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03/25/09, 5:02 PM
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#1276
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I find your lack of faith disturbing
Orc Death Knight
Mal'Ganis
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Honest to God, I have no idea what you're trying to ask, or even what your problem is. Could you try and be a little more clear please?
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<XI|> if your dog barks do you debate the philosophical reason behind him barking
<XI|> no
<XI|> you say shut up idiot
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03/25/09, 8:38 PM
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#1277
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Chaos reigns
Orc Death Knight
Anub'arak (EU)
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Originally Posted by Spotnick
For some reason, sometimes, 2xBS will convert 2 runes into death runes, once used, you are hitting a cooldown on unholy runes so you can't do it 4x on the 2nd part of the rotation. I had the same issue with dual wielding when I hit howling blast and it consumed the 2 death runes leaving me with no blood rune for the upcoming blood strikes.
Question for rotation is, should you wait until the cooldown is over or pop anything you can until you can get back into the "standard" rotation...
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You do know that the whole point of death runes is to not use them for the styles you created them with? So for Unholy you create them with BS and use them for SS (or diseases), Blood creates them with DS and uses them for HS etc. So when you say that HB consumed the death runes so you couldn't use the death runes for BS in a Frost build - well, that's the whole point of it.
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03/25/09, 10:53 PM
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#1278
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Piston Honda
Dwarf Death Knight
Alterac Mountains
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Originally Posted by Spotnick
For some reason, sometimes, 2xBS will convert 2 runes into death runes, once used, you are hitting a cooldown on unholy runes so you can't do it 4x on the 2nd part of the rotation. I had the same issue with dual wielding when I hit howling blast and it consumed the 2 death runes leaving me with no blood rune for the upcoming blood strikes.
Question for rotation is, should you wait until the cooldown is over or pop anything you can until you can get back into the "standard" rotation...
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This makes no sense but I think there's a gist to this - You're rotations are off. Completely.
In a DW HB build, your HB will almost never use both your Death Runes. The DRs are used to IT spam x3 or x4 (penidng if there was a Rime proc or not.) What this all boils down to is what you are using and since you did not inform us of such - we can't help you without more detail.
DW HB rotation [rough]: IT->PS->HB->BS->BS // ITx2->PS->HB->IT [RP Dump = DC when you have a spare GCD.]
Every now and then you will eat an Unholy rune for a rotation if you're too stubborn to press the Plague Strike button, yes.
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03/26/09, 7:14 PM
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#1279
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Piston Honda
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Does INT grant spell crit to Death Knights at all? Or does it have no effect like spell power?
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03/26/09, 7:25 PM
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#1280
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Piston Honda
Orc Death Knight
Black Dragonflight
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Originally Posted by Xequecal
Does INT grant spell crit to Death Knights at all? Or does it have no effect like spell power?
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I have not personally tested it, but the consensus in posts on these forums is that INT has no effect on spell crit.
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03/26/09, 7:25 PM
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#1281
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Chaos reigns
Orc Death Knight
Anub'arak (EU)
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Originally Posted by Xequecal
Does INT grant spell crit to Death Knights at all? Or does it have no effect like spell power?
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No, it doesn't. It's very easy to figure out by a) browsing over "Intellect" in your character screen or b) (if you don't trust your character screen tooltips) find a friendly mage and have him / her buff you.
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03/27/09, 3:04 AM
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#1282
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Glass Joe
Human Death Knight
Kargath
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Does the healing effect from Death Strike generate threat?
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03/27/09, 6:05 AM
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#1283
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Glass Joe
Orc Death Knight
Gilneas (EU)
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Originally Posted by Charkh
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Does the healing effect from Death Strike generate threat?
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Yes it does, like normal healing aggro.
Edit: spelling
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03/27/09, 6:47 AM
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#1284
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Don Flamenco
Night Elf Death Knight
Chants Eternels (EU)
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To be more precise :
0.5 threat per healing done, divided by the number of mob in aggro range.
Example :
Patchwerk like :
DS heal you for 3.000. Threat generated = 1500.
Sartharion 3D like ( 15 add + 3 drake + Sarth.)
