How much Expertise do i need to not get parried and should i aim for this cap?
regards
Boss mobs have around 14% chance to parry your attacks. You should not aim for the cap, but expertise is a great threat stat.
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I've been reading alot about the changes coming our way in 3.1. I know my gear isn't really up to par, but my spec, I think, is pretty good Armory. With my current spec/gear I have been able to keep up with DPS, and though not actually off tank, pull threat off of healers and act as a tank to keep the healers alive.
Do you guys think this would still be a viable option in 3.1?
I've been reading alot about the changes coming our way in 3.1. I know my gear isn't really up to par, but my spec, I think, is pretty good Armory. With my current spec/gear I have been able to keep up with DPS, and though not actually off tank, pull threat off of healers and act as a tank to keep the healers alive.
Do you guys think this would still be a viable option in 3.1?
The spec you linked isn't a viable option now in all seriousness. You need Improved Icy Touch and Desecration isn't a good talent either. I mean you took Subversion which increase the critical strike chance of Heart Strike, Blood Strike, and Obliterate which you only use two Blood Strikes every other rotation. I realize you are trying to go for a tank/dps hybrid spec but trying to do that is extremely inefficient in both dps and tanking.
I would honestly go with something like this for a tank/dps hybrid Unholy spec : 10/8/53 Unholy
I also have no idea where this would be useful either, besides 25man OS 0D or maybe an encounter where the real tanks are messing up... which usually isn't good. I think you should go full DPS 17/0/54 and if an add is on a healer just go into Frost Presence and get it off them that way. I find that Frost Presence is enough for 'off tanking' adds long enough for a tank to pick them up. I had a DPS spec DK tank the adds on KT, yes he was almost BiS DPS gear but all he had to do was switch presences and equip Slayer of the Lifeless in both slots.
Originally Posted by Tahotar
Hybrid spec is kind of moot come 3.1 and dual-specs anyways.
I would honestly go with something like this for a tank/dps hybrid Unholy spec : 10/8/53 Unholy
I thank you and Tahotar for your responses.
Is the link you posted for the 10/8/53 build wrong. I'm seeing a build that is 12/5/54 when I follow your link.
I've been looking into a the DPS builds, guess I'll have to reread them and give them some more thought. Thanks again for you responses.
I thank you and Tahotar for your responses.
Is the link you posted for the 10/8/53 build wrong. I'm seeing a build that is 12/5/54 when I follow your link.
I've been looking into a the DPS builds, guess I'll have to reread them and give them some more thought. Thanks again for you responses.
First off I would like to know, what should my goal be for hit rating as dual wield spec? I know hit cap is 886, but I have been told that it is impossiable to reach this with decent gear.
Also I am having trouble with my rotation...I don't remember exactly what i saw for a good rotation, but I try and do this:
IT -> PS -> HB -> BS-> BS-> (Here i get confused...i usually do IT i think) -> Same as last -> Dump/HB (if its off cd) -> What ever I didn't do last time REPEAT
What professions increase your dps the most? Everybody says BSing but does 2 extra slots make that much of a
difference? Next in line is JCing but are the gems you can cut yourself that good? Other is inscription and the nice shoulder incription you can put on your gear seems nice, its better then Hodir exalted one. Then theres the ring
enchants from enchanting...so my question is what profession would boost a raiding DK's dps the most?
What professions increase your dps the most? Everybody says BSing but does 2 extra slots make that much of a
difference? Next in line is JCing but are the gems you can cut yourself that good? Other is inscription and the nice shoulder incription you can put on your gear seems nice, its better then Hodir exalted one. Then theres the ring
enchants from enchanting...so my question is what profession would boost a raiding DK's dps the most?
Almost all crafting professions give the same amount of stats (~32 stat points, i.e. 64AP, 48 STA, etc), in that regard it doesn't matter what proffesions you take.
BUT: JC and Blacksmithing allow more flexibility in what stats to take (STR > AP for plate classes, most professions only have AP, STA and Spellpower to choose from), JC also lets you get socket bonusses and Meta requirements easier
I read the read before posting thread & on the armor & avoidance section it states that for a tank you want 540 def & 690 rating. My question is: how do you obtain a 690 rating w/o gemming totally for def rating. If you follow the link youll see that my rating is 640. Im decently geared & still 50 rating off of 690. Perhaps Im gemming wrong. Should I trade out the 27 def rating gem for a dodge dragons eye?
One other thing that I dont get & havnt found info on, what is the diffrence between rating & skill?
I read the read before posting thread & on the armor & avoidance section it states that for a tank you want 540 def & 690 rating. My question is: how do you obtain a 690 rating w/o gemming totally for def rating. If you follow the link youll see that my rating is 640. Im decently geared & still 50 rating off of 690. Perhaps Im gemming wrong. Should I trade out the 27 def rating gem for a dodge dragons eye?
One other thing that I dont get & havnt found info on, what is the diffrence between rating & skill?
