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Old 03/11/09, 12:04 AM   #1201
Szai
Glass Joe
 
Szai's Avatar
 
Blood Elf Death Knight
 
Aegwynn
in the Tankspot threat list of our abilities it says:

Butchery RP gains on kills _________ 500 per RP, unaffected by presence

I dont understand this, on a kill i get 20rp, this would mean i get 10000 threat, what exactly does this mean?

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Old 03/11/09, 6:58 AM   #1202
Nihenna
Glass Joe
 
Night Elf Druid
 
Arathor (EU)
Hello, I'm new to the frost tree and mainly want to try it since our 2nd DK went from DW to diseaseless blood to fill up the WF spot, anyway, I saw this build 21/0/50 here:

Freezing Hell Over, One Step at a Time (Frost DPS)

The one without DRW.

I'm unsure about the rune selection and can't really decide which is best, is it crusader, razorice or cinderglacier for such a build?

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Old 03/11/09, 8:41 AM   #1203
Bullshifter
Von Kaiser
 
Blood Elf Death Knight
 
Zul'Jin
Hey guys, I have a question- I honestly haven't looked at wowwebstats much, so I'm fairly new at interpreting the information therein. A friend is trying to understand what he's looking at with regard to the percentages under "mitigation", noting that almost all of his shadow based damage is showing as 100% or close to it, with regard to "mitigated" on the Raz fight. I'm not clear on how to actually interperet it, and thought it was an appropriate question for the simple questions thread, as it's probably a pretty basic thing we're overlooking. Anyways, here's the page:

Wow Web Stats

Is there an ability that Raz does that we're overlooking, or are we misunderstanding what the 100% and such that is in that column actually means? I'm aware of partial resists from level differences, but not sure how to interperet what I'm seeing there.

Last edited by Bullshifter : 03/11/09 at 10:51 AM.

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Old 03/11/09, 10:40 AM   #1204
Pernicies
Glass Joe
 
Pernicies's Avatar
 
Blood Elf Death Knight
 
Shandris
Could anyone point me in the right direction for quantifying the impact of armor mitigation/armor debuffs/armor penetration against raid bosses? I'm experimenting with blood spec, but my raid comp lacks consistent sunder/expose. Looking over my last WWS, I can see mitigation for spell effects due to resists, but no corresponding mitigation is listed for physical attacks due to armor.

Apologies if this has been covered elsewhere beyond stat weights. I couldn't search for "ArP" due to length and related searches of the blood thread and working theories at 80 weren't fruitful.

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Old 03/11/09, 11:01 AM   #1205
Hel-ge
Glass Joe
 
Undead Death Knight
 
Twisting Nether (EU)
Just specced diseaseless and was wondering what dps you are on on a dummy (Using only Horn of winter, no ghoul or trinkets/hysteria) since mine is really low compared to what I had in unholy... does the raidbuffs and cds really do that much? Im on about 2.5-2.8 k using OB - OB - HS - HS RP dump (using DC) and using DC right away if SD proccs

Last edited by Hel-ge : 03/11/09 at 1:25 PM.

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Old 03/11/09, 4:14 PM   #1206
Timbalt
Glass Joe
 
Gnome Death Knight
 
Destromath
So, exactly how ruined is DK tanking if PTR nerfs go through? Specifically the slaughtering of Blade Barrier. Farewell threat and avoidance.

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Old 03/11/09, 4:37 PM   #1207
Ashur25
Piston Honda
 
Human Death Knight
 
Kargath (EU)
Originally Posted by Hel-ge View Post
Just specced diseaseless and was wondering what dps you are on on a dummy (Using only Horn of winter, no ghoul or trinkets/hysteria) since mine is really low compared to what I had in unholy... does the raidbuffs and cds really do that much? Im on about 2.5-2.8 k using OB - OB - HS - HS RP dump (using DC) and using DC right away if SD proccs
Considering that Blood specs heavily rely on ArP (mostly through sunders), yes raidbuffs do matter a lot. Several hundred dps difference on a testing dummy between blood und unholy is not surprising. That's why comparison of specs via dummy is not a good idea. Get in a raid and compare then.

@Timbalt: To be determined, sky hasn't fallen yet. Stop whining!

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Old 03/11/09, 4:41 PM   #1208
Kaveli
Von Kaiser
 
Kaveli's Avatar
 
Orc Death Knight
 
Area 52
forgive me if this has been answered already. There are 11 pages to go through and I haven't kept up on this thread. If 1 rank of Dirge gives you 2.5 runic power how does that work? does it round down and just give you 2? Our RP doesn't seem to have a decimal system in it so i was wondering how does this work with only 1 point in the talent?

