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06/12/09, 12:35 PM
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#1751
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Great Tiger
Orc Death Knight
Blutkessel (EU)
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Originally Posted by Lilixer
I'm quite sure now that sigil swapping creates a GCD, thus making it not so viable to sigil twist nowadays
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It's because Paladins were abusing swapping with their heal librams.
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06/12/09, 12:38 PM
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#1752
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Von Kaiser
Draenei Death Knight
Khaz Modan
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** Please delete this post **
Last edited by crazy dodo : 06/12/09 at 2:01 PM.
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06/12/09, 7:58 PM
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#1753
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The cake is a lie
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Noob question here.
When comparing item qualities for prioritization of DPS, the blood post has the following table:
Stat APE
Attack Power 1
Weapon DPS 9.89
Strength 2.89
Armor Penetration 2.75
Hit Rating (to cap) 2.51
Expertise Rating 2.47
Crit Rating 1.56
Haste Rating 1.5
Agility 1.37
Hit Rating (to spell hit cap) .52
Armor .03
So does that mean I use the above multiplier on the stats?
For instance, if I'm wearing an item that is 50 Attack power and I have the chance to upgrade that slot to an item with 10 AP and 30 armor pen, the math is as follows:
Item 1
AP = 1 * 50 = rating 50
Item 2
Armor Pen = 2.75 * 30 = 82.5
Ya?
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06/12/09, 8:01 PM
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#1754
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I find your lack of faith disturbing
Orc Death Knight
Mal'Ganis
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Yup, that's the gist of it. You can also plug the weighting directly into wowhead and it will spit out a giant list of gear in order of most valuable to least.
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<XI|> if your dog barks do you debate the philosophical reason behind him barking
<XI|> no
<XI|> you say shut up idiot
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06/13/09, 6:25 PM
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#1755
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Von Kaiser
Human Death Knight
Azshara (EU)
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Originally Posted by Darkside
I do not think that it resets the swing timer. Furthermore, you should only be using it if all your runes are on cooldown and if you have no RP available for any other abilities or if the buff is about fall off.
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Taking a step back here. While in general this is solid advice there are some situations where I'd prioritize HoW over other abilities. For example if you have 50 RP and you know you have 4 sec before the next runes come up, you can easily go HoW->DC. No difference in Dps yet but you will have HoW on CD earlier and thereby be able to cast more HoW's. Same can be done with the rune cushioning. If runes and HoW come off CD simultaneously you can prioritize HoW without wasting Dps.
However you need to be certain, that you won't be delaying the rotation itself.
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06/13/09, 10:59 PM
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#1756
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Von Kaiser
Night Elf Death Knight
Medivh
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Originally Posted by AmeroGER
Taking a step back here. While in general this is solid advice there are some situations where I'd prioritize HoW over other abilities. For example if you have 50 RP and you know you have 4 sec before the next runes come up, you can easily go HoW->DC. No difference in Dps yet but you will have HoW on CD earlier and thereby be able to cast more HoW's. Same can be done with the rune cushioning. If runes and HoW come off CD simultaneously you can prioritize HoW without wasting Dps.
However you need to be certain, that you won't be delaying the rotation itself.
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Similarly I think it's sometimes worth delaying an Icy Touch for Frost DPS specs to cast HoW if you have a KM proc up if you can't cast Obliterate/Blood Strike to get RP.
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06/14/09, 5:37 AM
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#1757
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Piston Honda
Night Elf Death Knight
Ravencrest (EU)
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What is the best single target rotation for a blood spec? This one is the one I've found on the tanking boards, but I couldn't find the rotation details. Talent Calculator - World of Warcraft (56/5/10)
Also, is this the best survivability spec? Because I've chosen this because of that.
Last edited by Dirich : 06/14/09 at 7:07 AM.
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06/14/09, 7:49 AM
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#1758
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Glass Joe
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Dark Command glyph question
Is Dark Command classed as a spell? If not and I am melee hit capped using a two handed weapon, am I essentially hit capped for Dark Command as well?
I ask this as I have seen what happens with other tanks who claim to be hit capped and even gem for hit, but have still had the odd dark command miss.
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06/14/09, 7:53 AM
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#1759
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Chaos reigns
Orc Death Knight
Anub'arak (EU)
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Originally Posted by Arcdragon
Is Dark Command classed as a spell? If not and I am melee hit capped using a two handed weapon, am I essentially hit capped for Dark Command as well?
I ask this as I have seen what happens with other tanks who claim to be hit capped and even gem for hit, but have still had the odd dark command miss.
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Dark Command (and Death Grip, as well as all taunts except for the paladins') is considered a physical ability and requires 8% melee hit to be capped.
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06/14/09, 9:05 PM
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#1760
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bucket of lego
Zieff
Dwarf Death Knight
No WoW Account
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Dark Command can be resisted, it's on the spell hit table. Being only melee hit capped is not enough if you want to eliminate a potential resist.
A "spell" attack in Blizzard parlance is something that either hits or misses (resist). A "melee" attack can hit, miss, dodge, parry or block.
