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Old 01/25/09, 6:44 PM   #2276
Proust
Glass Joe
 
Orc Death Knight
 
Archimonde
Originally Posted by Pyros View Post
The 7k TPS claims were almost all(if not all) on patchwerk, which is a terrible encounter to gauge TPS on since 1) runestrike is up permanently 2) he gives you threat everytime he hateful strike. It'd be interested to see "real" numbers on blood threat, against a more "normal" fight, even thought it's a bit hard to find one of these normal fights. Loatheb I guess would be good, if you don't take spores. From my experience, Frost offers the highest sustained threat and the best burst threat too, the only reason to take blood is for the interesting tools for sarth(necropolis mostly). Then again it's the only decently hard fight, so it makes blood quite an important option.

However, this is again from my own experiences, and unless someone comes and do some theorycrafting about the theorical highest TPS of each spec, it won't matter much because it's not absolute. If you think your threat is fine with blood, then just play blood, it doesn't matter, and if you think it's not, then try frost really. There's a ton of external factors that affects DK threat, even more so than some other tanks, due to the over reliance on damage(no +threat abilities but the new runestrike) and the lack of some self debuffs(mostly armor). I can do 2 consecutive raids with the same spec and lose 1.5k TPS doing the exact same thing.
Yes to all of that. It's about being comfortable enough with your chosen spec to really discover the ins and outs and to make it your own.

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Old 01/25/09, 7:47 PM   #2277
Flamingcloud
Great Tiger
 
Goblin Warlock
 
Cho'gall
Patchwerk is a fine tps test(though you should also test a low runestrike proccing boss aswell) assuming its patchwerk vs patchwerk and that tank doing the same role in both. I was over 6k tps on Loatheb last week but wowmeteronline doesn't do dk threat properly so linking it isn't terribly relevant.

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Old 01/25/09, 9:30 PM   #2278
Oxylos
Von Kaiser
 
Draenei Shaman
 
<Ten>
Ner'zhul
While I know this topic is mostly focused on optimizing main tanking, I just wanted to share my experiences because I think they may help people at a similar gear/progress/role level that look to EJ for guidance.

For starters, I'm an Offtank, I run everything with my friend who Main Tanks as a Frost DK. My gear is heroic level, and I do Naxx10 (and sarth10/25 and vault10/25 but who cares) but I also run heroics. To that end, its ideal that I can be a main tank, offtank, and dps all in the same spec, and for people starting out, even in nearly the same gear. So I took a spec from the DW thread and modified it to suit exactly this purpose.

http://talent.mmo-champion.com/?deat...h=211204060504

Additionally, I found it best to build a gear set that caps at 515 defense, using mostly defensive gear but some strong dps pieces like Spiked Titansteel Helm . Then for tanking I use a Titansteel Destroyer with rune of the gargoyle, and for dps I use Titansteel Bonecrusder and Grasscutter with crusader/cinder. This allows me to easily tank heroics, along with being sufficient to offtank naxx trash, main tank patchwerk, main tank noth, and other such tasks, while being able to quickly switch in combat to a much more suitable dps weapon set.

Additionally this uses three different rotations and presences
Tanking - Frost - IT PS SS BS BS UB DC | IT PS SS IT IT DC DC
AoEing Trash - Blood - DnD IT PS Pest UB | Hit stuff
Single Target DPS - Unholy - IT PS IT PS UB BS BS DC | IT PS DC IT PS DC IT IT DC

(Unholy does by far better single target dps than blood. I can go up to a dummy and do 1900 in blood and 2400 in unholy. Doesn't change in the field. Unholy is way better)

Ideally of course you have an "ideal tanking" set (patchwerk), an "ideal dps" set (maexenna, sapph etc etc), and then the hybrid set, but this takes a bit more gear collecting and double dipping getting drops which some people frown on (just dont run with other plate wearers obv)

Anyway, I've been enjoying this role much more since finding this spec so I just wanted to share.

