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Old 02/03/09, 5:13 PM   #1001
rickf
Glass Joe
 
Orc Warlock
 
Echo Isles
Gemming While Leveling

I'm quite familiar with gemming at lvl 80, but while I level (currently 65) my 2H Unholy DK I've come across a couple of items with sockets. On top of that I'm a lvl 450 JC.

While I'm in the 65 - 75 range I'm obviously going to be uncapped on exp and hit. Since I am a JC I have many gems laying around (in other words - money for gems is no object - I can change them every day if I wish.)

So... Should I just pile on the str while leveling, or should I try to get my hit and exp up? I'm pretty sure I could cap my exp, but I won't be fighting many bosses until I approach 80.

What do you suggest? Str? Sta? Hit? Exp?

Thank you.

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Old 02/03/09, 5:23 PM   #1002
 Darkside
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Kroot
Orc Death Knight
 
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It hardly matters at all. You're going to encounter almost no pieces with gear with sockets on them and what you do get you'll end up replacing in two levels. Leveling as a DK is the easiest thing you'll ever do, just grab the cheapest gem you can find and be on your way.

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Old 02/03/09, 5:40 PM   #1003
Pyros
Bald Bull
 
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Undead Death Knight
 
Twisting Nether (EU)
Just gem bold bloodstones in everything if you do run into socketed gear, but while there's a few in BC content, in northrend there's almost no socket gear at all, even when you run instances. You'd probably have enough if you cut like 5 of them.

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Old 02/03/09, 6:55 PM   #1004
foolish_fool
unique snowflake
 
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Blood Elf Paladin
 
Frostmourne
Originally Posted by Chairon View Post
I think that I could do a linear decomposition to determine the interactions between the predictors. Are you saying that gathering accurat data would be next to impossible?
Yes. Mainly because test dummy performance is not going to provide accurate enough data for you to calculate stat weights that are accurate in a raid environment, and because actual raid parses will vary immensely, not only on simple things like what raid buffs are present (which you could probably account for), but also vary by things like the other dps in the raid, as well as various "RNG" factors.

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Old 02/03/09, 9:13 PM   #1005
Aihime
Glass Joe
 
Blood Elf Rogue
 
Wildhammer
okay, so i've read the frost and unholy dps thread but frost says 9% for hit cap and for unholy it's 8%
which one is which?

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Old 02/03/09, 11:18 PM   #1006
Arthian
Glass Joe
 
Undead Death Knight
 
Dunemaul
The required hit percentage to hit the melee hit cap is now 8%. The confusion arises because it was previously 9% but changed with the introduction of Wotlk.

The dual wield hit cap (ie, your off hand has a higher chance to miss than your mh) and the spell hit cap are higher.

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Old 02/03/09, 11:20 PM   #1007
 Darkside
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Kroot
Orc Death Knight
 
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Originally Posted by Arthian View Post
The required hit percentage to hit the melee hit cap is now 8%. The confusion arises because it was previously 9% but changed with the introduction of Wotlk.

The dual wield hit cap (ie, your off hand has a higher chance to miss than your mh) and the spell hit cap are higher.
While DW'ing, your offhand and your main-hand have the exact same percent chance to hit. The difference arises with special attacks, which have a hitcap of 8% and almost always use the main-hand weapon (one notable exception is BCB, which uses the offhand weapon).

Three steps to a better EJB experience: Step One, Step Two, Step Three

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The Ignore functionality doesn't work if you guys keep quoting him.

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Old 02/04/09, 5:19 AM   #1008
Laen
Glass Joe
 
Human Death Knight
 
The Maelstrom (EU)
Acclimation

I had long conversation (read: argument) with my guildie about Acclimation. We are both DK tanks using frost spec and he is dead sure Acclimation is beyond awesome and worth spending points. I know common consensus is that acclimation is not worth it but is there math or any other solid evidence which would make my fellow (read: stubborn) DK tank understand it.

Thanks in advance.

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Old 02/04/09, 9:03 AM   #1009
Callaloo
Glass Joe
 
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Troll Warrior
 
Conseil des Ombres (EU)
I would show it that way : Loken and Sapphiron are the only fight where you take constant magic damage. Other than those, the buff cannot stay up for the duration of the fight.
Also, when you get the 3 stacks, the odds are that you can resist multiple times and lose the buff.

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Old 02/04/09, 10:34 AM   #1010
 Darkside
I find your lack of faith disturbing
 
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Kroot
Orc Death Knight
 
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Originally Posted by Callaloo View Post
I would show it that way : Loken and Sapphiron are the only fight where you take constant magic damage. Other than those, the buff cannot stay up for the duration of the fight.
Also, when you get the 3 stacks, the odds are that you can resist multiple times and lose the buff.
This is my understanding of the situation. Until Blizz introduces another resist fight like Illidan, Hydros or Mother, there is no reason at all to take Acclimation as a DK. The Unholy tree is just so much better for any tanking you are going to end up doing.

