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Old 06/04/09, 3:29 AM   #2941
bologne
Glass Joe
 
Dwarf Death Knight
 
Al'Akir (EU)
Morning Lads and Ladettes,

Having a dilemma in regards to glyphs, and from that, relevant rotations / priorities.

I'm a frost tank: http://talent.mmo-champion.com/?deat...4&version=9767

I'm having trouble deciding whether to use HB Glyph, and run a single disease rotation. This is probably the favourite of my options, however, I then have to get rid of one other glyph. I choose between FS, UA, or OB. At first thought, I would have thought to get rid of UA, however this is my only defensive glyph, and is great for low hitting mobs or AoE packs.

Any thoughts?

Cheers

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Old 06/04/09, 7:13 AM   #2942
Husnan
Banned
 
Orc Death Knight
 
Suramar (EU)
You really should use Glyph of Rune Strike in my opinion. And if you want to use Glyph of HB, then I guess you would have to get rid of either FS or OB. I think I would drop OB since you will probably be using a 1 disease rotation, which means OB will hit lower, and FS still as strong as ever.

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Old 06/04/09, 9:06 AM   #2943
Wolfetones
Glass Joe
 
Wolfetones's Avatar
 
Tauren Hunter
 
Ghostlands (EU)
Here is what i like to use as a frost tank. http://talent.mmo-champion.com/?deat...4&version=9767

Let me just explain my situation/ideas.
Firstly i must mention i am only tanking Naxx 10 and heroics atm so i see this build as a kind of beginner step with the hope of going unholy once my gear improves.

I like to take the HB glyph simply for AOE and trash pulls, my rotation on trash is something like DnD - HB - BB - wait for runes (Dump RP) - BB - OB/HB - OB/HB.The HB glyph really makes it a simple rotation with nice threat.Also my Unbreakable glyph is for the trash pulls also, with the OB glyph helping my threat nicely on bosses.

The next thing is i take 2/2 epidemic as i use a 2 disease rotation on Bosses, again this is to ensure a smooth rotation and i only use HB on rime procs.

So in reply to Bologne, for me its a one disease rotaion on trash and a two disease rotation on bosses.

How do you guys think i am talent wise?

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Old 06/08/09, 2:05 PM   #2944
Cone
Glass Joe
 
Human Death Knight
 
Wildhammer
I just reached 80 with my DK and specced frost for tanking. Right now I'm just getting used to tanking and my new spec/keybindings. I started running a few basic lvl 80 instances as tank first before I start heroics (still in quest reward blues).

The one problem I'm having with tanking is keeping Rune Strike hitting as much as possible. I'm not having any threat problems yet running simple instances with lvl 78's, but I don't exactly take solace in that. I know I'll need to generate more threat and not only from gear, but from my rotation and i know an easy way to do that is to just make sure I'm always hitting Rune Strike because it's a great threat ability. However in the heat of battle though I'm not so great at that. It just messes with my natural rhythm and I was wondering how you guys stay on top of it. I don't want to develop any bad habits and this seems like a great opportunity to. For instance I'm contemplating just using a macro to bind RS to all of my attacks, but I'm worried about losing flexibility to pull off an AMS or IBF perhaps when I start running much harder stuff. Plus there is like 3-4 seconds while I'm waiting for my runes in my AOE rotation where I could conceivably miss a RS push (if blood tap is on CD). Maybe a combination of the two will work. Any tips from the DK tank vets though?

Last edited by Cone : 06/08/09 at 2:23 PM.

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Old 06/08/09, 2:55 PM   #2945
mofro
Glass Joe
 
Gnome Death Knight
 
Hellscream
I am also having issues with threat in uldar with locks, and hunters staying at 4 k threat and spiking as 9-10 tps, one thing I am currently trying is using a macro that that ties RS with my other attacks like OB an FS, it seems to help me out.

#showtooltip Obliterate
/cast obliterate
/cast rune strike

to tie RS with other attacks simply replace obliterate with the name of the attack you wish to use
FYI I am far from a vet, but i try real hard.