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Old 01/25/09, 11:35 PM   #2279
Pyros
Bald Bull
 
Pyros's Avatar
 
Undead Death Knight
 
Twisting Nether (EU)
Originally Posted by Flamingcloud View Post
Patchwerk is a fine tps test(though you should also test a low runestrike proccing boss aswell) assuming its patchwerk vs patchwerk and that tank doing the same role in both. I was over 6k tps on Loatheb last week but wowmeteronline doesn't do dk threat properly so linking it isn't terribly relevant.
Yeah but there's other issues to patchwerk, like the fact you actually can't do too much threat if you're OTing else you go past the MT and fuck healers up. I spend half my fight on patchwerk either autoattacking, or when I was unholy I'd actually summon a gargoyle instead of rune striking to add DPS without adding threat. All this on like a 2:30 fight so bloodlust time is really high, while another guild might have a 3:30kill which makes a rather big difference(since bloodlust > runestrikes). It is a terrible benchmark in my opinion, but yeah there's not that many good benchmarks. If there's a spreadsheet that can model KM and such, I guess you could just get theorical DPS with one of these spreadsheets(in tank gear) for each spec and that'd translate directly into threat since the rotations are the same. No idea if there's actually one that models KM and stuff like that well though.

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Old 01/25/09, 11:59 PM   #2280
Griefknight
Banned
 
Orc Death Knight
 
Detheroc
I just got done tanking Sartharion 1D for my first time and I went in as blood. I doing generally 6k-6.5k TPS and I had all the melee buffs but sadly I didn't have BoSanc or Kings. I was using the IT>PS>OB>HS>HS//OB>OB>HS>HS// rotation, I think I've decided that I'll be tanking as blood when I only need to tank single target (IE EoE, OS, and VoA) or when I have an OT. I'll be going frost for heroics or when I'm OTing.

I don't think this if a viable comparison but... compared to my 10man TPS reports I was doing ~7k TPS while MTing patchwerk as frost, in a 25man. I would kill to test blood MTing 25man patchwerk but I haven't had that type of privilege in awhile.

Last edited by Griefknight : 01/26/09 at 12:06 AM.

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Old 01/26/09, 12:10 AM   #2281
Zerath
Piston Honda
 
Zerath's Avatar
 
Worgen Death Knight
 
Aerie Peak
Just stepped out of 10man Naxx - Faeralina was pulling 5-6k TPS with Blood/Anni spec.

Spec: http://talent.mmo-champion.com/?deat...h=111320050401

The average boss was pulling 3.5-5k, spikes down were during lulls. Even seen consistent spikes to 7-9k TPS.

Rotation: IT-PS-OB-HS-HS//OB-OB-HS-HS//repeat [DC dump when possible.]

AoE was fine, set up for a large AoE pull with OB-OB on the prior mobs for the DRs. IT-Pest-BB-BB-BB-BB and they are pretty much glued to you for the time being.

I will see if I can tank 25man this week full through to get solid numbers from a 25man perspective and that will give me more of a baring/bearing (sp...) if Blood Gorged could be dropped for some thing else. Though, the EXP would be slightly sad to lose.

After that, I will test the Frost build several people in here have proclaimed to be superior but have not supported it with numbers.

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Old 01/26/09, 1:10 AM   #2282
Siawn
Von Kaiser
 
Blood Elf Death Knight
 
Bloodscalp
After doing 8 man Sartharion, I was sustaining roughly 3-4k tps with no Enh shaman, which isn't horrid. The damage on my HS's seemed a bit low, considering I have the Blood Strike glyph, and had heard that it worked with melee slows as well, even though the description on the glyph says snares.

After the raid, I went to Ebon Hold and did a short test unbuffed with the dummy.

Two sequences
17 non-crit Heart Strikes each, using no diseases and excluding crits as outliers.
The first series I had my wife on her DK keeping up IT on the mob.

Minimum 701
Maximum 822
Average 761

The second series I had my wife spam Chains of Ice on the dummy instead of IT.