Three steps to a better EJB experience: Step One, Step Two, Step Three

And remember:
Originally Posted by Zeroblack View Post
The Ignore functionality doesn't work if you guys keep quoting him.

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Old 02/04/09, 12:45 PM   #1011
Bigwang
Banned
 
Draenei Death Knight
 
Norgannon (EU)
Originally Posted by Arthian View Post
The required hit percentage to hit the melee hit cap is now 8%. The confusion arises because it was previously 9% but changed with the introduction of Wotlk.

The dual wield hit cap (ie, your off hand has a higher chance to miss than your mh) and the spell hit cap are higher.
are you sure about that? I still read 9% in a lot of forums

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Old 02/04/09, 12:55 PM   #1012
 Darkside
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Kroot
Orc Death Knight
 
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Originally Posted by Bigwang View Post
are you sure about that? I still read 9% in a lot of forums
Is melee hit cap really 9%?

Three steps to a better EJB experience: Step One, Step Two, Step Three

And remember:
Originally Posted by Zeroblack View Post
The Ignore functionality doesn't work if you guys keep quoting him.

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Old 02/04/09, 12:56 PM   #1013
pfooti
Von Kaiser
 
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Gnome Rogue
 
Wyrmrest Accord
Originally Posted by Bigwang View Post
are you sure about that? I still read 9% in a lot of forums
yes.

EDIT - Ninja'd.

Last edited by pfooti : 02/04/09 at 2:07 PM.

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Old 02/04/09, 1:27 PM   #1014
Sinsan
Glass Joe
 
Orc Hunter
 
Korgath
I have the darkmoon card, should I use mirror of truth or bandit's insignia for 17/0/54? I know on the unholy dps discussion thread there is a list with their values, but I don't think it takes garg into account.

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Old 02/04/09, 4:30 PM   #1015
Minikimbo
Glass Joe
 
Gnome Death Knight
 
Dunemaul
Hit cap

what is the death knight hit cap??

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Old 02/04/09, 7:13 PM   #1016
murdin123
Glass Joe
 
Human Death Knight
 
Emerald Dream (EU)
Dual wield

I wanted to play about with DW and have recently got my hands on hatestrike and grasscutter. Is Fast/Fast the best or ?

What DW spec should i go for? Glyphs, rotation, runes etc

As i have been a 2h blood for lvling and for all of my raiding at 80 i havnt a clue on DW.

Thank you

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Old 02/04/09, 7:19 PM   #1017
 Darkside
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Kroot
Orc Death Knight
 
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Originally Posted by murdin123 View Post
Dual wield

I wanted to play about with DW and have recently got my hands on hatestrike and grasscutter. Is Fast/Fast the best or ?

What DW spec should i go for? Glyphs, rotation, runes etc

As i have been a 2h blood for lvling and for all of my raiding at 80 i havnt a clue on DW.

Thank you
Dual Wield Builds

Three steps to a better EJB experience: Step One, Step Two, Step Three

And remember:
Originally Posted by Zeroblack View Post
The Ignore functionality doesn't work if you guys keep quoting him.

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Old 02/04/09, 8:00 PM   #1018
Kashir
Piston Honda
 
Draenei Priest
 
Frostmourne
Originally Posted by Darkside View Post
This is my understanding of the situation. Until Blizz introduces another resist fight like Illidan, Hydros or Mother, there is no reason at all to take Acclimation as a DK. The Unholy tree is just so much better for any tanking you are going to end up doing.
I currently have 3/3 Acclimation for tanking the adds on Sarth+3 (still working on the kill).

Is their fire damage resistable or are these three points wasted?

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Old 02/04/09, 8:05 PM   #1019
 Darkside
I find your lack of faith disturbing
 
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Kroot
Orc Death Knight
 
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Originally Posted by Kashir View Post
I currently have 3/3 Acclimation for tanking the adds on Sarth+3 (still working on the kill).

Is their fire damage resistable or are these three points wasted?
I'm not sure if it's resistable or not, but from my understanding of the encounter, the hard part isn't surviving their damage, it's keeping them off the rest of the group. For that, Unholy will generate MUCH better AoE threat with 15s DnD, Wandering Plague and Unholy Blight.

Three steps to a better EJB experience: Step One, Step Two, Step Three

And remember:
Originally Posted by Zeroblack View Post
The Ignore functionality doesn't work if you guys keep quoting him.

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Old 02/04/09, 8:06 PM   #1020
Stoical
Piston Honda
 
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Goblin Rogue
 
Black Dragonflight
Originally Posted by Kashir View Post
I currently have 3/3 Acclimation for tanking the adds on Sarth+3 (still working on the kill).

Is their fire damage resistable or are these three points wasted?
Their fire damage is resistable.

