You didn't by chance do Archavon in VoA and were standing in that cloud he does sometimes which decreases your chance to hit by 50%?
As for the parry: try standing behind the mob and not in front. The lack of dodges shows that it's clearly a positioning problem and not your expertise being bugged or something.
Go figure, I never new that cloud dropped chance to hit. I just new it did dps, and yeah I was trying to stand in front of him to avoid the cloud but the stupid ass tnak was just keeping him right in it.
I have searched this forum high and low for a reason why every UH talent spec includes Wandering Plague. On my parses, it's at most 2% of my total damage on Patchwerk, and for 3 points, that's a pretty high cost.
This seems like a talent that's focused mainly for trash, or aoe damage. I am interested in maximizing my boss dps, and it seems to me most bosses don't have enough adds to warrant this being in every spec.
Am I missing something? Please enlighten me if it at all possible.
I have searched this forum high and low for a reason why every UH talent spec includes Wandering Plague. On my parses, it's at most 2% of my total damage on Patchwerk, and for 3 points, that's a pretty high cost.
This seems like a talent that's focused mainly for trash, or aoe damage. I am interested in maximizing my boss dps, and it seems to me most bosses don't have enough adds to warrant this being in every spec.
Am I missing something? Please enlighten me if it at all possible.
Thanks!
There's your problem right there, you're still stuck in Naxx. Every single fight in Ulduar has a fairly major AoE component, and on these fights, WP truly shines. On these fights, it'll end up being 5-7% of your total damage, which is FAR from negligible.
Without the pts into WP and taking points out of necrsosis you can most likely go deeper into the frost tree and take up annihilate and put points into KM. Now you just have to do the calculation to determine whether that 2-7% + necrosis which is another 3%ish which can be total of 5-10% dps equal to a KM proc in which you can hit with OB and make it crit? Most likely not. Point is even if you can take points away from it why would you? Where would you put those points in instead? If you're looking at the blood tree, you won't have enough points to put into blood to be able to get all the good talents from the deeper blood tree.
I rolled a dk unholy from the beginning and recently turned 80, Main is a healer so this was something different for me.
But I need some help with my dps, I see dk's doing around 3300-4000 dps on for example emalon in voa i'm doing barely 2000-2100 dps on single targets with my rotation will t7.5 be so much of a difference?
I'm still doing hc's with this dk to gear up and I can reach around 3000-3500 damage on trash pull with aoe rotation....but that number will drop rapidly when i get to a single target boss and at the end of dungeon I level out at 2200 dps overall damage.
Also on boss dummy I reach 2100 dps constant which I think is pretty low, bare with me I'm still pretty new with dk's etc but I was expecting some more dps.
So any tips for me gear wise or rotation help?
I rolled a dk unholy from the beginning and recently turned 80, Main is a healer so this was something different for me.
But I need some help with my dps, I see dk's doing around 3300-4000 dps on for example emalon in voa i'm doing barely 2000-2100 dps on single targets with my rotation will t7.5 be so much of a difference?
I'm still doing hc's with this dk to gear up and I can reach around 3000-3500 damage on trash pull with aoe rotation....but that number will drop rapidly when i get to a single target boss and at the end of dungeon I level out at 2200 dps overall damage.
Also on boss dummy I reach 2100 dps constant which I think is pretty low, bare with me I'm still pretty new with dk's etc but I was expecting some more dps.
So any tips for me gear wise or rotation help?
Single targets
IT-PS-BS-BS-UB-SS-SS-SS-DCx2 and if glyph of ss process I just use BS-SS-UB-DC etc
AoE rotaion is
DnD-IT-PS-Pest-UB-BB-SS-SS-BB-DCx2
Get sigil of awareness from badges and that'll up your dps by alot. By looking at your gear it seems like you have alot of gold to spare (bracers, greatness, boes) but not enough time to raid. Try and raid some naxx and get better equipments. You're way over hit capped so maybe a change of gear can help? Just have to practice with the rotation and your dps will pick up. Make sure to have the proper addons to help you with tracking diseases and debuffs on the target to keep ur dot up at all times. I use icehud to keep track of my runes and health n stuff and power aura to keep track of debuffs.
I use the first one because it's very similar to the unholy rotation that I'm used to, and because everytime I try the second rotation there seem to be long gaps screwing things up. Half a minute or so into the rotation I end up with a blood rune at the time I need to do 2 Obliterates.
I have been MT/OTing ulduar 10 up to mimiron and 25 up to kologarn and I have pretty much stuck to a blood tank spec. It is not my prefered spec, I was frost and a little bit unholy before uld but the extra hp from blood seems to help a lot while our gear is still being upgraded. Anyways my spec has seen a lot of changes, I know there has not been enough time for there to become a real consences on what the "best" spec is but there are a few talents I am really confused about.
