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Old 12/31/08, 9:34 AM   #1381
gamer88
Glass Joe
 
Blood Elf Death Knight
 
Aegwynn
Originally Posted by Zerath View Post
Here's the thing - the majority of us that are responding to your questions are almost "completely" geared with T7 raid. Sadly, I have a few more pieces to go but I can tell you - it's rather difficult once you start upgrading Blues to Epics to maintain the 540 if gemming for Def/Sta/Hit-Exp. So, just remember that when we respond.
Ah I've seen a couple of pieces that are like 20-30 less def rating than my blues and purples, but I had hoped that it was just a few and not everything O_o. I didn't realize that it was that hard to be def capped in almost full t7 since I would hope it would be cake.

to Lazare: I know it's avoidance and not mitigation, I have no clue why I put that there, and sorry for the typos in the words I really can't spell to save my life : P

oh and if there is in fact nothing wrong with stacking def when the hell do I know to stop and use stam gems?

edit: just changed the wording a bit

Last edited by gamer88 : 12/31/08 at 11:43 AM.

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Old 12/31/08, 11:03 AM   #1382
Namuh
Von Kaiser
 
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Human Death Knight
 
Medivh
Originally Posted by CureFC View Post
Building on Icecicle's VotTW/Frost spec, and taking a hint from the Frost DPS thread:

The current best dps rotation for Frost involves skipping Plague Strike and Goes (roughly): OB > OB > IT > BS > dump; repeat. You have to start with a Death Rune up to make it work but that's easily accomplished with Blood Tap. Since our damage and our threat are for most purposes the same thing, it seems feasible to me to skip Epidemic and adjust Icecicle's build to something like Talent Calculator - World of Warcraft

The idea is especially appealing to me because I'm generally second tank and as such DPS on a fair number of encounters. This really isn't too far off a standard Frost 2h dps build, while maintaining almost everything I could see you wanting in a Frost tanking build. The 5 points in KM are all floaters; distribute as you see fit. Some other stuff could be shifted around depending on need as well - obviously if you need to get IIT that takes care of that.

The big advantage I see to dropping Epidemic is not having any RNG factor with only 4/5 BotN, and getting a little bit of GoG. The biggest downside I see is diseases not lasting as long on AoE packs, but since you reapply FF constantly in this rotation, you can replace the BS with a Pestilence and call it a day. Post-patch Howling Blast + FF on all mobs is going to be very handy aggro, and it's not at all bad now. If I'm missing something huge with epidemic and/or a reason not to use the Frost dps rotation for a tps rotation, apologies...it's really late here.

As far as Epidemic is concerned I think you may be on to something. It's nice to be able to let those tick longer but I don't think it's necessary at all for a tanking rotation.

On the other side of that - The SECOND Morbidity is fixed I'll be looking for something to drop in order to get it.
I find that I need it and it's not ready all the damn time.
It's always Almost ready and perhaps that tells me only 2 points are necessary instead of all 3.

VotTW is a fantastic talent and I'd love to be able to pick up GoG - but the added damage that GoG provides is not > the Blood talents that are in this build. I have not dropped a single bit in TPS from dropping GoG and my damage is still up there even as a tank.

Using CureFC's Idea here is My Spec - Talent Calculator - World of Warcraft

To those that were giving me crap on Endless Winter - please find a spot other than KM for those filler points - EW isn't necessary but at least it has it's uses.

Icy Reach
Nerves of Cold Steel
Icy Talons
Killing Machine
Runic Power Mastery
Frost Aura
Endless Winter

Those are my options - -

Reach is useless

Nerves is for DW(useless)

IT = more haste = Haste is not good for tanks IMO(perhaps I'm old school)

KM = marginally useful if you can put 5 points in it(too expensive and based on auto attacks = useless) AND would seem to benefit from IT and IIT - but again too expensive and Haste is not that great for a MT.

Runic Power Mastery = bigger pool of RP = not useless - especially BEFORE the Patch with Death Strike glyph (5k heals aren't something to dismiss)

Frost Aura = Doesn't stack with GotW or Pally Auras = useless.

Endless Winter = Free silence - Free disease when you Chain something.
------------------------

so far the only Idea I've seen for improving on my spec are to start removing points from other areas to fill in more of the lower tiers but really we don't have allot of fantastic options for the middle tiers.

I'm always open for suggestions.

Icecicle - Human
Frost DeathKnight Tank

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Old 12/31/08, 11:15 AM   #1383
Carminax
Glass Joe
 
Orc Death Knight
 
Alonsus (EU)
Originally Posted by Pyros View Post
1) If you mean currently, no, the general concensus is anything but unholy sucks, unless you're in very early tanking gear where frost is as good/better than unholy. If you mean next patch, people are working on builds, but I guess it'll need to wait. Most versions don't go DRW or Blood Gorged, stopping at the tier before(and taking everything on that tier) then getting frost and unholy goodies.


