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Old 06/06/09, 9:51 PM   #1726
Paratrooper1508
Glass Joe
 
Orc Death Knight
 
Mal'Ganis
since searching for Death Coil didn't answer and DC is too broad, for Blood, I'm trying to follow the rotation (Which is anything but neat or tight thanks to dodges) and I'm hitting RP cap nonstop. Should I just ignore it and only DC when I have a free GCD, or, like Unholy, stop the rotation for a second to get uncapped?

Also does someone have the link to the math proving that blood is better than unholy (presences I mean) for the cookie cutter blood dps spec? I've been expirementing with Unholy, and thanks to better recovery from dodges, actually have better dps (testing on dummies, I haven't actually tried it on bosses), so I'd like to see the WWS etc actually proving it if someone knows where I can find it (glanced through blood thread but its all newer discussion). And on a related note, if Blood > Unholy, how certain are we on Expertise weights? I ask because I'm getting righteously fucked up in the rotation when I get a dodge and and in Blood presence the whole thing starts to get slightly off kilter, not the ezmoad that other people talk about.

In addition, what is the armor pen one should have before attempting to dps as Blood? I know Blood values Apn very highly, is 6% (without talent) enough?
Not asking for hand holding (but if someone wanted to armory me and point out any obvious mistakes in a PM I would'nt complain), I would just like to see the actual math proving some of these presences and weights, and an explanation of certain mechanics.

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Old 06/08/09, 9:47 AM   #1727
Killashandra
Glass Joe
 
Human Rogue
 
Medivh
So - I borrowed the following macro from Erekose (posted in the frost dps thread of all places) for macroing rune strike into my attacks when tanking.
#showtooltip Obliterate
/script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE")
/cast Rune Strike
/script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE")
/cast Obliterate
/startattack

I also read somewhere in these forums that it's possible to toggle rune strike off if you hit the macro again before it casts. Does anyone know if that's true? Is there a way around that? (Something about adding ! to your macro statement...) The comments i read were up in the air on that one.

Thanks for any help!

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Old 06/08/09, 10:55 AM   #1728
AmeroGER
Von Kaiser
 
AmeroGER's Avatar
 
Orc Warrior
 
Stormscale (EU)
Originally Posted by Killashandra View Post
So - I borrowed the following macro from Erekose (posted in the frost dps thread of all places) for macroing rune strike into my attacks when tanking.
#showtooltip Obliterate
/script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE")
/cast Rune Strike
/script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE")
/cast Obliterate
/startattack

I also read somewhere in these forums that it's possible to toggle rune strike off if you hit the macro again before it casts. Does anyone know if that's true? Is there a way around that? (Something about adding ! to your macro statement...) The comments i read were up in the air on that one.

Thanks for any help!
You almost had it. Just put a "!" before Rune strike like "/cast !Rune Strike".

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Old 06/09/09, 2:11 AM   #1729
thecaveman666
Glass Joe
 
Orc Death Knight
 
Kael'thas
Trinket question.

So I now have FotFF, Grim Toll, and the Greatness card. I'm running the 0/17/54 build with 379 hit rating (11.56%) so I was wondering which of the trinkets I should drop for the greatness card?

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Old 06/09/09, 10:35 AM   #1730
Dyallo
Glass Joe
 
Blood Elf Death Knight
 
Laughing Skull (EU)
Hey guys - sorry to just bump in like this, and this might be a really stupid question, but it's my first post :P

But I'm curious about the Stat Weighting for Unholy,
where can I find what you factored into the equations?

My main question would be, how come haste became so much better than crit?
In my mind haste only affects;

Ghoul
Gargoyle
Auto-attack
Necrosis and BCB

and Crit affects alot more of our skills.

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Old 06/09/09, 11:39 AM   #1731
Orlgin
Don Flamenco
 
Human Death Knight
 
Dragonmaw
Drop Grim Toll. You have plenty of hit so that isn't an issue. Armor Penetration isn't that hot for that build either making Fury of the Five Flights the clear winner.

Like an unchecked cancer, hate corrodes the personality and eats away its vital unity. Hate destroys a man's sense of values and his objectivity. It causes him to describe the beautiful as ugly and the ugly as beautiful, and to confuse the true with the false and the false with the true.
Martin Luther King Jr.

