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11/22/08, 8:52 AM
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#251
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Glass Joe
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Originally Posted by Keline
Does anyone else experience a really long delay on Rune Strike?
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That is because it is an On-Next-Hit attack, meaning it will do the damage when your next auto attack happens.
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11/22/08, 5:03 PM
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#252
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Don Flamenco
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Originally Posted by chadbrochill
That is because it is an On-Next-Hit attack, meaning it will do the damage when your next auto attack happens.
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This also means that at higher levels of avoidance when using two-handed weapons, Rune Strike can effectively replace ALL of your autoattacks, especially if you have Blessing of Sanctuary generating additional runic power for you.
This is an important thing to consider when speccing into the Unholy tree especially, as it practically makes Necrosis and Blood Caked Blades useless since they simply won't have any attacks to proc from.
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"The question is not how far we are going to take it... the question is, do you possess the constitution to go as far as needed?" - Il Duce
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11/22/08, 7:25 PM
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#253
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Piston Honda
Night Elf Druid
Dragonmaw
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Originally Posted by Noraj
This is an important thing to consider when speccing into the Unholy tree especially, as it practically makes Necrosis and Blood Caked Blades useless since they simply won't have any attacks to proc from.
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Not that you're incorrect, but might I suggest we test out the assumption that Rune Strike doesn't proc Necrosis. There is at least one post suggesting otherwise:
DK Tanking Discussion
Needless to say, if Rune Strike does count as an autoattack w/r/t Necrosis, Necrosis would jump to the top of any Unholy tank's must-have list.
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11/22/08, 7:26 PM
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#254
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Glass Joe
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Duel Wield Tri-Spec Question
From what I've read Talent Calculator - World of Warcraft (15/37/19) is the best DW spec atm. I was just wondering if there is any room to get Unbreakable Armor, seeing how you only need one more point to get it. If there has been any updates on this spec, would appreciate it if someone could post it, Thanks 
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11/22/08, 11:35 PM
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#255
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Von Kaiser
Human Death Knight
Bloodhoof (EU)
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Lichbane question
Sorry for the stupid question, but does lichbane's extra damage only apply to auto attacks (Im assuming this) or all attacks
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11/23/08, 12:06 AM
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#256
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Great Tiger
Orc Death Knight
Blutkessel (EU)
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Originally Posted by Spawren
From what I've read Talent Calculator - World of Warcraft (15/37/19) is the best DW spec atm. I was just wondering if there is any room to get Unbreakable Armor, seeing how you only need one more point to get it. If there has been any updates on this spec, would appreciate it if someone could post it, Thanks 
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Wouldn't dumping 2% crit for Gargoyle be far better for DW?
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11/23/08, 12:22 AM
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#257
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Piston Honda
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Originally Posted by Twinbladez
Sorry for the stupid question, but does lichbane's extra damage only apply to auto attacks (Im assuming this) or all attacks
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I'm pretty sure it applies to all attacks, as I think it's effect simply adds 2% fire damage (4% vs undead) onto your weapon's damage range. I.e, if your weapon did exactly 100 every time (damage range 100-100), Lichbane would make your weapon's damage range 100-100 +2fire.
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11/23/08, 12:23 AM
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#258
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Von Kaiser
Orc Death Knight
Blackrock
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Originally Posted by dr_AllCOM3
Wouldn't dumping 2% crit for Gargoyle be far better for DW?
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Personally I'd drop Lichborne and Deathchill to pick up Gargoyle. Lichborne doesn't seem like it'll give that much of a boost to DPS other than breaking a fear once every three minutes, and Deathchill is a two minute Killing Machine and considering you're dual wielding Killing Machine should pretty much always be up. Also the only skill you'd be using that Deathchill affects and Killing Machine doesn't is Obliterate, and DW probably shouldn't be Oblit'ing anyways.
Just my opinion though, I consider the Gargoyle to be an AMAZING DPS boost, as well as a useful RP dump with much better returns than just spamming DC.
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11/23/08, 2:48 AM
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#259
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Piston Honda
Human Death Knight
Turalyon
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Has anyone else noticed that when you cast Raise Dead on a friendly player, the Risen Ally doesn't have autoattack? Seems like a pretty large bug, and I don't recall seeing anyone else mention it.
