Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Death Knights

Closed Thread
 
LinkBack Thread Tools
Old 12/02/08, 3:04 AM   #376
Cyandire
Glass Joe
 
Cyandire's Avatar
 
Night Elf Druid
 
Jubei'Thos
Quick question about enchants, apologies if this has already been covered but about our weapons is it better to go with the Rune forging enchants or go 110 ap to weapon? Rune of the fallen crusader seems nice with the strength buff (i assume kings affects it to?) but i remember reading it had a 1 ppm. I was just wondering if something like this is still better than the static 110 or 85 ap enchant, thoughts?

Offline
Old 12/02/08, 7:13 AM   #377
Radogor
Glass Joe
 
Ð*адогор
Blood Elf Death Knight
 
Non-US/EU Server
30% of current strength will give your something like 360 AP (it is for my current stats, blue 80 lvl gear, should be more in naxx gear). This is more than 110, obviously. The next thing I saw from Xyrm's WWS is that the buff is up for a lot of time (the proc rate seems about 35% - proced 146 times, and 140 times proced shaman' unleashed rage, which proc each melee crit, and melee crit is about 35%, according to same WWS).
What the disadvantage is that it is temporary buff, and basically it could proc exactly when you need to move, so you can not hit. These are my 2 cents.
What would be nice to see here is what the proc rate because I had no chance to verify it by myself yet.

Offline
Old 12/02/08, 11:52 AM   #378
Noraj
Don Flamenco
 
Noraj's Avatar
 
Dwarf Paladin
 
Lightbringer
[quote=Pyran;993689]I was looking at the DPS compendium again (specifically, the 51/13/7 Blood spec, which I'm working towards) and I have a question: Why is Toughness ignored, given the synergy with Bladed Armor?

Also, I just noticed, Improved Icy Touch and Glyph of Plague Strike would be incompatible, wouldn't they. Each one provides more damaged to diseased enemies, so if you have both one of the spells on your IT-PS-HS rotation (or PS-IT-HS) wouldn't get the benefit.

If you weren't using the Glyph would the tradeoff of Toughness for Improved Icy Touch/Glacier Rot even be worth it? I calculate that at 10k armor the extra bonus from Toughness would add just over 41 ap (assuming Blood Presence or Unholy Presence):

10000 * 1.15 = 11500
11500 - 1000 = 1500
1500 / 180 = 8.33
8.33 * 5 = 41.65 ap
41.65 / 14 = 2.975 dps
Are you saying trade only Icy Talons OR Glacier Rot for points in Toughness, or filling out Toughness for both?

At 5/5, Toughness would add 3,000 armor to a 10,000 armor base. 3000/180*5 ~= 80AP gained.

Granted, it's nothing to sneeze at, and it scales, but general theory is that five entire talent points spent for such a relatively minimal gain isn't worth it, even in a min max setting.


As for Icy Touch, between Glacier Rot and Black Ice it'll hit and crit for around as much damage as Blood Strike in pre-heroic gear. It won't approach Heart Strike and Obliterate, but it becomes a fairly strong attack, especially when it crits with the fact that it ignores armor and crits for 200% damage through class mechanics alone.

Originally Posted by Radogor View Post
30% of current strength will give your something like 360 AP (it is for my current stats, blue 80 lvl gear, should be more in naxx gear). This is more than 110, obviously. The next thing I saw from Xyrm's WWS is that the buff is up for a lot of time (the proc rate seems about 35% - proced 146 times, and 140 times proced shaman' unleashed rage, which proc each melee crit, and melee crit is about 35%, according to same WWS).
What the disadvantage is that it is temporary buff, and basically it could proc exactly when you need to move, so you can not hit. These are my 2 cents.
What would be nice to see here is what the proc rate because I had no chance to verify it by myself yet.
Fallen Crusader is a 1ppm enchant as far as I've seen in this thread.

"The question is not how far we are going to take it... the question is, do you possess the constitution to go as far as needed?" - Il Duce

Offline
Old 12/02/08, 12:27 PM   #379
thevidon
Great Tiger
 
Troll Death Knight
 
Mal'Ganis
Originally Posted by Noraj View Post


Fallen Crusader is a 1ppm enchant as far as I've seen in this thread.


Can someone please verify this? I seem to remember seeing my fallen crusader proc several times within a 10 second window....

