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Old 01/14/09, 5:42 PM   #1786
Kashir
Piston Honda
 
Draenei Priest
 
Frostmourne
Originally Posted by Cloudgatherer View Post
As far as this thread goes, I can understand that alot of specs listed here don't include morbidity, as it really doesn't grant any benefit when MTing that big bad boss.
The other reason is that Morbidity is bugged on live (and on the PTR?) for some people, and causes huge framerate drops or disconnects when using D&D with anything other than 0/3. I would love to spec 3/3 since I run OT as often as MT, but I simply can't.

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Old 01/14/09, 5:46 PM   #1787
Buanna
Piston Honda
 
Troll Shaman
 
Hellscream
Originally Posted by Kashir View Post
The other reason is that Morbidity is bugged on live (and on the PTR?) for some people, and causes huge framerate drops or disconnects when using D&D with anything other than 0/3.
The bug isn't in Morbidity. It's in video card drivers.


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Old 01/14/09, 5:53 PM   #1788
Pyros
Bald Bull
 
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Undead Death Knight
 
Twisting Nether (EU)
Originally Posted by Buanna View Post
The bug isn't in Morbidity. It's in video card drivers.
That's what they said yeah, but I don't see how having 0/3 morbidity means no FPS issues, and putting points into morbidity suddenly makes you lag like hell when you DnD too many mobs, with the exact same config. That's the issue really, people having issues with morbidity only have issues when they take the talent, it seems weird talent specs would be affected by drivers, unless obviously the 1/3 to 3/3 DnD uses a different spell id, which bugs with various gfx drivers. And then, it'd be interesting to know why they need a different spell id for the same spell.

Last edited by Pyros : 01/14/09 at 6:39 PM.

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Old 01/14/09, 6:09 PM   #1789
Flamingcloud
Great Tiger
 
Goblin Warlock
 
Cho'gall
Originally Posted by Buanna View Post
The bug isn't in Morbidity. It's in video card drivers.
Mmm, while I haven't tested myself many people here have claimed the ultra slowdown (from 60+ fps to single digit) only happens with morbidity.

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Old 01/14/09, 7:14 PM   #1790
Zerath
Piston Honda
 
Zerath's Avatar
 
Worgen Death Knight
 
Aerie Peak
Morbidity + DnD:

Originally Posted by Buanna View Post
The bug isn't in Morbidity. It's in video card drivers.
False, unless, for some reason my graphics cards can't accept a 1/3, 2/3, or 3/3 Morbidity yet can accept a 0/3 Morbidity while pulling 20+ mobs without lagging. If that some how gets pinned on video card drivers, I would love to know how and why.

Death and Decay:


This isn't a "I think" statement - I have used a rotation weaving in DnD on SINGLE TARGET encounters for several weeks now and have posted numbers. DnD adds roughly 500-1k TPS to my rotation, I have yet to tank anything of value with Death's Bite (outside of 10man's and 25man 3dSarth), but, that weapon alone increased my TPS by ~300, also.

Normal rotation TPS runs borderline 3.5k-4k. While DnD Woven Rotation nets me 4.5k-5k frequently. I have spiked above 5k quite a few times but that was a lucky crit streak.

There is no frame drop with 1 target if you take Morbidity.

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Old 01/14/09, 7:49 PM   #1791
Pyros
Bald Bull
 
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Undead Death Knight
 
Twisting Nether (EU)
Originally Posted by Zerath View Post
There is no frame drop with 1 target if you take Morbidity.
Until some idiot runs whelps into your DnD ^^. But yeah, Morbidity is ok if you're sarth tanking, and I take it even for naxx builds and stuff because it makes trash easier even if I freeze for half the fights. It's especially good for gothik tanking, I did it once with my sarth tank spec(votw/unholy, so no UB and no morbidity) and it was awful at best. But it is definitely broken on another level than just drivers stuff. The annoying thing however is when you report this officially, random DKs come in and chime on how their DX2 66 can't handle DnD or Desecration or Pestilence even though it's totally unrelated. It's hard to get people who actually understand the exact issue and it seems even harder to have someone from blizzard try to look into it. 3.0.8 solves most issues by nerfing DnD a lot and buffing HB and pestilence anyway, so it won't be as important than it is now even for heavy AE encounters.

