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Old 06/26/09, 1:54 PM   #1801
shopshopshop
Von Kaiser
 
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Night Elf Death Knight
 
Medivh
Originally Posted by ferbragga View Post
I cant understand how 6xIT works! And Why use it! And why i didn't use PS!

I need a 6xIT for dummies! someone can help me?

Thankyou
Watch this video: Arioch ITx6 Machine Gun Rotation By Erekose - World of Warcraft Movies
 
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Old 06/26/09, 8:39 PM   #1802
Taidaisher
Von Kaiser
 
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Night Elf Hunter
 
Stormscale
Do the procs from Mirror of Truth and Anvil of Titans stack? do they offset each other. Is it worth it to have both or only 1?
 
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Old 06/26/09, 10:21 PM   #1803
 frmorrison
Divine Protector
 
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Blood Elf Paladin
 
Mal'Ganis
Originally Posted by Taidaisher View Post
Do the procs from Mirror of Truth and Anvil of Titans stack? do they offset each other. Is it worth it to have both or only 1?
They can stack. For PvP it may be good to have both. I don't know about PvE, I like passive bonuses (Titans' resil doesn't help in PvE).

DK - Ashbane Failure is the condiment that gives success its flavor.
 
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Old 06/27/09, 1:44 AM   #1804
Black Al Capone
Glass Joe
 
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Blood Elf Death Knight
 
Spirestone
Quick question on ArP

I am plannin on switching to Blood as soon as I get more ArP but I want to know if there is any sort of "soft cap" or how much is a good amount to actually switch to a blood spec and put out decent dps. Right now, if I put on all of my ArP gear, I'm sittin at around 131 I believe.
 
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Old 06/27/09, 5:39 PM   #1805
jukeboxhero37
Glass Joe
 
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Night Elf Death Knight
 
Fizzcrank
A question regarding glove enchants for Blood DPS:

Looking over the BiS thread, the section for Alliance Blood lists Crusher (+44 Attack Power) as the ideal enchant instead of Major Strength (+15 Strength). According to the stat weights for Blood, Crusher comes to 44 APE vs Major Strength's 43.35. However, Blessing of Kings would bring Major Strength to 46.4 APE, and RotFC's proc would bring it to 49.85.

Even without a second Paladin in the group for Kings, wouldn't RotFC's high uptime make Major Strength the better enchant? Or is there something I've overlooked?
 
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Old 06/27/09, 9:37 PM   #1806
Consider
Don Flamenco
 
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Draenei Death Knight
 
Laughing Skull
Kings is already taken into account for those stat weights.
 
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Old 06/27/09, 9:43 PM   #1807
jukeboxhero37
Glass Joe
 
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Night Elf Death Knight
 
Fizzcrank
Originally Posted by Consider View Post
Kings is already taken into account for those stat weights.
Ah! I knew it had to be something. That makes sense, thank you.
 
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Old 06/29/09, 3:22 PM   #1808
Pandamoanium
Glass Joe
 
Night Elf Death Knight
 
Darkspear
Delete please. Found my answer.

Last edited by Pandamoanium : 06/29/09 at 3:46 PM.
 
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Old 06/30/09, 11:42 PM   #1809
Shadowalker
Von Kaiser
 
Orc Death Knight
 
Mannoroth
I've been using the DK Gear Optimizer by Zerack for some time now, and it's been an excellent tool for determining how best to utilize what I have while moving toward BiS. However as of late I've been encountering an error. It was something along the lines of "insufficient data..." etc etc. Unfortunately I can not get the exact error because even more recently, it has been freezing before it can even finish.

Has anybody else experienced this problem? It seems the spreadsheet hasn't been updated in some time, but it was happening before and after the update from 1.4.1 to 1.4.2.
 
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Old 07/01/09, 2:38 PM   #1810
TiaMaster
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Human Warlock
 
Terokkar
Originally Posted by keebz View Post
Just as a rough estimate, what should be the DPS of an unholy Death Knight doing his first/second Naxxramas? Also anyone's own DPS if they remember it during their first/second Naxx would be helpful too. What should you aim for? 2000? 1500+?

Thanks.
I will not let any into Naxx 10 or 25 without the ability to maintain at least 1800 dps on a target (boss) dummy. In this way I can guess-timate how they will do on different fights, because of movement, usage of utility abilities, etc.
 
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Old 07/02/09, 7:31 PM   #1811
Arekuzandaa
Glass Joe
 
Undead Mage
 
Defias Brotherhood (EU)
Probably a silly question, but i am wondering.

