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06/26/09, 8:39 PM
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#1802
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Von Kaiser
Night Elf Hunter
Stormscale
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Do the procs from Mirror of Truth and Anvil of Titans stack? do they offset each other. Is it worth it to have both or only 1?
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06/26/09, 10:21 PM
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#1803
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Divine Protector
Blood Elf Paladin
Mal'Ganis
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Originally Posted by Taidaisher
Do the procs from Mirror of Truth and Anvil of Titans stack? do they offset each other. Is it worth it to have both or only 1?
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They can stack. For PvP it may be good to have both. I don't know about PvE, I like passive bonuses (Titans' resil doesn't help in PvE).
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DK - Ashbane Failure is the condiment that gives success its flavor.
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06/27/09, 1:44 AM
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#1804
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Glass Joe
Blood Elf Death Knight
Spirestone
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Quick question on ArP
I am plannin on switching to Blood as soon as I get more ArP but I want to know if there is any sort of "soft cap" or how much is a good amount to actually switch to a blood spec and put out decent dps. Right now, if I put on all of my ArP gear, I'm sittin at around 131 I believe.
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06/27/09, 5:39 PM
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#1805
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Glass Joe
Night Elf Death Knight
Fizzcrank
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A question regarding glove enchants for Blood DPS:
Looking over the BiS thread, the section for Alliance Blood lists Crusher (+44 Attack Power) as the ideal enchant instead of Major Strength (+15 Strength). According to the stat weights for Blood, Crusher comes to 44 APE vs Major Strength's 43.35. However, Blessing of Kings would bring Major Strength to 46.4 APE, and RotFC's proc would bring it to 49.85.
Even without a second Paladin in the group for Kings, wouldn't RotFC's high uptime make Major Strength the better enchant? Or is there something I've overlooked?
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06/27/09, 9:37 PM
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#1806
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Don Flamenco
Draenei Death Knight
Laughing Skull
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Kings is already taken into account for those stat weights.
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06/27/09, 9:43 PM
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#1807
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Glass Joe
Night Elf Death Knight
Fizzcrank
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Originally Posted by Consider
Kings is already taken into account for those stat weights.
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Ah! I knew it had to be something. That makes sense, thank you.
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06/29/09, 3:22 PM
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#1808
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Glass Joe
Night Elf Death Knight
Darkspear
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Delete please. Found my answer.
Last edited by Pandamoanium : 06/29/09 at 3:46 PM.
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06/30/09, 11:42 PM
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#1809
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Von Kaiser
Orc Death Knight
Mannoroth
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I've been using the DK Gear Optimizer by Zerack for some time now, and it's been an excellent tool for determining how best to utilize what I have while moving toward BiS. However as of late I've been encountering an error. It was something along the lines of "insufficient data..." etc etc. Unfortunately I can not get the exact error because even more recently, it has been freezing before it can even finish.
Has anybody else experienced this problem? It seems the spreadsheet hasn't been updated in some time, but it was happening before and after the update from 1.4.1 to 1.4.2.
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07/01/09, 2:38 PM
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#1810
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Banned
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Originally Posted by keebz
Just as a rough estimate, what should be the DPS of an unholy Death Knight doing his first/second Naxxramas? Also anyone's own DPS if they remember it during their first/second Naxx would be helpful too. What should you aim for? 2000? 1500+?
Thanks.
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I will not let any into Naxx 10 or 25 without the ability to maintain at least 1800 dps on a target (boss) dummy. In this way I can guess-timate how they will do on different fights, because of movement, usage of utility abilities, etc.
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07/02/09, 7:31 PM
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#1811
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Glass Joe
Undead Mage
Defias Brotherhood (EU)
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Probably a silly question, but i am wondering.
I am still not hit capped (7,87%) But i read on this forum that even if i'm not hit capped, i should still gem my gear with STR or APR. If i do that, i will end up at 6.50%ish hit, is it worth it? (I'm already Expertise capped)
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07/03/09, 12:00 PM
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#1812
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Glass Joe
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I have a question regarding arp. Everywhere I read, everyoen says after 6200ap raid buffed, it's better to stack arp gems over strength.
