Hello, here's a small question.
I was reading the DK Tanking thread, and the OP is (obviously) a bit outdated.
I recently switched to a blood tanking tree, and I was wondering what exactly should my rotation be, and when should I use the abilities like Mark of Blood, Rune Tap, etc.
Thanks much.
Hello, here's a small question.
I was reading the DK Tanking thread, and the OP is (obviously) a bit outdated.
I recently switched to a blood tanking tree, and I was wondering what exactly should my rotation be, and when should I use the abilities like Mark of Blood, Rune Tap, etc.
Thanks much.
While the OP may have not been edited recently, the rotation is the same has it has been for the past year.
In general, you want to avoid Mark of Blood because it is hard to use properly. Rune Tap can be used when you get low if you are quick about using it. Note you may just cause the healer to overheal even if you heal yourself with Rune Tap.
Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
While the OP may have not been edited recently, the rotation is the same has it has been for the past year.
In general, you want to avoid Mark of Blood because it is hard to use properly. Rune Tap can be used when you get low if you are quick about using it. Note you may just cause the healer to overheal even if you heal yourself with Rune Tap.
Alright, thank you.
However, I forgot to include in my post Vampiric Blood. When should I be using that?
Alright, thank you.
However, I forgot to include in my post Vampiric Blood. When should I be using that?
I pop it when I drop to 50% health or if a big hit is incoming.
Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
I just returned after roughly a year of boring real life stuff like a wedding and a baby boy - just to find out the DW HB KA DK I knew no longer exists. I must admit I have a hard time re-gaining the joy I had back then to develop this little DPS monster for our raid. Never did Ulduar or the even newer content, so I am still stuck with the Nax + Malygos equipment, and I like the DW style. So I am trying to get things worked out between these two skill sets for deep frost. Question now is: Is it worth to drop Butchery + Bladed Armor + Merciless Combat in favor of Ravenous Dead + Necrosis + Blood Caked Blade (1/3)? BCB used to be an important talent for DW ... does anybody see anything else in Frost that could be dropped for the remaining 2 pts? Shoot me.
With the upcoming changes to SS in 3.3, along with the numerous changes to the spec (ie, it glyph change, blight nerf) will dw unholy still be a viable option or should i be hunting for a two-hander at this point to remain competitive in dps?
Just wondering if i should have a certain gear level before going blood tank. Currently I am frost and I'm not sure if I have the gear to benefit from all the extra health at the expense of mitigation.
Just wondering if i should have a certain gear level before going blood tank. Currently I am frost and I'm not sure if I have the gear to benefit from all the extra health at the expense of mitigation.
For Blood you gain 3% stamina versus Frost with 3% less melee hits. The advantage of Frost is snap AoE threat (Blood takes some time to get AoE threat with Pest then Blood Boil), so if you don't need that spec Blood now.
Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
Hello everyone, I have this small question regarding unholy and the gargoyle.
Does the gargoyle benefit from the troll racial Berserking? I know they it's supposed to scale with haste, but seeing how it is affected by bloodlust/heroism this question popped to my mind. I am new to trolls and their racials myself, hooray for race change.
EDIT: Nevermind! I tested it out myself and in case someone was wondering the same question, yes, it does seem to affect the gargoyle. When I popped berserking right before gargoyle, it did a few extra strikes during it's duration.
There are some encounters a failed taunt is something that should not happen. Especially Gormok.
I wonder if it is worth using "Glyph of Dark Command", to ensure that the taunt will always be successfull? I currently use it in my blood tanking spec instead of "Glyph of Runestrike".
How much hit is needed for "Dark Command" to not miss? In this thread there have been posts stating that this taunt is a spell and therefore uses the spell hit cap or that it is a "melee attack" and uses the melee hit cap. What is true?
I wonder if it is worth using "Glyph of Dark Command", to ensure that the taunt will always be successfull? I currently use it in my blood tanking spec instead of "Glyph of Runestrike".
Dark Command is not classified as a spell, and as such it only requires 8% to hit. The glyph is in place so extremely low-geared tanks don't have a horrific time with it. Past levelling tanking it's practically useless, as you can expect to have at least 5% hit.
As a tank you should be at or near the 8% hit mark; in the extremely rare occasion it doesn't work, you can always try DG, which contains a taunt even if the target does not get "pulled" or comes up with "immune".
Runestrike can be more than 15% of your DPS, which means it's significantly more of your TPS. GoRS is a very serious investment in TPS while GoDC is a glyph that prevents something that shouldn't happen at all.
Dark Command is not classified as a spell, and as such it only requires 8% to hit. The glyph is in place so extremely low-geared tanks don't have a horrific time with it. Past levelling tanking it's practically useless, as you can expect to have at least 5% hit.
