I am sorry if this is a dumb question but I have been reading a lot on DK Tanking and often times total avoidance is referenced. I have tried to locate how to calculate total avoidance yet I have been unable to find this. Is this just adding together both parry% and dodge%? I am trying to decide if I UH would be better for me to spec into rather than the frost spec I have currently.
I am sorry if this is a dumb question but I have been reading a lot on DK Tanking and often times total avoidance is referenced. I have tried to locate how to calculate total avoidance yet I have been unable to find this. Is this just adding together both parry% and dodge%? I am trying to decide if I UH would be better for me to spec into rather than the frost spec I have currently.
Thanks!
Dodge + Parry + Miss + Base Miss + Blade Barrier =
For me I have... 26 + 19 + 5.6 + 5 + 10 = 65.6% ...I'm almost certain the base miss is 5% but if it isn't then obviously use the correct number.
I've met people who refuse to count miss as avoidance, I personally think it should be counted.
I know where to find the values for Dodge, Parry, and Blade Barrier. How do I calculate base miss or miss chance?
The base miss is 5%(?) and the miss chance is from defense, mouse over defense and you can see it will say "Reduces the chance the enemy will hit you 5.6% or land a critical blow by 5.6%" that isn't the exact wording but you get my point.
Is it really worth it, being that my chance to crit in tank gear is about 6% (would be 9% with Ebon Plaguebringer)? My DK is my alt and I want to use him to tank heroics and 10-mans for my guild's other alts. I'm used to deep unholy for dps/farming so I'd like to stick with it for tanking.
Is it really worth it, being that my chance to crit in tank gear is about 6% (would be 9% with Ebon Plaguebringer)? My DK is my alt and I want to use him to tank heroics and 10-mans for my guild's other alts. I'm used to deep unholy for dps/farming so I'd like to stick with it for tanking.
FYI: Wandering plague uses your melee crit chance, not spell. It is an amazing skill for AoE tanking (Adds on Sarth and the like) since it pretty much procs once every could seconds, giving you all the threat you could ever want.
Hey there everyone, I hope that this question has not been asked before in this thread:
Is it more beneficial for a dual-wielding deathknight to use 2 fast weapons or a slow mainhand?
It might be easier if I present an example: Is it better to use Titansteel Bonecrusher and Hailstorm because of extra Bloodstrike dmg from main-hand. Or to use Hailstorm and Widow's Fury for more Fallen Crusader procs and bigger weapon dps?
Is it really worth it, being that my chance to crit in tank gear is about 6% (would be 9% with Ebon Plaguebringer)? My DK is my alt and I want to use him to tank heroics and 10-mans for my guild's other alts. I'm used to deep unholy for dps/farming so I'd like to stick with it for tanking.
Not really. It does proc often enough in AoE situations but that is the one situation in the game that Unholy needs the least amount of help. When it comes to single target it's fairly lack luster.
Strength/AP before any other stat. Your current trinkets are way better, and the current thinking is that it's better to just stack strength over hit/exp... with a rotation as open as the 2H unholy one, you have plenty of time to retry strikes if you miss.
I'm confused now, so as Unholy DPS we stack Str/AP in all our gems slots/enchants and forgo hit/exp?
Why do you want to stack AP? Str gems give you the same raw ap, but they benefict from bok and various talents in blood and unholy trees, which ap doesn't.
Also in the TTT, in the DK DPS thread, there is the comparison between stats. For unholy, and unholy only, str is even better than pre capped hit. Expertise is the third stronger stat, if I remember correctly, but since gem wise exp and str are both red, there's no way you are going to gem for exp, since every red is going to be str (orange = str + hit, if you need hit and want the socket bonus, of course, etc. ).
So does that mean slot str in every slot regardless of hit and exp?
Get hit/exp capped first, then stack strength out your ears. Getting hit capped should be easy with the currently available gear, and expertise capping shouldn't be much harder, especially if you picked orc/human/dwarf.
