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05/03/09, 2:07 PM
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#1501
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Von Kaiser
Orc Warrior
Stormscale (EU)
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Originally Posted by Taidaisher
I would argue that BP is better BECUASE of IUP. Your runes cooldown faster in UP sure, but in BP you get the dps/heal increase as well as the 15% haste increase.
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"While in Blood Presence or Frost Presence, you retain 8/15% increased movement speed from Unholy Presence, and your runes finish their cooldowns 5/10% faster in Unholy Presence."
Where do you get the haste increased in Blood?
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05/03/09, 2:14 PM
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#1502
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Piston Honda
Human Death Knight
Kargath (EU)
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Originally Posted by AmeroGER
"While in Blood Presence or Frost Presence, you retain 8/15% increased movement speed from Unholy Presence, and your runes finish their cooldowns 5/10% faster in Unholy Presence."
Where do you get the haste increased in Blood?
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I think he meant the runspeed increase
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05/03/09, 2:23 PM
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#1503
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Piston Honda
Orc Warrior
Turalyon (EU)
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Ignore/delete please, was already explained above.
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05/03/09, 4:57 PM
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#1504
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Glass Joe
Orc Death Knight
Gorgonnash (EU)
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one little question:
For Blood-Spec (44/0/27), when AOEing, at what number of mobs becomes Blood Boil better than Heart Strike?
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05/03/09, 7:39 PM
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#1505
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Glass Joe
Undead Death Knight
Cho'gall
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For Frost:
190 AP WG Trinket or Mirror of Truth, which is better for DPS?
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05/04/09, 1:00 AM
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#1506
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Protector
Ashstorm
Human Paladin
No WoW Account
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Originally Posted by Sirenfal
For Frost:
190 AP WG Trinket or Mirror of Truth, which is better for DPS?
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Rawr or another sim tool can answer this question easily, but Mirror is better. Note Mirror is about 84 crit and 150ish AP, so 84 crit is better than 40 AP.
The WG trinket is very useful on Yogg-Saron though.
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Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
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05/04/09, 3:30 AM
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#1507
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Piston Honda
Troll Mage
Scarshield Legion (EU)
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When offtanking, is it better to stand in front of the mob with the maintank (to get your rune strike powered by some potential cleaves for extra threat), or behind the mob?
When AOE tanking for a long consecutive period, like Thorim's arena, are rotations like DnD-IT-PS-Pest then TAB-HS/DS/Pest/BloodBoil intended to be looped, so that you D&D again to start a new rotation after the final Bloodboil?
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05/04/09, 4:12 AM
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#1508
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I find your lack of faith disturbing
Kroot
Orc Death Knight
No WoW Account
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Personally, I prefer to stand in the front, right on top of the main tank. That way, when I taunt off of him, the boss won't swing around wildly and screw up our positioning. Getting extra RS's doesn't matter, as you will immediately assume the MT's threat once you taunt.
I find it very difficult to ever use a rotation when tanking, or even while dpsing. You should, as a rule, always use whatever tool will keep the mobs off the other players and keep you alive. Generally, this means using DnD on every cooldown, unless there are only two mobs, in which case HS is a better choice. you always want to have diseases ticking on everyone, so if they're about to go off, re-pest, and so forth.
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Three steps to a better EJB experience: Step One, Step Two, Step Three
And remember:
Originally Posted by Zeroblack
The Ignore functionality doesn't work if you guys keep quoting him.
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05/04/09, 7:08 AM
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#1509
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Glass Joe
Night Elf Druid
Arathor (EU)
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Question about expertise's value for Unholy.
At the moment I run around with wrathstone and Mark of Norgannon (to get expertise capped), anyways, I got an upgrade some days ago (which I can't remember what part, just that it got expertise.) which brought me to 30 expertise, which is too much.
Today I got the Nobles Deck trinket so I have a dilemma:
Do I want to replace the wrathstone or the Mark of Norgannon? If I replace the mark I suddenly am at 22 expertise, which is below the cap, but I still want to know if it's a dps loss to replace the 4 expertise below cap with a nearly 200 ap increase from the nobles deck or should I just wait until I get more expertise from somewhere (like t8 chest.) and replace the wrathstone with the greatness trinket meanwhile?
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05/04/09, 1:45 PM
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#1510
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Von Kaiser
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Maybe I'm missing something obvious here, but I'm trying to find a way, as Blood, to track the uptime of my ghoul and DRW. Currently I just wait for the scrolling damage to stop for my pets to know it's done, but a more accurate way to track it would be great. Any ideas?
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05/04/09, 1:55 PM
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#1511
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Von Kaiser
Human Death Knight
Anvilmar
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You can use NeedToKnow : WoWInterface Downloads : Buff/Debuff/Spell Mods for DRW, don't know if it will work for the ghoul.
update if you use Deadly Boss Mods you can set a timer when you use the ghoul by using a macros something like this
#showtooltip Raise Dead
/dbm timer 01:00 Ghoul
/cast Raise Dead
Last edited by blitzseed : 05/04/09 at 2:02 PM.
