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Old 03/31/09, 11:49 AM   #2686
Qaenyin
Piston Honda
 
Blood Elf Death Knight
 
Kul Tiras
Originally Posted by Griefknight View Post
I'm pretty certain Blood Boil won't require diseases to do damage but it will require diseases to do its max damage. I'll be staying Frost in 3.1 unless something pops up in Blood or Unholy that substantially increases there threat.
Well yeah but the significance of the bonus damage wth diseases up is so large, that using bloodboil without any is like using howling blast in 3.0.8 without frost fever up.

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Old 03/31/09, 11:58 AM   #2687
Vatoreus
Glass Joe
 
Gnome Death Knight
 
Blackhand
Talent Calculator - World of Warcraft

Was playing around with the talent layouts and came up with this.

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Old 03/31/09, 12:00 PM   #2688
Charkh
Glass Joe
 
Human Death Knight
 
Kargath
I'm thinking about a 10/51/10 frost build, with a 4Ob (over two cooldowns) rotation. Would 5/5 bladed armor be better than 3/3 Subversion and 2/5 bladed armor for threat?

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Old 03/31/09, 1:08 PM   #2689
adrenox
Glass Joe
 
Night Elf Death Knight
 
Suramar
wanting to keep 2H spec

What are your suggestion on a build like this 17-44-10 to keep 2H spec?

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Old 03/31/09, 6:10 PM   #2690
misada
Glass Joe
 
misada's Avatar
 
Tauren Druid
 
Wildhammer
Originally Posted by Afabar View Post
Misada, sorry in advance if I am rude, that is not my goal.

Yes you can tank most of the boss using DW set up. But there are some encounter like Malygos where your damage dealer have at least a +50% damage bonus and sometime more, but not the MT. And it's more revealing when your are working on the 6 minutes achievement, where 5 k TPS is not enough to keep the aggro.
The question is not can you tank most of the encounter, but can you tank anything with a dual wielding setup.

And by the way, don't gem for parry, gem for dodge.
It's understandable, and i don't claim it's the "it" build and should be the main, however it does go towards the point of proving DW IS viable in MOST situations, at least for now. That being said do i plan on going with DW in 3.1, probably not given my tests on the PTR so far. Yes in a perfect world i'd run around 2H spec using betrayer of humanity, but I make due with what i have, which at the moment is 2 half way decent 1H weps and the ability to think outside what I'm told is the "tank spec to go"

And i gem for for the simple fact that it was what i had on hand, and the DR for both of them is about even currently, so either one grants me similar avoidance overall and the scarcity of a JC with the Stalwart cut.

TL;DR:
DW isn't the best spec to be for every single fight, but it's also not the worst, I'm simply pointing out that there IS a tank spec based around DW that can, in the absence of "perfect gear" hold it's own against most other DK tank's TPS.

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Old 04/01/09, 11:45 AM   #2691
basto
Von Kaiser
 
basto's Avatar
 
Night Elf Death Knight
 
Skywall
Originally Posted by misada View Post
And i gem for for the simple fact that it was what i had on hand, and the DR for both of them is about even currently, so either one grants me similar avoidance overall and the scarcity of a JC with the Stalwart cut.
Actually this is incorrect.

It takes ~49 parry rating to get 1% parry and 39 dodge rating to get 1% dodge. Also the DR of the two ratings is NOT even, parry has a much steeper DR than dodge. Dodge caps out at 88% where parry caps at 47% as a result parry has a much more agressive DR.

edited for spelling.