I am still not hit capped (7,87%) But i read on this forum that even if i'm not hit capped, i should still gem my gear with STR or APR. If i do that, i will end up at 6.50%ish hit, is it worth it? (I'm already Expertise capped)
 
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Old 07/03/09, 12:00 PM   #1812
debeucci
Glass Joe
 
Orc Death Knight
 
Arthas
I have a question regarding arp. Everywhere I read, everyoen says after 6200ap raid buffed, it's better to stack arp gems over strength.

However, I'm looking at EVERY end game raider and no one is doing it...including the guys i commonly read on this forum...kroot, orcchaoss....etc....

They all say it's better to stack arp gems after that 6200 but they don't seem to be doing it themselves. I'm just curious why.

Currently, i'm 4600ap unbuffed, and nearing 7500-8k ap buffed with about 360 arp. I have more than enough room to start cutting some arp gems over strength, but i'm hesitant because all the end game guilds from Ensidia on down don't seem to do it.

Is there a good reason?

Thanks!
 
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Old 07/03/09, 3:17 PM   #1813
Intoxication
Glass Joe
 
Dwarf Paladin
 
Sargeras
I have a question about tanking weapons. I hit 80 last friday, and I'm already up to 33-34k. I can tank Ulduar 10 and Naxx25, EoE25. My question is what would be the optimal tanking weapon for me? (Not geared enough to tank Decon Hard mode yet)

Inevitable Defeat looks very solid, but I havent seen it drop yet.
Black Ice
Ironsoul
Betrayer?

thanks.
 
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Old 07/03/09, 3:37 PM   #1814
 Darkside
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Orc Death Knight
 
Mal'Ganis
Originally Posted by debeucci View Post
I have a question regarding arp. Everywhere I read, everyoen says after 6200ap raid buffed, it's better to stack arp gems over strength.

However, I'm looking at EVERY end game raider and no one is doing it...including the guys i commonly read on this forum...kroot, orcchaoss....etc....

They all say it's better to stack arp gems after that 6200 but they don't seem to be doing it themselves. I'm just curious why.

Currently, i'm 4600ap unbuffed, and nearing 7500-8k ap buffed with about 360 arp. I have more than enough room to start cutting some arp gems over strength, but i'm hesitant because all the end game guilds from Ensidia on down don't seem to do it.

Is there a good reason?

Thanks!
I've seen that number tossed around, but I don't recall ever seeing any math behind it. I've thought about switching to ArPen gems myself in order to see if there is a noticeable DPS increase, but the amount of spec-swapping I do (I commonly swap to Frost or Unholy depending on my 10man's group composition) demands that I keep strength gems in my gear or spend a ridiculous amount of money.

<XI|> if your dog barks do you debate the philosophical reason behind him barking
<XI|> no
<XI|> you say shut up idiot
 
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Old 07/03/09, 9:06 PM   #1815
jvlk
Glass Joe
 
Tauren Druid
 
Twisting Nether (EU)
Quick question

[Cryptfiend's Bite] better than [Titansteel Destroyer] for a unholy dk?

This is my wowarmory
The World of Warcraft Armory

I also wanted to know if the t7 4 piece set bonus is worth giving up?
Because currently I have [Heroes' Scourgeborne Gauntlets] but I also have [Valorous Darkruned Gauntlets] sitting unused in my bags, so if set bonus is not so important anymore since nerf would it be better to put on darkruned gloves so I can reach hitcap easier?

Last edited by jvlk : 07/03/09 at 9:49 PM.
 
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Old 07/04/09, 11:13 AM   #1816
Morfina
Piston Honda
 
Gnome Death Knight
 
<IT>
Khadgar (EU)
Armory link for reference: Armory
Blood spec: Wowhead link
Blood rotation: IT-PS-DS-HS-HS DS-DS-HS-HS-DUMP

Question: I'm having no troubles keeping aggro as Frost-spec in raid situations (Seems to fluctuate between 4500 - 6000TPS), but if I try speccing blood tank then my single-target TPS takes a steep dive. Is this because my expertise and hit are so low, or am I simply doing it wrong? Yes, I made sure to get 5 sunders on the mob(s).

In short: Should I stay away from trying to tank as Blood with ~171 hit and 12 expertise?

Last edited by Morfina : 07/04/09 at 11:20 AM.
 
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Old 07/04/09, 4:12 PM   #1817
Griefknight
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Orc Death Knight
 
Detheroc
Originally Posted by Morfina View Post
In short: Should I stay away from trying to tank as Blood with ~171 hit and 12 expertise?
I tank as Blood with somewhere around 50 hit and 20 expertise in my stam set. I think the issue is your weapon, because almost all of Bloods damage is physical you want a weapon that does more damage. I had terrible Blood threat with 8% hit and 26 expertise back in Naxxramas until I upgraded to a 203 DPS weapon.
 
