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Old 11/26/08, 8:32 PM   #326
slant
Don Flamenco
 
Draenei Shaman
 
Drenden
Reaping with the scourge strike glyph is how unholy DKs generate sustained DPS. It's not optional, unless recent testing proves that we're better off using those runes for extra blood strikes every rotation. Which is of course possible. Even then, it offers a great deal of flexibility and is probably worthwhile.

Desecration, AMZ, and a couple other talents (corpse explosion, unholy command, outbreak, OAPH, night of the dead, maybe necrosis) offer markedly lower or situational value and should probably be looked at closely before investing points.

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Old 11/27/08, 7:14 AM   #327
faight
Von Kaiser
 
Draenei Shaman
 
Dragonmaw
This was never really an issue when I tanked on my paladin, but since we're running with slow 2handers I have to ask:

When we parry, do we get the haste from it still? I know there was a blue post saying parryhaste was removed for certain bosses (Patchwerk) so I was wondering if it worked for players, considering it's one of the two forms of avoidance we have tanking. Since we're using such slow weapons and we have stuff like Rune Strike I was curious if we still get the haste.

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Old 11/27/08, 8:25 AM   #328
zokauskas
Glass Joe
 
Night Elf Death Knight
 
Silvermoon (EU)
How much avoidance before diminishing returns you need to have to get reasonable bone shield uptime to tank?

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Old 11/27/08, 10:02 AM   #329
TrickBlades
Glass Joe
 
Blood Elf Paladin
 
Mal'Ganis
Glyph of the Ghoul + Army of the Dead?

*prepares for the flaming*

I have googled and I have been searching EJ for nearly 10 min and can't find anything about this. My first assumption is that Glyph of the Ghoul doesn't work on Army of the Dead. Will anyone confirm/deny this for me?

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Old 11/27/08, 10:34 AM   #330
richard
Piston Honda
 
Human Death Knight
 
Kazzak (EU)
Is Butchery bugged right now?

It's giving me 40 RP on a killing blow instead of 20 like the tooltip states. I have a pretty standard unholy spec and no weird glyphs or anything (SS, IT, Bone Shield and Pestilence). Is there something I'm missing?

Screenshot for reference: ImageShack - Image Hosting :: rphe4.jpg

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Old 11/27/08, 1:22 PM   #331
Zerath
Piston Honda
 
Zerath's Avatar
 
Worgen Death Knight
 
Aerie Peak
Originally Posted by zokauskas View Post
How much avoidance before diminishing returns you need to have to get reasonable bone shield uptime to tank?
We're looking at ~45% avoidance for Bone Shield up-time to be superior to Frost spec. Now, know that RNG might work against you some times, though.

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Old 11/27/08, 7:57 PM   #332
icky
Glass Joe
 
Murloc Priest
 
Shadowmoon
As a long time priest I'm new to the world of metal armour and hitting things with a sword/axe/etc. Having started a Death knight, and having read these forums about DKs since beta I've been playing around with a profile and thinking about gearing. The profile linked has easy to obtain (ish) blue gear. Am i right in thinking that for a tanking DK; armour is for tanking stats and weapon is for str. etc? Am I off the mark with my itemization? Or are the figures in the right sort of place?

chardev.org v4 - A World of Warcraft character planner - template #101179

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Old 11/27/08, 8:12 PM   #333
jacclark
Von Kaiser
 
Night Elf Death Knight
 
Lightning's Blade
Spell hit rating is 17% like other casters?

Two handed hit rating cap is 9%?

Do auto attacks like necro suffer from spell hit rating issues? Does Blood caked bake suffer from melee hit issues?

TY

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Old 11/27/08, 8:26 PM   #334
Keline
King Hippo
 
Keline's Avatar
 
Blood Elf Death Knight
 
Mazrigos (EU)
I'm not sure I've ever seen my Death Coil miss, just the partial resists on stuff that has actual shadow resistance.

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Old 11/27/08, 8:36 PM   #335
Noraj
Don Flamenco
 
Noraj's Avatar
 
Dwarf Paladin
 
Lightbringer
Originally Posted by jacclark View Post
Spell hit rating is 17% like other casters?

Two handed hit rating cap is 9%?

Do auto attacks like necro suffer from spell hit rating issues? Does Blood caked bake suffer from melee hit issues?

TY
Yes, and yes on the hit chance, though only a handful of our abilities use spell hit: Icy Touch, Howling Blast, and Deathcoil. Virulence in the Unholy tree will bring your spell hit more in line with your melee hit, and if you're a draenei, you're even more in luck due to the racial +hit aura.

Necrosis shouldn't get a separate hit check, though the shadow damage it inflicts should be able to be partially resisted, or absorbed.

BCB as far as I know won't miss if it procs, but it can be blocked, dodged or parried. Somebody please correct me about the miss if I'm wrong.

Last edited by Noraj : 11/27/08 at 8:42 PM.