Offline
Old 12/02/08, 12:53 PM   #380
Begotten
Glass Joe
 
Undead Death Knight
 
Kul Tiras
delete

Last edited by Begotten : 12/02/08 at 6:10 PM.

Offline
Old 12/02/08, 1:07 PM   #381
Noraj
Don Flamenco
 
Noraj's Avatar
 
Dwarf Paladin
 
Lightbringer
Originally Posted by thevidon View Post
Can someone please verify this? I seem to remember seeing my fallen crusader proc several times within a 10 second window....
I'll go test it myself once the servers are back up, because honestly now I don't know. For some reason I was of the impression that it definitely shared the common 1ppm with other enchants, but you're not the only person to have suggested differently, and what's more, it's possible there's not even an internal cooldown on it right now, though the Unholy Strength buff it grants won't stack (could have some dual wielding implications regarding approaching 100% uptime while maintaining decent healing).

"The question is not how far we are going to take it... the question is, do you possess the constitution to go as far as needed?" - Il Duce

Offline
Old 12/02/08, 2:07 PM   #382
NeuroMedivh
Von Kaiser
 
NeuroMedivh's Avatar
 
Human Death Knight
 
Greymane
Fallen Crusader is a 1ppm enchant, but it has no internal cooldown, thus it can proc multiple times in rapid succession if that's the way the RNG goes.

Offline
Old 12/02/08, 3:50 PM   #383
Noraj
Don Flamenco
 
Noraj's Avatar
 
Dwarf Paladin
 
Lightbringer
Originally Posted by NeuroMedivh View Post
Fallen Crusader is a 1ppm enchant, but it has no internal cooldown, thus it can proc multiple times in rapid succession if that's the way the RNG goes.
Therein lies the confusion people are seeing then in assuming that 1ppm automatically means it can only proc once every 60 seconds instead of statistically proccing once per minute.

Now for some different questions for the mix: Which attacks can it proc from? I'd assume every auto attack and strike, but not spells. Also, can it proc from BCB procs? That would lead into further discussion about any benefits of placing it on both weapons in a dual wielding build for greater uptime.

Also, I checked a couple of WWS reports and noted 4 procs over 3'44" for one deathknight, and 6 procs over 3'45" for another. Chances are that it procced more than that, but since WWS only records buff gains, and a proc while Unholy Strength was up wouldn't count towards the total, it's difficult to tell. Still, those two in particular had a 1.08ppm rate, and 1.7ppm respectively, meaning they had 27% and 40% uptime of the buff. (60 seconds / 244 seconds, 90 seconds / 244 seconds)

"The question is not how far we are going to take it... the question is, do you possess the constitution to go as far as needed?" - Il Duce

Offline
Old 12/02/08, 5:24 PM   #384
pfooti
Von Kaiser
 
pfooti's Avatar
 
Gnome Rogue
 
Wyrmrest Accord
Originally Posted by Noraj View Post
Therein lies the confusion people are seeing then in assuming that 1ppm automatically means it can only proc once every 60 seconds instead of statistically proccing once per minute.
My understanding of the PPM mechanic is that it's even more complex. The likelihood of any strike proccing the enchant is a function of the PPM and the weapon speed. But that chance doesn't change based on haste and specials. So if you use a special every GCD and are hasted, you'll see better uptime of the enchant, and this means a slow weapon will have a better chance to proc off of specials.

IOW: if you have a 1 PPM enchant, and you hit a target dummy with auto attack for N minutes, you should see N procs. If you do other stuff, you'll see more procs. That's why mongoose was so great on my rogue, it was up all the time, between the SnD buff for haste and all the sinister striking, I was attacking a lot faster than the base rate.

Offline
Old 12/02/08, 5:31 PM   #385
Fatedtolive
Glass Joe
 
Fatedtolive's Avatar
 
Human Death Knight
 
Muradin
I don't remember seeing this explained in any of the threads on these forums.

But, is there a "breaking point" where one runeforge is better than another in terms of Personal DPS, and Raid DPS?

Offline
Old 12/02/08, 6:38 PM   #386
Noraj
Don Flamenco
 
Noraj's Avatar
 
Dwarf Paladin
 
Lightbringer
Originally Posted by pfooti View Post
My understanding of the PPM mechanic is that it's even more complex. The likelihood of any strike proccing the enchant is a function of the PPM and the weapon speed. But that chance doesn't change based on haste and specials. So if you use a special every GCD and are hasted, you'll see better uptime of the enchant, and this means a slow weapon will have a better chance to proc off of specials.