Minimum 749
Maximum 972
Average 908

Third series I moved to the Org dummy, and had my wife's mage spamming FFB on the mob.

Minimum 833
Maximum 957
Average 900

Fourth series I did on the Org dummy with no slows on the dummy just to make sure

Minimum 707
Maximum 796
Average 746

The difference between the snared and unsnared averages comes out to almost exactly 20%.

Clearly, the Blood Strike glyph works with Heart Strike, but is only triggered by literal movement slows. The DoT effect from FFB counts as a snare, but with all the FFB mages going Arc after the patch, this might cause issues with this glyph's effectiveness.

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Old 01/26/09, 1:57 AM   #2283
Natrozim
Von Kaiser
 
Human Death Knight
 
Burning Legion
People were initially hoping that the change to the arcane mage talent (torment the weak) to make it work on attack speed debuffs also would change the glyph of blood strike, but it did not as I guess you found out for yourself with your tests :P.

It does seem like it would be a good change now that so many mages are going arcane instead of frostfire. I suppose however that it might be too strong of a glyph if it did, considering IT can be assumed to be almost 100% of the time up on the target.

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Old 01/26/09, 2:55 AM   #2284
Jetter
Glass Joe
 
Troll Shaman
 
Baelgun
ive been reading through this thread for roughly 2 hours now to try to figure out some questions i have. 2 hours later and i stil havent really figured out what im trying to do yet. lots of valuable info for sure. anyway, heres the jist. im normally a blood dps DK but recently my GL asked me if i could come up with a spec to still be able to dps efficiently but be able to pinch tank should the need rise. here is my armory link with my current spec (its very odd, yes) and in my tank gear.

The World of Warcraft Armory

-things to note: i just started building this set about 2 weeks ago so i still have a couple craptacular items
-my legs are still missing a red gem as i cant decide what to put in them
-i have a pair of Callous-Hearted Gauntlets bagged atm (i suck at linking items in forums, sorry)
-i have an Amulet of Autopsy bagged
-i have a Repelling Charge bagged
-my tank wep is not what i want but it was the only 2h i had available to stick gargoyle on

my uuh confusion? (for lack of a better tem) lies here:

defense level: i know people say "540 minimum" defense and im staying away from the hideous saying "540 defense cap". after 540 defense, is raw defense still the best stat for us? should i swap out the items i have bagged for the ones im wearing now?

gemming: which gems should i be using? i loaded up on parry / sta because my parry was the lowest avoidance. is it worth it to use +16 str gems? i personally think no because forceful deflection only puts 25% to parry whereas raw defense adds dodge and parry both. should i keep gemming def / sta or pure sta in blue sockets? armory isnt accruate on my stats for some reason. in frost pressence, unbuffed, i have:
28,755 hp
29,228 armor
543 def
20.63 dodge
18.57 parry
21 expertise (+130 rating)
183 hit rating
3045 ap

mitigation level: ive heard people sayin 40% combined mitigation is a good "starting" point to be able to tank 25 man content, but these same people turn around and say anything over 22% is a waste because of dimishing returns. what is the deal with this? should i keep trying for more dodge / parry to a cetain % or the higher the better?

my spec: its hideous at best. i still manage to do ok dps with it. most fights i average about 2400 dps. the roatation i use:
IT > PS > HS > HS > OB > DUMP
IT > PS > HS > HS > HS > OB > DUMP

can this spec be tweaked a little better to allow me to pull a little more DPS while still being able to tank? i was thinking about dropping Anticipation and maybe a couple points from Black ice and putting them into Blood Gorged. ecspecially since i picked up 3 new peices in the last couple days and pushed my dodge almost 2% higher than it was when i did this spec.

tanking rotation: what rotation should i be using when i am tanking? i tend to stick to the same DPS rotation i use but throw in Runestrikes as they come.

any advice (or criticism) is greatly appreciated.

