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Old 01/16/09, 1:58 PM   #1851
Buanna
Piston Honda
 
Troll Shaman
 
Hellscream
Originally Posted by Peino View Post
Its very easy to test the Morbidity bug. Have anyone that doesn't believe you, go with you to Onyxia. Kill Ony (or don't if you already had), have the DK pull 30-50 whelps (I just jumped off the bridge and pulled the whole left side, if facing where Ony spawns). Drop DnD, anyone in the instance will DC.
This is a user-based problem, not a game one. DnD does nothing to my framerate or connection, even against all those whelps. I have 3/3 Morbidity.


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Old 01/16/09, 2:04 PM   #1852
piken
Banned
 
Gnome Mage
 
Korgath
Originally Posted by Buanna View Post
This is a user-based problem, not a game one. DnD does nothing to my framerate or connection, even against all those whelps. I have 3/3 Morbidity.
Please read my above post. It is not a user based problem, but a programming error for the graphics code and how it interacts with some video cards. It was way worse in beta when the same vertex shader code that appears to be used when you have any pts in morb was used in all the new fog effects they put it. It would cause a lot of users with nvidia cards or older ati cards to insta lag then dc and be unable to log back into that area without a dc till the weather changed and the fog was gone.


edit: fixed spelling.

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Old 01/16/09, 3:26 PM   #1853
Crax
Von Kaiser
 
Dwarf Death Knight
 
Alleria
Originally Posted by Buanna View Post
This is a user-based problem, not a game one. DnD does nothing to my framerate or connection, even against all those whelps. I have 3/3 Morbidity.
Please... one person's anecdotal experience doesn't come close to refuting the numerous tests that have been done and shared on this thread. Try reading a thread, at least the last few pages, before replying. This topic has been covered in depth over the last three pages at least.

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Old 01/16/09, 3:45 PM   #1854
Bryne
The Treachery of Forums
 
Bryne's Avatar
 
Orc Warrior
 
Mal'Ganis
Originally Posted by piken View Post
Please read my above post. It is not a user based problem, but a programming error for the graphics code and how it interacts with some video cards. It was way worse in beta when the same vertex shader code that appears to be used when you have any pts in morb was used in all the new fog effects they put it. It would cause a lot of users with nvidia cards or older ati cards to insta lag then dc and be unable to log back into that area without a dc till the weather changed and the fog was gone.
This is possible, but it doesn't account for why people are allegedly experiencing *additional* framerate drops with the Morbidity talent - it doesn't change anything about the graphics code that we can tell. It would seem to have something to do with the combat log or with the client info buffer but I'm not sure we have a good way of testing that.

Originally Posted by Apate View Post
Yeah, I'm barely OK with myself being in the room while I have sex

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Old 01/16/09, 6:58 PM   #1855
Dachef
Glass Joe
 
Undead Mage
 
Tortheldrin
So with the new runeforge weapon coming out next patch, I was looking forward to switching my 84 defense trinket out with a monarch crab(with 2 41 stam gems in it). Do you guys think this will be worth the loss of 4 parry from swordshattering?
edit: Or perhaps I should replace valor medal with crab right now and just keep swordshattering+defense trinket after patch? I suck at weighing stats.

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Old 01/16/09, 7:13 PM   #1856
Valhalla
Glass Joe
 
Human Death Knight
 
Aegwynn
It is only better if keep the extra defense. if you regem to stay at 540 def you lose any benefit from it.


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Old 01/16/09, 8:05 PM   #1857
Kerm0
Glass Joe
 
Orc Death Knight
 
Turalyon
First off I'd like to ask, for DK's is 540 def the def cap? As far as I believed it 540 is the def cap for a class that has 3 mitigation types, I.e Dodge parry and block, so to be uncrittable is actually a % of mitigation and 540 def shouldn't be discussed here.

So for a DK 540 def wouldn't even come close to def cap seeing as we can't block and have no talents to lower our chance to be crit.