IOW: if you have a 1 PPM enchant, and you hit a target dummy with auto attack for N minutes, you should see N procs. If you do other stuff, you'll see more procs. That's why mongoose was so great on my rogue, it was up all the time, between the SnD buff for haste and all the sinister striking, I was attacking a lot faster than the base rate.
Right...So for a 3.5 speed weapon, you should have (1/60)*(60/3.5)= 21% chance per autoattack to proc it.

"The question is not how far we are going to take it... the question is, do you possess the constitution to go as far as needed?" - Il Duce

Offline
Old 12/02/08, 7:31 PM   #387
Septus
Piston Honda
 
Blood Elf Death Knight
 
Ravenholdt
Which is then applied to special attacks right, since they're not factored into the PPM calc? So 21% per attack?

Offline
Old 12/02/08, 7:38 PM   #388
Bibdy
Great Tiger
 
Bibdy's Avatar
 
Orc Warlock
 
Bonechewer
PPM is the normalised representation of the proc rate. The chance to proc per melee swing is the thing that ends up being a function of your weapon's attack speed. For example, a 3.0 speed weapon will have double the chance of proccing than a 1.5 speed weapon, but then, the 1.5s speed weapon swings twice as often. So, in the long run, the number of procs in a given minute is equal.

The uptime of the buff, however, can depend on whether or not it overwrites itself. You could have a 3m fight, but the RNG gods screw you and you end up with 3 procs on your first 3 swings and no procs for the next 3 minutes. That's an extreme example, because of odds of that are pretty damn slim, but I hope you get the idea.

There's always free cheese in the mouse traps, but the mice there ain't happy.

Offline
Old 12/02/08, 8:08 PM   #389
slacman69
Glass Joe
 
Human Warrior
 
Uther
DW spec

I'm currently testing out a DW spec that allows me at lvl 75 to do a consistent 1200 dps in a 5 man instance.

Talent Calculator - World of Warcraft

this is my current gear i may still be in tank gear when you click the link i dont know how long it will take to update armory.

The World of Warcraft Armory

typically my rotation for single target is

IT->HB->BS->BS->FS
IT->HB->BS->BS->FS->FS

my rotation for aoe is

IT->Pestilience->HB->BS->FS

im just looking to get some feedback on this spec. It seems to be great on single target and aoe dps seeing as the main ability for it is an aoe. Since I'm DW Killing Machine is almost always up making most of my frost strikes crit.

Offline
Old 12/02/08, 8:19 PM   #390
Bibdy
Great Tiger
 
Bibdy's Avatar
 
Orc Warlock
 
Bonechewer
Are you not using Plague Strike at all? It provides good damage, a buffer for your Blood Strikes and make use of that Unholy Rune you're letting rot.

In general I use PS and IT regardless of my build, but I'm open to ideas.

There's always free cheese in the mouse traps, but the mice there ain't happy.

Offline
Old 12/02/08, 8:26 PM   #391
Nessaja
Glass Joe
 
Nessaja's Avatar
 
Blood Elf Priest
 
Stormrage (EU)
removed!

Last edited by Nessaja : 12/03/08 at 6:25 AM.

Dancing on your hunter corpses! - http://tinyurl.com/2fw3j5

Offline
Old 12/02/08, 9:23 PM   #392
slacman69
Glass Joe
 
Human Warrior
 
Uther
no i found that plague strike gives me too much down time on rotations and doesnt boost my blood strike enough to compensate

Offline
Old 12/02/08, 9:46 PM   #393
bloodyxmary
Glass Joe
 
Blood Elf Paladin
 
Whisperwind
What is the Defense cap for a Tanking Death Knight. I've seen a few numbers thrown out, never seen a difinitive pertaining to us.

Offline
Old 12/02/08, 11:29 PM   #394
Acaila
Glass Joe
 
Acaila's Avatar
 
Draenei Shaman
 
Proudmoore
Originally Posted by bloodyxmary View Post
What is the Defense cap for a Tanking Death Knight. I've seen a few numbers thrown out, never seen a difinitive pertaining to us.
540, see the tanking thread.

Offline
Old 12/02/08, 11:55 PM   #395
slacman69
Glass Joe
 
Human Warrior
 
Uther
did anyone else have any input on my spec and rotation?