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05/04/09, 2:32 PM
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#1512
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Von Kaiser
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Hmm, NTK works for DRW? I didn't think it had a buff that could be tracked. As for the DBM macro, that's fine, but it doesn't account for the ghoul getting killed. It may be there isn't a mod that does this, which is fine, just curious.
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05/04/09, 9:32 PM
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#1514
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Glass Joe
Blood Elf Death Knight
Lightbringer
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Trinket question
Quick question about trinkets... My current trinkets are [Meteorite Whetstone] and [Darkmoon Card: Greatness]
Would it be worth replacing the whetstone with [Mirror of Truth] ? I have enough emblems to get it... or I could hold onto them for something later.
I've read a darkmoon/mirror combo will not proc together... Does that mean they never at the same time but can at different times or one will never work if you have both equipped?
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05/05/09, 7:15 AM
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#1515
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King Hippo
Draenei Death Knight
Dragonblight
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Mirror of Truth is superior to Meteorite Whetstone for any spec.
Mirror of Truth and Darkmoon Card: Greatness can proc at the same time, can overlap with neither buff overriding the other, and they do both have separate ICDs. In no way does one limit the effectiveness of the other.
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05/05/09, 3:46 PM
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#1516
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Glass Joe
Human Warlock
Eldre'Thalas
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The closest answer I found to this question is on page 28, but it's outdated and didn't answer it exactly anyways.
Concerning diseases from mulitiple DKs:
I've been told that if another DK and myself hit a target with the same disease, only one counts for DoT damage (presumably, whoever diseased first). I want to know if that's how it works, and I also want to know how it affects bonus damage for abilities like HS, BS, SS, Oblit, etc.
So, if I AM getting my diseases overwritten for purposes of their DoT damage, do I still get contribution to my attacks from how long my diseases would have ticked?
Sorry if this is basic. I had always just assumed I got credit for purposes of increased damage, but now I'm having trouble finding notes that state this explicitly. I had assumed you didn't bring same spec DKs because things like Abomitable Might, Improved Icy Talon, and the effects of Ebon Plague/Desecration don't stack, but a friend is insisting it has something to do with diseases and I'm a bit confused.
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05/05/09, 4:57 PM
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#1517
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Piston Honda
Human Death Knight
Kargath (EU)
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Originally Posted by Vignarg
The closest answer I found to this question is on page 28, but it's outdated and didn't answer it exactly anyways.
Concerning diseases from mulitiple DKs:
I've been told that if another DK and myself hit a target with the same disease, only one counts for DoT damage (presumably, whoever diseased first). I want to know if that's how it works, and I also want to know how it affects bonus damage for abilities like HS, BS, SS, Oblit, etc.
So, if I AM getting my diseases overwritten for purposes of their DoT damage, do I still get contribution to my attacks from how long my diseases would have ticked?
Sorry if this is basic. I had always just assumed I got credit for purposes of increased damage, but now I'm having trouble finding notes that state this explicitly. I had assumed you didn't bring same spec DKs because things like Abomitable Might, Improved Icy Talon, and the effects of Ebon Plague/Desecration don't stack, but a friend is insisting it has something to do with diseases and I'm a bit confused.
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Your friend is wrong, he's probably thinking of EP which didn't stack for multiple Unholy DKs, but that was fixed in 3.1.
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05/05/09, 5:05 PM
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#1518
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Don Flamenco
Orc Death Knight
Blackhand
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Just to clarify, diseases from multiple DKs can definitely overlap and each DK gets credit for their own DoT damage. Your strikes will only benefit damage-wise from the presence of your own diseases, and not anyone else's.
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05/06/09, 11:59 AM
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#1519
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Glass Joe
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physical or not
So my simple question is about what counts as physical damage and what does not.
I know for instance that HS/DS count as physical attacks, while UH attacks count as shadow. What about frost though? I have grim toll along with a few other armor pen pieces and was planning on working on stacking my armor pen, since i have been playing UH for so long i REALLY want to try something new. Now i have read alot about how blood benefits the most from armor pen, but what about frost attacks like OB/HB etc? would i just be wasting my time using grim toll/armor pen in frost?
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05/06/09, 12:13 PM
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#1520
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Von Kaiser
Night Elf Death Knight
Alexstrasza
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Originally Posted by neethos
So my simple question is about what counts as physical damage and what does not.
I know for instance that HS/DS count as physical attacks, while UH attacks count as shadow. What about frost though? I have grim toll along with a few other armor pen pieces and was planning on working on stacking my armor pen, since i have been playing UH for so long i REALLY want to try something new. Now i have read alot about how blood benefits the most from armor pen, but what about frost attacks like OB/HB etc? would i just be wasting my time using grim toll/armor pen in frost?