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Old 01/14/09, 9:45 PM   #1792
Cloudgatherer
Piston Honda
 
Night Elf Death Knight
 
Lightbringer
Originally Posted by Pyros View Post
3.0.8 solves most issues by nerfing DnD a lot and buffing HB and pestilence anyway, so it won't be as important than it is now even for heavy AE encounters.
How is DnD being nerfed aside from the glyph change? The glyph was simply overpowered, especially if one had multiple DKs dropping glyphed DnDs in PvE or PvP. I don't really see the changes to HB & Pestilence changing how I would use DnD, unless DnD has had it's damage/threat reduced (the new glyph actually makes it more threatening).

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Old 01/14/09, 9:47 PM   #1793
Crax
Von Kaiser
 
Dwarf Death Knight
 
Alleria
Originally Posted by Pyros View Post
Until some idiot runs whelps into your DnD ^^. But yeah, Morbidity is ok if you're sarth tanking, and I take it even for naxx builds and stuff because it makes trash easier even if I freeze for half the fights. It's especially good for gothik tanking, I did it once with my sarth tank spec(votw/unholy, so no UB and no morbidity) and it was awful at best. But it is definitely broken on another level than just drivers stuff. The annoying thing however is when you report this officially, random DKs come in and chime on how their DX2 66 can't handle DnD or Desecration or Pestilence even though it's totally unrelated. It's hard to get people who actually understand the exact issue and it seems even harder to have someone from blizzard try to look into it. 3.0.8 solves most issues by nerfing DnD a lot and buffing HB and pestilence anyway, so it won't be as important than it is now even for heavy AE encounters.
The Unholy AoE tank in our guild ran a Heroic Magister's for giggles. Pulled the whole room of mana wyrms before the second boss at once and dropped DND. Result: his *entire* 5 man group DC'd.

There is definitely something whacked with DND, possibly in general, but definitely with Morbidity. This is one of the significant reasons I switched to Frost a few weeks ago.

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Old 01/14/09, 10:12 PM   #1794
jokeyrhyme
Glass Joe
 
jokeyrhyme's Avatar
 
Gnome Death Knight
 
Barthilas
Are these "Morbidity" problems demonstrable on a completely clean UI?

I ask this because when I am tanking in the spider wing in Naxx, or the Sartharion's adds, my entire computer grinds to a halt and sometimes I am disconnected. So I disable Omen and CowTip and everything is flawlessly smooth. Even though the latest Omen is more optimized than before, it's still doing a tonne of work for each mob in a pull.

I find there's a memory leak or something, and I think it's coming from CowTip. So I turn that off too to prevent my whole UI from dying mid-encounter.

Can someone please confirm that they are getting slowdowns WITHOUT addons?

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Old 01/14/09, 10:15 PM   #1795
Flamingcloud
Great Tiger
 
Goblin Warlock
 
Cho'gall
Originally Posted by Cloudgatherer View Post
How is DnD being nerfed aside from the glyph change? The glyph was simply overpowered, especially if one had multiple DKs dropping glyphed DnDs in PvE or PvP. I don't really see the changes to HB & Pestilence changing how I would use DnD, unless DnD has had it's damage/threat reduced (the new glyph actually makes it more threatening).
DnD is no longer affected by Crypt Fever, thus nerfed by quite abit.

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Old 01/14/09, 11:59 PM   #1796
Pyros
Bald Bull
 
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Undead Death Knight
 
Twisting Nether (EU)
Originally Posted by Flamingcloud View Post
DnD is no longer affected by Crypt Fever, thus nerfed by quite abit.
Yep that's what I meant, even if you're frost, chances are you have a DW DK or an unholy spreading ebon/crypt, effectively increasing DnD threat/dmg A LOT. With it not being affected anymore, even if you glyph it, you'll still be looking at a DnD nerf. Now if you don't have any crypt fever currently, with the glyph, it will be a buff. But for most people, it's a nerf, and it's a nerf for unholy AE threat in general(not like it will matter much considering how much AE threat unholy output anyway).