Death Grip is the ideal if you want to eliminate a failed taunt, it cannot miss and so does not fail as a taunt. The move part can fail if the mob is immobilised but the taunt effect will always land.
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06/15/09, 1:30 PM
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#1761
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Glass Joe
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I have an opinion question for experienced DKs.
I played mut rogue for some time and I found that, stat weights be damned, I love expertise. The difference between gemming optimally (AP/agi) and gemming for expertise was worth little dps loss in theory. I found that expertise was undervalued though, at least for me, because nothing hurt my cycle more than two consecutive dodges on an envenom, as it would completely destroy my cycle and I would basically have to restart everything from scratch.
I am leveling a DK now and I was wondering, is there some similar effect for DKs? Having a disease applications like PS dodged seems less drastic, but is it still largely detrimental to both tanking and DPS cycles in a raid setting? Aside from lost damage (and threat for tanks), is there any other effects that you have found dodges to have on your cycle?
Thanks in advance.
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06/15/09, 8:18 PM
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#1762
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Von Kaiser
Orc Death Knight
Cho'gall
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The value of expertise varies for each spec, but in general, it is the most important for blood. The main reason being that it's a GCD heavy rotation, so consecutive dodges can really push your rotation back. It's not as important for frost because your #1 source of damage is frost strike which doesn't gain benefit from expertise. Also, howling blast/icy touch do not gain benefit from expertise. Unholy usually has spare GCDs and so it's not as big of a deal for unholy either.
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06/15/09, 10:55 PM
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#1763
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Piston Honda
Night Elf Death Knight
Cenarion Circle
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Seeing a couple odd things in raids, figured I'd ask a few questions about here..
1) Just picked up a [Relentless Edge], while currently using [Death's Bite]. RAWR shows it as a slight downgrade for 51/0/20 , but actual tests in raids and with dummies show a fairly significant ( 300-400 ) dps increase with the polearm, any reason I might be seeing this?
2) I don't have Vengeful Heart yet (our last one was given to an unholy dk=/), and given the numbers here, that means frost should be lagging behind.. but I've been unable to deal nearly as much damage as unholy in any situation as I can with blood or frost, with the exception of unholy being better for me on razorscale. Again, is there any reason in my gear why I might be seeing this?
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06/16/09, 3:07 AM
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#1764
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Glass Joe
Dwarf Paladin
Lightninghoof
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Switched from Paladin MT to Death Knight MT for Ulduar and am gearing my DK up now. Some quick questions which I haven't found the answers to via searching:
In which fights will Blood Tank be superior to Frost Tank? (assuming same skill/gear levels)
Do Blood Tanks use the same gear-build as Frost Tanks?
Why is Frost so much more popular?
Would DW Blood with Grim Toll be a decent idea for insane threat fights?
Would Spell Deflection work on Frozen Blows?
Thanks.
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06/16/09, 4:29 AM
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#1765
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Glass Joe
Orc Death Knight
Silvermoon
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Blood speced tanks are not superior or inferior in any fights, although the self-healing is useful on hard-mode Vezax (so I hear - we haven't gotten to that point yet). Blood tanks use the same gear, more or less, although since most of the damage you do is physical, you'll arguably get more benefit from expertise than other (frost/unholy) tanks, and your threat will benefit from a sunder effect (from your pocket warrior, of course). I've tanked Ulduar content in all three trees, and found benefits and deficiencies in all of them.
Frost is probably popular because it has both good single-target and multi-target threat capability, and reasonably good cooldowns - although who really knows.
DW tanking is generally a bad idea right now. You can get enough threat from any standard tanking build in any tree without having to resort to silly tactics.
I also did a quick search on Frozen Blows - pg. 116 of Suno's Fireside Chat has your answer.
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06/16/09, 11:19 AM
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#1766
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Glass Joe
Dwarf Paladin
Lightninghoof
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Thank you! I added the last question as I added the second to last one; should have searched for that before bothering, though.
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06/16/09, 2:16 PM
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#1767
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Glass Joe
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Hello, I've been playing my DK quite frequently and am currently gearing up through heroics and 10 man naxx as dps.
I've been interested in Tanking and have duel spec for it as well, but I'm having issues finding a solid spec on here thats not directly related to ulduar and that level of gear.
For tanking heroics and 10mans, I presume at the low level of gear I will have/attain, that I should take a frost spec. I've read the unholy requires more avoidance to make Bone Shield last longer, and that without the correct gear I may have threat issues, so I would appreciate it if someone could help me out with a build for starting out tanking at 80.
Thank you
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06/16/09, 2:40 PM
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#1768
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Von Kaiser
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Originally Posted by Thrones
Hello, I've been playing my DK quite frequently and am currently gearing up through heroics and 10 man naxx as dps.
I've been interested in Tanking and have duel spec for it as well, but I'm having issues finding a solid spec on here thats not directly related to ulduar and that level of gear.
For tanking heroics and 10mans, I presume at the low level of gear I will have/attain, that I should take a frost spec. I've read the unholy requires more avoidance to make Bone Shield last longer, and that without the correct gear I may have threat issues, so I would appreciate it if someone could help me out with a build for starting out tanking at 80.