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Old 04/01/09, 6:29 PM   #2692
Venkelos
Glass Joe
 
Undead Death Knight
 
Stonemaul
I see a lot of posts explaining that frost has the highest threat of the 3 trees and that people are pushing 7-9k threat. Is this with constant misdirects against patchwork? I'm a 10/50/11 build and I seem to hover between 4-5k in most situations. My rotation is:

Start: DnD + IT + Pest + BT + HB
Middle: HB, OB, IT, BS (depending upon what combination of runes, cooldowns, and procs are available)

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Old 04/01/09, 7:17 PM   #2693
Griefknight
Banned
 
Orc Death Knight
 
Detheroc
Originally Posted by Venkelos View Post
I see a lot of posts explaining that frost has the highest threat of the 3 trees and that people are pushing 7-9k threat. Is this with constant misdirects against patchwork? I'm a 10/50/11 build and I seem to hover between 4-5k in most situations. My rotation is:

Start: DnD + IT + Pest + BT + HB
Middle: HB, OB, IT, BS (depending upon what combination of runes, cooldowns, and procs are available)
EDIT: I forgot this is the DK Tanking Discussion, go look at the last few pages of the Endgame Discussion for the posts by Zerath on deep Frost threat.

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Old 04/09/09, 5:52 AM   #2694
Feyhlin
Glass Joe
 
Blood Elf Death Knight
 
Throk'Feroth (EU)
For 3.1, I think i'll keep a blood spec (probably something link that : 54/7/10), but i'm not sure of my glyphs choices...
Glyph of Vamp Blood and Rune Strike are must have for me, but i'm hesistating between Dark Death (+15% DC) and Death Strike (+25% max)...
With Scent of Blood + Sudden Doom, I think i'll use a lot of DC, so i think Dark Death is better, but i'm not sure...

What do you think about it ?

Edit : After some tests on Kahorie's simulator, i find :
Sigil of Awareness + Glyph of Death Strike : 5172 mps
Sigil of Awareness + Glyph of Dark Death : 5014 mps
Sigil of Haunted Dreams + Glyph of Death Strike : 5051 mps
Sigil of Haunted Dreams + Glyph of Dark Death : 5060 mps
Sigil of Vengefull Heart + Glyph of Dark Death : 5027 mps

As a conclusion, Glyph of DS seems to be the best... Do I have to keep 50 RP in order to maximise my DS dps ?

Last edited by Feyhlin : 04/09/09 at 9:23 AM.

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Old 04/09/09, 8:04 PM   #2695
Forlorne
Glass Joe
 
Orc Death Knight
 
Uldum
I was wondering if anyone has had a chance to test the new IBF glyph on PTR. I have seen a few posts that have some small parses that reflect 10% more damage reduction while in tank gear than when not using it. It looks as though it bumps you up to 30% and then adds the 540 defense mitigation amount. If this is true that its a worth while glyph.

Forlorne

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Old 04/09/09, 8:40 PM   #2696
Nizari
Von Kaiser
 
Night Elf Death Knight
 
Saurfang
It's a pretty solid build, but I would take points our of subversion for Rune Tap, seeing as you don't use Oblit and 9% heart strike crit doesn't warrant 3 points imo.

Also as for the third glyph, I'm looking at AMS glyph for 2 extra seconds after getting the 4p T8 bonus... thats 40% longer duration for the 10% extra mitigation. But then I've always been a survival tank over a TPS junkie.


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Old 04/10/09, 12:01 PM   #2697
Brinas
Von Kaiser
 
Orc Death Knight
 
The Scryers
I did some testing on the boss target dummy trying to check my dps for a general idea of how my threat would be and didn't see any significant loss of switching from full unholy to the following spec for more survivability.

http://talent.mmo-champion.com/?deat...4&version=9767

Primary attack would be Death Strike instead of Scourge Strike. I'm basically trying to get more survivability since there isn't any in Unholy past Bone Shield and Abomination's Might to help my raid. Please ignore the points in pet talents and stuff. I'm just trying to check survivability of Veteran of the Third War, Improved Rune Tap, Spell Deflection, and Mark of Blood versus the threat generation of maxing Crypt Fever, Ebon Plaguebringer, and Rage of Rivendare.

This will be my first time having to main tank on completely new content, and I've tried the 24/11/36 sarth +3 spec and found my aoe threat suffering on fights with adds like Gothik (didn't feel like respecing at the time). But that spec does not have Unholy Blight currently and Death Strike has gotten buffed.