"The question is not how far we are going to take it... the question is, do you possess the constitution to go as far as needed?" - Il Duce

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Old 11/28/08, 5:50 AM   #336
jpej
Glass Joe
 
Human Death Knight
 
Gurubashi
Tanking stat values.

What stat values should I use in addons like Pawn to measure Frost (and other builds) tank gear? (Like the stat weights given on the dps compendium section 6.1)

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Old 11/28/08, 9:56 AM   #337
Zerath
Piston Honda
 
Zerath's Avatar
 
Worgen Death Knight
 
Aerie Peak
Originally Posted by icky View Post
Am i right in thinking that for a tanking DK; armour is for tanking stats and weapon is for str. etc?
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You are completely correct with your reasoning. Weapons are for threat while armor is for our tanking stats (+def, +stam).

Originally Posted by jacclark View Post
Do auto attacks like necro suffer from spell hit rating issues? Does Blood caked bake suffer from melee hit issues?
I've seen no indication of Necro being dependent on Spell Hit. Our only talents are IT, HB, DC(?) that are effected by Spell Hit. This is what is leading non-frost specs to lean away from Virulence in the Unholy tree.

Originally Posted by jpej View Post
What stat values should I use in addons like Pawn to measure Frost (and other builds) tank gear? (Like the stat weights given on the dps compendium section 6.1)
Are you +def capped?

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Old 11/28/08, 11:37 AM   #338
Dázdingo
Glass Joe
 
Troll Rogue
 
Perenolde (EU)
does Acclimation proc of Dots? I`m not sure :/

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Old 11/28/08, 11:57 AM   #339
jpej
Glass Joe
 
Human Death Knight
 
Gurubashi
Originally Posted by Zerath View Post

What stat values should I use in addons like Pawn to measure Frost (and other builds) tank gear? (Like the stat weights given on the dps compendium section 6.1)
Are you +def capped?
Erm... Not really I am not even 80 :P I was asking more as a way to evaluate gear as I level and do 5 men dungeons... But your answer also tells me that first I need to cap my def :P

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Old 11/28/08, 5:30 PM   #340
Keline
King Hippo
 
Keline's Avatar
 
Blood Elf Death Knight
 
Mazrigos (EU)
Originally Posted by jpej View Post
Erm... Not really I am not even 80 :P I was asking more as a way to evaluate gear as I level and do 5 men dungeons... But your answer also tells me that first I need to cap my def :P
I simply picked all the tanking blues quests offered me and with 6 blue tanking items I have no problem tanking any leveling instance. It's not like you need every bit of AP and Crit to solo efficiently as a DK

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Old 11/28/08, 6:02 PM   #341
Noraj
Don Flamenco
 
Noraj's Avatar
 
Dwarf Paladin
 
Lightbringer
Originally Posted by jpej View Post
Erm... Not really I am not even 80 :P I was asking more as a way to evaluate gear as I level and do 5 men dungeons... But your answer also tells me that first I need to cap my def :P
It's become a little bit hard to say "Just stack parry!" or "You need tons of dodge!" mainly because all the defensive stats are on a system of diminishing returns now: The more rating you have, the more rating you need to add one percent to the skill. While you should be able to focus more on one of the two than the other, it's probably best to try and keep your dodge and parry within a few percent of one another to get the highest avoidance possible without running into really bad diminished returns from stacking only one of the two.

"The question is not how far we are going to take it... the question is, do you possess the constitution to go as far as needed?" - Il Duce

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Old 11/28/08, 8:01 PM   #342
heffroncm
Glass Joe
 
Human Death Knight
 
Whisperwind
Originally Posted by Noraj View Post
It's become a little bit hard to say "Just stack parry!" or "You need tons of dodge!" mainly because all the defensive stats are on a system of diminishing returns now: The more rating you have, the more rating you need to add one percent to the skill. While you should be able to focus more on one of the two than the other, it's probably best to try and keep your dodge and parry within a few percent of one another to get the highest avoidance possible without running into really bad diminished returns from stacking only one of the two.
Taking a quick look at the tier sets for DK, it seems we'll mostly be stacking dodge. From what I've been able to add up so far, parry stays well ahead of Dodge while we gather tier 7.1 and tier 7.25 gear and remain above the defense floor. This is assuming the 5% dodge from talents does not affect diminishing returns in any way, and that it is included on the character sheet. I'm fairly certain both are true, but I'm enough of a novice around here that I always state my assumptions.

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Old 11/28/08, 9:03 PM   #343
jpej
Glass Joe
 
Human Death Knight
 
Gurubashi
Some guy at the pawn forum suggested this:

Crit rating1.1894
Agi1.5
Expertise1.7
Yellow Socket4
APR0.7628
Red Socket4
Defense rating2
Meta Socket4
DPS10.361
Colorless Socket4
Parry Rating1.5
Dodge Rating1.5
Armor0.1
Hp per 52.5
Hit Rating2.4046
Blue Socket4
Stamina1.5
Strength2.365
Attack Power1

What I find strange is the high value of Hp per 5 and sockets.