Offline
Old 12/03/08, 12:25 AM   #396
faight
Von Kaiser
 
Draenei Shaman
 
Dragonmaw
Originally Posted by slacman69 View Post
did anyone else have any input on my spec and rotation?
Yes.

Originally Posted by slacman69 View Post
I'm currently testing out a DW spec that allows me at lvl 75 to do a consistent 1200 dps in a 5 man instance.

Talent Calculator - World of Warcraft

this is my current gear i may still be in tank gear when you click the link i dont know how long it will take to update armory.

The World of Warcraft Armory

typically my rotation for single target is

IT->HB->BS->BS->FS
IT->HB->BS->BS->FS->FS

my rotation for aoe is

IT->Pestilience->HB->BS->FS

im just looking to get some feedback on this spec. It seems to be great on single target and aoe dps seeing as the main ability for it is an aoe. Since I'm DW Killing Machine is almost always up making most of my frost strikes crit.
[Fake Edit: Oh holy crap I just realized you have no points in Rime. Shame on you. However, I'm too lazy to go back and change all the crap I wrote.]

You have Annihilation but you never OB. You say PS won't boost your BS enough, but you're obviously trying to max your BS damage using talents (Bloody Strikes). If you're going to spam BS instead of using the Death Runes they create to OB then drop Annihilation, however considering the huge amount of damage OB will do, especially on crit with GoG, you should drop the two BS in the second part of your first rotation and just OB instead.

And not PSing is just silly. Letting a rune sit unused when you'll have to wait for more to come up is no excuse really. It's free damage you're missing out on. It's a DPS boost for one GCD, fire and forget.

Since the main focus of DW specs is to maximize white damage and use abilities that don't necessarily rely on weapon damage your rotations should look more like:

IT -> PS -> HB -> (OB) -> BS -> BS -> FS
HB -> OB -> OB -> FS

or

IT -> PS -> HB -> BS -> BS -> FS
HB -> OB -> OB -> FS -> (HB)

The section in parentheses are what you do if Rime procced off of your first IT, making your HB cost no runes. Since you don't have Epidemic though, you're going to have to refresh your diseases more often, however that's not really an issue anyways since using IT more is good.

On to your talents:
You have one point in Two-Hand Weapon Specialization. In a dual wield build.
No Rime in a HB centric build. Double yoo tee eff.
Points buffing BS in a DW build.

Personally I'd aim for something like this:

Talent Calculator - World of Warcraft

Tundra Stalker is 10% more damage with your abilities when your target has FF on it, which should be always.

The stuff in unholy gives your melee an extra 10%+ damage (since Necrosis is affected by Tundra Stalker/Blood Presence/etc). BCB gives you an additional melee attack to proc Killing Machine with, as well as just more free damage. While I regret not taking Bladed Armor and Dark Conviction I don't feel they play to your strengths as much (though in all honesty everyone should have Bladed Armor. It's that good).

You need Rime. It's just too good for an HB focused build.

Runic Power Mastery is not so good in my opinion, because you should always be dumping your RP before you can hit 100 in an instance. Soloing is a different story, but don't base your builds around soloing.

Virulence helps your HB/IT hit. Once you get enough hit gear you can probably drop it and get Ravenous Dead for some extra strength.


Some notes: If you're not going to OB drop those points and put them somewhere else (Rime for instance). However just realize the huge amount of single-target damage OB can do. Obviously it's a lot less dual-wielding than using a two-hander, but you need to focus your talents in places that will best boost your damage.

Offline
Old 12/03/08, 2:08 AM   #397
gospel
Glass Joe
 
gospel's Avatar
 
Blood Elf Paladin
 
Vek'nilash
Why not just take Talent Calculator - World of Warcraft 50/0/21 and make it 51/0/20?

Jesus: "I can offer you eternal Salvation."
Disciples: "Can I get Might or Kings instead?"

http://www.xckd.com/318/

Offline
Old 12/03/08, 7:10 AM   #398
Mewee
Von Kaiser
 
Blood Elf Paladin
 
The Maelstrom (EU)
Hey I'm new here but I've been following this thread closely and lots of great information here. However I still have a few questions that's been bugging me:

1) On the topic of item budget for tanks, I read these conversions somewhere (tankspot or wowwiki I think)

39.35 dodge rating = 1% dodge
41.00 defense rating = 1% avoidance (miss/parry/dodge combined)
49.18 parry rating = 1% parry (also grants haste benefit on top)

With this in mind, I was wondering why people are suggesting top STOP stacking defense after the cap, and go for parry and dodge instead?