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Old 03/11/09, 4:46 PM   #1209
keltzed
Glass Joe
 
Human Death Knight
 
Earthen Ring
Originally Posted by Kaveli View Post
forgive me if this has been answered already. There are 11 pages to go through and I haven't kept up on this thread. If 1 rank of Dirge gives you 2.5 runic power how does that work? does it round down and just give you 2? Our RP doesn't seem to have a decimal system in it so i was wondering how does this work with only 1 point in the talent?
I haven't tested this one specifically, but the way reputation works leads me to believe that the game tracks at least some values to greater precision than it shows. For example, if you're a human killing mobs that give 15 base reputation, the 10% reputation bonus should give you 16.5 rep total per kill. What I've seen in this case is a steady alternation of 16 rep for one kill, then 17 for the next, as if the game were tracking that half-point of reputation but rounding to the nearest integer.

I wouldn't be surprised if rune power worked the same way.

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Old 03/11/09, 7:40 PM   #1210
pindle
Piston Honda
 
Blood Elf Paladin
 
Emeriss (EU)
Originally Posted by keltzed View Post
I haven't tested this one specifically, but the way reputation works leads me to believe that the game tracks at least some values to greater precision than it shows. For example, if you're a human killing mobs that give 15 base reputation, the 10% reputation bonus should give you 16.5 rep total per kill. What I've seen in this case is a steady alternation of 16 rep for one kill, then 17 for the next, as if the game were tracking that half-point of reputation but rounding to the nearest integer.

I wouldn't be surprised if rune power worked the same way.
I found energy working the same way on my rogue a good while back and wouldn't be surprised if it works the same way for RP, at least it displays in the same way in the interface. I cba to respec to 1/2 Dirge to try though :p

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Old 03/13/09, 7:39 AM   #1211
Xequecal
Piston Honda
 
Dwarf Paladin
 
Khadgar
Will Haste Rating reduce the GCD on DK "strikes" like Blood Strike and Plague Strike, or does it only affect "spells" like Icy Touch?

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Old 03/13/09, 9:27 AM   #1212
Ashur25
Piston Honda
 
Human Death Knight
 
Kargath (EU)
Originally Posted by Xequecal View Post
Will Haste Rating reduce the GCD on DK "strikes" like Blood Strike and Plague Strike, or does it only affect "spells" like Icy Touch?
Only spells

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Old 03/13/09, 1:10 PM   #1213
capnkeyes
Glass Joe
 
Human Death Knight
 
Ner'zhul
first of all, i love ej great site been reading posts on dk dps for a while and you guys have helped me immensely.
but i finally have to ask, maybe i skipped over the thread or didnt see it.

whats the best in slot for dk dps? is it particular to spec? obviously BoH isnt gonna be best in slot for DW specs. but is there a list of the best items in game for us?

my other question has a bit of back story. i was talking to a friend of mine who plays a ret paladin. he was saying that according to you guys on ret paly threads, they dont need to stack as much hit or even hit at all. There's two things i want to clarify. first is he right? And second, is it going to be beneficial for dks to do the same?

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Old 03/13/09, 1:31 PM   #1214
Ashur25
Piston Honda
 
Human Death Knight
 
Kargath (EU)
Originally Posted by capnkeyes View Post
first of all, i love ej great site been reading posts on dk dps for a while and you guys have helped me immensely.
but i finally have to ask, maybe i skipped over the thread or didnt see it.

whats the best in slot for dk dps? is it particular to spec? obviously BoH isnt gonna be best in slot for DW specs. but is there a list of the best items in game for us?

my other question has a bit of back story. i was talking to a friend of mine who plays a ret paladin. he was saying that according to you guys on ret paly threads, they dont need to stack as much hit or even hit at all. There's two things i want to clarify. first is he right? And second, is it going to be beneficial for dks to do the same?
to 1) BoH is BiS for every 2H spec, regardless of class, i don't think there's a list with best DW weapons for each spec, and if i'm wrong it's buried within the big threads. Maybe a DW guy knows them and sees your post.

to 2) Depends on the AEPs for each spec, that's why retri don't value hit much, stacking pure strength is simply more dps (plus their BiS gear doesn't have much hit to begin with afaik). For DKs this is generally not true because not being hit (and expertise) capped tends to screw up our rotation and hit has higher AEPs for us

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Old 03/13/09, 2:09 PM   #1215
capnkeyes
Glass Joe
 
Human Death Knight
 
Ner'zhul
thanks for the help but i think you misunderstood my first question. probably the way i worded it. i meant is there a list of the BiS gear for us not just weapons. but thanks for your input on the hit question.