If this is true and 540 isn't our def cap, can someone please offer up the % of mitigation needed to ACTUALLY be uncrittable, because as I read it now we, as a DK tank you have no effective way of stopping ourselves being crit.

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Old 01/16/09, 8:09 PM   #1858
Ilmatar
Piston Honda
 
Worgen Druid
 
Feathermoon
Block/Dodge/Parry have nothing to do with being uncritable. These values were used to push crushoff the table, not crit; and crush isn't around anymore.

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Old 01/16/09, 8:14 PM   #1859
Kemono
Glass Joe
 
Night Elf Druid
 
Frostwolf
This is the spec I am currently using:
http://talent.mmo-champion.com/?deat...h=040917050604

I have some passionate hate for Unholy Blight, i just cannot work it around in my rotation, how much of a tps increase would unholy blight be on bossfights? I am not worried at all about trash tanking because i usually have enough threat on those without UB.

I have Rune Strike bound to all my attacks, and we don't have an active prot paladin in our raiding team, so I usually dont have BoSanc. This means i'm allways low on runic power, and 60 seems to be alot to keep up ever 20 seconds, so what I am wondering is if UB is a TPS increase over 4/5 Bladed Armor?

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Old 01/16/09, 8:15 PM   #1860
Bryne
The Treachery of Forums
 
Bryne's Avatar
 
Orc Warrior
 
Mal'Ganis
Originally Posted by Kerm0 View Post
First off I'd like to ask, for DK's is 540 def the def cap? As far as I believed it 540 is the def cap for a class that has 3 mitigation types, I.e Dodge parry and block, so to be uncrittable is actually a % of mitigation and 540 def shouldn't be discussed here.

So for a DK 540 def wouldn't even come close to def cap seeing as we can't block and have no talents to lower our chance to be crit.

If this is true and 540 isn't our def cap, can someone please offer up the % of mitigation needed to ACTUALLY be uncrittable, because as I read it now we, as a DK tank you have no effective way of stopping ourselves being crit.
You mean avoidance, not mitigation, and it has nothing to do with being crit (unless you had 100% avoidance). Defense specifically and literally provides a % chance to avoid being crit; 540 defense skill provides a 5.6% chance for this, which is equal to a boss mob's chance to crit you. Result = no crits. You're confusing this with old crushing blow mechanics which aren't applicable any longer.

Originally Posted by Apate View Post
Yeah, I'm barely OK with myself being in the room while I have sex

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Old 01/16/09, 9:09 PM   #1861
Shadowalker
Von Kaiser
 
Tauren Druid
 
Blackwater Raiders
Originally Posted by piken View Post
Please read my above post. It is not a user based problem, but a programming error for the graphics code and how it interacts with some video cards. It was way worse in beta when the same vertex shader code that appears to be used when you have any pts in morb was used in all the new fog effects they put it. It would cause a lot of users with nvidia cards or older ati cards to insta lag then dc and be unable to log back into that area without a dc till the weather changed and the fog was gone.


edit: fixed spelling.
I experience this problem with an ATI Radeon 4850, certainly not Nvidia or an old card.

Is it possible that it is not related to the type or age of the card, but instead the quality? The 4850 is a little bit lower-level card than the 4870, is it possible that it doesn't feature the same vertex shaders?

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Old 01/16/09, 9:19 PM   #1862
Peino
Glass Joe
 
Gnome Death Knight
 
Spirestone
Originally Posted by Kemono View Post
This is the spec I am currently using:
http://talent.mmo-champion.com/?deat...h=040917050604

I have some passionate hate for Unholy Blight, i just cannot work it around in my rotation, how much of a tps increase would unholy blight be on bossfights? I am not worried at all about trash tanking because i usually have enough threat on those without UB.

I have Rune Strike bound to all my attacks, and we don't have an active prot paladin in our raiding team, so I usually dont have BoSanc. This means i'm allways low on runic power, and 60 seems to be alot to keep up ever 20 seconds, so what I am wondering is if UB is a TPS increase over 4/5 Bladed Armor?
After the patch UB will be 40 RP which will help, but I have had no problems using it when in excess. Granted I don't spam Death Coil very often and usually just use my RP for Rune Strikes. The biggest advantage I've found having UB up is on waves or straglers where I don't necessarily have runes up to grab them.