With the dodge conversion and defense conversion being so close, wouldn't it be WAY more beneficial to just stack as MUCH defense as possible, even over the 540 cap, seeing as defense would suffer the least from diminishing returns as it effects 3 different avoidance mechanics instead of one? Can someone elaborate why stacking dodge and parry is beneficial in any way if defense is availible?


2) As an unholy tank (mainly for heroics and 10-man Naxx) im currently running with this build:

Talent Calculator - World of Warcraft

(About unholy choices I took OaPH because I fly around alot, and I value AMZ over Desecration for 5-mans. Ghoul and Gargoyle for most dps per point, which helps loads on bosses)

As you can see, I left 4 points out, cause im really unsure what would get me the most bang for the buck.

I do either 4/5 bladed armor or 2/2 2h spec + 2/5 bladed armor.

With my gear it would come out as 290 Attack Power vs 4% twohand damage. I see the 2hand damage being the most beneficial for single target threat, however the attackpower helps boost my aoe threat instead. Is there a clear winner here?

Offline
Old 12/03/08, 8:59 AM   #399
Noraj
Don Flamenco
 
Noraj's Avatar
 
Dwarf Paladin
 
Lightbringer
Originally Posted by Mewee View Post
With the dodge conversion and defense conversion being so close, wouldn't it be WAY more beneficial to just stack as MUCH defense as possible, even over the 540 cap, seeing as defense would suffer the least from diminishing returns as it effects 3 different avoidance mechanics instead of one? Can someone elaborate why stacking dodge and parry is beneficial in any way if defense is availible?
There are a couple of reasons: For one, it's harder for a DK to hit the 540 cap than the other classes due to the limited number of gear slots we have in comparison (no tanking sigils yet, only one of the two weapon slots to be used). Secondly, defense gives us stats we purely don't need, despite giving us ones we do. Once we reach that cap which is already taking up a large part of our item budget, it's time to move on to more specialized stats. Look at things like the [Durable Nerubhide Cape] for an idea of the gearing decisions that occur when you opt between a piece of gear with +defense, and one with +dodge or +parry in the Wrath loot tables.

In any case, here's a blue take on it:

I think DKs may end up stacking a lot of dodge and parry just because they can't benefit from block percent or block value. They aren't designed to be avoidance tanks though -- they do have a lot of armor and some very strong active abilities for mitigation.

DKs may have a harder time hitting 540 defense than warriors or paladins just because they don't have the shield slot, which often has defense on it.

-Ghostcrawler (MMO-Champion BlueTracker - Any plans on fixing DK tank mitigation?)

"The question is not how far we are going to take it... the question is, do you possess the constitution to go as far as needed?" - Il Duce

Offline
Old 12/03/08, 9:22 AM   #400
Mewee
Von Kaiser
 
Blood Elf Paladin
 
The Maelstrom (EU)
Originally Posted by Noraj View Post
There are a couple of reasons: For one, it's harder for a DK to hit the 540 cap than the other classes due to the limited number of gear slots we have in comparison (no tanking sigils yet, only one of the two weapon slots to be used). Secondly, defense gives us stats we purely don't need, despite giving us ones we do. Once we reach that cap which is already taking up a large part of our item budget, it's time to move on to more specialized stats. Look at things like the [Durable Nerubhide Cape] for an idea of the gearing decisions that occur when you opt between a piece of gear with +defense, and one with +dodge or +parry in the Wrath loot tables.

In any case, here's a blue take on it:
Thanks for the reply, however it still doesn't answer my question.

Defense gives you, point for point, way more avoidance than parry rating and about the same avoidance as dodge rating. However defense doesn't suffer from diminishing returns as bad as the other stats.

Why should I stops stacking defense when I'm uncrittable, given the above facts?

One reason could be that defense is more expensive item-budget wise, but I haven't found any evidence of it being so yet.

Assuming im already uncrittable: 100 defense rating >>> 100 dodge rating? At least it would seem so with the DR penalty.

Offline
Closed Thread

Go Back   Elitist Jerks » Death Knights

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Rogue: Simple Questions/Simple Answers Boethius Rogues 5390 12/06/10 3:44 PM
Mage: Simple Questions/Simple Answers Boethius Mages 2838 12/06/10 9:05 AM
Paladin: Simple Questions/Simple Answers Boethius Paladins 2219 11/26/10 4:43 PM