2) Rune Tap is certainly a good tanking talent, I like it when I use an unholy/blood hybrid for sartharion tanking, it's excelent to heal yourself during a wall when your healer will take a few seconds to position and the bad guy is still breathing in your face. Mark of Blood not so much, it seems rather weak because it's not reactive but proactive, meaning you need to know when you will need it before you use it, and also MAYBE(I'm not sure I haven't tested in a long time) it only procs off hits or parries, not misses or dodges.

3) There's currently no fight where it's useful at least. The only fight that it will proc often and stay up is sapphiron, and frost resists is mostly unnecessary for the fight, even undergeared.

4) Both, see previous posts

5) Matter of taste, and spec. For unholy it's pretty good, for blood not so much. Also depends on your gear and how much hit you have, and if you run 10man or 25man(in 25 you'll often have misery or FF, in 10 not that much). I usually don't bother unless I have useless points, which rarely happens in the first 2 tiers of unholy, even when I skip morbidity.
Fairy nuff i shall cast it aside! *casts aside Virulence* Ha!

6) 49.
1)Yeah sorry i should have said "after the patch"

I came up with THIS. Wasn't sure wether to take subversion or DRM adn teh general consensus seems to say that Spell deflection isn't much use (unless i've got my wires crossed). Also i figure bloodworms would last as long as a month in a blow torch in boss fights. Am i far off?

2)Yeah it's only on damage delt isn't it? I'd stick it on the boss right at teh beggining of a fight mebby whilst healers are getting in position. Plus the extra healing never hurts really ^_^

3)I guess its a a "wait and see whats in Uladar" talent

4)I did read teh previous posts but I'm confused as to which is best for when

5)Fairy nuff i shall cast it aside! *casts aside Virulence* Ha!

6)Certainly the most surreal answer I've had to that one

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Old 12/31/08, 11:35 AM   #1384
Asmadai
Glass Joe
 
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Blood Elf Death Knight
 
Area 52
Originally Posted by Carminax View Post
6)Certainly the most surreal answer I've had to that one
Heh, what I think he meant to say was '42'. Unless '49' has another connotation i'm not privy to.

In many of my Frost builds, it's coming down to throwing filler points into Icy Reach or Runic Power Mastery. Icy Reach is obviously the better bet for these points is it not? Although I could understand how RPM could help in some situations, I never really see my RP going over 80 or 90 too often to make it worthwhile.

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Old 12/31/08, 11:50 AM   #1385
Namuh
Von Kaiser
 
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Human Death Knight
 
Medivh
Originally Posted by Asmadai View Post
Heh, what I think he meant to say was '42'. Unless '49' has another connotation i'm not privy to.

In many of my Frost builds, it's coming down to throwing filler points into Icy Reach or Runic Power Mastery. Icy Reach is obviously the better bet for these points is it not? Although I could understand how RPM could help in some situations, I never really see my RP going over 80 or 90 too often to make it worthwhile.
I find myself getting to the 90+ when I have BoSanc and it builds up very fast.
When I have the points in RPM it actually allows me a little breathing room as I get to max very quickly without it.

Last edited by Namuh : 12/31/08 at 12:56 PM.

Icecicle - Human
Frost DeathKnight Tank

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Old 12/31/08, 12:29 PM   #1386
Rathore
Glass Joe
 
Night Elf Warrior
 
Cenarius
I notice a lot of frost builds skipping tundra stalker, is it really that worthless? or are points just better spent elsewhere?

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Old 12/31/08, 12:32 PM   #1387
Fatedtolive
Glass Joe
 
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Human Death Knight
 
Muradin
Namuh,

Windfury totem is raid wide.

Are you including the 5% personal haste IIT gives in addition to the 20% raid wide in your considerations?

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Old 12/31/08, 12:46 PM   #1388
Pyros
Bald Bull
 
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Undead Death Knight
 
Twisting Nether (EU)
Originally Posted by Carminax View Post
1)Yeah sorry i should have said "after the patch"

I came up with THIS. Wasn't sure wether to take subversion or DRM adn teh general consensus seems to say that Spell deflection isn't much use (unless i've got my wires crossed). Also i figure bloodworms would last as long as a month in a blow torch in boss fights. Am i far off?