DS heal you for 3.000. Threat generated : 79 en each.
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03/27/09, 3:14 PM
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#1285
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Glass Joe
Human Death Knight
Kargath
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Is that threat increased by frost presence?
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03/27/09, 3:20 PM
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#1286
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Banned
Orc Death Knight
Ravenholdt (EU)
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Originally Posted by Darkside
I'm not entirely sure what you're asking, so I'll throw out the generic unholy rotation for you to have a look at.
Generally, you open up with Icy Touch -> Plauge Strike -> Scourge Strike -> 2x Blood Strike.
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I see this mentioned a lot, but surely if you are deep enough into Unholy to pick up Rage of Rivendare, you always want to start PS->IT, rather than the other way around, unless range is a particular consideration for the fight in question, or am I missing something?
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03/27/09, 4:15 PM
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#1287
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Chaos reigns
Orc Death Knight
Anub'arak (EU)
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Originally Posted by Charkh
Is that threat increased by frost presence?
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Yes.
Originally Posted by Kal Choedan
I see this mentioned a lot, but surely if you are deep enough into Unholy to pick up Rage of Rivendare, you always want to start PS->IT, rather than the other way around, unless range is a particular consideration for the fight in question, or am I missing something?
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Basically you are right, although in most cases BP will still be up when casting PS in any event. You lose one tick, but if BP dropped you do 10% less damage during that time. This especially hurts if you delay PS and have nothing to fill the time with just to give BP that final tick. So aside from the inital applying of diseases it basically doesn't matter which order you use and this initial applying is connected to a range check in 95% of the cases, which favors IT.
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03/27/09, 7:08 PM
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#1288
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Von Kaiser
Orc Death Knight
Stonemaul
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[Darkmoon Card: Greatness] has never really been an option to me due to being fairly poor at sticking to dailies and making money in general. But if it turns out to be BIS through, say Ulduar, it may be worthwhile for me to bite the bullet and get the money. I'm currently using [Mirror of Truth] and [Fury of the Five Flights], and speced Blood.
How does it compare to the trinkets that are currently available in Ulduar? I've listed what I could find below.
Wrathstone
Pyrite Infuser
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03/27/09, 9:02 PM
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#1289
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Glass Joe
Draenei Death Knight
Gilneas
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I would like to know if SS benefits from expertise.
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03/27/09, 9:23 PM
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#1290
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I find your lack of faith disturbing
Orc Death Knight
Mal'Ganis
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Originally Posted by Narro
I would like to know if SS benefits from expertise.
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Yes, it follows all the normal conventions of a melee attack (except armor, of course), it just happens to deal magic damage.
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<XI|> if your dog barks do you debate the philosophical reason behind him barking
<XI|> no
<XI|> you say shut up idiot
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03/28/09, 9:19 AM
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#1291
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Glass Joe
Blood Elf Death Knight
Aszune (EU)
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Reading through the the different DPS threads blood seems to be quite on par with the other specs. Considering I don't have a single piece with ArP on it, would it be advisable to start collecting a set with lots of ArP on it. Is ArP that important for blood on gear or is sunders/raid buffs good enough?
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03/28/09, 11:59 AM
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#1292
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Chaos reigns
Orc Death Knight
Anub'arak (EU)
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Originally Posted by NyliBE
Reading through the the different DPS threads blood seems to be quite on par with the other specs. Considering I don't have a single piece with ArP on it, would it be advisable to start collecting a set with lots of ArP on it. Is ArP that important for blood on gear or is sunders/raid buffs good enough?
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Armor Penetration is for any DK spec worse than Strength, Hit and Expertise (last two until respective cap), but Blood gets most out of it of any spec. More information on stats weights can be found in TTT - Death Knight PvE DPS, although as far as I know this doesn't include the 3.1-buffs to ArP and Haste, yet.
Questions like this are usually impossible to be answered, since they depend a lot on intemization points. That's saying strength is significantly better than ArP, but 2 Strength is worse than 10 ArP, so you always have to take a look at all stats on an item to determine its value. Basically, there's no point in focussing on ArP at the cost of significant Strength, Hit and Expertise (unless capped), but while taking that into account, ArP is the next most useful stat for a Blood DK.