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11/23/08, 3:20 AM
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#260
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Von Kaiser
Human Paladin
Ravenholdt (EU)
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I assumed that auto attack wasn't on the action bar, but players could still right click to turn it on. Some of the vehicles I've seen whilst grinding to 80 seem to be the same way, mostly the Shredders.
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11/23/08, 7:08 AM
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#261
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Glass Joe
Orc Death Knight
Shadow Council
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So what is the expertise (dodge) cap for Blood death knights? (51/13/7 cookie cutter).
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11/23/08, 10:54 AM
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#262
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Piston Honda
Human Death Knight
Turalyon
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Originally Posted by Kaylee
I assumed that auto attack wasn't on the action bar, but players could still right click to turn it on. Some of the vehicles I've seen whilst grinding to 80 seem to be the same way, mostly the Shredders.
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I don't mean autoattack isn't on the bar. I mean you right click a mob and there are no melee swings at all, just whatever specials you cast.
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11/23/08, 1:56 PM
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#263
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Glass Joe
Troll Death Knight
Moon Guard
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Frost/Unholy hybrid spec
I've been trying out a bit of a odd spec and I'd like to see what the forum's thoughts are on it. Also there's no topic to discuss specs so this is why I'm posting it here
Talent Calculator - World of Warcraft
(44/27)
It's a very heavy spell-based spec, so much so that only about 30% of damage done is melee based, with about 40-45% from howling blast,icy touch, and the diseases(without gog). Corpse explosion is mostly a filler, and I know many talents could be rearranged, but I'm only 73 right now so i can't test it at 80. the rotation I use is as follows:
IT>HB>PS>OB>BS>BS>DC
HB>OB>OB>DC
The main perks are a perm ghoul, impurity to make all of your spells scale extremely well, and howling blast with gog, as well as being DW centric.
So, what is the group's thought on this?
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11/23/08, 2:52 PM
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#264
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Piston Honda
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If you're making a DW-centric spec, you should probably take Nerves of Cold Steel, as it's one of the big DW talents.
Looks like an interesting twist on the DW Tri-spec that's mentioned in the DPS Compendium, although I'm not too sure how well it'll work out, as my Death Knight is even lower than yours.
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11/23/08, 2:53 PM
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#265
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Don Flamenco
Human Death Knight
Dragonmaw
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You would be better off with a 0/50/21 build instead. Those five points in Unholy won't generate as much DPS as five points in frost will. An extra 8% damage to almost your entire rotation and 4 expertise is better than your ghoul getting 3 extra minutes of shelf life. Not to mention Frost Strike will do more damage than Death Coil even if you use a 2.6 speed weapon in your main hand.
You are presumably using Blood Presence which means one rotation should have a maximum of 6 abilities (9 sec + latency). I recommend putting the blood strikes sooner in your rotation as you'll be waiting a while to do that last Obliterate with what you list. The death runes from the blood strikes are needed for the last Obliterate. Your rotation also assumes that you proc Rime with your first Icy Touch which is only a 15% chance. If a person follows your rotation, you can't do the Obliterate in your first rotation because all frost and unholy runes are used by PS+IT+HB.
Your rotation should look like this:
PS -> IT -> BS -> BS -> OB -> FS
PS -> IT -> OB -> OB -> FS
However, if you wish to use Unholy Presence, you are much better off with 0/49/22. See my earlier post in this thread about why this build excels for maximizing Killing Machine and the 1.0 sec GCD that comes with Unholy Presence.
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Like an unchecked cancer, hate corrodes the personality and eats away its vital unity. Hate destroys a man's sense of values and his objectivity. It causes him to describe the beautiful as ugly and the ugly as beautiful, and to confuse the true with the false and the false with the true.
Martin Luther King Jr.
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11/23/08, 3:02 PM
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#266
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Piston Honda
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I'm wondering about the viability of Dual Wielding for leveling. Disregarding the issues of finding two appropriate weapons (it's easier to find 1 good 2h than 2 good 1h weapons, generally speaking), are the following builds okay for dual wielding while leveling:
Level 58:
Talent Calculator - World of Warcraft
Level 70:
Talent Calculator - World of Warcraft
Would Dual Wielding with the above builds while leveling be any better than using a 2h and going with a standard blood dps build, or am I better off not bothering?