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Old 01/16/09, 11:36 PM   #1863
Aeronx
Glass Joe
 
Blood Elf Death Knight
 
Tyrande (EU)
Hi, here's my build and Equipe: The World of Warcraft Armory

And I have a few dupts. Im tanking at Naxx 25, and now that to much people is getting better geared, Im starting to notice some aggro dificults vs locks and other tanks. I think Im using a good rotation and I've got good talents, so, anyone could tell me a good rotation for Frost Tanking? Also, anyone is seeing aggro problems?

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Old 01/17/09, 1:32 AM   #1864
Crax
Von Kaiser
 
Dwarf Death Knight
 
Alleria
Originally Posted by Aeronx View Post
Hi, here's my build and Equipe: The World of Warcraft Armory

And I have a few dupts. Im tanking at Naxx 25, and now that to much people is getting better geared, Im starting to notice some aggro dificults vs locks and other tanks. I think Im using a good rotation and I've got good talents, so, anyone could tell me a good rotation for Frost Tanking? Also, anyone is seeing aggro problems?
Please... read the thread. Frost tanking rotations, threat generation... all of this has been discussed within the last 10 pages... and probably within the last 5. New people asking the same questions, over and over is a quick way to make this thread useless.

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Old 01/17/09, 1:48 AM   #1865
Christie1983
Glass Joe
 
Blood Elf Death Knight
 
Azshara (EU)
hi, i would like to know what u think about some different specs for 3.0.8

first of all my armory The World of Warcraft Armory (Inevitable Defeat never dropps :/)

atm i am running this spec http://talent.mmo-champion.com/?deat...h=041117050104, i have no big aggro probs, only prot palas at the beginning and mages with buggy images give me trouble, but i have the feeling this spec wont give me much more aggro in the future. another problem is, i am not the only unholy dk and with the crypt fever bug, i do less aggro.

so with the upcoming blood changes, blood could be a nice tank spec, so i respeced totay just to test the damage u can do with hearth strike and blood specced obliterate with this spec http://talent.mmo-champion.com/?deat...h=201203050104 and i was rly shocked, selfbuffed heartstrikes only hit for 1k and crit for 2,3k, obliterate hit für 1,7k and crit like 3-4k, how can u hold aggro with this?

so with the thinking of i never will get the inevitable defeat, i tryed this frost spec http://talent.mmo-champion.com/?deat...h=191115050104 with the upcoming killing mashine change and the new IT sigil, this would be a nice aggro boost and wow icy touch spam for 1,2k hits 2-2,5k crits, froststrikes hit for 1,7k, 4-4,2k crits, howling blast hits for 2k, 4,5k crits. this spec rly hits hard and u dont need expertise at all.

the problem i see in frost u dont have much to survive, i have 3% more avoidance against melee and unbreakable armor as a nice anti melee cd but u dont have any tool against magic damage. maybe its just me, but i have the feeling alot of incoming damage isnt melee in this game and as a frost tank u cant rly mitigate them like blood or unholy. u also have the lowest health pool.

so what do you think? aggro<>mitigation?

Last edited by Christie1983 : 01/17/09 at 2:04 AM.

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Old 01/17/09, 1:50 AM   #1866
Ilmatar
Piston Honda
 
Worgen Druid
 
Feathermoon
Originally Posted by Shadowalker View Post
I experience this problem with an ATI Radeon 4850, certainly not Nvidia or an old card.

Is it possible that it is not related to the type or age of the card, but instead the quality? The 4850 is a little bit lower-level card than the 4870, is it possible that it doesn't feature the same vertex shaders?
That's not how the hardware works. It's more likely that the bug is in the drivers, and that would make it effect an entire family of cards. A shader unit is a shader unit. They just vary in clock-speed, and number...but not capability.