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Old 03/13/09, 2:28 PM   #1216
Rustyblood
Glass Joe
 
Human Death Knight
 
Deathwing
I have a really fast question that can probably be answered really easily, heh.

I'm new to the DPS game. I have been a healer for 4 years so I have no idea how melee DPS stats work.

I just got my DK to 80 two days ago, and I have two weapons that I can't decide on using.

I'm currently unholy spec, hit capped, human.

The two weapons I can't decide between are CSCC and Black Ice. CSCC seems like the better choice to me because of all the strength. With it being more ap overall and scaling better with RFC, it just seems like a better choice. However, I have heard people say that the extra 100 top end on Black Ice makes up for it (Even though the hit would be wasted because I am already capped)

Any insight would be awesome.

Thanks in advance.

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Old 03/13/09, 3:31 PM   #1217
Rayven01
Glass Joe
 
Blood Elf Death Knight
 
Cenarius
The extra top end only matters on strikes, and unholy is generally the least strike-heavy build.

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Old 03/14/09, 3:22 PM   #1218
Dotswtfownd
Banned
 
Night Elf Shaman
 
Auchindoun
Why does Rawr say Bandit's is worse than Mirror?

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Old 03/14/09, 3:41 PM   #1219
Ashur25
Piston Honda
 
Human Death Knight
 
Kargath (EU)
Originally Posted by Dotswtfownd View Post
Why does Rawr say Bandit's is worse than Mirror?
Because bandit's proc has a 45s cd which make the stats on mirror better than the 190 ap(which is fewer than mirror gives average to my knowledge)

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Old 03/14/09, 3:53 PM   #1220
Dotswtfownd
Banned
 
Night Elf Shaman
 
Auchindoun
Originally Posted by Ashur25 View Post
Because bandit's proc has a 45s cd which make the stats on mirror better than the 190 ap(which is fewer than mirror gives average to my knowledge)
190 AP is superior to 84 Crit though. Is Rawr not able to take into account Bandit's proc?

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Old 03/14/09, 4:07 PM   #1221
Ashur25
Piston Honda
 
Human Death Knight
 
Kargath (EU)
Originally Posted by Dotswtfownd View Post
190 AP is superior to 84 Crit though. Is Rawr not able to take into account Bandit's proc?
I think you misunderstood me. Mirror provides on average 200 AP i think, that alone is more than the static 190 ap from bandit and the 84 crit is superior to non-scaling ~2k damage every 45-50 seconds. The internal cd on bandit's pretty much is the reason why it's inferior

Edit: You should probably ask specific Rawr question in the Rawr thread though, as the deverlopers of RawrDK know a lot more about it's programming than i do

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Old 03/14/09, 7:48 PM   #1222
 frmorrison
Protector
 
frmorrison's Avatar
 
Ashstorm
Human Paladin
 
No WoW Account
Originally Posted by Ashur25 View Post
I think you misunderstood me. Mirror provides on average 200 AP i think, that alone is more than the static 190 ap from bandit and the 84 crit is superior to non-scaling ~2k damage every 45-50 seconds. The internal cd on bandit's pretty much is the reason why it's inferior
The average on Mirror is about 150 AP over time.

The damage from the trinket does scale with debuffs, so imp Scorch and imp FF affect it and the Unholy DK buffs:

Blood Presence: +15% increased damage
Bone Armor: +2% increased damage
Ebon Plague: +13% spell damage

All those together should give about +32.549% increased damage.

Also DRW (Blood DK) can proc this.


I am pretty sure Bandit's is better than Mirror in a raid.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 03/14/09, 11:42 PM   #1223
drothar
Von Kaiser
 
Orc Death Knight
 
Magtheridon
Simple Question: Do DK spells go off of melee crit (ie. agility helps your spell crit chance) or just spell crit? I was under the impression it was the latter, because they are classified as spells and have the spell hit cap, but I wasn't sure.

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Old 03/15/09, 4:53 AM   #1224
Randyll
Don Flamenco
 
Randyll's Avatar
 
Orc Shaman
 
Vashj (EU)
Originally Posted by drothar View Post
Simple Question: Do DK spells go off of melee crit (ie. agility helps your spell crit chance) or just spell crit? I was under the impression it was the latter, because they are classified as spells and have the spell hit cap, but I wasn't sure.
All magic-damage spells (IT, HB, DC) use spell crit and spell hit. Your melee crit rating is increased by agility whereas spell isn't, so your spell crit chance will be a bit behind if you have items with agility on them.

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Old 03/15/09, 6:57 PM   #1225
sharvin
Glass Joe
 
Dwarf Death Knight
 
Mal'Ganis (EU)
How much Expertise do i need to not get parried and should i aim for this cap?
regards

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