Originally Posted by MissnL1nK
That is a good link but I am not sure that all of those numbers apply to a Death Knight properly. A few of them seem to be more toward warriors/pallies. Isn't the general rule Dodge > Parry because of insta-gibs? This post has Parry > Dodge.
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Parry hasting is what happens when the
boss parries your attacks. That is where you might get insta-gibbed on certain bosses.
Point-for-point, before diminishing returns, Dodge is better than Parry (for Wars/Pallies as well), as shown in the 80 combat ratings table in that post. When you factor in DR as a DK, dodge gets even better because you will naturally have a high parry rating. Do not discount the benefits of pure +defense though, because the DR is spread out among more stats (dodge, parry and miss).
Originally Posted by Pyros
Hmm I wonder if that's actually true, last time I rune tapped on sartharion I aggroed all the whelps and they sticked to me for a while(crit runetap for ~8k ish). Might have been a coincidence since they often randomly go for someone when they exit portal, but they stayed on me for a while, when there's obviously a lot of healing going around. Guess I'll test it later to make sure.
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I have not personally tested it. Threat mechanics for some things are kind of strange (for instance, trinket procs can give you aggro [only on mobs that have not been tapped, nor has someone been healed]). Also, the normal rotation for Unholy would have RP dump with Unholy blight, which might have kept the whelps on you (although I imagine you would have noticed that).