Im struggling:
Is it, as Blood DK, worth giving up ~6.3% ArmorPen (from clockwork legplates) to switch in the t8 legplates for the T8 2piece Setbonus? Considered other Itemstats are more or less equal?
I have a question regarding the Darkmoon Card: Death trinket.
As an unholy DK, is this trinket affected by our talents that increase Shadow damage, or damage in general?
Also, is it worth using, instead of Mirror of Truth when fighting mobility fights like Razorscale?
I have a question regarding the Darkmoon Card: Death trinket.
As an unholy DK, is this trinket affected by our talents that increase Shadow damage, or damage in general?
Also, is it worth using, instead of Mirror of Truth when fighting mobility fights like Razorscale?
I never bothered to look carefuly at the tooltip of this card but I just noticed the following:
"Each time you deal damage..."
Does this include damage from disease ticks as well?
Compared to Extract of Necromatic Power or Bandit's Insignia it's a pretty good middle ground, not so good of a static buff but the proc effect should be pretty sweet since it's a combination of both. Although I do wonder with all procs being /minute now, how does that affect diseases on say 20 mobs at the same time.
Does it mean the Death card has the chance to proc 20 times in 1 minute if you have diseases up on all of them or are you still only able to do 1 proc per minute regardless of how many peeps you're fighting?
Reviewing the "BIS" threads (for Tier 7, since that's where my guild's progression is), my gear closely matches the recommended setup for Unholy. I am currently attempting a Blood spec for DPS (have been Unholy for quite a while).
All else being equal, is it safe to assume that an Unholy spec would yield better DPS, based only on the fact my gear is much closer to the recommended setup for Unholy?
My guild is starting to do hardmodes in Ulduar. I was the only UH DK, and we had 2 others as Blood. One of the Blood DK's (with full ulduar gear unlike me who still have 7.5) went UH. My question is: Should I stay UH, or respeccing would have a better benefit overall?
I never bothered to look carefuly at the tooltip of this card but I just noticed the following:
"Each time you deal damage..."
Does this include damage from disease ticks as well?
Compared to Extract of Necromatic Power or Bandit's Insignia it's a pretty good middle ground, not so good of a static buff but the proc effect should be pretty sweet since it's a combination of both. Although I do wonder with all procs being /minute now, how does that affect diseases on say 20 mobs at the same time.
Does it mean the Death card has the chance to proc 20 times in 1 minute if you have diseases up on all of them or are you still only able to do 1 proc per minute regardless of how many peeps you're fighting?
From my understanding, it can proc from disease ticks. Someone else also mentioned that talents like Black Ice does increase the damage from the card and on wowhead this person did a test and saw it crit up to 6k damage, which is pretty good for a trinket.
My guess is that the internal cooldown is 45 seconds, but it does damage each time you do damage, in comparison to Mirror of Truth, which procs when you crit.
So my question is, as DMC: D got a big improvement since the last patch, is it worthy of being replaced by say... Mirror of Truth? Undoubtedly that Mirror of Truth is great for fights like Patchwerk, assuming one does not have Bandit's Insignia, but for high mobility fights like Razorscale, this could be the other way around.
As for your last question, I honestly don't know. It is interesting that this trinket is about equal to Bandit's Insignia now, apart from the fact that Bandit's Insignia gives AP and Death gives crit. I am curious if I could replace my Mirror of Truth for Darkmoon Card: Death.
I do know that this trinket was buffed since last patch, well or the description was changed. Either way, people discarded it quickly, but since the change a lot of people are questioning its value, especially in comparison to Mirror of Truth.
For blood, I have Pyrite Infuser, Mirror, Fury of the Five Flights, and Greatness Card. Now I know Greatness Card is a given in any spec. But I'm a little uncertain about the others. I rotate between Blood and Frost dps specs, and I'm not sure which is better for what. On fights where I'm blood (everything but hodir/thorim), would I get more advantage out of the 320 AP constantly, or the crit with 1000 ap proc? I maintain nearly 100% uptime of Fury, so I'm not sure. Also, if I were to fall below hit cap (right now I'm at 7.8% or so) would pyrite infusor take priority over either, and if so whats the threshold where teh wasted Hit would still be more dps than the other two because of the proc?
Also, a question about Frost. In the frost thread it talks about hit being > everything else. Does that mean the spell hit cap (seeing as how frost relies more on actual spells), or melee? And is that for 6x IT or HB builds? I currently use HB on hodir/thorim as its what I'm more familiar with, and for those fights I typically throw on Mirror, but if I'm at melee cap, should I be using Pyrite instead? What about if I was asked to go frost for other fights?
Im struggling:
Is it, as Blood DK, worth giving up ~6.3% ArmorPen (from clockwork legplates) to switch in the t8 legplates for the T8 2piece Setbonus? Considered other Itemstats are more or less equal?
Thanks in advance...
Lucky Drops, got the t8,5 legs yesterday. Str is 10 more (with sockets) than clockwork legs. Still have to choose clockworks over them?
Question: With the upcoming changes to Frost Presence, "10% bonus health reduced to 6% bonus stamina", will there ever be a point where the 6% Stamina becomes on par or better than a 10% health bonus?
I'm not very good at number crunching to figure it out.
10% health is always, always, always going to be better than 6% stam.
Anything and everything that is affected by a stamina modifier is also affected by a health modifier. The thing is, a health modifier also modifies such things as base health, health from the chest enchant, and health from buffs such as Commanding Shout/Flask/Etc.
