Originally Posted by shopshopshop
Is there a noticeable difference in DPS between using a priority system (I'm currently 2h frost specced, 20/51, so something like: Refresh FF > OB > weaving FS between strikes/when KM procs > HB on Rime procs > BS) and sticking to a strict rotation?
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Depends a lot on the fight i think.
Both have advantages and disadvantages.
The disadvantages of a priority system are:
- They are generally harder to remember
- They require more focus during a hectic fight, there is no auto-pilot so to say.
- For some specs they are just too complicated, especially when you have a lot of procs. Frost with Rime, KM, cooldown attacks, etc. Can make it complicated.
The advantages are though:
- Usually higher dps if you can pull it off
- More fun, because you're not /bored facerolling your keyboard but have to actively interact
- They are easier to readjust once you mess up somewhere (the priority doesnt shift, so you just pick it up again)
For unholy i really love a priority rotation, because its relatively simple, with the only real variable whether or not your SS glyph procs.
For frost i found it to be quite hard, since you have to consider diseases, KM procs, Rime Procs, HB cooldown, combination of all those, combined with a lack of a lot of free GCD so you dont have time to think about it.
So if you can pull it off, more power to you. It makes the class more interesting, allows potentially for higher dps and simply increases your skill.
However normal rotations aren't as far off from priority rotations as most people think.
A lot of steps in a priority rotaition are predictable, for example when to spend what runes on what. That basically forms a rotation.