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11/23/08, 3:14 PM
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#267
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Glass Joe
Troll Death Knight
Moon Guard
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I don't know if i'd say that the perm ghoul is that useless, it's a extra 60% or so to the ghouls net dps...if it's doing about 300 or so dps that equates to 180 or so added dps
Given that you manage about 2k dps, with a 300 dps ghoul, that accounts for very close to 10% damage bonus, which outstrips the extra 10% from tundra stalker
and in response to the previous post, i've been dual wielding with the spec i listed earlier (minus about 10 or so points in frost) from about 69 on and it works flawlessly
Last edited by soulsabre345 : 11/23/08 at 3:36 PM.
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11/23/08, 7:12 PM
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#268
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Piston Honda
Blood Elf Death Knight
Quel'dorei
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So, I've become a pretty dedicated Frost-lover. Big numbers are fun, plus I have issues with Blood's lack of Annihilation in an optimal spec producing inflexible rotations, and Unholy's perma-ghoul having random dying issues.
The issue with Frost, however, is frost immune mobs. They're annoying for any spec, but crippling to Frost. I've recently been pondering how to deal with them best.
The instinctive way is to PS->OB->BS->BS->DC, but I just did some napkin math and it looks like OB->OB->BS->BS->DC - entirely skipping diseases - is actually superior with my current gear and spec (including Glyph of Obliterate and some ridiculous +crit to it, around 40-50%)
So does this hold up at Naxx gear levels? Does it work with a more traditional spec? (I'm using 27/44/0, giving me full Subversion and Dark Conviction to maximize Obliterate critrate; traditional 17/54/0 loses either 3% or 9% crit on Obliterate and a traditional tank spec loses probably around 14%)
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11/23/08, 11:03 PM
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#269
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Glass Joe
Human Death Knight
Earthen Ring
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Originally Posted by kurokaze
So, I've become a pretty dedicated Frost-lover. Big numbers are fun, plus I have issues with Blood's lack of Annihilation in an optimal spec producing inflexible rotations, and Unholy's perma-ghoul having random dying issues.
The issue with Frost, however, is frost immune mobs. They're annoying for any spec, but crippling to Frost. I've recently been pondering how to deal with them best.
The instinctive way is to PS->OB->BS->BS->DC, but I just did some napkin math and it looks like OB->OB->BS->BS->DC - entirely skipping diseases - is actually superior with my current gear and spec (including Glyph of Obliterate and some ridiculous +crit to it, around 40-50%)
So does this hold up at Naxx gear levels? Does it work with a more traditional spec? (I'm using 27/44/0, giving me full Subversion and Dark Conviction to maximize Obliterate critrate; traditional 17/54/0 loses either 3% or 9% crit on Obliterate and a traditional tank spec loses probably around 14%)
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Not sure what you mean by Blood lacking Annihilation since 51/13/7 requires it and does quite well. I'm 77 in pure quest items and I already match DPS with players in partial SWP gear.
And while I can't speak from Naxx experience, I definitely have noticed that when I can only apply one of my diseases that it's more efficient to go straight to HS and OB. I feel that glyph of Obliterate was made almost for these situations alone.
Originally Posted by Amnonongus
So what is the expertise (dodge) cap for Blood death knights? (51/13/7 cookie cutter).
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You can find this in the DPS Compendium in this very same subforum. Blood DK needs 3.75% | 122.96 rating | 15 skill
I have a question about this same issue that I hope someone can answer. In the past I've always geared for 5.6% as the expertise (dodge) cap, based off defense/weapon skill mechanics article on WoWwiki. But the numbers in the DPS compendium indicate the value is actually 6.5% and while I've heard from some that this is the true value, I've never seen proof. Can anyone point me in the right direction?
Last edited by lilodot : 11/23/08 at 11:13 PM.
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11/24/08, 1:15 AM
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#270
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Don Flamenco
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More of a leveling DPS rotation question.
I am deep frost, minor blood.