From the testing that I have done it does not appear that my threat will suffer much if at all.

I'm thinking that the extra survivability of Veteran of the Third War, Improved Rune Tap, Spell Deflection, and Mark of Blood will be much more beneficial when trying to progress through Ulduar, than 20% to diseases, 10% damage, and aoe 13% magic damage (as opposed to elements) provide.

It just doesn't seem worth going all the way down the Unholy tree now that Unholy Blight isn't the 51 pointer.

The Tankspot threat table doesn't seem to have any info on just how much threat Ebon Plaguebringer, and Rage of Rivendare add, and I couldn't find any info on this when searching these forums.

Currently full Unholy I don't ever have threat problems and actually ask for vigilence when off tanking so I can give threat to the MT and don't pull too much trash off him, so I think the survivability will be more important progressing through Ulduar.

Am I missing a reason to go all the way down Unholy?

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Old 04/10/09, 3:33 PM   #2698
Lucke
Von Kaiser
 
Human Death Knight
 
Lightbringer
http://talent.mmo-champion.com/?deat...5&version=9767

This will most likely be the tanking build I start out with. As much as I want to pick up VOTTW for the 6% stamina, I can't seem to justify it in a non-fully blood build. The synergy between Scent of Blood to the buffed FS will be the main TPS generating along with Oblits/HB's. the deciding factor will be exactly how much TPS FS generates.

On a side note, I've seen a few DK's choosing for Garg on their weapons instead of parry. The usual reason given is that e-hp > avoidance, and that the 25 defense allows for more stamina gemming as well as another 2% Stam. I find this a bit hard to compare still to 4% non dim returns parry though.

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Old 04/10/09, 3:50 PM   #2699
Mindaika
Piston Honda
 
Mindaika's Avatar
 
Tauren Death Knight
 
Frostwolf
Originally Posted by Lucke View Post
http://talent.mmo-champion.com/?deat...5&version=9767

This will most likely be the tanking build I start out with. As much as I want to pick up VOTTW for the 6% stamina, I can't seem to justify it in a non-fully blood build. The synergy between Scent of Blood to the buffed FS will be the main TPS generating along with Oblits/HB's. the deciding factor will be exactly how much TPS FS generates.

On a side note, I've seen a few DK's choosing for Garg on their weapons instead of parry. The usual reason given is that e-hp > avoidance, and that the 25 defense allows for more stamina gemming as well as another 2% Stam. I find this a bit hard to compare still to 4% non dim returns parry though.
There are MILES of text on the SG vs. SS runes. Check in Suno's thread for it. Generally though, it comes down to what you like more. I don't really like SG, but some people do.

Tastes like Awesome, because it's made of Awesome(TM)

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Old 04/10/09, 3:55 PM   #2700
Megaera
Bald Bull
 
Megaera's Avatar
 
Megaera
Blood Elf Paladin
 
No WoW Account
Originally Posted by Lucke View Post
On a side note, I've seen a few DK's choosing for Garg on their weapons instead of parry. The usual reason given is that e-hp > avoidance, and that the 25 defense allows for more stamina gemming as well as another 2% Stam. I find this a bit hard to compare still to 4% non dim returns parry though.
The long and the short of it is that they're just different. There was a good bit of what I described as "tail-chasing" on the topic between roughly pages 95 and 105 of this thread if you want to see some numbers that clearly describe the relative value of SG. At the risk of over-generalizing it's similar to choosing between Blood and Frost in 3.1. SG offers better gib protection, SS offers better avoidance. Depending on the encounter, your heal setup, and what you ate for breakfast one might perform better than another on a given night.

If we ever hit something so tightly tuned as Sunwell again it might be worth Death Gating and swapping between them as the encounter dictates, but so far tanking runeforge seems like one of the few genuinely balanced choices we're presented with in the game. Neither is clearly better than the other.

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