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Old 06/09/09, 3:41 PM   #1732
Laina
Glass Joe
 
Laina's Avatar
 
Undead Death Knight
 
Haomarush
I have a mix of 10 and 25 Ulduar tanking gear and do a lot of main and offtanking for my guild.
But I've never been a serious main tank before so I'm not a super good number cruncher or anything.

If I wanted to be as effective as possible as a Blood DK tank would I use [Abaddon] from Yogg or my [Furious Gladiator's Greatsword]?
Abaddon would put me at the hit cap. However the pvp sword is higher dps, although slower.

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Old 06/09/09, 4:02 PM   #1733
Miracleknight
Von Kaiser
 
Troll Warrior
 
Shattered Hand
Remember a weapons PRIMARY job is to give you threat. I would use the furious gladiator sword plus it means if you were a little below the defense cap it wouldn't matter.

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Old 06/10/09, 4:47 AM   #1734
Sergestus
Glass Joe
 
Blood Elf Death Knight
 
Wildhammer
Originally Posted by AmeroGER View Post
Wait until you have the 4-piece bonus and stick with the Sigil of Awareness even when you get the new one.
I trust your wisdom here, as I realize how great the T7 bonus is. However, it sucks to be getting new ulduar gear and be unable to use it. Is there a AEP value that effectively summarizes how much the t7 bonus contributes? As in, after a certain amount of stats gained does the bonus become obsolete, or is it simply waiting until the t8 bonus replaces the t7 one.

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Old 06/10/09, 11:13 AM   #1735
coca
Von Kaiser
 
Blood Elf Warlock
 
Dalaran
Does anyone know if HoW reset the swing timer? Is it a dps boost to use it whenever it is up?

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Old 06/10/09, 11:15 AM   #1736
 Darkside
I find your lack of faith disturbing
 
Darkside's Avatar
 
Kroot
Orc Death Knight
 
No WoW Account
I do not think that it resets the swing timer. Furthermore, you should only be using it if all your runes are on cooldown and if you have no RP available for any other abilities or if the buff is about fall off.

Originally Posted by Silmeria View Post
See this is how engineers argue! Why the fuck we gotta have 17 page threads on how much Diablo 3 sucks I blame liberal arts majors

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Old 06/10/09, 11:17 AM   #1737
coca
Von Kaiser
 
Blood Elf Warlock
 
Dalaran
With the craptastic RP gain from our T8 I find that the HoW 10 RP is what is needed to just squeeze in 1 more DC. Not sure if it is a DPS increase or not though =/ The reason why I say it might not be is because it does cause a GCD which realistically slows down a fresh new UF rune that you can SS. Might slow down by about .5 GCD cause the rune isn't up when you use HoW but it would be up after about half your GCD is done. I don't know maybe I'm overthinking it but I'd rather like to see if it is a definitive DPS increase or should I just keep pressing SS as much as possible instead and only use it whenever my shamans are too lazy to redrop their freaking totems!

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Old 06/10/09, 6:21 PM   #1738
Miracleknight
Von Kaiser
 
Troll Warrior
 
Shattered Hand
When you have a spare GCD there is no reason not to use HoW. And if one of your runes is cooling down or has cooled down and another is about to use it, remember that using a GCD when a rune coolsdown already counts towards the 10 seconds, making the rune only take 8.5 seconds to be restored.

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Old 06/11/09, 4:03 AM   #1739
Szarach
Glass Joe
 
Szarach's Avatar
 
Human Death Knight
 
Tanaris
Picked up [Aesir's Edge] tonight off XT-hard mode. I'm curious if the extra weapon dps is enough to make up for the almost 100 hit rating I had on [Stormedge]. This drops me to about 68 hit rating which is abysmal. If I swap [Helm of the Faceless] our for my T8 helm I gain some hit back, but still not enough to make up the difference.

The more upgrades I get from 25-man Ulduar the more hit I keep losing.

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Old 06/11/09, 7:23 AM   #1740
kniteblade
Banned
 
Human Death Knight
 
Kil'Jaeden
IBF glyph

I read in Suno's tanking thread that IBF glyph is ot listed, but "Feel free to substitute it in as you see fit."
As you know, the glyph provides at least 30% damage reduction regardless of you defense rating. I could not find the numbers I'm looking for in the thread, and I'm not good with theorycrafting math. My question is, how much defense rating do you need in order for IBF to reduce 30% of your damage if you do not have the glyph?

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