As for the morbidity, yes it can be reproduced at will. When I was looking at why it was happening, I ran some tests. You can probably find it somewhere in the thread, like 40pages back. I went to onyxia's lair and tested on whelps(easy to pull 20-25mobs at once, without dieing everytime, and without any fancy graphics around). I ran the tests on an entirely clean client(no UI, not even blizzard stuff, all graphic options turned off, combat log set to display nothing at all, still had sound on though, and cleared WTF/cache in case of too) with 0 talent points spent. With 0 it was working fine, I put 1point in morbidity(still the only talent learned), my FPS drops to 0 on next DnD(did it on different pulls, but also on the exact same pull since one DnD doesn't kill whelps without unholy talents).

If it's not linked to morbidity, I find the coincidence a bit weird, especially since I tested it twice(once on live to find the reason, then later on the PTR to see if it was fixed) and both in "perfect" testing conditions. If I was lagging all the time with DnD, it'd be an issue on my side. When I freeze only when I use DnD with morbidity trained on big AE packs, while I can run the game with full graphics, fraps and AEing(without it) in 25man raids with 25-35FPS, I have a hard time believing it's driver related. Unless again, morbidity uses another DnD graphic that's not optimized, but then it's blizzard's responsability to fix it to use the same one on both, not me to find how to fix my drivers.

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Old 01/15/09, 4:43 AM   #1797
Fog
Glass Joe
 
Blood Elf Death Knight
 
Skullcrusher (EU)
I'm sorry if this is a noob question but I'm relatively new to tanking and I may be underestimating some talents and abilities.

I'm levelling a DK and planning to turn him into a Unholy tank (not as a main which means I will mostly be doing heroics and 10-man raids, it will be a while before I start MTing in 25 man runs).

After reading this whole thread there seems to be many different opinions about the relative value of some talents. Anyway, picking up what I could I came up with this build:

http://talent.mmo-champion.com/?deat...h=000000000000

The focus is aoe tanking since most heroics are done through aoe pulls but I didn't want to nerf my single target generation. I believe I have all the core talents (yes I know I'm missing Lichborne) but I don't think that is a "requirement").

As for glyphs I'm aiming for SS, BS and DnD one. In my view, the SS glyph makes Desecration fairly useless.

I chose not to include Outbreak because many people here seem to find it lackluster (even more now that it doesn't include pestilence). I believe that using the SS glyph will result in not that many plague strikes being made in a tanking rotation, since SS will have a chance to refreh diseases. I may be completely wrong in this assumption though and I would like to hear from more experienced DKs regarding this matter. The damage boost of Obliterate was also buffed and maybe that increase in PS dot damage is worth it?

I also didn't include BCB simply due to the extra chance for parries and I don't know if any change was made recently to the parry mechanics (I seem to remember there caused the boss to perform an extra attack or something similar).

As for the rest, I know many people here don't agree with the whole ghoul talents in a tanking build. I can understand that but my decision was between the anti-magic talents or the ghoul ones. I don't mind micro-managing the ghoul and the extra taunt and chance of having it explode to build aggro on a bad pull seems appealing to me, especially now that they gave us avoidance skills through Night of the Dead). On the other hand, the anti-magic talents seem nice although AMZ seems a bit lackluster due to it's low damage absortion.

Necrosis and Two-Hand specialization are mostly there to increase single target threat generation (seems that it has been proven that Runestrikes proc Necrosis aswell so, in my view, it's a no-brainer especially if it is affected by Ebon Plague).

The problem is that I'm judging talents without much experience in tanking overall so I would like to get some feedback from more experienced players.

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Old 01/15/09, 6:02 AM   #1798
czokalapik
Von Kaiser
 
czokalapik's Avatar
 
Blood Elf Death Knight
 
Wildhammer (EU)
About threat problems i (and some others) have:
i specced into 27/44/0 (from unholy).
Yes, i lost 5% dodge, but gained about 1,5% parry, 3% lower chance to hit me and some stamina, and atm i don;t have any threat problems, i had spikes of threat, from 3k to 4k, now i can sustain 4,5k tps and up (on 10ppl patchwerk yesterday i got ~5,5k tps almost whole fight).

Also i did some changes in my gear: gemmed for str/exp/stam/hit, raid buffed i got about 4,7k ap and 15% crit, 28 expertise, 178 hit, my def stats havent changed much. Amount of Obli, IT and RS crits were insane, and tps was more static (and higher ofc).
I had to nerf some def, and about 1k hp to be exp capped and put some str gems, but what elixir of mighty defense is for? ;]

About Abnomination's might: this talent (along with butchery) i took for my group, i believe that tundra stalker would be better, but since we don't have enh shaman in our group i took this path.