I'm looking at replacing my [Greatsword of the Ebon Blade] with two [Footman's Longsword]. I'm specced for deep Frost, sort of an AOE burst DPS/tank build. It's not the greatest number-crunch wise, I'll admit, but it's been very good to me for leveling so far.
Really, though, with all I read about how critically important Strength is for Death Knights, how does Attack Power fair? I've been searching FAQ threads and such and haven't seen too much on it (unless I missed in, in which case, please provide me with a link so I can read it). Is AP useless for DKs, or does it hold its own with Strength to a point?
I'm looking at replacing my [Greatsword of the Ebon Blade] with two [Footman's Longsword]. I'm specced for deep Frost, sort of an AOE burst DPS/tank build. It's not the greatest number-crunch wise, I'll admit, but it's been very good to me for leveling so far.
Really, though, with all I read about how critically important Strength is for Death Knights, how does Attack Power fair? I've been searching FAQ threads and such and haven't seen too much on it (unless I missed in, in which case, please provide me with a link so I can read it). Is AP useless for DKs, or does it hold its own with Strength to a point?
Thanks,
Raskar
Str scaled with buffs and talents (which can end up to a nice bonus) which is why it's preferred over AP. Only replace str gear with the rogue-ish type items (agi/stam/AP/etc) if the item quality is far superior.
I'm looking at replacing my [Greatsword of the Ebon Blade] with two [Footman's Longsword]. I'm specced for deep Frost, sort of an AOE burst DPS/tank build. It's not the greatest number-crunch wise, I'll admit, but it's been very good to me for leveling so far.
Really, though, with all I read about how critically important Strength is for Death Knights, how does Attack Power fair? I've been searching FAQ threads and such and haven't seen too much on it (unless I missed in, in which case, please provide me with a link so I can read it). Is AP useless for DKs, or does it hold its own with Strength to a point?
Thanks,
Raskar
It's not useless, but strength convert to AP at about a 1 Str = 2.5 AP ratio (assuming BoK and FC), so you do the math.
It's not useless, but strength convert to AP at about a 1 Str = 2.5 AP ratio (assuming BoK and FC), so you do the math.
Ah, that's a good conversion rate to have handy, thanks.
I'm searching wowhead with filters for any 1h axe/sword/mace that is green, blue, or purple between L58 to 65, MH, 1H, or OH, and I'm seeing scant/few viable results. [Edit: Another filter I added was Stam >1 + Str >1]
Just wanting a little feedback from you experienced DK Tanks out there.
I leveled up my DK alt, my main is a Prot Warrior, and i have started to tank some heroics and it has gone well so far.
I specced Unholy tanking as i felt AoE skills would be a nice change from my warrior. plus i hear the Unholy tank has a little more versatility DPS-wise so i figured i'd start there.
My Question:
So i think i have been doing pretty good with my rotations for threat, etc. but I have a little nagging doubt that i think comes from the fact that my history is in rage-based tanking.
~ I read the rotations that are suggested: IT-PS-BS-BS-SS SS-SS-SS
~ I do my best to follow those but towards the second half I find that i am not able to immediately use the SS every GCD. I am used to warrior tanking where every single GCD you hit oen of several options.
So my questions is, am I missing something? or are there actually times where DK tanks are waiting for runes to use the next ability in their rotation?
I'm searching wowhead with filters for any 1h axe/sword/mace that is green, blue, or purple between L58 to 65, MH, 1H, or OH, and I'm seeing scant/few viable results. [Edit: Another filter I added was Stam >1 + Str >1]
Since you are leveling, you want to use a 2H weapon because fights are short and the sustained damage of DW doesn't shine when stuff dies so fast when leveling. Plus Unholy has run speed + mount speed passive (if talented).
Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
Get hit/exp capped first, then stack strength out your ears. Getting hit capped should be easy with the currently available gear, and expertise capping shouldn't be much harder, especially if you picked orc/human/dwarf.