However, I'm looking at EVERY end game raider and no one is doing it...including the guys i commonly read on this forum...kroot, orcchaoss....etc....
They all say it's better to stack arp gems after that 6200 but they don't seem to be doing it themselves. I'm just curious why.
Currently, i'm 4600ap unbuffed, and nearing 7500-8k ap buffed with about 360 arp. I have more than enough room to start cutting some arp gems over strength, but i'm hesitant because all the end game guilds from Ensidia on down don't seem to do it.
Is there a good reason?
Thanks!
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07/03/09, 3:17 PM
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#1813
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Glass Joe
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I have a question about tanking weapons. I hit 80 last friday, and I'm already up to 33-34k. I can tank Ulduar 10 and Naxx25, EoE25. My question is what would be the optimal tanking weapon for me? (Not geared enough to tank Decon Hard mode yet)
Inevitable Defeat looks very solid, but I havent seen it drop yet.
Black Ice
Ironsoul
Betrayer?
thanks.
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07/03/09, 3:37 PM
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#1814
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I find your lack of faith disturbing
Orc Death Knight
Mal'Ganis
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Originally Posted by debeucci
I have a question regarding arp. Everywhere I read, everyoen says after 6200ap raid buffed, it's better to stack arp gems over strength.
However, I'm looking at EVERY end game raider and no one is doing it...including the guys i commonly read on this forum...kroot, orcchaoss....etc....
They all say it's better to stack arp gems after that 6200 but they don't seem to be doing it themselves. I'm just curious why.
Currently, i'm 4600ap unbuffed, and nearing 7500-8k ap buffed with about 360 arp. I have more than enough room to start cutting some arp gems over strength, but i'm hesitant because all the end game guilds from Ensidia on down don't seem to do it.
Is there a good reason?
Thanks!
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I've seen that number tossed around, but I don't recall ever seeing any math behind it. I've thought about switching to ArPen gems myself in order to see if there is a noticeable DPS increase, but the amount of spec-swapping I do (I commonly swap to Frost or Unholy depending on my 10man's group composition) demands that I keep strength gems in my gear or spend a ridiculous amount of money.
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<XI|> if your dog barks do you debate the philosophical reason behind him barking
<XI|> no
<XI|> you say shut up idiot
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07/04/09, 11:13 AM
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#1816
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Piston Honda
Gnome Death Knight
Khadgar (EU)
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Armory link for reference: Armory
Blood spec: Wowhead link
Blood rotation: IT-PS-DS-HS-HS DS-DS-HS-HS-DUMP
Question: I'm having no troubles keeping aggro as Frost-spec in raid situations (Seems to fluctuate between 4500 - 6000TPS), but if I try speccing blood tank then my single-target TPS takes a steep dive. Is this because my expertise and hit are so low, or am I simply doing it wrong? Yes, I made sure to get 5 sunders on the mob(s).
In short: Should I stay away from trying to tank as Blood with ~171 hit and 12 expertise?
Last edited by Morfina : 07/04/09 at 11:20 AM.
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07/04/09, 4:12 PM
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#1817
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Banned
Orc Death Knight
Detheroc
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Originally Posted by Morfina
In short: Should I stay away from trying to tank as Blood with ~171 hit and 12 expertise?
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I tank as Blood with somewhere around 50 hit and 20 expertise in my stam set. I think the issue is your weapon, because almost all of Bloods damage is physical you want a weapon that does more damage. I had terrible Blood threat with 8% hit and 26 expertise back in Naxxramas until I upgraded to a 203 DPS weapon.
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07/04/09, 8:01 PM
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#1818
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Glass Joe
Troll Death Knight
Bladefist
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Are there any standard builds for death knights, specifically leveling builds?
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07/04/09, 11:07 PM
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#1819
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Divine Protector
Blood Elf Paladin
Mal'Ganis
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Originally Posted by Orcbert
Are there any standard builds for death knights, specifically leveling builds?
