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Old 02/23/09, 12:44 PM   #2566
ZaoZao
Von Kaiser
 
Orc Death Knight
 
Mannoroth (EU)
First: Please take BCB out of a Sarth MT sepcc, it doesn't belong there.

I'm tanking Sarth in the VottW/Lichborne/BSh specc, but I've heard enough about Blood tanking to know that it is effective enough to tank Sarth without major problems.
There's a more or less ongoing discussion about that in Buck's Thread so I won't elaborate too much about that.

Tl;Dr: Both are viable, pick the one you are comfortable with and/or check Buck's OP.

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Old 02/23/09, 3:25 PM   #2567
Mindaika
Piston Honda
 
Mindaika's Avatar
 
Tauren Death Knight
 
Frostwolf
Originally Posted by Inamorata View Post
That is simply not true. Here is a list of the fastest Patchwerk kills that been uploaded there.
WoW Meter Online - Combatlog Replay in Engrish

Quickly looking through the top 10 kills you will find that there is not a single dps breaking 6k tps, infact there is only a handful of dps doing more than 5.5k tps. Anything above 6k tps is not needed on Patchwerk.
In addition, TPS =/= (necessarily) DPS. Many classes have some kind of built in modifier, or else reductions through talents. I believe (and may be mistaken), than in unholy/blood, DKs do 80% of DPS as threat, and 55% with Subverssion. Rogues do something like 75% if I remember correctly.

Tastes like Awesome, because it's made of Awesome(TM)

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Old 02/23/09, 4:42 PM   #2568
Trifle
Piston Honda
 
Dwarf Hunter
 
Cenarius
Originally Posted by krapniknil View Post
RSG Should almost always be used because 25 defense is equal to +125 defense rating. 4% parry is equal to around +164 parry rating. So I guess when you look at the avoidance math SS is better. But dont forget the 2% Stamina, and also you need 540 defense period, there should be no reason you dont have it.
Just to comment on this, 4% parry is actually about +196 parry rating. However, the really important thing about swordshatter is that the 4% parry ignores diminishing returns. So while 2% stamina is nice, generally speaking swordshatter is a much better runeforge for most things, assuming you can get the defense in other ways (which you should be able to)

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Old 02/23/09, 5:13 PM   #2569
Megaera
Bald Bull
 
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Megaera
Blood Elf Paladin
 
No WoW Account
Originally Posted by Trifle View Post
Just to comment on this, 4% parry is actually about +196 parry rating. However, the really important thing about swordshatter is that the 4% parry ignores diminishing returns. So while 2% stamina is nice, generally speaking swordshatter is a much better runeforge for most things, assuming you can get the defense in other ways (which you should be able to)
SS is not "much better...for most things", it is (and will always be) better for exactly one thing: maximizing avoid. For other applications (EH, threat), other runeforges will be better.

Further, with the items currently available, "getting the defense in other ways" means either a) using inferior survivability items or b) gemming for defense. It is not immediately apparent that SS is better for survivability at the moment, nevermind "much better" in this respect. There is extensive discussion of the runeforges starting around page 80 of the thread and continuing on well into the 90s. The upshot is that they're both quite useful currently.

Last edited by Megaera : 02/23/09 at 5:14 PM. Reason: clarity

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Old 02/23/09, 5:52 PM   #2570
Kashir
Piston Honda
 
Draenei Priest
 
Frostmourne
Just for an example, feel free to check my DK profile (Kashnite, Frostmourne). I'm sitting on exactly 540 defense with Gargoyle, because this allows me to equip double stamina trinkets and gem mostly for +sta. Hitting 32k (33.5k with VottW) health unbuffed in mostly 10-man gear is well worth the trade-off for certain encounters; Sartharion obviously.

If I were to go for a max avoidance set (at the expense of stamina), then I'm well over the defense threshold and can swap to SS. They're both useful in different circumstances.