2)Yeah it's only on damage delt isn't it? I'd stick it on the boss right at teh beggining of a fight mebby whilst healers are getting in position. Plus the extra healing never hurts really ^_^

3)I guess its a a "wait and see whats in Uladar" talent

4)I did read teh previous posts but I'm confused as to which is best for when

5)Fairy nuff i shall cast it aside! *casts aside Virulence* Ha!

6)Certainly the most surreal answer I've had to that one


1) There's a few things I wouldn't do, but again since it's not been tested yet, it's hard to say. Talent Calculator - World of Warcraft is my base. Subversion is VERY good for threat in a blood build, so I wouldn't skip it. DRM isn't necessary, but it brings you flexibility when you need more Blood runes for whatever you need to do. Skipping Hysteria is a bit of a waste, much more than Mark of Blood in my opinion. I can't really think of a time where mark of blood would really be useful, but Hysteria is useful on every single fight, be it for your own threat if you actually need it, or on a fury war to increases his DPS by a decent boost during bloodlust.

There's floating points in my build so I can get both. You somewhat want to take annihilation if you're taking epidemic imo, and it's a good talent and you go down lichborne anyway so might as well. Outbreak however is pretty much crap in a blood build, since they're moving the pestilence bonus dmg to deep blood, so you'll have the outbreak effect on pestilence, meaning you don't need to waste 3points to bloodboil(they're removing the CD on pestilence too).

Bloodworms can be used on spare points, they're not that good though, they die to AEs and don't heal all that much in tanking gear. Spell Deflection is excelent, but currently bugged(and buggd on PTR too) and conflicts with AMS. If it procs while you have AMS up, it will overwrite the AMS absorb, which means instead of absorbing 75%magic dmg, you'll only absorb 30% from deflection, and gain no RP. Makes it very weak in my opinion but once they fix it, it'll be pretty nice, it procs a lot.

4) You want the runeforge gargoyle like, pretty much anytime you can't reach def softcap with the sigil+your gear and no enchants/gem pretty much. It lets you regem/reenchant on stam/expertise/hit/dodge which is very nice. It's also very close to 4% parry in terms of melee mitigation. You might want to build another set of gear for pure melee mitigation though, especially fights where you get hit a lot, but threat might not be an issue. For this set, you'll craft a Titansteel Defender and put 4% parry on it, giving you the highest melee mitigation currently achievable on weapon. You might need to switch in a def trinket depending on your gear to still be crit immune, that's case by case stuff. So you want to use both for different situations.

You can also mix match it depending on your tastes, there's no absolute ways to gear, but I think this should give the best results overall, normal weap+gargoyle+no enchants/gem def and another set with defender+parry+one piece of high def like a 10man T7 gemmed for def, or a def trinket.



Originally Posted by Asmadai View Post
Heh, what I think he meant to say was '42'. Unless '49' has another connotation i'm not privy to.

In many of my Frost builds, it's coming down to throwing filler points into Icy Reach or Runic Power Mastery. Icy Reach is obviously the better bet for these points is it not? Although I could understand how RPM could help in some situations, I never really see my RP going over 80 or 90 too often to make it worthwhile.
Yeah 42, it was the most random answer I could get but couldn't be bothered to double check wikipedia to find out what number it was.


Originally Posted by Namuh View Post
Well I want to rescind my previous statement on HASTE -

I am the victim of the Assumption Monster.

I assumed that Shaman windfury totem was raid wide - as far as I am able to determine it is simply Group wide only.
It is raidwide. Like iIT. It's mostly useless unless you don't have an enhance shaman AND a lot of melee so you actually need the 4 more percents.

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Old 12/31/08, 12:56 PM   #1389
Namuh
Von Kaiser
 
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Human Death Knight
 
Medivh
Originally Posted by Fatedtolive View Post
Namuh,

Windfury totem is raid wide.

Are you including the 5% personal haste IIT gives in addition to the 20% raid wide in your considerations?

well...damnit - too much misinformation on my part than. - I went to Thottbot and pulled the spell and of course the thing says group.

Summons a windfury totem with 5 health at the feet of the caster - the toem provides 16% melee haste to all party members within 30 yards - lasts 5 minutes.

My girl has an enhanc shaman - I just made her log in and yes it's freaking raid wide...
so the Mana Spring totem is group wide though....I hate you blizz sometimes.

As far as the 5% melee haste consideration - haste is haste and if I don't need to provide it to the raid I would rather do without it completely on my DK - the rest of the melee I'm sure would love it.

I'm going to edit my previous posts as my information was incorrect.

Originally Posted by Rathore View Post
I notice a lot of frost builds skipping tundra stalker, is it really that worthless? or are points just better spent elsewhere?
Tundra Stalker is being replaced by Vetran of the Third War - otherwise it's a great talent if you are going further south in the tree.