As a tank you should be at or near the 8% hit mark; in the extremely rare occasion it doesn't work, you can always try DG, which contains a taunt even if the target does not get "pulled" or comes up with "immune".
Confirmation? My understanding (moreso from a paladin perspective) is that it's a spell. Keeping in mind that there is a 3% spellhit buff floating around, and 8% melee hit should give around 10% spell hit. Some paladins, even near the melee hit cap, still use their version of the taunt glyph to guarantee it goes off; unlike DPS DKs, tank DKs don't usually have the spare points to grab virulence to make capping spells easy.
That being said, it'd be extremely rare to see a taunt resist without GoDC and high hit anyway, not to mention you have a backup taunt - DG - to use if it does resist.
I'd like to offer moral support, but I have questionable morals
What is the best DPS build for an undergeared dual-wield DK?
I'm currently in a hybdrid pvp/pve spec, but switching to separate specs for pvp/pve, and I want advice on a PvE spec. Currently, most of my top gear is pvp gear, because this is a fresh 80 - farming heroics atm. I'm using DW Tankards of Terror - best BoE weapons I could get.
Could anyone offer some advice on a solid DW build? The DW discussion focuses on toons that are T9-geared, but doesn't help a new 80.
My preference is an unholy build, because I far prefer that playstyle to frost, but if frost is ahead by a large margin, I'll make the switch.
Thanks.
Edit: I notice in my current gear/spec that blood boil does significant'y more dmg than blood strike - is this normal in a DW unholy build?
Edit #2: When I gear up and pick up a good 2H, I'll switch to a 2H unholy build, and I've fully read the thread on 2H unholy. Just need advice for the gearing up process - currently only 2.8-3.1k dps in the current gear/build, want to see how I can bump that up.
Dark Command is not classified as a spell, and as such it only requires 8% to hit. The glyph is in place so extremely low-geared tanks don't have a horrific time with it. Past levelling tanking it's practically useless, as you can expect to have at least 5% hit.
As a tank you should be at or near the 8% hit mark; in the extremely rare occasion it doesn't work, you can always try DG, which contains a taunt even if the target does not get "pulled" or comes up with "immune".
Runestrike can be more than 15% of your DPS, which means it's significantly more of your TPS. GoRS is a very serious investment in TPS while GoDC is a glyph that prevents something that shouldn't happen at all.
Pretty sure all taunts still go through a spell hit check rather than a physical hit check - they just benefit from melee hit rather than spell hit (this was changed before hit became one universal stat).
This type of macro was working fine for me until 3.2 (or it could have been 3.2.2), but lately I've noticed that if I try to use an ability that includes Rune Strike in a macro, if I do not have enough RP for Rune Strike, the (in this case) Plague Strike also will not fire. Has something changed about the game mechanics, and/or is this still a valid macro?
This type of macro was working fine for me until 3.2 (or it could have been 3.2.2), but lately I've noticed that if I try to use an ability that includes Rune Strike in a macro, if I do not have enough RP for Rune Strike, the (in this case) Plague Strike also will not fire. Has something changed about the game mechanics, and/or is this still a valid macro?
I just tanked something today using those macros on every ability, and they worked even with 0 RP.
Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
Pretty sure all taunts still go through a spell hit check rather than a physical hit check - they just benefit from melee hit rather than spell hit (this was changed before hit became one universal stat).
I've noticed a rune strike macro in the Unholy dps thread, however, the main post in that thread does not mention if Rune strike should be cast every time it procs. Does saving RP for DCs as Unholy yield more dps then macroing Rune Strike into your other spells?
I've noticed a rune strike macro in the Unholy dps thread, however, the main post in that thread does not mention if Rune strike should be cast every time it procs. Does saving RP for DCs as Unholy yield more dps then macroing Rune Strike into your other spells?
The only time Rune Strike will be proccing is if you are tanking. If you are tanking RS is significantly better to use in place of DC. As a DPS the only time RS *may* be proccing is on AoE trash, possibly during an early pickup on Anub 25h burrowers, or a really bad tank, so you're free to macro it to every ability if you want, but you shouldn't have to worry about priorities on DC vs RS.
Simple question (probably noobish, anyway):
As a frost 2H casual tank I'm using [Titansteel Destroyer]
I also got [Edge of Ruin] from TOC 5men.
No doubt the Edge is far better for DPS set, but is it better for Tanking Set as well? I wonder it is (even if it has a abit less strenght and stamina) since it also has less hit rating, with which I'm over 8% for melee, but close to 11% for spell. Would my TPS be lowered by risking to miss a HB/IT for the lower spell hit?
Ty in advance