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I feel Unholy is best, due to 20% mount speed and 15% run speed (in Blood Aura), also the perma-pet is nice dps once you get the glyph, in addition the AoE is top-notch (at least pre-3.2).
Blood is also a solid leveling spec, if you like self-healing abilities.
Originally Posted by Arekuzandaa
Probably a silly question, but i am wondering.
I am still not hit capped (7,87%) But i read on this forum that even if i'm not hit capped, i should still gem my gear with STR or APR. If i do that, i will end up at 6.50%ish hit, is it worth it? (I'm already Expertise capped)
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Try Rawr or a simulation for best. I prefer to get as close to hit/expertise, so that it doesn't mess up with rotations, really the difference isn't huge. Note you likely shouldn't gem with Armor Penetration until you have a high level of gear.
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DK - Ashbane Failure is the condiment that gives success its flavor.
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07/06/09, 1:35 PM
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#1820
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Glass Joe
Undead Mage
Defias Brotherhood (EU)
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Try Rawr or a simulation for best. I prefer to get as close to hit/expertise, so that it doesn't mess up with rotations, really the difference isn't huge. Note you likely shouldn't gem with Armor Penetration until you have a high level of gear.
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Thanks, but hat is Rawr? :P
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07/06/09, 4:38 PM
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#1821
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Piston Honda
Blood Elf Death Knight
Darrowmere
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Originally Posted by debeucci
I have a question regarding arp. Everywhere I read, everyoen says after 6200ap raid buffed, it's better to stack arp gems over strength.
However, I'm looking at EVERY end game raider and no one is doing it...including the guys i commonly read on this forum...kroot, orcchaoss....etc....
They all say it's better to stack arp gems after that 6200 but they don't seem to be doing it themselves. I'm just curious why.
Currently, i'm 4600ap unbuffed, and nearing 7500-8k ap buffed with about 360 arp. I have more than enough room to start cutting some arp gems over strength, but i'm hesitant because all the end game guilds from Ensidia on down don't seem to do it.
Is there a good reason?
Thanks!
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I was one of the many who concluded that gemming ArP over Str after raid buffed 6200 is in fact a DPS increase for Blood, however in a real raid situation it showed that the difference was too small to confirm beyond a shadow of a doubt. I believe the Docs sim also shows ArP to overcome Str before 420 ArP + Trinket Proc (Grim Toll or Runestone).
Str also affects all damage, so in AOE situations where you might be using more spells than physical damage the additional ArP won't help.
Due to the amount of spec switching I do currently for hard modes I'm gemmed completely for Str, however I'm sitting at 500+ ArP from gear alone and over 7000 AP raid buffed as it is.
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07/06/09, 5:55 PM
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#1822
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Von Kaiser
Night Elf Hunter
Stormscale
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I know the hit cap is %8. And though I have been searching for the information, I can't find the caps for crit, exp, haste, etc. Can someone point me to that information please?
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07/06/09, 6:11 PM
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#1823
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Divine Protector
Blood Elf Paladin
Mal'Ganis
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Originally Posted by Taidaisher
I know the hit cap is %8. And though I have been searching for the information, I can't find the caps for crit, exp, haste, etc. Can someone point me to that information please?
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Melee hit cap is 8% (7% for Draeni), spell hit cap is 17% (14% with Moonkin/spriest, this is important for Death Coil and Howling Blast to hit).
Crit and Haste have a cap, but no competent dps will reach it anytime soon. Exp cap is 26 (6.5% dodge removed) for dps, much higher (more than double) for a tank.
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DK - Ashbane Failure is the condiment that gives success its flavor.
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07/06/09, 8:00 PM
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#1824
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Piston Honda
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Can the blood-caked blade talent proc off of rune strike? I know Necrosis does but I'm not sure about this one.
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07/06/09, 9:26 PM
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#1825
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Don Flamenco
Draenei Death Knight
Laughing Skull
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Yes, BCB can proc off rune strike, much as any 'auto attack' reliant talent (necrosis, killing machine, etcetera) can. BCB can be parried, however, and as such most tanks do not take it.
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