Elitist Jerks Death Knight: Simple Questions/Simple Answers
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 04/22/09, 6:28 AM #1441 Littlex Glass Joe   Falx Human Death Knight   Mal'Ganis (EU) It would be great if someone could check my math for the T8 set bonus, i am unsure if its correct because it seems i fail at math. The bonus increases our disease bonus damage by 20%. That means instead of 10% extra damage we gain 12% per disease for HS. Formulas: HS without T8 4p: w = ((Weapon Dmg / 2) + 368) d = ((w / 100) * 10) * 2 damage per hearth strike = w + d Example, BoH with about 800 dmg average: w = 768 = ((800 / 2) + 368) d = 153 = ((768 / 100) * 10) * 2 Result in 921 damage per strike. HS with T8 4p are the same formulas but instead of 10%, you use 12% in the second formula (d). w = 768 = ((800 / 2) + 368) d = 184 = ((768 / 100) * 12) * 2 952 = w + d When comparing HS with T8 4p vs HS without T8 4p that means a dmg increase by 3.3% per HS. Is this correct? ((952 - 921) / 921) * 100 = 3.36...% Did i miss something?
 04/22/09, 11:04 AM #1442 Sael Glass Joe   Sael Human Death Knight   Ravenholdt (EU) As Blood, is it worth breaking T7 4pc for 90 armor pen? It would be swapping out T7 legs for the Wyrmrest exalted ones.
 04/22/09, 12:16 PM #1443 Laraque Glass Joe   Laraque Draenei Death Knight   Silver Hand Is there a way to either: a) Change the order Death Runes are used Or b) Manually reset Death Runes to their original runes with a macro or something? I am doing the Blood Rotation: DS-IT-PS-HS-HS-dump HS-HS-DS-HS-HS-dump During one point in my Blood rotation I have the runes: Blood - Blood - Death(on refresh) - Death - Death(on refresh) - Death During a normal rotation this is fine because the Death runes refresh at different times so I can use them effectively. However, on trash mobs I often find they die at that specific spot in my rotation (I hate Murphy) so I end up with that rune pattern and none of them on cool down. When I start up the rotation again, it wants to use the 2 left most Death Runes first like: Blood - Blood - used - used - Death - Death This means that the 2 frost runes will refresh together and the 2 unholy runes will refresh together and that messes up my rotation. Unfortunately a slight change in rotation to: IT-DS-PS-HS-HS-dump Wait for runes-HS-HS-DS-HS-HS-dump Does not fix the problem within 1 rotation because of the way runes refresh on intervals of 10s rather than on 10s from last use. A change of the order Death Runes are used or to manually reset death runes would solve this rotation issue, any suggestions on how to do that?
 04/22/09, 12:21 PM #1444 phi Glass Joe   Halorm Blood Elf Death Knight   Dragonblight (EU) Is DW tanking now still viable after 3.1? If yes, what spec (just a general idea of it)?
 04/22/09, 2:07 PM #1445 evestraw Glass Joe   stonedcold Gnome Death Knight   Trollbane (EU) Icy talons Icy talons. By how mutch does icy talons reduce the attack speed? the same amount as you gain haste? does the amount speed decrease increasy by the amount of talent points?
04/22/09, 2:57 PM   #1446
Stoical
Piston Honda

Goblin Rogue

Black Dragonflight
 Originally Posted by phi Is DW tanking now still viable after 3.1? If yes, what spec (just a general idea of it)?
http://elitistjerks.com/f72/t40739-d...ng_builds/p14/

04/22/09, 6:37 PM   #1447
frmorrison
Protector

Ashstrike
Human Paladin

No WoW Account
 Originally Posted by fearghaill Does chilblains work on snare-immune mobs (bosses) to activate Glyph of Blood Strike? I.e. debuff applied and working with the glyph, without actually slowing the boss?
If you have the talent, it will just say "immune" on bosses and certain mobs that cannot be snared. Since the debuff doesn't go up, blood strike wouldn't get increased damage.

 04/22/09, 8:32 PM #1448 Michaera Von Kaiser   Kadeth Tauren Death Knight   Maelstrom Slow/fast or fast/fast for 17/54 DW DC spam in unholy presence? Slow/fast right? (Angry Dread vs Split Greathammer in this case, but would be nice to know for future knowledge). I think all you lose some BCB procs, but when they proc they'll proc harder. And slow MH will add to random plague strike damage right?
 04/23/09, 11:55 AM #1449 WhiteMoose Banned   Riksdagen Blood Elf Paladin   Ambossar (EU) Got 2 questions which i'd very much like to get answerd. 1. Does the Armor Ignoring effect from Blood Gorged stack together with normal Armor Penetration, or are they seperate? 2. I've seen discussions that it would be better to gem ArP instead of Str. Is it better to gem ArP instead of Str, or do you have to hit a certain percentage before it's worth changing? Feel free to answer directly here, or just direct me to where i can find answers. Thanks for your help. //Moosey
04/23/09, 2:25 PM   #1450
Delpia
Glass Joe

