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Old 04/13/09, 5:44 PM   #1376
Ashur25
Piston Honda
 
Human Death Knight
 
Kargath (EU)
Originally Posted by fractionzz View Post
Anyone have thoughts about Mirror of Truth vs Fury of the Five Flights (assuming Greatness card as other trinket)? I've read mirror is better, maybe switch between mirror when you aren't going to have a full of Fury up the whole time and Fury otherwise, or just Mirror at all times?
Every fight with even small movement means stacks will fall off and thus Mirror is better. Plus it takes quite some time for a 2H spec to get to the full stack. Unless it's a long, stationary fight Mirror should be better

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Old 04/13/09, 9:16 PM   #1377
Amroo
Lycanthrope Mastermind
 
Amroo's Avatar
 
Worgen Death Knight
 
Alexstrasza (EU)
Originally Posted by Ashur25 View Post
Every fight with even small movement means stacks will fall off and thus Mirror is better. Plus it takes quite some time for a 2H spec to get to the full stack. Unless it's a long, stationary fight Mirror should be better
Just to elaborate a bit on this:

FotFF vs. MoT for 2H also depends a lot on spec. Frost specs have the advantage of their RP dump being a melee attack, thus proccing FotFF. With 6xIT-spec I need 19 seconds on live to get full stack, which is still longer compared to other classes, but not significantly (my Survival hunter needs 16 seconds). But 6xIT has as mentioned the FS-advantage, as well as being played in UP with an additional 15% haste. For this specc FotFF is in my epxerience strictly significantly better than MoT for any encounter currently ingame.

Also, the problem is not "movement" as such, but more correctly "time where you can't dps". In the current game content there are just a few encounters where stacks actually drop off (fewer than I expected before I got the trinket). And 20 seconds of building-up-stacks of FotFF is still always strictly better than 20 seconds of MoT excluding the proc, so when comparing those two trinkets you have to take into account that at the beginning of that "time where you can't dps" MoT could just have procced, effectively wasting that 1k-AP-boost.

Comparing those two trinkets from a theoretical point of view is near impossible and from personal experience I would say, that FotFF is strictly better than MoT for all encounters where you have 45 sec+ windows of dpsing.

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Old 04/13/09, 11:03 PM   #1378
Natohk
Glass Joe
 
Draenei Death Knight
 
Burning Legion
So, I've been running 32/39 since my DK dinged 80. It's dying, obviously, so I was looking into going blood for the patch. Is there a set blood spec thats looking to run away from the others? I was looking into 51/2/18. Also, I'd like to know if there's a definitive roation yet. I've seen a few different ones, but mostly its been

DS>IT>PS>HSx2>Dump
HSx2>DS>HSx2> Dump Rinse and repeat.

Any definitive answers would be greatly appreciated, thanks much.

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Old 04/14/09, 10:48 AM   #1379
Sael
Glass Joe
 
Human Death Knight
 
Ravenholdt (EU)
You want to put the DS on the first part of the rotation at the end, especially if using the DS glyph, as it will increase its damage from the fevers on the mob and also from the RP you have generated.

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Old 04/14/09, 1:07 PM   #1380
david0925
Don Flamenco
 
Night Elf Druid
 
Proudmoore
In terms of threat for Unholy (in Frost Presence, more tanking oriented) in 3.1, which is better, Bladed Armor or Black Ice? For DPS as far as I understand Bladed Armor is better in terms of early Ulduar Gear. However for DPS Black Ice overtakes Bladed Armor. I am wondering if this is the case for Tanks as well, or does Bladed Armor still scale better than Black Ice due to having additional 107% contribution (80% from Presence, 15% from talent, assuming multiplicative).

Intuitively I think Bladed Armor is probably still better, but I am not sure.

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Old 04/14/09, 2:24 PM   #1381
Natohk
Glass Joe
 
Draenei Death Knight
 
Burning Legion
Originally Posted by Sael View Post
You want to put the DS on the first part of the rotation at the end, especially if using the DS glyph, as it will increase its damage from the fevers on the mob and also from the RP you have generated.
Don't you want to start with it to get AM up asap?

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Old 04/14/09, 3:49 PM   #1382
Izha
Glass Joe
 
Orc Death Knight
 
Hellscream
Any chance of getting the Frost DPS thread front page up to date now that 3.1 is coming out. I've been trying to piece together everything from the thread but I'm not sure if I've got it all.