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Old 06/08/09, 4:12 PM   #2946
Cone
Glass Joe
 
Human Death Knight
 
Wildhammer
Originally Posted by mofro View Post
I am also having issues with threat in uldar with locks, and hunters staying at 4 k threat and spiking as 9-10 tps, one thing I am currently trying is using a macro that that ties RS with my other attacks like OB an FS, it seems to help me out.

#showtooltip Obliterate
/cast obliterate
/cast rune strike

to tie RS with other attacks simply replace obliterate with the name of the attack you wish to use
FYI I am far from a vet, but i try real hard.
Could use an "!" in there if you mash so you don't click it off with multiple presses.

#showtooltip Obliterate
/cast Obliterate
/cast !Rune Strike

Does this work alright for you though? I just don't want to use this and then realize when I reach harder content that it was a useless crutch that is eating up too much of my RP because I don't have any control over it, but on the other hand I don't want to gimp myself if I'd be better served to just bind it to everything else and focus on more important things. It's too hard for me to gauge this stuff right now during pretty easy encounters.

Last edited by Cone : 06/08/09 at 4:20 PM.

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Old 06/08/09, 4:51 PM   #2947
Hotknight
Glass Joe
 
Blood Elf Death Knight
 
Shadowsong
I'm a blood tank and I was just wondering if I should be concerned about my expertise rating. It's not especially high but since I use less spells than unholy or frost builds to get my threat, I was thinking that I should maybe start paying attention to it a bit more. Any opinion would help.

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Old 06/09/09, 8:19 AM   #2948
RabbitMaster
Glass Joe
 
RabbitMaster's Avatar
 
Draenei Death Knight
 
Kirin Tor (EU)
Originally Posted by Hotknight View Post
I'm a blood tank and I was just wondering if I should be concerned about my expertise rating. It's not especially high but since I use less spells than unholy or frost builds to get my threat, I was thinking that I should maybe start paying attention to it a bit more. Any opinion would help.
Obviously you should be. Expertise is a great threat stat, specially for a tank even a frost or unholy one, because we all have a lot of physical attacks, and we don't coward in the boss's back ;-)

If you want some numbers, go ahead for the "softcap" at 6.5% after what it's really up to you and your gear to decide if you want more or less. The aggro your raid DPS are producing is also the main criteria.

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Old 06/11/09, 2:50 PM   #2949
Myrx
Von Kaiser
 
Orc Death Knight
 
Korgath
Originally Posted by Hotknight View Post
I'm a blood tank and I was just wondering if I should be concerned about my expertise rating. It's not especially high but since I use less spells than unholy or frost builds to get my threat, I was thinking that I should maybe start paying attention to it a bit more. Any opinion would help.
The biggest things that hit and expertise give you as a Blood Tank is the ability to execute a maximum TPS cycle before your runes are cooled down for the next cycle. On the cycles where you end up needing to do 4 or 6 Heart Strikes you don't have enough time to get them all off and dump RP if your attacks are avoided. If you see yourself get avoided twice in one rotation you can Death Strike instead of two Heart Strikes to burn through your runes.

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Old 06/12/09, 7:04 AM   #2950
SandRock
Glass Joe
 
Night Elf Druid
 
Ravenholdt (EU)
I've been a DK tank since the launch of WOTLK and hitting 80 pretty fast, took a few months break and played resto druid, now I tank a bit on my DK again.

Went into Ulduar 10 and struggled immensely with the Thorim arena part, getting my runes on cooldown and not having any AOE ability to pick up the new waves. I've always been a frost tank but am now looking to go Unholy as an AOE/OT tank.

To do AOE well I think the following talents are a must:
Unholy Blight
Corpse Explosion
Wandering Plague


To make the AOE diseases and such do the most damage I think the following talents are good to have:
Crypt Fever + Ebon Plaguebringer
Impurity
Epidemic
Virulence

To generate the RP and sustan the RP required for Unholy Blight and Corpse Explosion I think the following talents are good to have:
Scent of Blood
Dirge

Since I'm a tank, and the two jobs of a tank is to take all the beating (Keep threat) and reduce as much of the incoming damage as possible, the other talent choices are for that, single target threat and mitigation.


Now especially the last bit I'm having problems making choices for, what would be the best choices on a talent for talent basis to get the most single target threat possible with this AOE build.