Thanks in advance
Level 80s start with 400 defense skill. Every ~4.92 points of defense rating on gear gives you another point of defense skill, and you need 540 defense skill to be uncrittable. The tanking sigil, which you have, gives you almost 11 defense skill as long as you keep it up, so with that you'll only need 529-530 defense skill. You have 555, so you're actually well over and could stand to lose some defense.
Don't worry about hitting 690 rating, just worry about hitting 540 defense skill, or 529-530 with the tanking sigil. Looking at the defense rating will just screw you up if you're using Rune of the Stoneskin Gargoyle, which you are, because that gives you 25 points straight to defense skill, bypassing defense rating entirely. Try downloading a mod like RatingBuster, which will put defense skill next to the rating on each item or gem, making it easy for you to see how much defense skill you'll gain or lose by regemming.
Level 80s start with 400 defense skill. Every ~4.92 points of defense rating on gear gives you another point of defense skill, and you need 540 defense skill to be uncrittable. The tanking sigil, which you have, gives you almost 11 defense skill as long as you keep it up, so with that you'll only need 529-530 defense skill. You have 555, so you're actually well over and could stand to lose some defense.
Don't worry about hitting 690 rating, just worry about hitting 540 defense skill, or 529-530 with the tanking sigil. Looking at the defense rating will just screw you up if you're using Rune of the Stoneskin Gargoyle, which you are, because that gives you 25 points straight to defense skill, bypassing defense rating entirely. Try downloading a mod like RatingBuster, which will put defense skill next to the rating on each item or gem, making it easy for you to see how much defense skill you'll gain or lose by regemming.
To add to that: He is already at 555 Defense skill, meaning he is already 15 def skill over the cap and therefore crit immune.
The 690 def rating rule is only true for Warriors and Paladins as they only have def skill as a means to get 540 def skill, but as DK you have also the option of a sigil and a runeforge
I realize that threat is an issue with this idea. That said, I've been looking at Death and Decay and how it can be integrated somehow in a DPS rotation. I am surprised exactly how efficient this spell can be in a deep Unholy build. The AP coefficient for DnD is 0.0475.
It gets these bonuses: Blood Presence (15%), Impurity (25%), Ebon Plaguebringer (13%), Crypt Fever (30%), Rage of Rivendare (10%), Desecration (5%), and Bone Shield (2%).
One tick: 0.118 Ten ticks: 1.18
If you can be assured that threat isn't an issue, it seems to have potential. Using three runes and 15 sec cooldown, it's very clunky. You have to be fast with the targeting and lag could be an issue.
An example of how it could work on an Icy Touch build. Begin with half a runic bar.
PS -> IT -> IT -> BS -> DnD -> DC -> DC
PS -> IT -> IT -> BS -> PS -> DC -> DC
The opening requires a lot of haste and the use of Blood Tap in the opening directly after the Blood Strike. I tested it and it works. You could then revert to a normal rotation:
PS -> IT -> IT -> IT -> BS -> DC -> DC
PS -> IT -> IT -> BS -> IT -> DC -> DC
Use this twice and repeat the first set since Blood Tap will come off cooldown.
What's wrong with this other than threat? It seems like someone else would have thought of this at some point.
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In 3.1 is Death Strike going to be used over Obliterate for bloos spec?
Ghostcrawler made an explicit statement on DK skill design recently. Yes, DS will be your UF rune attack as Blood spec according to Blizzard's present plans for 3.1, subject to the usual PTR disclaimers ie. it can all change again.
Blood should be about Heart Strike, Death Strike and healing.
Frost should be about Obliterate, Frost Strike and some (key word) ranged Frost damage.
Unholy should be about Scourge Strike, diseases and minions.
A little crossover for hybrid builds is fine.
Question: Is it viable to use single-rune abilities is continuous secession in lieu of multi-rune abilities in the sense of long term DPS?
I'm trying to find a use for Unholy Presence, other than in PvP.
Currently, the "6xIT" frost spec (using unholy presence) is viable in certain situations, read the frost threads for specifics. Details for 3.1 change on a day to day basis hence as yet it is uncertain what will be viable post-patch.
1)What's best for a Frost tank DK in general, the parry trinket off Saph or the stam trinket from H AN?
2)Also, in theory, should I constantly be trying to stack Def so I can replace Stone Gargoyle with the +4% parry rune?
1)Take both and like any good tank equip the one that's best suited for the encounter. You can't answer such a question with a simple answer. some prefer STA, some avoidance
2)Again preference, SS runeforge gives a little more avoidance while SSG gives a little more stamina and more flexibility in what to gem. But if you're having a hard time getting to 540 def skill even with only def gems SSG is probably the better choice
@Lushen: Desecration, Slow, Chains of Ice and Infected wounds are the only ones i think (besides FFB). check out the last few pages of the blood thread, it was discussed there only a few days ago