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Old 02/04/09, 9:00 PM   #1021
Kashir
Piston Honda
 
Draenei Priest
 
Frostmourne
Originally Posted by Darkside View Post
I'm not sure if it's resistable or not, but from my understanding of the encounter, the hard part isn't surviving their damage, it's keeping them off the rest of the group. For that, Unholy will generate MUCH better AoE threat with 15s DnD, Wandering Plague and Unholy Blight.
I greatly prefer Frost for on adds. I can't use Morbidity, but probably more importantly I'm simply more experienced and comfortable with Frost. Holding aggro is pretty easy for either Frost or Unholy, but I find securing initial aggro as the elementals spawn is easier with the harder-hitting Icy Touch.

I'm not sure if you've tried it since then, but the KM buff in 3.0.8 is a massive DPS boost for Frost AOE tanking.

With Shadron + twilight torment, even the non-enraged elementals start to hit pretty hard. Good to know that Acclimation isn't completely wasted, thanks.

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Old 02/05/09, 4:33 AM   #1022
Aellex
Glass Joe
 
Blood Elf Mage
 
Wyrmrest Accord
Huh, hope this hasn't been asked before in some other thread, but here we go.

Melee classes DPS from behind to avoid getting parried and etc etc, but is there some other benefit from doing this? I've had different people tell me no, and other people tell me there's an increased chance to crit from being behind a mob. Is it true? If so, does it apply to Death Knights?

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Old 02/05/09, 4:44 AM   #1023
zeheres
Von Kaiser
 
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Orc Death Knight
 
Destromath (EU)
The main idea in attacking from behind is exactly what you just wrote there (to avoid being parried etc).

Originally Posted by Aellex View Post
[..]I've had different people tell me no, and other people tell me there's an increased chance to crit from being behind a mob. Is it true?[..]
From my understanding one is capable to crit more from attacking behind inevitably for being parried less. Correct me if I'm wrong.

Cheers

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Old 02/05/09, 4:46 AM   #1024
Pyros
Bald Bull
 
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Undead Death Knight
 
Twisting Nether (EU)
Originally Posted by Kashir View Post
With Shadron + twilight torment, even the non-enraged elementals start to hit pretty hard. Good to know that Acclimation isn't completely wasted, thanks.
While Blaze damage is resistable, I'm about 95% sure their attacks don't proc acclimatation, like most elementals melee attacks. Only actual spells/abilities proc it, so if you're "lucky" and get hit by a Fire Cyclone, it might proc and help a bit, but it won't proc off tanking the blazes. Making it a very poor choice of talent, obviously.


Originally Posted by Aellex View Post
Huh, hope this hasn't been asked before in some other thread, but here we go.

Melee classes DPS from behind to avoid getting parried and etc etc, but is there some other benefit from doing this? I've had different people tell me no, and other people tell me there's an increased chance to crit from being behind a mob. Is it true? If so, does it apply to Death Knights?
First don't start a post by "not sure this hasn't been asked before". There's a search feature, use it. With that said, I doubt anyone asked that before, because it's totally false. The only benefit of attacking from behind, besides obvious positionning requirements on stuff like backstab, is removing parry off bosses(and dodges off players). It is however a huge benefit, as boss parry rate is around 15%, meaning you do 15% less dmg from the front. There's also parry haste issues, so melee dps should always attack from behind. There's also no good reason to attack from the front unless you're extremely lazy.

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Old 02/05/09, 4:56 AM   #1025
Aellex
Glass Joe
 
Blood Elf Mage
 
Wyrmrest Accord
Originally Posted by Pyros View Post
While Blaze damage is resistable, I'm about 95% sure their attacks don't proc acclimatation, like most elementals melee attacks. Only actual spells/abilities proc it, so if you're "lucky" and get hit by a Fire Cyclone, it might proc and help a bit, but it won't proc off tanking the blazes. Making it a very poor choice of talent, obviously.




First don't start a post by "not sure this hasn't been asked before". There's a search feature, use it. With that said, I doubt anyone asked that before, because it's totally false. The only benefit of attacking from behind, besides obvious positionning requirements on stuff like backstab, is removing parry off bosses(and dodges off players). It is however a huge benefit, as boss parry rate is around 15%, meaning you do 15% less dmg from the front. There's also parry haste issues, so melee dps should always attack from behind. There's also no good reason to attack from the front unless you're extremely lazy.
The point of me saying that was that I did use the search function and couldn't find anything. Just a bit of politeness, and such. I was told that it was so old it was "assumed", so wasn't sure if it'd just been pushed off or blah.

Also, real quick one. The extra runic power generated through the 4p T7 bonus wouldn't be worth using the T7 chest piece, right? Currently using the [Undiminished Battleplate] which puts me at the dodge cap for expertise and a little above the hit cap, but if I were to switch it out for the T7, I'd get that extra runic power. Current the 21/50 2h frost spec, so no idea if the extra Frost Strikes would out-weigh the chance to be dodged, since Frost Strike can't be dodged or anything.

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