As such, going from 10% health to 10% stamina would be a nerf in and of itself. Then add in the lower percent modifier, and yeah. Never will a stamina modifier outscale an equivalent health modifier, and if the first is lower to begin with, the gap just widens.
Lucky Drops, got the t8,5 legs yesterday. Str is 10 more (with sockets) than clockwork legs. Still have to choose clockworks over them?
Long time reader first time poster, but I think I can help.
Based on the APE Chart taken from the Blood Simple thread the tier 8.5 legs come to 821 APE vs Clockwork's 871.02. (Including gems for socket bonuses, excluding leg armors)
However, if you're hit capped without Clockwork Leggings (which according to your Armory you are) then they're only worth 715.40 APE. Making the tier 8.5 legs the better choice.
Hope that helps.
Edit: Apparently he got himself banned. I guess it doesn't help.
I have two questions, is Darkmoon Card: Greatness really worth the money if it only increases your strength by 300 (600 AP) on chance. Wouldn't an item like Pyrite Infuser be better since it gives you about 1200AP on chance.
Also, I have noticed while running Ulduar, that some DK's other spec, like blood for example does more damage then me. I am frost spec, and is it worth being frost spec when fighting bosses? Aren't most resistant to frost damage?
Greatness is worth the money. Not that trinket you mentioned is bad but it is already easy to be hit capped so all that hit may cause problems.
You can pull off good numbers with all three specs. Choose what is needed in raid (AP? WF? EP?) and what you are best feeling with. You can check DPS numbers right here.
I have two questions, is Darkmoon Card: Greatness really worth the money if it only increases your strength by 300 (600 AP) on chance. Wouldn't an item like Pyrite Infuser be better since it gives you about 1200AP on chance.
Also, I have noticed while running Ulduar, that some DK's other spec, like blood for example does more damage then me. I am frost spec, and is it worth being frost spec when fighting bosses? Aren't most resistant to frost damage?
Also note that strength is a stat that is affected by buffs, unlike pure AP.
(Tried to find a similar Q/A but could not)
I am a frost/unholy tank(depending on what am I asked to tank) trying to clean 10man ulduar hard modes(mostly working on thorim and freya/mimiron right now). I am quite happy with my gear(about 35k hp unbuffed, 26 dodge 18.5 parry) and last week I got my hands into a new toy:the tier1 pvp 2h axe.
I'm quite surprised I haven't seen this weapon on any DK tank I've inspected thru game or armory. 180stamina+24x2 stamina slots + resilience, making me able to switch from stoneskin gargoyle to swordshattering.
Overall, going from Relentless Edge(Ignis pole, my previous weapon) to this new beauty, makes me get:
- With SG: About 1.5k hp, losing 1% avoidance
- With Swordshattering: About 900hp, gaining 2% avoidance
Now, my question is quite simple: Am I missing something? I mean, this is a GREAT upgrade and should be one for any DK tank not using most non-25 weapons, but I haven't seen any DK going this way.
I've been scouring the boards and haven't been able to find any stat weights for Blood Tanking in Pawn. I'm going to continue to look for them after I post this and if there here hopefully find them and be able to recant this.
Anyone know off-hand what these may be or a quick way to find them? Thanks in advance.
(Tried to find a similar Q/A but could not)
I am a frost/unholy tank(depending on what am I asked to tank) trying to clean 10man ulduar hard modes(mostly working on thorim and freya/mimiron right now). I am quite happy with my gear(about 35k hp unbuffed, 26 dodge 18.5 parry) and last week I got my hands into a new toy:the tier1 pvp 2h axe.
I'm quite surprised I haven't seen this weapon on any DK tank I've inspected thru game or armory. 180stamina+24x2 stamina slots + resilience, making me able to switch from stoneskin gargoyle to swordshattering.
Overall, going from Relentless Edge(Ignis pole, my previous weapon) to this new beauty, makes me get:
- With SG: About 1.5k hp, losing 1% avoidance
- With Swordshattering: About 900hp, gaining 2% avoidance
Now, my question is quite simple: Am I missing something? I mean, this is a GREAT upgrade and should be one for any DK tank not using most non-25 weapons, but I haven't seen any DK going this way.
Most DK tanks cba to do Arenas I guess, but yes I as well consider it as excellent for tanking.
I have two questions, is Darkmoon Card: Greatness really worth the money if it only increases your strength by 300 (600 AP) on chance. Wouldn't an item like Pyrite Infuser be better since it gives you about 1200AP on chance.
Also, I have noticed while running Ulduar, that some DK's other spec, like blood for example does more damage then me. I am frost spec, and is it worth being frost spec when fighting bosses? Aren't most resistant to frost damage?
Greatness is worth it. It's a major dps increase and the proc rate is far higher than pyrite infuser or MoT. The card has a 45 second CD and is pretty much garanteed to proc as soon as its off CD. So basicly its like 190 STR. I like frost better than UH or Blood. Restitance isn't a prob really with the spec.
I have a question. For a single disease Frost DK 17/51/3. Would Drape of the Faceless General or Drape of the Drakerider be my BiS. Thanks in advance.
Use Rawr or a Sim. Assuming spell hit cap, Faceless is better.
Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
I notice occasional misses when using Mind Freeze on bosses while having more than 263 hit rating. Is this due to it getting resisted or does it use the spell hit cap?
Mind freeze uses the spell hit cap, that is correct. Thus, you will need a total of 17% spell hit in order to prevent missed interrupts. You can get 3% from Virulence and 3% from raid debuffs, meaning you will only require 11% total spell hit, or somewhere in the range of 300 hit rating (check your paperdoll for exact numbers).