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Old 11/28/08, 9:12 PM   #344
Bashere
Glass Joe
 
Human Paladin
 
Turalyon (EU)
I have browsed through this thread for some answers but I haven't seen them, hence me posting here for the first time.

I have a couple of questions regarding Blood DPS. I will probably be specced 51/13/7, but might consider 50/0/21.

1) Someone in this thread that Virulence isn't worth the points due to the fact that the only abilities affected by spell hit are IT and DC. I am currently melee/special hit capped, but is it worth trying to get any more hit to reach towards the spell hit cap? (For example using [Snapper Extreme] over [Dragonfin Filet] )

2) Due to Blood using a lot of GCDs, I read once that it is worth using Unholy Presence over Blood Presence so that there is time to dump RP. Is this the case or is Blood Presence superior?

3) Finally, when Sudden Doom procs - is it worth interrupting the rune rotation to get a DC off, or should that wait until all the runes are on cooldown?

Thanks in advance for any advice you can provide.

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Old 11/29/08, 6:39 PM   #345
Kaij
Glass Joe
 
Kaij's Avatar
 
Orc Death Knight
 
Darkspear
My simple question that is hopefully not stupid:

Why is the generic "overall DK DPS compendium" thread closed? I feel there were several great contributions in there and yet the thread was locked and broken down into individual threads. Having one great DK DPS bible was oh-so useful.

Perhaps I am simply missing the link for the new one?

Anyway, I wanted to add to that thread that absolute 2H hit cap is 445.91 (no raid buffs, no food buffs, no talents, etc) if I'm reading correctly. If that is not right, please correct me so I know what to shoot for, thanks!

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Old 11/29/08, 10:10 PM   #346
iroyoru
Glass Joe
 
Draenei Shaman
 
Culte de la Rive Noire (EU)
Hi !

I'm currently using a Unholy tank build with lichborne.

Something I'm asking myself for a moment : What's best ?

- Use both Lichborne and Bone shield at the same time : With 25 % miss chance, Bone shield will last longer but how much ?

- Use first Lichborne and only when he's down, get your Bone shield up. This willl provide you longer time with some protective thing on.

I'm still far away from my 80 and I haven't played enough as a Tank in Dungeons. So if someone has a clear answer ?

Thanks.

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Old 11/30/08, 2:13 AM   #347
Pyros
Bald Bull
 
Pyros's Avatar
 
Undead Death Knight
 
Twisting Nether (EU)
Originally Posted by iroyoru View Post
Hi !

I'm currently using a Unholy tank build with lichborne.

Something I'm asking myself for a moment : What's best ?

- Use both Lichborne and Bone shield at the same time : With 25 % miss chance, Bone shield will last longer but how much ?

- Use first Lichborne and only when he's down, get your Bone shield up. This willl provide you longer time with some protective thing on.

I'm still far away from my 80 and I haven't played enough as a Tank in Dungeons. So if someone has a clear answer ?

Thanks.
Will depend on the fight pretty much. On fights with no specific controlled burst or low environnemental damage, I'll just pop all cooldowns one after the other, so I always have something else to mitigate incoming dmg(I use the badge dodge trinket in combination with lichborne though). On some fights however, you want bone shield to stick for longer, and using lichborne at the same time is a great way to do that. Fights like long berzerk timers, or pulsing AE damage or dot. I don't believe there's one best way to use your cooldowns, unless you only consider it as overall mitigation during a whole fight, which isn't particularly useful.

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Old 11/30/08, 2:28 AM   #348
Davia
Piston Honda
 
Human Death Knight
 
Turalyon
Originally Posted by Kaij View Post
My simple question that is hopefully not stupid:

Why is the generic "overall DK DPS compendium" thread closed? I feel there were several great contributions in there and yet the thread was locked and broken down into individual threads. Having one great DK DPS bible was oh-so useful.

Perhaps I am simply missing the link for the new one?

Anyway, I wanted to add to that thread that absolute 2H hit cap is 445.91 (no raid buffs, no food buffs, no talents, etc) if I'm reading correctly. If that is not right, please correct me so I know what to shoot for, thanks!
The cap for specials/2h white swings is 295 hit rating.

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Old 11/30/08, 4:50 PM   #349
Zurai
Bald Bull
 
Orc Death Knight
 
Whisperwind
Originally Posted by Noraj View Post
only a handful of our abilities use spell hit: Icy Touch, Howling Blast, and Deathcoil.
You missed a few.

Blood Boil
Pestilence
Death and Decay
Unholy Blight
Dark Command

I believe Strangulate can miss as well, but I don't use it often enough to be sure.

EDIT: And yes, Blood-Caked Strike can miss as well as be avoided.

Last edited by Zurai : 11/30/08 at 4:57 PM.

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Old 11/30/08, 8:05 PM   #350
Quon
Glass Joe
 
Tauren Death Knight
 
The Maelstrom (EU)
Wondering how to gem as a Death Knight?

currently blood specc and having specially hard times to figure out the meta to use


if anyone could help me out with this and maybe suggestions on enchants it would be greatly appreciated

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