) Necrosis - 0,8%
5) Outbreak - 0,2%

Solo elite mob/boss (assuming 1/3 Gargoyle uptime):
1) B-CB - 2,5%
2) Impurity - 2,2%
3) Desecration - 0,7%
4) Necrosis - 0,7%
5) Outbreak - 0,2%

EDIT: Those above didn't take DnD into account. Therefore they may be invalid (Impurity may be worth more, Outbreak less).

Sadly when I did this beta servers went down already so I had no chance to test it in practice and this was made for player level ~60 so again don't take those too seriously.

Originally Posted by Gavain View Post
- under "5 How to dps..." With a high percentage of fights against multiple targets, there should be some words about that
Agreed, it also needs to be checked if you should use death runes for SS or BB.

Originally Posted by Gavain View Post
- usage of BB and DnD for tanks only? How many targets you need to fight to make their usage wothwhile...or never?
The thing is that it is +threat ability. I think tanks may be unhappy if you would use that for DPS. Also it may do less damage than just doing another BB + SS (another thing to check).

Originally Posted by Gavain View Post
So maybe it is worth to give the Unholy-section a stronger focus about aoe-damage and some summary about how your playstyle differs in these situations.
I think it is not that complicated. You just switch BS to PE/BB and just two questions needs to be answered:
1) Is DnD viable as dps skill over BB + SS?
2) How many mobs are needed to make you use Death Runes for BB instead of SS? Is 2 enough or do you need more to make it worthwhile?

Ad.1) How does DnD scale with AP?

Per tick:
DnD = (3000 * 0.0475 + 62) * 10 = 2045 per target

Per whole:
DnD = (3000 * 0.0475 + 620) = 825 per target

BB in comparison: 250 per rune so dumbing it down 750 per target.

So if:
- it scale per tick then it is win
- it scale per whole then it is just a little better than BB and given threat problems you will rather not dps with it, besides you can take Outbreak for 30% more damage for BB.

Ad.2) Let's assume 3000 AP and max rank spells, weapon damage would be 170 (from weapon) + 3000 / 12 if I am correct so 100% = 420, 60% = 252:
BB = 130 + (3000 * 0.04) = 250 * 2 (as you use two BB per SS) = 500 per target
SS = 476,25 + 252 = 728,25
So with two mobs it would be 1000 vs 728,25, three 1500 vs 728,25 etc.
BB wins unless I did something wrong.

EDIT: Based on post I found here: WotLK Beta (US-English) Forums -> Death Knight Spell Scaling it does indeed scale with AP. DnD ftw then?

Last edited by Fugazor : 11/09/08 at 4:01 PM.

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Old 11/09/08, 12:47 PM   #135
Flamingcloud
Great Tiger
 
Goblin Warlock
 
Cho'gall
It is per tick, DnD does way more damage than 3x bloodboil, bloodboil is pretty bad compared to UB, HB, WP, or DnD.

Edit: Oh and it gets +30% from crypt fever.

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