1) I am finding that howling blast is doing better than obliterate currently at lv 64. Yet, the talents in frost seems to favour obliterate more. But the reality is different. My HB just hits harder. I read that obliterate gets better when you get a higher DPS weapon. I am 2 hander. So, how high is the DPS of the weapon needed before obliterate gets better than HB?
2) I initially had a rotation where I used plague strike faithfully. But nowadays, I am finding that for normal mobs, I kill faster by skipping plague strike most of the time. So the rotation is like this:
IT -> HB -> FS-> BS -> BS. (plague strike is last if the mob is not dead, and it usually is by this time).
This rotation seems more than enough to kill most mobs provided I don't miss. And because I start dealing damage from range, I kill faster and take less damage also. So, is skipping plague strike actually ok? Because I am not finding it very useful at this point. Even its DOT up, my blood strikes do maybe 40 to 50 more damage only. So, is it really worth spending the GCD on such a low damage strike just to boost my overal blood strike damage by maybe 100 over the course of killing a mob?
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11/24/08, 3:11 AM
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#271
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Piston Honda
Blood Elf Death Knight
Quel'dorei
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What you have to realize about HB is that it may -hit- harder, however its -crit- chance is significantly lower than Obliterate's, so that Obliterate's average damage is much higher. Looking at the recount data I currently have up, I have 6.4% crit on Howling Blast (including typically using it with Deathchill) and 43.5% on Obliterate. And compared to many other recounts I've looked at, this one is pretty low for Obliterate.
You're probably right about Plague Strike for frost soloing. I'll try not using it and see if my DPS increases.
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11/24/08, 3:50 AM
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#272
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Glass Joe
Human Death Knight
Silvermoon (EU)
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Hello,
I'm leveling my DK as new main and I have few questions 
1. Corpse Explosion is any reason to take this talent? It is using unholy rune, do low damage.
2. I would like to make a build which is mostly focused on AoE, offtanking and single target dps - what you think about this build ?
3. Is talent Necrosis multipled with Rage of Rivendare and Ebon Plaguebringer?
4. Elixir "Gift of Arthas" adds another disease on targer, when I'm tanking and using this elixir is it count as "my" disease and multiple my strikes?
Regards
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11/24/08, 6:23 AM
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#273
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Glass Joe
Undead Death Knight
Eredar (EU)
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Originally Posted by sc0rp
Hello,
I'm leveling my DK as new main and I have few questions 
1. Corpse Explosion is any reason to take this talent? It is using unholy rune, do low damage.
2. I would like to make a build which is mostly focused on AoE, offtanking and single target dps - what you think about this build ?
3. Is talent Necrosis multipled with Rage of Rivendare and Ebon Plaguebringer?
4. Elixir "Gift of Arthas" adds another disease on targer, when I'm tanking and using this elixir is it count as "my" disease and multiple my strikes?
Regards
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for 1. I don't think that corpse explosion is any good. Cause you need corpses for it!
for 2. I dont' like that build for leveling purpose i would go for butchery, bladed armor, 2h spec, necrosis, on a pale horse.
for the other two i can't tell.
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11/24/08, 7:26 AM
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#274
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Glass Joe
Human Death Knight
Earthen Ring
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Originally Posted by sc0rp
4. Elixir "Gift of Arthas" adds another disease on targer, when I'm tanking and using this elixir is it count as "my" disease and multiple my strikes?
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Good question, I don't think it does but would be easy to test. Use the elixir and fight one of the training dummies using Death Strike. It gives you 100% healing from damage done per disease on the target. Make sure it's the only disease active or just do the math if your others are also active.
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11/24/08, 8:15 AM
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#275
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Co-starring: The Egg
Blood Elf Paladin
Azjol-Nerub (EU)
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Originally Posted by lilodot
Use the elixir and fight one of the training dummies using Death Strike. It gives you 100% healing from damage done per disease on the target. Make sure it's the only disease active or just do the math if your others are also active.
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Gift of Arthas procs upon a target hitting you, not upon you hitting a target. This also makes the potion pretty worthless in effect, it is a known fact that only the diseases you applied yourself count for the various Death Knight abilities, so only a tanking Death Knight could theoretically benefit from Gift of Arthas, and a tanking Death Knight really should be using his Guardian Elixir slot on something else instead.
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buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
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