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Old 01/17/09, 6:37 AM   #1867
Apfelkäse
Glass Joe
 
Orc Death Knight
 
Kazzak (EU)
Originally Posted by Christie1983 View Post
hi, i would like to know what u think about some different specs for 3.0.8

first of all my armory The World of Warcraft Armory (Inevitable Defeat never dropps :/)

atm i am running this spec http://talent.mmo-champion.com/?deat...h=041117050104, i have no big aggro probs, only prot palas at the beginning and mages with buggy images give me trouble, but i have the feeling this spec wont give me much more aggro in the future. another problem is, i am not the only unholy dk and with the crypt fever bug, i do less aggro.

so with the upcoming blood changes, blood could be a nice tank spec, so i respeced totay just to test the damage u can do with hearth strike and blood specced obliterate with this spec http://talent.mmo-champion.com/?deat...h=201203050104 and i was rly shocked, selfbuffed heartstrikes only hit for 1k and crit for 2,3k, obliterate hit für 1,7k and crit like 3-4k, how can u hold aggro with this?

so with the thinking of i never will get the inevitable defeat, i tryed this frost spec http://talent.mmo-champion.com/?deat...h=191115050104 with the upcoming killing mashine change and the new IT sigil, this would be a nice aggro boost and wow icy touch spam for 1,2k hits 2-2,5k crits, froststrikes hit for 1,7k, 4-4,2k crits, howling blast hits for 2k, 4,5k crits. this spec rly hits hard and u dont need expertise at all.

the problem i see in frost u dont have much to survive, i have 3% more avoidance against melee and unbreakable armor as a nice anti melee cd but u dont have any tool against magic damage. maybe its just me, but i have the feeling alot of incoming damage isnt melee in this game and as a frost tank u cant rly mitigate them like blood or unholy. u also have the lowest health pool.

so what do you think? aggro<>mitigation?
It all depends on what you want to tank. For example, on Sarth 3D, I was dual wielding just so I would get that extra stamina and avoidance and expertise. ( Not that I hit him after 2 drakes were dead anyway :P ) Another thing is, I believe that Blood indeed will the best tanking spec, for the fact that u will have Vampiric Blood up 50% of the time. And having Will of the Necropolis is nice as well. The only that that concerns me in a blood spec is the effectiveness of AoE. Like I said before It's all about your raid setup and how you raid, and what your role is, for example my role is being the 3rd tank, so that means I have to DPS alot of the fights as well, we don't know what Ulduar will bring us It's very experimental and you can go alot of specs. Too bad they removed the Cooldown on Howling Blast, else Frost would definatly have been the best spec, because you don't need any expertise at all Oh besides , having a prot pally is so amazing :P BoSanc spams us with Runic Power, which is find amazing btw

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Old 01/17/09, 12:04 PM   #1868
Moojackman
Glass Joe
 
Orc Death Knight
 
Terokkar
Originally Posted by Crax View Post
Please... read the thread. Frost tanking rotations, threat generation... all of this has been discussed within the last 10 pages... and probably within the last 5. New people asking the same questions, over and over is a quick way to make this thread useless.
These questions would come up a lot less if we had an active OP who was updating the front page with new information so that people who have a question can check there first.


My only question is how many mobs in a pull does it take for morbidity to bug people? The only time I had trouble with it is when I ran BWL on nef when he summons all his adds back, I would drop DnD, put UB and then not see anything for a minute and just be staring at a paused screen.

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Old 01/17/09, 2:58 PM   #1869
Alk
Von Kaiser
 
Orc Rogue
 
Lethon
Blood tank discussion

I'd like to discuss the upcoming changes to blood tanking as it looks to me like it will be quite a powerful tanking spec.
At first it seems pretty lackluster but when you start playing with the specs/glyphs it looks great, on paper.

Here's the spec I came up with:

http://talent.mmo-champion.com/?deat...h=162008050301

The rotation is simple: simply use DS instead of OB in the 2xOB Blood DPS Rotation

In the end I decided to take DRW because it can apply two more diseases to the boss, therefore increasing healing from Death Strike. Would allow the tank to prepare for a known incoming burst of damage. But before going further, I have a few questions...