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Old 01/26/09, 3:36 AM   #2285
Arakai
Glass Joe
 
Arakai's Avatar
 
Tauren Death Knight
 
Eitrigg
Originally Posted by Pyros View Post
The 7k TPS claims were almost all(if not all) on patchwerk, which is a terrible encounter to gauge TPS on since 1) runestrike is up permanently 2) he gives you threat everytime he hateful strike. It'd be interested to see "real" numbers on blood threat, against a more "normal" fight, even thought it's a bit hard to find one of these normal fights. Loatheb I guess would be good, if you don't take spores. From my experience, Frost offers the highest sustained threat and the best burst threat too, the only reason to take blood is for the interesting tools for sarth(necropolis mostly). Then again it's the only decently hard fight, so it makes blood quite an important option.

However, this is again from my own experiences, and unless someone comes and do some theorycrafting about the theorical highest TPS of each spec, it won't matter much because it's not absolute. If you think your threat is fine with blood, then just play blood, it doesn't matter, and if you think it's not, then try frost really. There's a ton of external factors that affects DK threat, even more so than some other tanks, due to the over reliance on damage(no +threat abilities but the new runestrike) and the lack of some self debuffs(mostly armor). I can do 2 consecutive raids with the same spec and lose 1.5k TPS doing the exact same thing.
Pyros, can you post the rotation you use please? I was unholy and after 3.0.8 switch to blood and while I find it "ok", I want to try a decent frost spec before I settle in on a longer term spec.

Also, why not have VotW in there for the extra 6% stam?

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Old 01/26/09, 6:23 AM   #2286
dreadai
Piston Honda
 
dreadai's Avatar
 
Troll Priest
 
Argent Dawn (EU)
Jetter.

I would suggest going and looking at the FAQ, or reading the first few pages of this thread for a decent spec, further in there is extensive discussion around gemming, enchanting and rotations.
If you still can't find what you are looking for, try looking up the articles at TankSpot for deathknights.

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Old 01/26/09, 7:08 AM   #2287
raei
Glass Joe
 
Human Death Knight
 
Cenarius
Can someone explain the AMZ change in a bit more detail? From what I'm sort of gathering from the posts a few pages ago it no longer absorbs 75% of a massive attack and then gives up, rather than disappearing after the attack? Is that right? (Don't have any 20k+ attacking things handy to test on atm.)

And am I completely insane for thinking that this might be a good idea for Sarth10+3?
Talent Calculator - World of Warcraft

(Obviously switching to another tank after drakes die.)

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Old 01/26/09, 7:41 AM   #2288
Kyrié
Von Kaiser
 
Night Elf Death Knight
 
Lightbringer
Originally Posted by raei View Post
Can someone explain the AMZ change in a bit more detail? From what I'm sort of gathering from the posts a few pages ago it no longer absorbs 75% of a massive attack and then gives up, rather than disappearing after the attack? Is that right? (Don't have any 20k+ attacking things handy to test on atm.)

And am I completely insane for thinking that this might be a good idea for Sarth10+3?
Talent Calculator - World of Warcraft

(Obviously switching to another tank after drakes die.)
AMS without talents is 75%.
AMZ has a dmg cap. Its not enough to help on its own on 25 man, not sure about 10 man.

I ran as blood / holy spec on 25 man last night. It is much easier than unholy.


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Old 01/26/09, 7:54 AM   #2289
Kysen
Glass Joe
 
Human Death Knight
 
Neptulon (EU)
I can also confirm spell deflection working with AMS, on yesterdays sarth 3D was getting full absorbs with AMS up. The talent also saved me a few breaths with no cds up + Wotn.

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Old 01/26/09, 8:00 AM   #2290
raei
Glass Joe
 
Human Death Knight
 
Cenarius
Originally Posted by Kyrié View Post
AMS without talents is 75%.
AMZ has a dmg cap. Its not enough to help on its own on 25 man, not sure about 10 man.