From some of the latest posts it seems that RotFC is edging out Razorice by a couple hundred DPS.

With the lack of perma ghoul without sacrificing the deep frost talents, is 13/51/7 way to go now?

Thanks

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Old 04/14/09, 6:13 PM   #1383
Tikiman49
Von Kaiser
 
Tikiman49's Avatar
 
Blood Elf Hunter
 
Wyrmrest Accord
Originally Posted by Natohk View Post
So, I've been running 32/39 since my DK dinged 80. It's dying, obviously, so I was looking into going blood for the patch. Is there a set blood spec thats looking to run away from the others? I was looking into 51/2/18. Also, I'd like to know if there's a definitive roation yet. I've seen a few different ones, but mostly its been

DS>IT>PS>HSx2>Dump
HSx2>DS>HSx2> Dump Rinse and repeat.

Any definitive answers would be greatly appreciated, thanks much.
The only reason to use DS at the beginning to get the 10% AP buff immediately, which makes perfect sense. However, once that buff is up, you should never use DS unless you have at least 26 RP in order to maximize its damage from the glyph. Add DS to the end of rotation 1 to ensure 26RP, and then HS until you get 26 RP, DS, then HS until you're out of runes for rotation 2.

All of the blood variants seem pretty close. Check the new Blood thread for some info on specs versus eachother.

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Old 04/14/09, 7:00 PM   #1384
reflexdk
Von Kaiser
 
reflexdk's Avatar
 
Draenei Death Knight
 
Outland (EU)
Did a search on the thread but couldn't see this...

In terms of EP vs Crypt Fever (even with 3.1 in mind):

Is the 13% magic damage increase from EP multiplicative with the 30% disease increase from CF?

What I'm getting at, is it feasible with 2 Unholy DK's in the raid for one to spec EP, and the other to spec CF and have 3 points to spare , without losing any DPS?

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Old 04/14/09, 7:08 PM   #1385
Timbalt
Glass Joe
 
Gnome Death Knight
 
Destromath
What's going to be the new FotM tanking spec and it's rotation?

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Old 04/14/09, 7:12 PM   #1386
 frmorrison
Protector
 
frmorrison's Avatar
 
Ashstorm
Human Paladin
 
No WoW Account
Originally Posted by reflexdk View Post
Did a search on the thread but couldn't see this...

In terms of EP vs Crypt Fever (even with 3.1 in mind):

Is the 13% magic damage increase from EP multiplicative with the 30% disease increase from CF?

What I'm getting at, is it feasible with 2 Unholy DK's in the raid for one to spec EP, and the other to spec CF and have 3 points to spare , without losing any DPS?
CF's bonus is still there (to your diseases). If the second DK only had CF, he would lose 3% crit damage and miss a nice buff if the other DK isn't around.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 04/14/09, 8:14 PM   #1387
reflexdk
Von Kaiser
 
reflexdk's Avatar
 
Draenei Death Knight
 
Outland (EU)
Originally Posted by frmorrison View Post
CF's bonus is still there (to your diseases). If the second DK only had CF, he would lose 3% crit damage and miss a nice buff if the other DK isn't around.
Of course, you'd lose the 3% crit. Thanks for the sense check

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Old 04/15/09, 1:50 AM   #1388
Veritas17
Von Kaiser
 
Veritas17's Avatar
 
Blood Elf Death Knight
 
Shattered Hand
Out of the three specs, I know frost is the most lacking dps wise but is blood above unholy now or are they pretty comparable?

Also should the expertise cap be hit above all things like with the hit cap? Or is that something one should try to run a sim on first to see with your own relative gear?

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Old 04/15/09, 3:23 AM   #1389
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
Regarding the new disease duration and Epidemic:

I've tried to search the megathreads for why people are advocating just 1/2 Epidemic, but never found a satisfactory answer.

As I understand it, 3.0.9 diseases were 12 seconds baseline, with another 6 seconds from 2/2 Epidemic, for an 18 second duration.

In 3.1, they're 15 seconds baseline, with Epidemic still giving 3 extra seconds per point, so you only need 1 point to get an 18 second duration.

Without going to deep into the math (although it would be great if someone can explain exactly), people are recommending just one point because while you can squeeze an extra strike in the 15-18 second range, you're always going to have to refresh diseases within the 18-21 second range, is that correct?

Secondly, that this 1/2 Epidemic assertion only applies to Blood and Frost. Unholy will always benefit from the extra duration since that means legroom for your Scourge Strike Glyph to refresh your diseases without having to IT+PS again. Is that right?