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Old 07/04/09, 8:01 PM   #1818
Orcbert
Glass Joe
 
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Troll Death Knight
 
Bladefist
Are there any standard builds for death knights, specifically leveling builds?
 
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Old 07/04/09, 11:07 PM   #1819
 frmorrison
Divine Protector
 
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Blood Elf Paladin
 
Mal'Ganis
Originally Posted by Orcbert View Post
Are there any standard builds for death knights, specifically leveling builds?
I feel Unholy is best, due to 20% mount speed and 15% run speed (in Blood Aura), also the perma-pet is nice dps once you get the glyph, in addition the AoE is top-notch (at least pre-3.2).

Blood is also a solid leveling spec, if you like self-healing abilities.

Originally Posted by Arekuzandaa View Post
Probably a silly question, but i am wondering.

I am still not hit capped (7,87%) But i read on this forum that even if i'm not hit capped, i should still gem my gear with STR or APR. If i do that, i will end up at 6.50%ish hit, is it worth it? (I'm already Expertise capped)
Try Rawr or a simulation for best. I prefer to get as close to hit/expertise, so that it doesn't mess up with rotations, really the difference isn't huge. Note you likely shouldn't gem with Armor Penetration until you have a high level of gear.

DK - Ashbane Failure is the condiment that gives success its flavor.
 
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Old 07/06/09, 1:35 PM   #1820
Arekuzandaa
Glass Joe
 
Undead Mage
 
Defias Brotherhood (EU)
Try Rawr or a simulation for best. I prefer to get as close to hit/expertise, so that it doesn't mess up with rotations, really the difference isn't huge. Note you likely shouldn't gem with Armor Penetration until you have a high level of gear.
Thanks, but hat is Rawr? :P
 
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Old 07/06/09, 4:38 PM   #1821
concept84
Piston Honda
 
Blood Elf Death Knight
 
Darrowmere
Originally Posted by debeucci View Post
I have a question regarding arp. Everywhere I read, everyoen says after 6200ap raid buffed, it's better to stack arp gems over strength.

However, I'm looking at EVERY end game raider and no one is doing it...including the guys i commonly read on this forum...kroot, orcchaoss....etc....

They all say it's better to stack arp gems after that 6200 but they don't seem to be doing it themselves. I'm just curious why.

Currently, i'm 4600ap unbuffed, and nearing 7500-8k ap buffed with about 360 arp. I have more than enough room to start cutting some arp gems over strength, but i'm hesitant because all the end game guilds from Ensidia on down don't seem to do it.

Is there a good reason?

Thanks!
I was one of the many who concluded that gemming ArP over Str after raid buffed 6200 is in fact a DPS increase for Blood, however in a real raid situation it showed that the difference was too small to confirm beyond a shadow of a doubt. I believe the Docs sim also shows ArP to overcome Str before 420 ArP + Trinket Proc (Grim Toll or Runestone).

Str also affects all damage, so in AOE situations where you might be using more spells than physical damage the additional ArP won't help.

Due to the amount of spec switching I do currently for hard modes I'm gemmed completely for Str, however I'm sitting at 500+ ArP from gear alone and over 7000 AP raid buffed as it is.
 
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Old 07/06/09, 5:55 PM   #1822
Taidaisher
Von Kaiser
 
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Night Elf Hunter
 
Stormscale
I know the hit cap is %8. And though I have been searching for the information, I can't find the caps for crit, exp, haste, etc. Can someone point me to that information please?
 
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Old 07/06/09, 6:11 PM   #1823
 frmorrison
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Blood Elf Paladin
 
Mal'Ganis
Originally Posted by Taidaisher View Post
I know the hit cap is %8. And though I have been searching for the information, I can't find the caps for crit, exp, haste, etc. Can someone point me to that information please?
Melee hit cap is 8% (7% for Draeni), spell hit cap is 17% (14% with Moonkin/spriest, this is important for Death Coil and Howling Blast to hit).

Crit and Haste have a cap, but no competent dps will reach it anytime soon. Exp cap is 26 (6.5% dodge removed) for dps, much higher (more than double) for a tank.

DK - Ashbane Failure is the condiment that gives success its flavor.
 
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Old 07/06/09, 8:00 PM   #1824
Xequecal
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Dwarf Paladin
 
Khadgar
Can the blood-caked blade talent proc off of rune strike? I know Necrosis does but I'm not sure about this one.
 
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Old 07/06/09, 9:26 PM   #1825
Consider
Don Flamenco
 
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Draenei Death Knight
 
Laughing Skull
Yes, BCB can proc off rune strike, much as any 'auto attack' reliant talent (necrosis, killing machine, etcetera) can. BCB can be parried, however, and as such most tanks do not take it.
 
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