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Any skill that says it does a "% of weapon damage" and does not mention any type of magic, such as frost, shadow, etc. does physical damage. For DKs, this includes PS, OB, BS, HS and DS. All other attacks, IT, SS, HB, FS, DC, even if they take a % of weapon damage, they do so as shadow or frost damage.
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05/06/09, 1:09 PM
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#1521
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Glass Joe
Blood Elf Paladin
Shadowmoon
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Alright well I'm not really sure if this goes here or in the Death Knight Tanking Discussion guide but I believe my question is rather simple and straightforward so I'll post it here. I'll try to get straight to the point, I am in a guild that is currently progressing through both Ulduar 25man and 10man. I am currently one of the maintanks of my guild alongside a DK tank.
Now, the reason I am posting here is because I've noticed that for bosses that require taunting have been becoming immune to my taunts [Razorscale, Kologarn]. I thought the first time it was just a fluke, but it's been happening a lot lately so i've decided to investigate what the problem is. Turns out, the other MT DK has been using dark command and death grip every time they are off the cooldown, thus causing the diminishing taunt returns on bosses to take effect. I have confronted him about it and he has dismissed my complaints as "QQ" and "let me play the way I want to" and he claims the taunts cause threat. I asked my guild leader to address the issue and when he did the DK tank said that every one of his abilities were bound to taunt, and when we tried explaining that he doesn't need to taunt when the boss is attacking him to maintain threat he again dismissed it. We even pointed out that on the tooltip it says "Commands the target to attack you, but has no effect if the target is already attacking you" and again dismissed it as just QQ by me. This is becoming a serious issue because the bosses are becoming immune to my taunts, which has caused wipes/deaths, and I am getting blamed [by him] that I "don't know how to taunt". I believe that I am right in the assumption that taunting only brings your threat up to the amount of the person highest in threat+a but doesn't do anything when the target is attacking you but I have never played a DK nor do i know the tanking mechanics of dks so i'd like some input on this situation. I have glanced over some of the DK tank discussion topics and have not seen anything about taunting being in a rotation. Thank you for your help, he claims to come to this site often as well so I don't know where he got this idea from.
Note for above: For my example, Razorscale, you may be thinking that he just used his taunts a lot on adds, but I can assure you he uses them on bosses when they are attacking him. Another example would be Archavon, where he used a combined total of about 15-27+ taunts on the boss [roughly]. I am not exaggerating in the slightest, recount has shown this to be true. [I believe it shows it under damaging attacks by the target, or something of that nature, all of his taunts are shown to be "immune" as well.]
Also, one more quick question. He is also saying that "Cloak of the Iron Council" is and upgrade over "Cloak of the Shadowed Sun". I know SBV is useless for DKs but he claims that the expertise is the reason why. Is the 26 expertise on this cloak that big of a stat upgrade over the extra armor, defense, and dodge rating?
Again, thanks for your help and sorry for that wall of text heh.
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05/06/09, 1:17 PM
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#1522
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Glass Joe
Orc Death Knight
Drek'Thar (EU)
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Simple question, I didn't find the answer in the blood thread :
For both 51/2/18 and 51/0/20 what is the best way to put unholy points regarding sims or spreasheets ? (Regardless the added dps for the pet with ravenous dead)
Thanks for your help.
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05/06/09, 2:48 PM
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#1523
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Glass Joe
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Is it a big deal for an Unholy DK tank to be under the hit cap? She is missing out on better gear for fear of dropping under 8% hit. I told her she can afford to lose some hit. It's not like she'll miss every other attack or something. Can anyone confirm she can lose some hit?
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05/06/09, 2:49 PM
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#1524
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Don Flamenco
Orc Death Knight
Blackhand
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Originally Posted by Pierced
Turns out, the other MT DK has been using dark command and death grip every time they are off the cooldown, thus causing the diminishing taunt returns on bosses to take effect. I have confronted him about it and he has dismissed my complaints as "QQ" and "let me play the way I want to" and he claims the taunts cause threat.
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You are definitely right. Neither Dark Command nor Death Grip cause threat per se, and Dark Command definitely has no effect if it's already attacking you, as the tooltip reads. Death Grip will force the target to attack you for three seconds (and acts as a taunt as well), but it's still usually pointless to use it if you're already the target.
Using Dark Command on cooldown will definitely make the boss taunt immune within a few uses. Your friend needs to study up on how taunt works.
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05/06/09, 3:45 PM
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#1525
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Von Kaiser
Troll Warrior
Shattered Hand
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Well if your guild leader dismissed that, I would suggest you find another guild that isn't filled with idiots unless you have some close friends binding you there you're just wasting your talents. It's one thing for a player to be ignorant of how to play his class, but for someone in charge to dismiss valid complaints is a sign of bad leadership.
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