"We do want Sanctuary to be the tanking seal"

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Old 04/15/09, 5:47 AM   #1390
Athika
Glass Joe
 
Night Elf Death Knight
 
Sylvanas (EU)
Originally Posted by Prinsesa View Post
Regarding the new disease duration and Epidemic:
It also depends on wether or not you want to use Glyph of Disease (from now on abbreviated to GoD, Pestilence refreshes diseases on single-target).

If you rely on GoD to refresh you diseases, those last 3 seconds (to get to 21 secs) matter. In a normal IT+PS rotation, it would not matter that much if your diseases drop off as you'll refresh them shortly. With GoD, you HAVE TO refresh before the diseases run out or your optimal rotation is out of the window (21 secs > 2 10sec rotations > 18 secs).

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Old 04/15/09, 5:59 AM   #1391
Amroo
Lycanthrope Mastermind
 
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Worgen Death Knight
 
Alexstrasza (EU)
Originally Posted by Prinsesa View Post
Without going to deep into the math (although it would be great if someone can explain exactly), people are recommending just one point because while you can squeeze an extra strike in the 15-18 second range, you're always going to have to refresh diseases within the 18-21 second range, is that correct?

Secondly, that this 1/2 Epidemic assertion only applies to Blood and Frost. Unholy will always benefit from the extra duration since that means legroom for your Scourge Strike Glyph to refresh your diseases without having to IT+PS again. Is that right?
Yes, in Blood and Frost that last tick would usually be clipped by applying diseases for the next rotation, so the benefit of the second point in Epidemic is non-existent for Blood and marginal for Frost, if there is any at all.

You also correctly asserted the Unholy-situation - 3 seconds of disease time yield 1 additional SS, so the probabilty that diseases are not being refreshed by SS chaining decreases even more.

Originally Posted by Athika View Post
It also depends on wether or not you want to use Glyph of Disease (from now on abbreviated to GoD, Pestilence refreshes diseases on single-target).

If you rely on GoD to refresh you diseases, those last 3 seconds (to get to 21 secs) matter. In a normal IT+PS rotation, it would not matter that much if your diseases drop off as you'll refresh them shortly. With GoD, you HAVE TO refresh before the diseases run out or your optimal rotation is out of the window (21 secs > 2 10sec rotations > 18 secs).
Currently none of the theoretical top DPS specs use this glyph.

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Old 04/15/09, 6:03 AM   #1392
Athika
Glass Joe
 
Night Elf Death Knight
 
Sylvanas (EU)
Originally Posted by Amroo View Post
Yes, in Blood and Frost that last tick would usually be clipped by applying diseases for the next rotation, so the benefit of the second point in Epidemic is non-existent for Blood and marginal for Frost, if there is any at all.
Clipping diseases in a Frost spec might not be that bad, IT does more damage if your target was already diseased (Tundra Stalker, Glacier Rot).

Last edited by Athika : 04/15/09 at 6:03 AM. Reason: typo

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Old 04/15/09, 6:39 PM   #1393
istop
Glass Joe
 
Blood Elf Death Knight
 
Kirin Tor
I have a BoH and this subsequently drops my strength to 1159. Do I want Berserking or FC?

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Old 04/16/09, 12:25 AM   #1394
Chlor
Glass Joe
 
Human Death Knight
 
Proudmoore
Has anyone else noticed that Death Grip (3.1) no longer automatically selects a hostile mob in front of you as a target?

A workaround is to add /startattack to your DG macro, however the range on /startattack seems to be lower than that of the original DG target selection ability. Obviously this has zero consequences in raids, however the ability is slightly less useful in PvP in some situations.

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Old 04/16/09, 8:48 AM   #1395
Gorngrim
Glass Joe
 
Dwarf Death Knight
 
Wrathbringer (EU)
Originally Posted by Valca View Post
Since our guild is in need of one DK i rerolled from Retri to DK.
God i cant understand you. Everything at the Retri elitistjerks forum is easy and understandable but the way Dk forum is, is just weird. Why do you post a blood frost and unholy dps topic. There must be 1 superiour so why keep talking about the other 2? Its just a mess for someone who wants to learn Dk to read through all this nonsense. "I use this rotation" "I use that rotation". There must be 1 rotation for single dps for instance which is superiour to the rest.
Why is this a "must"? Since Paladin has three different Trees, each of them for another role to fill, you only got one choice when you decide to dps. So the choices to make when you want to dps are just a few.

