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Old 02/03/09, 10:18 PM   #1006
Arthian
Glass Joe
 
Undead Death Knight
 
Dunemaul
The required hit percentage to hit the melee hit cap is now 8%. The confusion arises because it was previously 9% but changed with the introduction of Wotlk.

The dual wield hit cap (ie, your off hand has a higher chance to miss than your mh) and the spell hit cap are higher.

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Old 02/03/09, 10:20 PM   #1007
 Darkside
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Kroot
Orc Death Knight
 
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Originally Posted by Arthian View Post
The required hit percentage to hit the melee hit cap is now 8%. The confusion arises because it was previously 9% but changed with the introduction of Wotlk.

The dual wield hit cap (ie, your off hand has a higher chance to miss than your mh) and the spell hit cap are higher.
While DW'ing, your offhand and your main-hand have the exact same percent chance to hit. The difference arises with special attacks, which have a hitcap of 8% and almost always use the main-hand weapon (one notable exception is BCB, which uses the offhand weapon).

Originally Posted by Silmeria View Post
See this is how engineers argue! Why the fuck we gotta have 17 page threads on how much Diablo 3 sucks I blame liberal arts majors

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Old 02/04/09, 4:19 AM   #1008
Laen
Glass Joe
 
Human Death Knight
 
The Maelstrom (EU)
Acclimation

I had long conversation (read: argument) with my guildie about Acclimation. We are both DK tanks using frost spec and he is dead sure Acclimation is beyond awesome and worth spending points. I know common consensus is that acclimation is not worth it but is there math or any other solid evidence which would make my fellow (read: stubborn) DK tank understand it.

Thanks in advance.

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Old 02/04/09, 8:03 AM   #1009
Callaloo
Glass Joe
 
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Troll Warrior
 
Conseil des Ombres (EU)
I would show it that way : Loken and Sapphiron are the only fight where you take constant magic damage. Other than those, the buff cannot stay up for the duration of the fight.
Also, when you get the 3 stacks, the odds are that you can resist multiple times and lose the buff.

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Old 02/04/09, 9:34 AM   #1010
 Darkside
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Kroot
Orc Death Knight
 
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Originally Posted by Callaloo View Post
I would show it that way : Loken and Sapphiron are the only fight where you take constant magic damage. Other than those, the buff cannot stay up for the duration of the fight.
Also, when you get the 3 stacks, the odds are that you can resist multiple times and lose the buff.
This is my understanding of the situation. Until Blizz introduces another resist fight like Illidan, Hydros or Mother, there is no reason at all to take Acclimation as a DK. The Unholy tree is just so much better for any tanking you are going to end up doing.

Originally Posted by Silmeria View Post
See this is how engineers argue! Why the fuck we gotta have 17 page threads on how much Diablo 3 sucks I blame liberal arts majors

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Old 02/04/09, 11:45 AM   #1011
Bigwang
Banned
 
Draenei Death Knight
 
Norgannon (EU)
Originally Posted by Arthian View Post
The required hit percentage to hit the melee hit cap is now 8%. The confusion arises because it was previously 9% but changed with the introduction of Wotlk.

The dual wield hit cap (ie, your off hand has a higher chance to miss than your mh) and the spell hit cap are higher.
are you sure about that? I still read 9% in a lot of forums

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Old 02/04/09, 11:55 AM   #1012
 Darkside
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Kroot
Orc Death Knight
 
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Originally Posted by Bigwang View Post
are you sure about that? I still read 9% in a lot of forums
Is melee hit cap really 9%?

Originally Posted by Silmeria View Post
See this is how engineers argue! Why the fuck we gotta have 17 page threads on how much Diablo 3 sucks I blame liberal arts majors

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Old 02/04/09, 11:56 AM   #1013
pfooti
Von Kaiser
 
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Gnome Rogue
 
Wyrmrest Accord
Originally Posted by Bigwang View Post
are you sure about that? I still read 9% in a lot of forums
yes.

EDIT - Ninja'd.

Last edited by pfooti : 02/04/09 at 1:07 PM.

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Old 02/04/09, 12:27 PM   #1014
Sinsan
Glass Joe
 
Orc Hunter
 
Korgath
I have the darkmoon card, should I use mirror of truth or bandit's insignia for 17/0/54? I know on the unholy dps discussion thread there is a list with their values, but I don't think it takes garg into account.

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Old 02/04/09, 3:30 PM   #1015
Minikimbo
Glass Joe
 
Gnome Death Knight
 
Dunemaul
Hit cap

what is the death knight hit cap??

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Old 02/04/09, 6:13 PM   #1016
murdin123
Glass Joe
 
Human Death Knight
 
Emerald Dream (EU)
Dual wield

I wanted to play about with DW and have recently got my hands on hatestrike and grasscutter. Is Fast/Fast the best or ?

What DW spec should i go for? Glyphs, rotation, runes etc

As i have been a 2h blood for lvling and for all of my raiding at 80 i havnt a clue on DW.

Thank you

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Old 02/04/09, 6:19 PM   #1017
 Darkside
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Kroot
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Originally Posted by murdin123 View Post
Dual wield

I wanted to play about with DW and have recently got my hands on hatestrike and grasscutter. Is Fast/Fast the best or ?

What DW spec should i go for? Glyphs, rotation, runes etc

As i have been a 2h blood for lvling and for all of my raiding at 80 i havnt a clue on DW.

Thank you
Dual Wield Builds

Originally Posted by Silmeria View Post
See this is how engineers argue! Why the fuck we gotta have 17 page threads on how much Diablo 3 sucks I blame liberal arts majors

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Old 02/04/09, 7:00 PM   #1018
Kashir
Piston Honda
 
Draenei Priest
 
Frostmourne
Originally Posted by Darkside View Post
This is my understanding of the situation. Until Blizz introduces another resist fight like Illidan, Hydros or Mother, there is no reason at all to take Acclimation as a DK. The Unholy tree is just so much better for any tanking you are going to end up doing.
I currently have 3/3 Acclimation for tanking the adds on Sarth+3 (still working on the kill).

Is their fire damage resistable or are these three points wasted?

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Old 02/04/09, 7:05 PM   #1019
 Darkside
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Kroot
Orc Death Knight
 
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Originally Posted by Kashir View Post
I currently have 3/3 Acclimation for tanking the adds on Sarth+3 (still working on the kill).

Is their fire damage resistable or are these three points wasted?
I'm not sure if it's resistable or not, but from my understanding of the encounter, the hard part isn't surviving their damage, it's keeping them off the rest of the group. For that, Unholy will generate MUCH better AoE threat with 15s DnD, Wandering Plague and Unholy Blight.

Originally Posted by Silmeria View Post
See this is how engineers argue! Why the fuck we gotta have 17 page threads on how much Diablo 3 sucks I blame liberal arts majors

United States Online
Old 02/04/09, 7:06 PM   #1020
Stoical
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Goblin Rogue
 
Black Dragonflight
Originally Posted by Kashir View Post
I currently have 3/3 Acclimation for tanking the adds on Sarth+3 (still working on the kill).

Is their fire damage resistable or are these three points wasted?
Their fire damage is resistable.

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