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Old 01/15/09, 10:44 AM   #1799
Vengeful
Glass Joe
 
Worgen Druid
 
Maelstrom
Originally Posted by czokalapik View Post
About threat problems i (and some others) have:
i specced into 27/44/0 (from unholy).
Yes, i lost 5% dodge, but gained about 1,5% parry, 3% lower chance to hit me and some stamina, and atm i don;t have any threat problems, i had spikes of threat, from 3k to 4k, now i can sustain 4,5k tps and up (on 10ppl patchwerk yesterday i got ~5,5k tps almost whole fight).

Also i did some changes in my gear: gemmed for str/exp/stam/hit, raid buffed i got about 4,7k ap and 15% crit, 28 expertise, 178 hit, my def stats havent changed much. Amount of Obli, IT and RS crits were insane, and tps was more static (and higher ofc).
I had to nerf some def, and about 1k hp to be exp capped and put some str gems, but what elixir of mighty defense is for? ;]

About Abnomination's might: this talent (along with butchery) i took for my group, i believe that tundra stalker would be better, but since we don't have enh shaman in our group i took this path.
I recently respeced to Frost/VotTW Build from a more cookie cutter Deep Frost build just to try it out.

I haven't noticed any TPS drops, but I'll likely notice an increase when the KM ppm change goes live. The effective health boost is quite nice. The only reason I considered doing this is because I recently picked up my Repelling Charge and a couple other ilvl213 items that have allowed me to play with my gems a bit more and retain 540+ and ~60% Avoidance unbuffed.

I realize I could have put 5 points into Dark Conviction and picked up a little more threat, but 10% Rune Tap I feel has saved my ass (and my raid) numerous times, so I couldn't pass up the opportunity to make it a 20% heal. Besides... isn't a 20% Heal on a 35k Health Pool something like 4.5k threat for one rune?

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Old 01/15/09, 10:53 AM   #1800
Namuh
Von Kaiser
 
Namuh's Avatar
 
Human Death Knight
 
Medivh
Originally Posted by Fog View Post

http://talent.mmo-champion.com/?deat...h=000000000000

The focus is aoe tanking since most heroics are done through aoe pulls but I didn't want to nerf my single target generation. I believe I have all the core talents (yes I know I'm missing Lichborne) but I don't think that is a "requirement").

As for glyphs I'm aiming for SS, BS and DnD one. In my view, the SS glyph makes Desecration fairly useless.

I chose not to include Outbreak because many people here seem to find it lackluster (even more now that it doesn't include pestilence). I believe that using the SS glyph will result in not that many plague strikes being made in a tanking rotation, since SS will have a chance to refreh diseases. I may be completely wrong in this assumption though and I would like to hear from more experienced DKs regarding this matter. The damage boost of Obliterate was also buffed and maybe that increase in PS dot damage is worth it?

I also didn't include BCB simply due to the extra chance for parries and I don't know if any change was made recently to the parry mechanics (I seem to remember there caused the boss to perform an extra attack or something similar).

As for the rest, I know many people here don't agree with the whole ghoul talents in a tanking build. I can understand that but my decision was between the anti-magic talents or the ghoul ones. I don't mind micro-managing the ghoul and the extra taunt and chance of having it explode to build aggro on a bad pull seems appealing to me, especially now that they gave us avoidance skills through Night of the Dead). On the other hand, the anti-magic talents seem nice although AMZ seems a bit lackluster due to it's low damage absortion.

Necrosis and Two-Hand specialization are mostly there to increase single target threat generation (seems that it has been proven that Runestrikes proc Necrosis aswell so, in my view, it's a no-brainer especially if it is affected by Ebon Plague).

The problem is that I'm judging talents without much experience in tanking overall so I would like to get some feedback from more experienced players.
Im a frost tank by trade but I do see something you are missing that you can pick up by Losing your "Ghoul Talents" or Morbidity.
You have 3/3 Morbidity and it's still broken so you can use those points to put 1 point in wandering plague and Unholy Aura

Wandering Plague - You want to focus on AOE tanking this is an amazing talent even 1 single point as it's still damage done to all around you.

Unholy Aura - even in 5 mans this has a great benefit - one of the best utility talents in that tree

Icecicle - Human
Frost DeathKnight Tank

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