So every other talent in this build I did not mention I went for either Mitigation or for Single target threat:
http://talent.mmo-champion.com/?deat...4&version=9901

I hope some of you, who are more at home with each talent and its contribution, can give me some feedback on what would be better choices for me instead of the ones I went for in the build linked above.


I am Naxx10 geared so already a bit undergeared for Ulduar 10, working on that, don't know if that makes a big difference when it comes to the talent choices made.


Thanks in advance

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Old 06/12/09, 11:25 AM   #2951
ShakeNbake
Glass Joe
 
Night Elf Death Knight
 
Silvermoon
SandRock - You have a few points spent in areas that brings up a few ??, but with DK's the phrase "to each their own" has never rang more true.
As far as having trouble in the arena on the Thorim encounter, I tanked it for the first time (10 man) with no problems at all...just alternate your Death and Decay & Unholy Blight...be sure you have the glyph for Death & Decay. Target the warbringers & Champions (as they take longer to bring down), put diseases on them & pestilence followed by Blood Boil...you can hit your Blood Boil even with no disease on them, it'll be just enough threat to keep them on you until your Death & Decay is ready to use again.

For whatever reason, my above post is being ignored, but you might want to try that out as it's the best for mitigation, single target & aoe threat...specialy for your gear level. I'm 10 Naxx geared as well, tanking with people that are full T8.5 & Ulduar 25 geared out...and I never had any problems with threat. For kicks, I tanked Freya 25 & took next to no damage...less damage then a Ulduar/25 Naxx warrior tank.

Last edited by ShakeNbake : 06/12/09 at 11:34 AM.

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Old 06/15/09, 1:11 AM   #2952
Bikiniwax
Piston Honda
 
Night Elf Hunter
 
Laughing Skull
Originally Posted by SandRock View Post
Went into Ulduar 10 and struggled immensely with the Thorim arena part, getting my runes on cooldown and not having any AOE ability to pick up the new waves.

I think I know why you were having trouble in the arena. Part of the mechanic for the area fight is that the person closest to Thorim gets automatic aggro of adds. I'll assume that your arena group stands in the center circle so you can try standing on the part of the circle closest to Thorim and have the healers and DPS stand on the other side of the circle, farthest from Thorim.

Should make most of your AoE threat problems disappear.

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Old 06/16/09, 3:26 PM   #2953
Reroller
Glass Joe
 
Reroller's Avatar
 
Orc Death Knight
 
Spinebreaker
Originally Posted by SandRock View Post
Went into Ulduar 10 and struggled immensely with the Thorim arena part, getting my runes on cooldown and not having any AOE ability to pick up the new waves. I've always been a frost tank but am now looking to go Unholy as an AOE/OT tank.

To do AOE well I think the following talents are a must:
Unholy Blight
Corpse Explosion
Wandering Plague

The other week we did Thorim Hard Mode in our 25 man run and after a few nights of doing this, I've grown tired of the arena but I was spec'd frost at the time due to my thoughts of more mitigation and longer survivability (although I've grown to learn that blood once again dominates). . .that being said when I was frost it was a cake walk to tank arena almost solo.

What I would suggest if you're unholy though (which is great AoE) is to ensure that you are using your DnD as the big groups of mobs are coming in, this way you are getting aggro on everything. Pick one that doesn't get blown up fast and disease him x2 and pestilience and then bloodboil on all blood runes that pop.

Ensure you're targeting the champions as they come in as they need to be tanked immediately and focused down by your dps in arena if you plan to be successful. Asking for disarms from rogues is always nice too but not needed. Otherwise I would just ensure that you are keeping unholy blight up at all times, spreading your diseases and using BB on all blood runes.

I know that I'd get frustrated sometimes for runes to regen so I would use BT or ERW if I felt that I need to get aggro NOW and it would ensure I would be able to get good snap aggro on them.

Also I'm not sure how many rogues you have, maybe 1 since it's a 10 man. Ask your rogue to Tricks you on all CDs as well. With FoK from rogues + tricks up and you being unholy spec, you should be a stellar option for tanking arena.