I ran as blood / holy spec on 25 man last night. It is much easier than unholy.

Oh, I always thought it worked as 75% reduction even if you were hit for, say, a million, and just faded immediately after. Well that makes experimenting with Blood a much easier decision then. Thanks.

Also yay, we can finally take Spell Deflection!

Edit: Removed question mark. Habit from the way the rest of the guild talks; it wasn't a question.

Last edited by raei : 01/26/09 at 9:11 AM.

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Old 01/26/09, 9:03 AM   #2291
Zerath
Piston Honda
 
Zerath's Avatar
 
Worgen Death Knight
 
Aerie Peak
Originally Posted by raei View Post
Also yay, we can finally take Spell Deflection?
The answer to your question is literally above your post.

Some thing to note about my Averaging 5-6k TPS in 10man Naxx last night - we had no Sunders on the bosses. My threat generation would have been higher than that.

Speaking first hand - Unholy comes no where near this level of single target threat. So, as of right now - I have effectively thrown the possibilities of tanking full Unholy again out the window as it is subpar unless it is needed for a specific fight (100% AMS).

Trash does matter, I agree, while Unholy is the "king" of trash pulls due to DnD + UB + BB, Blizz just stated we will be using much more CC with Ulduar and further content.

After this week - I still plan on speccing Frost to see how that equates to the Blood.

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Old 01/26/09, 9:49 AM   #2292
Kleskmaster
Glass Joe
 
Draenei Death Knight
 
Mannoroth (EU)
I'm looking for some help regarding Sarth 3D. Currently I tank the whelps as Unholy and a druid is on Sartharion. This didn' work out unfortunately since he gets instagibbed alot of times when Shadron and Vesperon are on the ground (the big breathes are the problem). Even though I am quite pessimistic about my Health Pool (I dont know if i can reach 30k raidbuffed with the -25% Hitpoints buff) I want to try tanking Sartharion with a Blood/Unholy Build like that looks something like this:

Sarth 3Drakes 43/0/28

So what I really want to know is, does spell deflection work for Sartharion breathes? And are the spelldamage reduction things like Frost presence (-15%), Runeforge enchant (-4%), Macig Suppression (-3% with the above spec) and WotN (-15% when going below 35%) additional or multiplicative?
In other words do I have:

15% + 15% + 4% + 3% = 37% Magic Damage Reduction
or do I take
0.85 * 0.85 * 0.96 * 0.97 = 67% of the damage (wich would be 33% reduction)

To survive the breathes I plan to use AMS first, since it is on a short CD, after that I wanted to go with IBF and the third breath could be countered with VB + Health Trinket. I'm not sure if this especially the last combination is enough to survive a Breath.

Current Armory: The World of Warcraft Armory
(But i'm plannig to use Frost resi breast and boots with stamgems and HP/stam enchant. I'm not sure if I should use Gargoyle runeenchant or the - spelldamage rune).

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Old 01/26/09, 10:44 AM   #2293
Suno
Never challenge the throne.
 
Suno's Avatar
 
Goblin Shaman
 
Mal'Ganis
Originally Posted by Kleskmaster View Post
So what I really want to know is, does spell deflection work for Sartharion breathes?
Yes, and the reduction is sadly multiplicative.

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Old 01/26/09, 11:33 AM   #2294
Raedix
Von Kaiser
 
Blood Elf Death Knight
 
Daggerspine
Originally Posted by Kleskmaster View Post
I'm looking for some help regarding Sarth 3D.
Current Armory: The World of Warcraft Armory
(But i'm plannig to use Frost resi breast and boots with stamgems and HP/stam enchant. I'm not sure if I should use Gargoyle runeenchant or the - spelldamage rune).
How, pray tell, are you planning on remaining over the Defense cap when you use the Frost Resistance chest and boots if you want to use the -spelldamage rune? It appears the decision has been made for you.