1) Is Self healing from the different abilities affected by Frost Presence's extra threat gen?
2) What about Glyph of Rune Tap, the heals on your group counts as threat towards the DK?
3) Is Death Strike affected by the 2 extra diseases DRW can apply?
4) Can DRW cast Mark of Blood? (Geez, I should know this..)

If all of this is positive, then the blood DK tank will be quite something next patch, I can already see myself replacing all thoses +def gems by +stam.

If DRW doesn't cast MoB and DS not affected by its diseases, I would probably go for this spec:
http://talent.mmo-champion.com/?deat...h=162008050301

You lose:

Lichborne
10% dmg on icy touch
3 expertise and about 5% dmg

But gain:

5% Str
2% Stam
Corpse Explosion
30% more dmg on PS

Last edited by Alk : 01/17/09 at 3:21 PM.

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Old 01/17/09, 3:24 PM   #1870
Shadai
Von Kaiser
 
Shadai's Avatar
 
Blood Elf Death Knight
 
Rivendare
Originally Posted by Moojackman View Post
These questions would come up a lot less if we had an active OP who was updating the front page with new information so that people who have a question can check there first.

Actually I have been collecting some questions that seem to be frequently asked here in this thread. You have to admit for new people its a bit daunting to look at 75 pages of this thread; and therefore just ask instead of actually reading or looking for the answer.

The only true way we can tune these repeat offender posts is by creating a new post of FAQ with answers.

I've been collected some of the bigger offenders in this thread and willing to post/keep updated a FAQ on Death Knights. But in order to make this the best we can I would need the community's help. If there is a bit of information you would like to see in it, please shoot me the link or Q&A via PM so I can add it to the growing list. The faster I get the info the faster I can post up a thread so perhaps we can deflect the repeat questions before they get asked.

Again, if we as a theorycrafting community are serious about stopping these repeat questions please let me know what other things to include. I've only browsed the other threads in this DK forum so my knowledge on the DPS threads isn't as complete. This is why I'm asking for help.

Depending on the feedback I get will determine if I undergo this seemingly massive undertaking.

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Old 01/17/09, 4:28 PM   #1871
Mindaika
Piston Honda
 
Mindaika's Avatar
 
Tauren Death Knight
 
Frostwolf
Originally Posted by Alk View Post
You lose:

Lichborne
10% dmg on icy touch
3 expertise and about 5% dmg

But gain:

5% Str
2% Stam
Corpse Explosion
30% more dmg on PS
You also lose 3% mitigation from Frigid Deathplate

Tastes like Awesome, because it's made of Awesome(TM)

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Old 01/17/09, 4:40 PM   #1872
Alk
Von Kaiser
 
Orc Rogue
 
Lethon
Originally Posted by Mindaika View Post
You also lose 3% mitigation from Frigid Deathplate
I did not go all the way to Frigid Deathplate in the build.

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Old 01/17/09, 6:35 PM   #1873
Shadowalker
Von Kaiser
 
Tauren Druid
 
Blackwater Raiders
Originally Posted by Ilmatar View Post
That's not how the hardware works. It's more likely that the bug is in the drivers, and that would make it effect an entire family of cards. A shader unit is a shader unit. They just vary in clock-speed, and number...but not capability.
I stand corrected; however, the fact remains it is not a Nvidia or age-related problem. Maybe it would help if everybody listed their card, driver versions and whether they are affected?

I'll start:
  • Card: ATI Radeon HD 4850 512MB GDDR3 (from diamond multimedia if it matters)
  • Driver version: will be edited in when I get back to my computer
  • Affected?: Yes

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Old 01/17/09, 7:15 PM   #1874
Sonrisa
Von Kaiser
 
Sonrisa's Avatar
 
Undead Death Knight
 
C'Thun (EU)
Originally Posted by Alk View Post
I'd like to discuss the upcoming changes to blood tanking as it looks to me like it will be quite a powerful tanking spec.
At first it seems pretty lackluster but when you start playing with the specs/glyphs it looks great, on paper.

