I'm having some trouble filling out the last few points of my 80 spec. I'm planning this around tanking 5-10 mans, as my schedule does not currently mesh with my guild's raid schedule well. I'd like some input and discussion from intelligent people on the relative benefits of several talents.
Starting from here:
Talent Calculator - World of Warcraft
It's a pretty standard frost tank spec, with the Icy Talons line since lower-size instances aren't as likely to have an enhancement shaman, and if they do, they can probably drop WoA or something of that nature and not run into other buffs that don't stack with those. I did take Icy Reach which I have in my current spec and find invaluable for general pulling and ranged-tanking purposes.
Talents I'm considering for the last 6 points:
- Subversion: Obliterate crit seems good. On the other hand, I'm often using my FUs on HB.
- 2H Spec / Dark Conviction: Decent threat filler if I don't find anything else to drop the points on.
- Rune Tap / 1x Imp Rune Tap: Seems pretty lackluster, but it's another oh crap button.
- Deathchill: Makes Howling Blast give lots of burst threat, but can't be used consistently on every AoE pull, so doesn't really seem too hot to me. I guess it would be an AoE taunt of sorts, which is something I've often felt I lack.
- Blood of the North: Good for single target threat / DPS but for general AoE tanking purposes I'd use Pest/BB or Pest/DnD with my blood runes even if they were death runes, so seems quite skippable.
- Acclimation: Lackluster but it's the only 'mitigation' option which makes it worth considering.
- Hungering Cold: Good effect for those 'oops someone pulled the entire room' situations, but the steep RP cost and the fact that it's likely to just break from random whirlwinds or people AoEing early make it seem really... not good. It does provide a sort of AoE taunt like effect but much less so than Deathchill/HB.
- Morbidity: I very rarely DnD except to gather mobs initially; I find Pest + HB to be a better use of runes in general. So the cooldown reduction doesn't seem great. The benefit of this talent is that with 3/3 you get to spam DnD on every cooldown out of combat and gain net RP so you can start fights out with 100. Gimmicky, but could be useful particularly if I take HC.
- Epidemic: I have this now and I don't like how my diseases fall off if I try to do a second rotation without PS/IT (on single targets). On multi targets I'll be using Pestilence every rotation. So is this really needed at all? I'm definitely leaning towards at least trying a spec without it and seeing how it works out.
I guess I'm leaning towards Subversion, Deathchill, and dropping the last two on Dark Conviction experimentally, moving them to Epidemic if I feel it is necessary.