Thank you
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Honestly for heroics and ten man Naxx it really doesn't matter what tanking spec you use. This works out in your favor as you can try all three and you basically get to pick the play style that you prefer. Unholy has the best AOE so you may find that for heroics you prefer it. Frost has good AOE and good single target. You might find it to be a nice mix. Blood is extremely good single target, and weak AOE, but certainly fun to play.
All specs have their ups and downs, and at that level of content you should choose the one that's the most fun to play. As for talent builds there are other threads with that info.
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06/16/09, 7:44 PM
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#1769
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Von Kaiser
Blood Elf Death Knight
Bladefist
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Originally Posted by Sylari
Seeing a couple odd things in raids, figured I'd ask a few questions about here..
1) Just picked up a [Relentless Edge], while currently using [Death's Bite]. RAWR shows it as a slight downgrade for 51/0/20 , but actual tests in raids and with dummies show a fairly significant ( 300-400 ) dps increase with the polearm, any reason I might be seeing this?
2) I don't have Vengeful Heart yet (our last one was given to an unholy dk=/), and given the numbers here, that means frost should be lagging behind.. but I've been unable to deal nearly as much damage as unholy in any situation as I can with blood or frost, with the exception of unholy being better for me on razorscale. Again, is there any reason in my gear why I might be seeing this?
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1) Reason you're seeing this: You're hitting for NEARLY the same damage, and faster, because the polearm is faster and has more unbuffed AP, haste, and crit. If you had a slower wpn, such as Ironfoe or Cryptfiend's Bite, you'd probably be seeing more damage because they have higher top end dmg than Relentless Edge.
2) Your unholy dk probably doesn't play as well as he should (rotations, spec, gear, etc). Player performance is the biggest factor in dps. You may just be better than him.
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06/17/09, 11:08 AM
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#1770
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Von Kaiser
Draenei Death Knight
Khaz Modan
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This question was already asked by someone but I dont recall seeing a definite answer so I'll ask it again.
At what point is it worth giving up T7 4pc bonus for Ulduar gear for Unholy DK's? Is T7 2pc +T8 2pc plus switching out SS glyph to UB a good time to do it? (ignore my current armory profile, i'm still using T7 for actual raids)
My guild is currently on Yogg but I am on the waitlist for shoulders so T8 4pc is not an option for a while unless I compromise with the T8 Helm for the time being
Any suggestions?
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06/17/09, 2:51 PM
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#1771
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Glass Joe
Blood Elf Warlock
Dalaran
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Get the T8 shoulder from 10 mans.
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06/17/09, 3:31 PM
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#1772
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Glass Joe
Draenei Hunter
Shadowmoon
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Quick question, although I feel dumb for asking but I can't figure it out.
In the talent trees, for improved _______ presence. What does it mean when they say "you retain 2%" from whatever presence?
I did a search for "you retain"; 0 results.
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06/17/09, 4:02 PM
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#1773
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Von Kaiser
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Originally Posted by Frijid
Quick question, although I feel dumb for asking but I can't figure it out.
In the talent trees, for improved _______ presence. What does it mean when they say "you retain 2%" from whatever presence?
I did a search for "you retain"; 0 results.
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It does exactly what it says:
Improved Frost Presence Rank 2
While in Blood Presence or Unholy Presence, you retain 10% health from Frost Presence, and damage done to you is decreased by an additional 2% in Frost Presence.
Frost Presence
1 Frost
Instant 1 sec cooldown
The death knight takes on the presence of frost, increasing total health by 10%, armor contribution from cloth, leather, mail and plate items by 60%, and reducing damage taken by 5%. Increases threat generated. Only one Presence may be active at a time.
Frost presence increases your health by 10%, and Improved Frost Presence lets you keep that 10% in any presence. The other talents for Blood and Unholy presence work similarly by letting you keep one aspect of the presence even when you aren't in it.
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06/17/09, 4:14 PM
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#1774
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Divine Protector
Blood Elf Paladin
Mal'Ganis
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Originally Posted by Frijid
Quick question, although I feel dumb for asking but I can't figure it out.
In the talent trees, for improved _______ presence. What does it mean when they say "you retain 2%" from whatever presence?
I did a search for "you retain"; 0 results.
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For example imp Blood presence keeps the 2/4% healing from damage dealt when in Unholy or Frost.
Imp Frost Presence retains the 10% health buff in Unholy/Blood Presence.
Imp Unholy Presence retains the 15% run speed in Blood/Frost Presence.
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DK - Ashbane Failure is the condiment that gives success its flavor.
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06/17/09, 4:57 PM
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#1775
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Glass Joe
Draenei Hunter
Shadowmoon
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Originally Posted by Myrx
Frost presence increases your health by 10%, and Improved Frost Presence lets you keep that 10% in any presence. The other talents for Blood and Unholy presence work similarly by letting you keep one aspect of the presence even when you aren't in it.
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Ah, ok.
Thanks, guys.
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