Draenei Priest

Kilrogg
 Originally Posted by Zoort Couldnt really find an answer in the according thread, and the price for the glyph is to high to do the testing myself, so ill ask here. Glyph of Howling Blast for Frost go or no go?
This is currently being discussed in the Frost DPS forum and the ruling is still out but personally I love it as a glyph both for tanking and for DPS as it makes for a simple rotation that is easy to carry out no mater what’s going on in the fight.
For tanking it makes for great snap agro as well. There are a few varied rotations being used but the simplest is:

Single target: HB>OB>BS>BS>OB>OB>OB weaving Frost Strikes throughout and hitting HB on procs or subbing in a HB instead of an OB to keep FF up.
AoE: HB>D&D>BB HB>OB>BB>BB and use FSs as you can.

Right now I'm running a 17/51/3 dps spec in BP with this Glyph.

 04/23/09, 3:21 PM #1451 Flameenix Glass Joe   Flameenix Undead Mage   Deathwing (EU) Hello. I am a mage. ;o Just wanted to clarify, is there no longer any demand from Death Knight's for the frostfire DoT-slow anymore since the changes to Glyph of Blood Strike?
 04/23/09, 6:07 PM #1452 Valeriane Glass Joe     Valeriane Blood Elf Paladin   Boulderfist I have a question about the DRW mechanic. It reads as "lasts 5 seconds plus 1 second per 10 runic power" and the glyph extends the duration another 5 seconds (which I have yet to find on my server btw). So here's my question. Is there a 5 second delay before we start expending runic power to keep DRW going? And with the glyph would that give us a 10 second delay before we burn through RP to extend our DRW? I only started using a Blood spec with 3.1 for occasions when I'm not tanking so I my experience is limited as of yet and since I'm at work I can't test this myself.
04/23/09, 6:17 PM   #1453
Bryne
The Treachery of Forums

Pandaren Monk

Mal'Ganis
 Originally Posted by Flameenix Just wanted to clarify, is there no longer any demand from Death Knight's for the frostfire DoT-slow anymore since the changes to Glyph of Blood Strike?
Right. Nobody uses that glyph anymore.

 Originally Posted by Valeriane I have a question about the DRW mechanic. It reads as "lasts 5 seconds plus 1 second per 10 runic power" and the glyph extends the duration another 5 seconds (which I have yet to find on my server btw). So here's my question. Is there a 5 second delay before we start expending runic power to keep DRW going? And with the glyph would that give us a 10 second delay before we burn through RP to extend our DRW? I only started using a Blood spec with 3.1 for occasions when I'm not tanking so I my experience is limited as of yet and since I'm at work I can't test this myself.
All the RP for DRW is expended when you cast the spell. The duration isn't extended by consuming more RP the way Gargoyle is.

 Originally Posted by Fric If he'd done that in Boston they'd have let him off with time served and 10 days community service signing autographs at Jillian's

 04/23/09, 10:10 PM #1454 LudiKalell Glass Joe   Shazmanyat Orc Warlock   Anub'arak (EU) I'd like to get a definitive answer to the simple question: Is HB damage > OB damage in a raid environment with 2H frost spec on single target? Meaning: ~200dps weapon, OB glyph, all buffs, (almost) all raid buffs present, all armorlowering debuffs on enemy, +13% debuff on enemy, a.s.o.. I'm wondering, because in the Frost 2H DPS thread there are so many feasible rotations discussed, and I see rotations like HB > OB > BS > BS > OB > OB > OB but other rotations with HB every 10 secs, too. I know, with HB glyph and only 3 points in Unholy, HB every 10 secs has its reasons. Last time I checked, HB was buffed for getting a 10 sec (now 8 sec), and was pretty close in damage to OB. Maybe I mix something up with KM procs, and DW spec, maybe OB was better all the time (for single target and 2H spec).
 04/24/09, 9:54 AM #1455 AndyfromMonday Glass Joe   Tmode Human Death Knight   Bronze Dragonflight (EU) Simple question, but asked very often to be honest. I'm currently playing a Death Knight(Of course) and went with the 12/0/59 spec aka Unholy/Blood. I "personalized" it a bit, and I was wondering what others think about this. Is it good? What should I change? etc. Here it is: Talent Calculator - World of Warcraft Also, for a rotation I was thinking about this: Icy Touch - Plague Strike - Blood Strike - Blood Strike - Gargoyle( if it's avalible)/UB/Death Coil Scourge Strike 3x then death coil/ UB. Is it good? Or should I go back in School?

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