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Old 02/23/09, 6:19 PM   #2571
Inamorata
Glass Joe
 
Night Elf Death Knight
 
Outland (EU)
Originally Posted by Zerath View Post
I have an issue with WoW Meter showing TPS incorrectly. A few of our WoW Meters showed me at 1.5k-2k TPS on the majority of bosses in Naxx when Omen showed 5-7k (during my Blood Tanking phase). Just an FYI about WMO.

Also, I don't use WMO or WWS to compare myself to other raids, I specifically watch my raid since they are what I need to throttle to. This week, if there is a 25man Naxx I'll watch our Enh/Fury Warriors they push 6k-7k dps (iirc), to see how much TPS they are pulling. Normally, they are riding our tanks very closely.
WoWmeteronline do take talents into consideration. Basically the bug you encountered is wowmeter thinking that you are dpsing and using the dps threat modifier instead of the tank threat modifier.

I think a Fury warrior got a 0.7 tps/dps modifier so a fury warrior doing 7k dps will only do 4.9k tps. Enha shamans got 0.7 tps/dps on physical attacks and 1tps/dps for Spellattacks. A Enha shaman doing 7k dps would be doing a little above 5k tps. If they are riding your tanks threat your tanks are crap and are only doing about 5k tps.

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Old 02/24/09, 7:59 PM   #2572
Swentik
Glass Joe
 
Night Elf Druid
 
Dark Iron
Originally Posted by Funky View Post
I just wanted to post up this build;

23/5/43

It's the spec our DK MT has been using for 25m Sarth 3d.

It maximizes HP and magic mitigation, and is highly specialized for heavy magic based fights. He has also used it on Malygos 25 man to great success.

Here's a link to his armory: Tsz

I highly respect him as a tank, and that's why I'm posting this here.

That is a very interesting spec for tanking casters, but i do not like it for several reasons. There are also several points in the unholy tree i think need to be changed.

First i would like to ask why you would get Outbreak over Ravenous Dead when you skipped every other AOE tanking skill in the tree?

Picking up talents other than Unholy Aura like OaPH even seems like better use of a talent point. Maybe even pick Dirge for the extra RP for threat or Gargoyle/Master of Gouls.

I feel the allocation of points into the Frost tree for Lichborne would also be better for survivability.

I am only 1 week into being level 80 and already have 28k HP, so it would seem the best part about the extra points in blood (the HP) does not seem hard to make up for with gear.

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Old 02/26/09, 4:41 AM   #2573
czokalapik
Von Kaiser
 
czokalapik's Avatar
 
Blood Elf Death Knight
 
Wildhammer (EU)
Making up hp by gear is not the case, DK tank is best when builded for EH tanking (effective health) due to lower avoidance (no block).
Avg DK with 10ppl gear will have about 60-65% avoidance, that's 20-25% less than warrior or Paladin, so what you have to do is stack up stamina and stamina talents, so every 1sta will give you in frost presence 11,8 (or so) hp.
Atm i have 40k hp raid buffed (in 10ppl) and about 65% avoidance also raid buffed, and i'm only gemming for stamina (or exp for threat). In this way i am very good tank on bosses like Faerlina when doing achivement, or Sartharion 3d as a main tank.

High HP pool is better choice than any other tanks stats, and that's for most DKs and DK's healers.
I was healing in TBC, and it was always better for me when i was assigned for Druid, as he had really high hp, but lower avoidance, same goes for my healers in wrath, they say dmg on me is more predictable than on avoidance tank, and so it's easier to heal me.

You want lichborn for survivability, but to be honest it's not really "oh shit button" skill, this one is not predictable, and so it's good for lowering dmg by some amount, but not for surviving critical situations.
And when you want go for Veteran of the Third War (really good talent, and often frost or unholy tank builds have it) you can boost your tps (2h weapon spec, dark confiction, bladed armor, or subversion when you are in frost), or survivability (spell deflection - great for some encounters, imp rune tap - my personal talent of choice for Sarth 3d along with spell deflection).

Last edited by czokalapik : 02/26/09 at 6:13 AM.

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Old 02/26/09, 12:16 PM   #2574
Vengeful
Glass Joe
 
Worgen Druid
 
Maelstrom
Originally Posted by czokalapik View Post
You want lichborn for survivability, but to be honest it's not really "oh shit button" skill, this one is not predictable, and so it's good for lowering dmg by some amount, but not for surviving critical situations.
I beg to differ.