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Old 01/26/09, 11:38 AM   #2295
Flamingcloud
Great Tiger
 
Goblin Warlock
 
Cho'gall
Originally Posted by Kleskmaster View Post
So what I really want to know is, does spell deflection work for Sartharion breathes? And are the spelldamage reduction things like Frost presence (-15%), Runeforge enchant (-4%), Macig Suppression (-3% with the above spec) and WotN (-15% when going below 35%) additional or multiplicative?
In other words do I have:

15% + 15% + 4% + 3% = 37% Magic Damage Reduction
or do I take
0.85 * 0.85 * 0.96 * 0.97 = 67% of the damage (wich would be 33% reduction)
If I had to guess I would say the straight magic reductions are additive totaling to 0.78*0.85 = 0.663, but the 15% from WotN will definitely not be additive(and I'm not sure on the runeforge) If you had spell deflection it would be multiplicative because it is a proc not a passive, and would only be additive with other procs that worked the same way.

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Old 01/26/09, 12:27 PM   #2296
Illundai
Bald Bull
 
Illundai's Avatar
 
Orc Death Knight
 
Talnivarr (EU)
I was ecstatic about Blood when we did 25 man, but not so much after doing a 10 man with very little buffs. I did have Sunders and Battle Shout, but I was missing Windfury, 5% crit, 3% spell hit and it was most definitely noticable. Just to reinforce that Blood can do some silly threat, but does very subpar threat if you're not buffed to the teeth. My prot warrior had to hold back on Patchwerk as OT, while he was going all out on the 25 man version and could not catch up. He even got some Misdirects on wednesday, because he was being bitter.

Clearly that doesn't make Blood bad. I still think Blood's clickie with Vampiric Blood is the superior one to Frost/Unholy and Will of the Necropolis is just godly on progress encounters. The problem I'm having is that the trees are all good in their own way, which will make me respec so often in the future I predict .

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Old 01/26/09, 1:18 PM   #2297
drauka
Glass Joe
 
Tauren Death Knight
 
Aggramar
DK Tank Stat Comparison

Has anyone put together a stat comparison, Id like to know at what point X dodge is better than XX parry, Also considering we can proc unique ability's from parry it would seem naturally more useful than dodge. How much is too much, and how much parry/dodge would you give up for armor IE The World of Warcraft Armory

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Old 01/26/09, 1:29 PM   #2298
Ashur25
Piston Honda
 
Human Death Knight
 
Kargath (EU)
Originally Posted by drauka View Post
Has anyone put together a stat comparison, Id like to know at what point X dodge is better than XX parry, Also considering we can proc unique ability's from parry it would seem naturally more useful than dodge. How much is too much, and how much parry/dodge would you give up for armor IE The World of Warcraft Armory
Stacking parry is never a good idea as DK, the parry DR cap is much steeper than the dodge one. Also DKs have naturally a high parry rating. Stacking defense (for avoidance purposes) is a similarly bad idea due to a very low miss cap.

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Old 01/26/09, 3:43 PM   #2299
Kyrié
Von Kaiser
 
Night Elf Death Knight
 
Lightbringer
Originally Posted by Ashur25 View Post
. Stacking defense (for avoidance purposes) is a similarly bad idea due to a very low miss cap.
I disagree, stacking defense if you are healthy on the other stats is a good idea as it buffs the mitigation of IBF.


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Old 01/26/09, 4:00 PM   #2300
Kleskmaster
Glass Joe
 
Draenei Death Knight
 
Mannoroth (EU)
Originally Posted by Raedix View Post
How, pray tell, are you planning on remaining over the Defense cap when you use the Frost Resistance chest and boots if you want to use the -spelldamage rune? It appears the decision has been made for you.
Well if I'm not at the defcap with the FR Gear (and I think I will need the FR gear to get the neccesary HP) I'll need to go with the gargoyle runeforge, which isn't so bad, since it adds another 2% Health. Have to check my values with and without FR gear. And if everything else fails, I'm going to regem to defence and use my Death's bite instead of Inevitable Defeat.

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