Here's the spec I came up with:

http://talent.mmo-champion.com/?deat...h=162008050301

The rotation is simple: simply use DS instead of OB in the 2xOB Blood DPS Rotation

In the end I decided to take DRW because it can apply two more diseases to the boss, therefore increasing healing from Death Strike. Would allow the tank to prepare for a known incoming burst of damage. But before going further, I have a few questions...

1) Is Self healing from the different abilities affected by Frost Presence's extra threat gen?
2) What about Glyph of Rune Tap, the heals on your group counts as threat towards the DK?
3) Is Death Strike affected by the 2 extra diseases DRW can apply?
4) Can DRW cast Mark of Blood? (Geez, I should know this..)

If all of this is positive, then the blood DK tank will be quite something next patch, I can already see myself replacing all thoses +def gems by +stam.

If DRW doesn't cast MoB and DS not affected by its diseases, I would probably go for this spec:
http://talent.mmo-champion.com/?deat...h=162008050301

You lose:

Lichborne
10% dmg on icy touch
3 expertise and about 5% dmg

But gain:

5% Str
2% Stam
Corpse Explosion
30% more dmg on PS
I fail to see how you can think post-patch blood looks like a quite powerful tanking spec, even after all the buffs it still falls way behind Frost and Unholy. It still has the worst AoE, almost no mitigation (be it magical or physical), and it's only benefits of very situational abilities. Not to mention that anyone interested in a soaking tank will have far better results with a bear.

About your comments on DS, using DS as an UF spammable is a poor idea. First and foremost, it is a very situational skill on any MT situation. Unless you are standing there waiting for the right moment and basicaly not doing anything, it will overheal most of the times if your taking any significant amount of damage, specially with how high our avoidance is, which completely negates any of the possible benefits and results in very low threat. Even if it does indeed benefit from the two extra diseases it still isn't realiable threat or healing by any stretch of the imagination, and that is something that you can't afford as a tank. Obliterate is for all intents and purposes a superior skill to spend those runes on, not to mention its glyph is getting buffed, while the DS is getting nerfed.

The same goes for Rune Tap, way too situational ability, and whats the deal with healing aggro anyway? Not saying it isn't situationally useful, but we do have much better tools at our disposal for tanking, that don't require someone taking damage first for them to be useful.

Blood still needs a lot of work to be viable as a MT spec. As it is now, even with all the improvements it's just a fun mess around spec, something different to spec into for 5 mans or farmed content just to have a laugh and have a change of playstile. It's just not a viable option for progression.

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Old 01/17/09, 7:56 PM   #1875
Flamingcloud
Great Tiger
 
Goblin Warlock
 
Cho'gall
Originally Posted by Sonrisa View Post
I fail to see how you can think post-patch blood looks like a quite powerful tanking spec, even after all the buffs it still falls way behind Frost and Unholy. It still has the worst AoE, almost no mitigation (be it magical or physical), and it's only benefits of very situational abilities. Not to mention that anyone interested in a soaking tank will have far better results with a bear.
I fail to see how blood doesn't have the highest mitigation.

Blood
15% less damage taken on any attack that would put you < 35% (thats how I am going to assume it works)
A chance equal to your parry to take 30% less damage from spells
6% more stam
6 more expertise (expertise being a slight mitigation stat)
strongest deathstrike, runetap, and mark of blood (none of these being anything special, but better than nothing)
AND by far the best of the three one minute cooldowns. 15% more hp, 35% more healing for 30 seconds

Frost
Acclimation
3% miss
6 second longer IBF
UA

Unholy
5% magic mit
10 second AMZ & 100% AMS
20% bone shield

But really it comes down to 3% miss, 5% magic mit, and 15% less damage <35% aswell as the cooldowns. I think blood wins this, and wins the cooldown comparison.

Granted you are right that it has the worst aoe, but it easily has the best overall mitigation in my opinion. All that remains to be seen as far as I am concerned is if A. single target threat is good enough, and B. the loss of aoe ability is worth the gain in mitigation.

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