Why do you tell him to do so? Str is better increase in dps than pre cap hit rating and expertise rating according to the TTT thread.
The only thing in addition to the dps value that comes to mind is exactly this aspect, but being the rotation on single target "SS spam" (a part from when the glyph fail so much that you need to reapply manually your diseases), you get no additional penalty from a miss/dodge/parry than the normal dps loss for the skill non landed.
There are a couple of things that I can think about why chosing hit nevertheless, but I totally can't find a reason for an unholy dps to chose exp over str.
Can you explain why you suggest hit/expertise before strength, please?
So my questions is, am I missing something? or are there actually times where DK tanks are waiting for runes to use the next ability in their rotation?
You made the point.
The second part of the rotation ( the 3 SS) unload all your runes in 3 GCD and have to wait 5.5 second until the first set of runes refresh. If you are using Rune Strike during your tanking rotation, you probably don't even have RP for Death Coil.
What spec/tree gives an higher than expected dps for low end gear builds?
Example: As a warlock that starts to raid you would advise someone to go 0/41/30 because the talents make up for bad gear, allowing you to do better dps for your gear, than you would with the true "powerhouse" builds like 55/0/18 or 0/20/51.
Is there something similar with DK and dps.
For example: I see the "disease-less" blood dps spec, and people saying you need very good gear for it, is there something exactly opposite. Aka where you can do decent dps with bad gear, until you get better gear?
( I don't mean 6k dps, I mean just not 1500 dps)
If you're a good player, you'll do fine DPS in blues with any spec. If you're Blood, you'll probably want to stick to a diseased rotation until you're geared enough for diseaseless. Other than that, worrying about switching specs as your gear changes is honestly just going to hinder you in my opinion. Pick a spec that's fun (feel free to experiment between them) and learn how to play it well, and learn how to gear that spec. I put out 3300 DPS on 5 minute 10 man Patch with 2 epics and blue tanking swords. Play what you know, and play it well. There's no good DPS spec that's going to magically put out terribad numbers if you're at low gear levels and you know what you're doing.
Why do you tell him to do so? Str is better increase in dps than pre cap hit rating and expertise rating according to the TTT thread.
The only thing in addition to the dps value that comes to mind is exactly this aspect, but being the rotation on single target "SS spam" (a part from when the glyph fail so much that you need to reapply manually your diseases), you get no additional penalty from a miss/dodge/parry than the normal dps loss for the skill non landed.
There are a couple of things that I can think about why chosing hit nevertheless, but I totally can't find a reason for an unholy dps to chose exp over str.
Can you explain why you suggest hit/expertise before strength, please?
Capping hit first and foremost is pretty universally accepted on these forums, despite the fact that on paper Str > all. Most prefer just to know that their attacks will land, even with a loose unholy rotation where a miss won't kill you.
After that, it's purely a player choice to cap expertise or just stack strength. Some prefer to get expertise capped, others prefer to gather the expertise as it comes on gear and not worry about gemming for it.
Capping hit first and foremost is pretty universally accepted on these forums, despite the fact that on paper Str > all. Most prefer just to know that their attacks will land, even with a loose unholy rotation where a miss won't kill you.
After that, it's purely a player choice to cap expertise or just stack strength. Some prefer to get expertise capped, others prefer to gather the expertise as it comes on gear and not worry about gemming for it.
Well first of all, I'm sorry if I'm out of line, I don't post here often.
When it's in the TTT that Strength is better than Hit even when uncapped, it is not universally accepted, is it? There is an exception to the "rule". I don't see how you can say that it's a "rule" to cap hit when you, in the same sentence even, say that Str is better than everything?
What you're really dealing with here is that you personally like having your hitcap, which is fine, but it doesn't have anything to do with what's best in this case from what I can see. Recommending to cap Hit when Strength is better isn't really that nice.