I am pretty happy with frost and unholy parts, I know some people dont like morbidity but i get a lot of use out of D&D so the 15 second cooldown is nice. The imp icy touch is not set in stone we just dont have a lot of shamans so I usually get some use out of it. Mostly it is the blood talents that I am debating.
Scent of Blood: I have seen so many tanks and guide specs suggest this but for the life of me I cannot figure out why. As a blood tank 90% of the time I have RP coming out my ears, I have absolutly no need for more RP when there are plenty of other places to put my talents.
Spell Deflection: this talent seems way to situational to me, plus I am not really sure what it effects. Is it only spells that are cast at you or just anything that isn't a dot? Anyways as a dk my parry chance is pretty low anyways and a low chance at advoiding a low amount of damage just doesn't seem that justifiable. Plus most of the stuff that seems to kill me as a tank are things like fusion punch and frozen blows which I am pretty sure isn't magic damage.
Mark of Blood: I have always used it but the benifits seem small, I usually try to use it after popping VB, I guess every little bit of healing helps and it is only 1 point but a 3 minute cooldown for very little hp, I dunno.
Bloodworms: I have never used this because I don't think I have ever heard anyone reccomend it. Just wondering why, what kind of healing do you get out of it?
Imp blood pres: Again I didn't see the use out of spending 2 points for a minute amount of healing but in thinking about it it is basicly a permanent mark of blood so why not?
Sudden Doom: Free death coils are great I am sure I just have never had the free points for it.
I hope this is ok to post here, if not I apologize but I have searched the forums for a few days and I have not been able to find any real information regarding these talents.
Edit/Delete Message
I apologize if this has been addressed elsewhere but I've been having a hard timing finding it.
For Army of the Dead I know it says in it's actual spell it says it taunts and attacks everything in sight. But I remember reading somewhere in one of your threads that it DOESN"t taunt in raids. I was confused by this and have had many discussions on the topic but I was looking for more of a solid answer. If someone could prove this one way or the other I would appreciate it, thanks!
I apologize if this has been addressed elsewhere but I've been having a hard timing finding it.
For Army of the Dead I know it says in it's actual spell it says it taunts and attacks everything in sight. But I remember reading somewhere in one of your threads that it DOESN"t taunt in raids. I was confused by this and have had many discussions on the topic but I was looking for more of a solid answer. If someone could prove this one way or the other I would appreciate it, thanks!
AoTD do not taunt Boss level mob, but it still taunt adds. So it might a bad idea on some fight like Ignis.
You will find more information in the following threads in this forum section :
Raid Tested uses of Army of the Dead
Pet Discussion - (Garg, AotD, Ghoul)
I´m struggling with what expertise one should have as blood dk in raiding environment? I did read countless threads on this issue, but i did´nt got a final answer.
a) Should i throw away my 27-expertise jc-gems for 27-strenght jc-gems??
b) I have 24 expertise now, but wasted 3 slots with exp. gems and hands/wrists with +15 exp. enchants. Does that make sense?
c) if i should regem, whats the minimum exp. i should go with?
When Gargoyle is close to be off cooldown, do you use IT and PS to increase runic power ASAP even if glyph of SS keeps refreshing the diseases?
Where do you insert Death and Decay and Gargoyle in your unholy rotation as they screw it a little, just when they are available or you do it at a specific place inside the rotation?
I seriously wonder why some DK can pull 7k dps with the same gear level i have and me 5k, so every little things count.
I´m struggling with what expertise one should have as blood dk in raiding environment? I did read countless threads on this issue, but i did´nt got a final answer.
a) Should i throw away my 27-expertise jc-gems for 27-strenght jc-gems??
b) I have 24 expertise now, but wasted 3 slots with exp. gems and hands/wrists with +15 exp. enchants. Does that make sense?
c) if i should regem, whats the minimum exp. i should go with?
Best regards, and thanks in advance!
a) Yes, you want to gem for STR over expertise.
Ideally you hit the soft cap of 26 Expertise (note - not "Expertise Rating" ~213.2), but it's more something you want to be keeping an eye on rather than forcing through gemming, taking a worse item just for expertise, etc.
Expertise, I know it effect's Physical hits such as HS or OB, and I know that it does not effect moves such as HB or IT. But does it effect BB?
Reason why I ask is that i have been toying with the idea of dropping ALL expertise from gear, and going pure avoidence/stamina stats, and using a rotation of IT,HB,PS,BB,BB Runic dump.
Just wondering if anyone has looked at this? And although it would generate less single target DPS, would the benefit of not having to worry about expertise and therefore having much higher stamina/avoidence be useful?
Baring inmind that RS and FS are not effected by expertise anyway, threat should not take as large a nose dive as I suspect.
Just looking at bog standard recount information while tanking, my white damage is extreamly low anyway, and therefore the % of threat generated via my white dps being rather small. Just curious if anyone has looked into this, and if the TPS loss is worth the extra tanking stats that could be gained?