DKs on the other hand have three different trees, every tree designed to be used for dps or tanking. So there are a lot more choices to make, not to mention that one tree can be better with this gear, another one might be better with that gear. It's a lot more complicated.


Anyways: I got another question. Since Blizzard loves Haste, lots of Ulduar-Loots seem to have much of it. I would like to know, which tree benefits the most from haste?

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Old 04/16/09, 2:08 PM   #1396
Drolz
Von Kaiser
 
Undead Death Knight
 
Magtheridon
It's been a while since I tanked on a warrior and I don't quite recall how damage reduction from def stance is applied, but now that DKs have the same mechanic, it seems like a good time to find out. Does anyone know if the % damage reduction from Frost Pres/Blade Barrier is applied before or after armor is calculated?

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Old 04/16/09, 2:18 PM   #1397
teiglin
Piston Honda
 
Human Warrior
 
Eldre'Thalas
Originally Posted by Chlor View Post
Has anyone else noticed that Death Grip (3.1) no longer automatically selects a hostile mob in front of you as a target?

A workaround is to add /startattack to your DG macro, however the range on /startattack seems to be lower than that of the original DG target selection ability. Obviously this has zero consequences in raids, however the ability is slightly less useful in PvP in some situations.
It's a plus in my book. Taunting Malygos cause he decided to eat a spark when it was 10 yards away from him was always so much fun. :P

Anyway, the macro command you're looking for is /targetenemy. You can also use /console targetNearestDistance [# of yards] to change the distance that this works at.

Originally Posted by Drolz View Post
It's been a while since I tanked on a warrior and I don't quite recall how damage reduction from def stance is applied, but now that DKs have the same mechanic, it seems like a good time to find out. Does anyone know if the % damage reduction from Frost Pres/Blade Barrier is applied before or after armor is calculated?
It doesn't matter, since the reduction is mutiplicative. If you have, say, 65% damage reduction from armor, it doesn't matter if you say you have .35*.95 or .95*.35 damage taken; either way, it's 66.75% damage reduction (or another 5% with blade barrier for 68.4% damage reduction).

Last edited by teiglin : 04/16/09 at 2:26 PM.

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Old 04/16/09, 3:51 PM   #1398
Paratrooper1508
Glass Joe
 
Orc Death Knight
 
Mal'Ganis
Since our guild is in need of one DK i rerolled from Retri to DK.
God i cant understand you. Everything at the Retri elitistjerks forum is easy and understandable but the way Dk forum is, is just weird. Why do you post a blood frost and unholy dps topic. There must be 1 superiour so why keep talking about the other 2? Its just a mess for someone who wants to learn Dk to read through all this nonsense. "I use this rotation" "I use that rotation". There must be 1 rotation for single dps for instance which is superiour to the rest.
The DK forum reminds me of that Stephen King story "The Mist" except even less entertaining.

But enough QQ. My simple question is, since its so hard to find anything here. Whats the new tank spec? I was frost/unholy (with 5 in blood) like everybody else but now that the talent trees got readjusted so much I don't trust my own judgement. I MT in my guild 10 mans. What do you guys recommend?

Other simple question, for dual-spec, whats the new top dps spec? and with the armor pen changes etc, have any stats changed value?

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Old 04/16/09, 4:14 PM   #1399
Miracleknight
Von Kaiser
 
Troll Warrior
 
Shattered Hand
All 3 trees are viable for tanking, as to which is truly superior that's unknown and probably less important than picking which tree interests you more.

DPS is the same way, right now it looks like it's blood -> unholy -> Frost but it's hard to tell since you know, everything you know about the class just changed four days ago. So I'd say the reason you can't find much info is because; no one is quite sure yet. I would say trust your judgment and give some feedback here so we can figure out.

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Old 04/16/09, 6:42 PM   #1400
AlyseNW
Banned
 
Human Death Knight
 
Arathor (EU)
Quick Question

Greets,

Just a simple question. I was wondering which legplates would work better for me: t7 or the one im wearing now.
http://eu.wowarmory.com/character-sheet.xml?r=Arathor&n=alyse
The new one has some advantage: hit cap, more arm. pen., more ap but less crit.
T7's advantage: more crit and second set bonus which is important i believe.
Yes, I've done many tries on boss target dummy with the different legplates but still can't see which one does more dps for me.
Could you please tell me which one befits me better?

Thanks in advance.

Alyse

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