Last edited by Amroo : 03/28/09 at 2:10 PM.
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03/28/09, 9:35 PM
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#1293
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Glass Joe
Gnome Death Knight
Destromath
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Legplates of Sovereignty vs T7.5
Seems like, for me at least, that 7.5 is BiS, mainly because of the hit and avoidance I'll lose (1.07 Hit, 1.63 Dodge) for Defense (capped), Parry (.85), Expertise (8 points, already at 27) and Health.
Am I dumb? Is the Parry and Health gain worth the big drop in Hit and Dodge?
Thanks.
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03/28/09, 11:50 PM
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#1294
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Bald Bull
Blood Elf Paladin
Echo Isles
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Regarding the upkeep of diseases: Do we approach this in a Warlock-style never-refresh-early, or is it fine to shoot your IT+PS if you know it's going to drop before the next set of runes come back?
EDIT: Thinking about this a bit more, if I have FU available and my diseases are still up, then I should definitely fire off a Oblit/SS and just refresh with the next FU, but what if the next incoming runes are Blood?
Last edited by Prinsesa : 03/29/09 at 12:08 AM.
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03/29/09, 12:09 AM
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#1295
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Chaos reigns
Orc Death Knight
Anub'arak (EU)
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Originally Posted by Prinsesa
Regarding the upkeep of diseases: Do we approach this in a Warlock-style never-refresh-early, or is it fine to shoot your IT+PS if you know it's going to drop before the next set of runes come back?
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Blood (if played with diseases) can usually let them drop for a few seconds, because their 10% damage boost doesn't depend on a disease. For Frost and Unholy it's very situational, 1-2 seconds are fine, if the dominant disease isn't on the target for longer than that the damage loss outweighs the extra tick you get.
@edit
It depends on when the next FU after the 2B would refresh and how long the diseases have left when you are considering this. Since it's pretty much impossible to calculate all this in the split second you have to decide you can basically follow this rule: If your diseases are on their "last tick" and the next FU after the current one is more than ~4 seconds away, simply refresh, else use your respective FU ability. Just never delay your rotation because you can't decide what to do.
Last edited by Amroo : 03/29/09 at 12:14 AM.
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03/29/09, 7:01 PM
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#1296
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Glass Joe
Draenei Death Knight
Shadowmoon
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Has there been any talk of fixing the Crypt Fever problem when there is more than one Unholy DK in a raid?
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03/29/09, 8:25 PM
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#1297
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Glass Joe
Blood Elf Death Knight
Kirin Tor
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Hey folks,
Just wondering what you all think is the best spec for soloing old world dungeons in 3.0.8 for a well geared dk. thanks!
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03/29/09, 8:33 PM
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#1298
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I find your lack of faith disturbing
Orc Death Knight
Mal'Ganis
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Originally Posted by brahmabull754
Has there been any talk of fixing the Crypt Fever problem when there is more than one Unholy DK in a raid?
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This is going to be fixed in 3.1.
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<XI|> if your dog barks do you debate the philosophical reason behind him barking
<XI|> no
<XI|> you say shut up idiot
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03/29/09, 11:59 PM
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#1299
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Glass Joe
Blood Elf Death Knight
Drenden
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Im in a little dilema, I just got the breastplate of frozen pain today but I dont have the valorous helm yet, Should I use the chest and lose the 4 piece bonus? I do need the hit badly but I dont know which would be the bigger dps gain.
Armory
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03/30/09, 12:16 AM
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#1300
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I find your lack of faith disturbing
Orc Death Knight
Mal'Ganis
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As Unholy, the 4piece bonus will vastly outweigh pretty much anything else you can imagine, since most of the time you'll be spamming Scourge Strike till your keyboard breaks. If you're worried about hit, use some other pieces (rings, etc.), but don't break up the 4piece.
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<XI|> if your dog barks do you debate the philosophical reason behind him barking
<XI|> no
<XI|> you say shut up idiot
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