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Old 12/22/08, 1:38 PM   #571
AriochIV
Glass Joe
 
AriochIV's Avatar
 
Human Death Knight
 
Tichondrius
Originally Posted by Quietvicks View Post
Has anyone been able to isolate why Shadow of Death only works part of the time?
Shadow of Death seems to fail most often when I'm being hit by multiple sources of damage at the same time.

Rozenn - Shuri - Fingall - Orinoco - Amirik <-- Death Knight

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Old 12/22/08, 3:27 PM   #572
EwokChilli
Piston Honda
 
Draenei Death Knight
 
Medivh
What is the ICD on Wandering Plague?

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Old 12/22/08, 3:33 PM   #573
Noraj
Don Flamenco
 
Noraj's Avatar
 
Dwarf Paladin
 
Lightbringer
Originally Posted by EwokChilli View Post
What is the ICD on Wandering Plague?
There shouldn't be any limit on its proccing outside of the rate your diseases tick and your melee crit chance.

"The question is not how far we are going to take it... the question is, do you possess the constitution to go as far as needed?" - Il Duce

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Old 12/22/08, 6:48 PM   #574
Pyros
Bald Bull
 
Pyros's Avatar
 
Undead Death Knight
 
Twisting Nether (EU)
Originally Posted by Noraj View Post
There shouldn't be any limit on its proccing outside of the rate your diseases tick and your melee crit chance.
There is an ICD, I believe on beta it was tested around 1s. To prevent massive burst of damage when you have 2 diseases on a lot of mobs at the same time.

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Old 12/22/08, 9:25 PM   #575
thevidon
Great Tiger
 
Troll Death Knight
 
Mal'Ganis
How much damage does Chains of Ice do when its glyphed? With lets say 3200 attack power with all the frost talents.....? Can it crit?

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Old 12/23/08, 12:57 AM   #576
Davia
Piston Honda
 
Human Death Knight
 
Turalyon
Originally Posted by thevidon View Post
How much damage does Chains of Ice do when its glyphed? With lets say 3200 attack power with all the frost talents.....? Can it crit?
500-600ish with ~3000 AP. It doesn't appear to crit from what I have seen.

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Old 12/23/08, 6:42 AM   #577
Venomia
Von Kaiser
 
Night Elf Druid
 
Bloodhoof (EU)
Is there some info anywhere around here (I tried search but I suck at it I guess) about weirdo DK specs like for example 13 / 29 / 29 with both reaping and death rune mastery which uses oblitarate as a main damage source? I always loved this kind of "experimenting out of the box" with classes mechanics, but my DK gear in-game is bit too wank for any real testing right now. Thanks.

EDIT: Point of that spec being mass creation of death runes from oblitarate and blood strike obviously.

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Old 12/23/08, 7:02 AM   #578
Navaros
Glass Joe
 
Orc Death Knight
 
Dentarg (EU)
Haste underrated?

I've recently come to a gear decision that I had to choose between (65haste) and (4str+6hit+28crit) for a 51/13/7 specced DK. Having read most of the theorycrafting articles on DKs I was expecting the second option to outweigh the haste without problems. However, when I switched from option 1 to option 2 I witnessed an overall dps decrease of 10, thus 65haste>4str+6hit+28crit. Or using the numbers in the dps compendium that would mean that 65haste>58.2618 or 1haste>0.8963. Comparing this to the number in the compendium (0.564) that is about 60% more. And finally to get to my question - is it possible that haste is actually quite underrated for DKs and are there simulations working on that?

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Old 12/23/08, 7:32 AM   #579
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
If I look at your armory you have 350 hit rating that means that HIT value is 0 for you.
So you compare 65 haste with 4str+28crit
According to the compendium, this should be
65*0,5640 compare to 4*2,5570 + 28*1,1453
36,66 EAP to 42,2964 EAP

Those are very close number, as your 10 more DPS.