As a NE Frosty, with Fridged Dreadplate and Sword shattering you can easily reach 63-65% avoidance raidbuffed. Blade barrier stacks another 10% Parry on top of that putting you at 73% to 75%. Lichborn gives you another 25% miss.

On a physical damage fight, like Faerlina achievement or Patches, Lichbourne is amazing if not completely overpowered.

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Old 02/27/09, 9:18 AM   #2575
Ranghar
Von Kaiser
 
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Night Elf Druid
 
Shadowsong (EU)
Originally Posted by Trifle View Post
Just to comment on this, 4% parry is actually about +196 parry rating. However, the really important thing about swordshatter is that the 4% parry ignores diminishing returns. So while 2% stamina is nice, generally speaking swordshatter is a much better runeforge for most things, assuming you can get the defense in other ways (which you should be able to)
As far as I know, avoidance resulting from SG rune defense ignores diminishing returns as well.

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Old 02/27/09, 10:10 AM   #2576
ZaoZao
Von Kaiser
 
Orc Death Knight
 
Mannoroth (EU)
As far as I know only RATING is affected by DR. Flat stat/percentage increases (ie Talents and both Runes)

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Old 03/01/09, 3:26 PM   #2577
Static-KT
Glass Joe
 
Blood Elf Death Knight
 
Kel'Thuzad
With 3.1 incoming, I'd love to focus on some specs for tanking when it goes live. I've been a big fan of 2h frost and are pretty disappointed with many of the changes, but still I believe I will stay frost 2h.

This is the spec I've been looking at.

http://talent.mmo-champion.com/?deat...0&version=9626


Why I took what I did. the most non-obvious ones.

Subversion 3/3: I still spam obliterate. 9%crit is nice
Virulence: Spell hit for taunts/icy touch/etc

Frost talents are all for survival or threat.

I skipped hungering cold even tho it's one point because I have never found a use for it. I respec for pvp completely so it's no bother to me at all. With this said tho, I have not seen any of the Ulduar trash and only a few bosses. I might re edit my use of hungering cold if it looks useful.

ST: IT - PS - OB - BS - BS - Runic dump
AE: Depends on how fast runes are up/chain pulls/blood tap. but normally:

DnD - IT - PS - Pestilence - HB - HB

or you can skip straight to IT - Pestilence - HB - blood tap - HB


Criticism go? or Does anyone have one they think is better? or better yet, I'm looking for highest single target threat for MTing bosses. Is frost 2h still the way to go or has blood surpassed it? Anyone got a good blood spec to post?

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Old 03/01/09, 5:19 PM   #2578
Soulsbane
Glass Joe
 
Tauren Death Knight
 
Trollbane
Post 3.1 Frost

This is likely what I will be sporting come patch day. Single-target threat with two-hander Frost is still going to boil down to strike damage.

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Old 03/01/09, 6:05 PM   #2579
Lanlaorn
Piston Honda
 
Human Death Knight
 
Khadgar
Is anyone else very disappointed by Scent of Blood as a Blessing of Sanctuary replacement? While I understand that Sanctuary is ridiculously overpowered and so whatever replaces it will be weaker; a 13.5% chance per boss swing (Assuming a ~10% chance to be missed, rest dodge/parry/hit) to gain 15 runic power over 3 melee swings with a 10 second ICD is incredibly underwhelming. It's still worthless IMO and since we have such a large difference in TPS with and without Sanctuary, its Runic Power effect being removed from the game has signficant consequences.

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Old 03/01/09, 6:58 PM   #2580
nythain
Glass Joe
 
Undead Death Knight
 
Shandris
They are giving Disc priests an ability that gives 35 runic power whenever a shield is absorbed, as well as the druid revitalize effecting Wild Growth. Between the three of then, we will hopefully still be producing a good deal of runic power.

As long as our runic power gain is significant enough to change a majority of our white attacks into Rune Strikes, we should be good on threat if we play tight.

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