If you're struggling and feel comfortable, try frost. I think the snap aggro on frost is far greater than unholy. The mobs die fast or at least they should be, so the quicker you can get the 'snap aggro' (or so I call it) the better. Howling blast is really stellar for the encounter, especially glyphed and using BB to gain more aggro since they all have FF on them from howling blast. That would be another option that you may wish to lean towards.

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Old 06/16/09, 7:16 PM   #2954
Daedalix
Piston Honda
 
Daedalix's Avatar
 
Draenei Shaman
 
Kilrogg
The large groups of smaller mobs aren't really worth a DnD unless they will have a "named" mob with them (Evoker, Champion, etc.). Typically, even an undiseased Blood Boil will be enough to hold aggro on them long enough for them to die. They don't do enough dmg to your dps to warrant worrying about. The biggest worry is not doing ANYTHING to them and letting them gib a healer. HB is your main threat gainer here as frost, use DnD for the later waves where named after named and then a large pack with a Champion + Evoker will come. As frost, Thorim Hard mode should be very easy in the Arena. Use DS for snap aggro and let HS shine on the duos if you are Blood. It's much more difficult as Blood. As mentioned above, snap aggro here is much more important than threat. Frost gives you 3+ options for Aoe threat. Hungering cold, Howling Blast, Blood Boil, DnD. Also, save your cooldowns till much later in the fight on Thorim when he will be doing much more damage and your healers are more likely to make a mistake. Trust your healers to get you through the first few Unbalancing switches.

Unholy doesn't really shine in any facet of Ulduar above Blood or Frost. The AoE threat is nice but the cooldowns on Mimiron and similar hard modes are inferior to Blood. Frost provides a nice middle ground. I was able to successfully tank everything in Ulduar until Mimiron hard mode as Frost. Anti-Magic Zone is embarrassingly bad in terms of actual damage reduction. It might save someone during Detonating packs on Freya if they are standing in it but it won't even take 1/2 of a tick of Plasma Blast for Mimiron.

The other interesting point about Blood spec'd tanking is that there are about 3 extra points where you can spend on whichever aspect you need most. This isn't so much the case with Frost or Unholy. If you are doing a Hardmode, you can spec for more EH, reduce your magical damage, or you can spec to increase your AoE viability via Morbity or to increase your threat via Sudden Doom, Subversion, or Necrosis.

One particular spec won't be sufficient, IMO, to get you through all of Ulduar. You need to be ready and able to switch specs based on the fights and Hardmodes you will be facing and whether or not you are the OT or MT.

For Freya (hardmode and otherwise) when I was frost, popping Hungering Cold at the start of a Detonating Lasher pack was clutch if the dps hadn't finished off the previous set of adds or you wanted to keep people from dying.

Last edited by Daedalix : 06/16/09 at 7:25 PM.

Stay thirsty my friends.

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Old 06/16/09, 8:15 PM   #2955
Tojara
Piston Honda
 
Orc Death Knight
 
Bonechewer
I pretty much have to agree with the fact that you can't really stick with one spec for the entirety of Ulduar and expect to be optimal. I typically run with a pretty standard blood build (for most bosses) and an unholy build as my sub spec (I typically use this on all trash, Thorim, Freya, Mimiron and Yogg. Frost is excellent as well, but I normally only run it on hard mode Hodir as it's pretty difficult for any other spec to match the threat that frost provides (not to mention the IBF lasts pretty much the entire frozen blows).

I would disagree on the notion that Unholy is inferior in every facet of Ulduar. I find it pretty exceptional in a good number of places throughout the instance. The simple fact that you can get AoE spell vulnerability for your casters in the tunnel part of Thorim is excellent. I've also had zero problems on the hard mode Mimiron (10 man) as unholy either. IBF the first/third plasma blasts and then a bone shield running through the second one with WELL timed AMS/AMZ is still pretty easy to heal through. The biggest draw of unholy is during phase 3 where it is seemingly leaps and bound easier to pick up any junk bots running around with little to no effort. Unholy is again nice for AoE spell vulnerability on Freya as well, and is typically the spec I run.

Normally in 10 mans I pretty much switch between Unholy/Blood on every single encounter depending on what boss it is. Some encounters our group will have our resto druid spec balance, and on other encounters he can't, therefore Unholy is the obvious spec of choice.

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