And also, on the compendium there is this note :
Keep in mind this is vulnerable to change as we are still building up the theorycraft around gearing a Death Knight. Use this as a guideline, rather than all-to-be-guide.
Maybe you could explain a little bit how you have test your DPS change. If it was 5 minutes on the 80 training dummy or 1 hour on the l83 dummy. I would also add that 10 DPS is a very small variation to established fact. This is about 0.5% of your DPS

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Old 12/23/08, 7:53 AM   #580
Navaros
Glass Joe
 
Orc Death Knight
 
Dentarg (EU)
By no means am I trying to undermine the work of EJ and I do understand that these numbers are not 100% final. I am just trying to point out something interesting I noticed that seems to contradict the current commonly-accepted valuations. Even calculating without the hit as you showed we get that the smaller EAP value of 36,66 belongs to haste, which however, grants more dps (altho not a lot more). The tests I did were 5-minute ones on the l83dummy.

Another interesting thing that I noted in these tests is a trend of about 100dps more while dpsing in unholy presence as compared to blood presence. This pushed me even harder into thinking that haste has a higher value.

If I look at your armory you have 350 hit rating that means that HIT value is 0 for you.
Also, this is not entirely correct since I am not spell hit capped so HIT should have at least a small EAP value.

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Old 12/23/08, 9:50 AM   #581
Petersen
Von Kaiser
 
Human Death Knight
 
Twisting Nether
Does Rune of Razor Ice gain benefit from the talent Black Ice?

¬The Original PalaTank, William Erik Petersen The Unbreakable
Tanking with a Paladin since before it was cool.

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Old 12/23/08, 9:55 AM   #582
Feorthas
King Hippo
 
Blood Elf Death Knight
 
Blackrock
Unless you are a Trispec DW build that focuses on spelldamage, you really want to avoid having more hit than the 2H cap--it really isn't worthwhile compared to Expertise or AP; by my math, effectiveness plummets from 2.17 DPS/0.1% Hit at 7.9% to 0.54 DPS/0.1% Hit at 8% (Frost). The same amount of AP (6.75) still nets 1.64 DPS.

In fact, the only reason Trispecs really bring hit to/near 17% is because it still helps their white damage a noticeable amount.

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Old 12/23/08, 10:48 AM   #583
huntcaudata
Piston Honda
 
Orc Death Knight
 
Kilrogg
Does having a DK tank with acclimation prevent a raid from getting "The 100 club"? That is, does the temporary resist bonus from the talent count against the achievement?

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Old 12/23/08, 11:18 AM   #584
Solithaira
Von Kaiser
 
Draenei Death Knight
 
Gilneas
I had a quick question regarding sigils once this next patch is released. For reference, I am a standard Unholy DPS spec. I do not have access to any 25-man gear, and thus my choices are amongst the following four:

Sigil of Haunted Dreams
Sigil of Arthritic Binding
Sigil of Frozen Conscience
Sigil of the Wild Buck

Now I understand that Sigil of Haunted Dreams' bonus is being changed from haste to crit. I am wondering if anyone could suggest whether this change would be enough to offset the increased damage from SS (I'm leaning towards this one just because SS is such a major attack especially once glyphed), Icy Touch or DC.

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Old 12/23/08, 1:06 PM   #585
Torrential
Piston Honda
 
Orc Shaman
 
Turalyon
Originally Posted by Feorthas View Post
Unless you are a Trispec DW build that focuses on spelldamage, you really want to avoid having more hit than the 2H cap--it really isn't worthwhile compared to Expertise or AP; by my math, effectiveness plummets from 2.17 DPS/0.1% Hit at 7.9% to 0.54 DPS/0.1% Hit at 8% (Frost). The same amount of AP (6.75) still nets 1.64 DPS.

In fact, the only reason Trispecs really bring hit to/near 17% is because it still helps their white damage a noticeable amount.
I just want to get it out there that 'Trispec' is not really the same thing as DW anymore. Most DW builds have no, or very very few Blood points now. Just another point in my war against obsolete or flawed preconceptions.

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