Icecicle - Human
Frost DeathKnight Tank

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Old 12/31/08, 2:20 PM   #1390
phixx
Von Kaiser
 
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Orc Death Knight
 
Lightbringer
Is there a better spot for Unholy Tanking, thread wise...no offense to the rest of you, but for like the past 15 pages all i have been reading is frost, and i really don't plan on going that route even after the new patch.

Outside of tankspot, i'm not finding a whole lot of other people that are interested in theory crafting about Unholy.

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Old 12/31/08, 4:01 PM   #1391
Raedix
Von Kaiser
 
Blood Elf Death Knight
 
Daggerspine
Originally Posted by phixx View Post
Is there a better spot for Unholy Tanking, thread wise...no offense to the rest of you, but for like the past 15 pages all i have been reading is frost, and i really don't plan on going that route even after the new patch.

Outside of tankspot, i'm not finding a whole lot of other people that are interested in theory crafting about Unholy.
Interested, sure, but I just can't see how Unholy can possibly compare to Frost given the changes.

Unholy is at an inherent threat disadvantage due to the high contribution of the Ghoul and the Gargoyle to Unholy's DPS (which obviously do not translate to threat). The thing that made (and still makes) Unholy so attractive is Bone Shield... but at the 20% mitigation level, when it comes to melee, Frigid Dreadplate alone nearly provides as much damage reduction (3% miss on top of ~60% avoidance is 7.5% DR to Bone Shield's 10% DR assuming 50% uptime)... combine that with the longer IBF, and the now-pretty-good UA, and you start to see Frost pull ahead very significantly when it comes to physical damage mitigation.

Now, Unholy has a lot of great tricks, especially in the anti-magic realm. Chances are that Unholy or Unholy/Blood will still be better for MTing Sarth+3. I don't even think that Unholy was nerfed terribly hard (if at all)... but it is clear that Frost and Blood have received some huge buffs.

What I find interesting is that Blizzard is giving each DK-tank a combination of it's own "flavor" and the "flavors" of each of the other classes.

-Blood tanks will function much like TBC Druids, with huge effective health pools, plenty of armor, great single-target threat, but a weaker "cleave" AoE mechanic.
-Frost tanks will function much like TBC Warriors, relatively moderate in all aspects.
-Unholy tanks will function much like TBC Paladins, kings of AoE, getting a bit of a natural HP boost to make up for the fact that they need to gear more for avoidance to maximize their skillset.

Obviously the comparison is not perfect, but it is pretty decent, especially given how they chose to evolve the Blood tank in 3.0.8...

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Old 12/31/08, 4:03 PM   #1392
Pyros
Bald Bull
 
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Undead Death Knight
 
Twisting Nether (EU)
Originally Posted by phixx View Post
Is there a better spot for Unholy Tanking, thread wise...no offense to the rest of you, but for like the past 15 pages all i have been reading is frost, and i really don't plan on going that route even after the new patch.

Outside of tankspot, i'm not finding a whole lot of other people that are interested in theory crafting about Unholy.
Probably the first 30pages or so, since everyone is unholy currently(or almost everyone). If you have specific questions I guess you can just ask, but most of unholy tanking has already been covered I guess.

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Old 12/31/08, 4:09 PM   #1393
CureFC
Welp.
 
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Prel
Blood Elf Priest
 
No WoW Account
Originally Posted by Namuh View Post
As far as Epidemic is concerned I think you may be on to something. It's nice to be able to let those tick longer but I don't think it's necessary at all for a tanking rotation.

On the other side of that - The SECOND Morbidity is fixed I'll be looking for something to drop in order to get it.
I find that I need it and it's not ready all the damn time.
It's always Almost ready and perhaps that tells me only 2 points are necessary instead of all 3.
Keep in mind that at that point HB will likely have no cooldown. I might still want Morbidity too, but it will definitely feel like less of an absolute necessity.

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Old 12/31/08, 4:31 PM   #1394
Gort
Don Flamenco
 
Blood Elf Death Knight
 
Hyjal
Originally Posted by Prelate View Post
Are you taking the new +def Sigil into account ? That will skew how you decide to gear.
Yeah, I am, and honestly, I'm not currently planning on using it as a means to break 540. I do NOT like reliance on a proc for crit immunity. I may use it as a sort of "bonus" Defense proc, but I will be ensuring I'm above 540 even if the proc drops.

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Old 12/31/08, 4:35 PM   #1395
Disargeria
Piston Honda
 
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Human Death Knight
 
Boulderfist
Originally Posted by Gort View Post
Yeah, I am, and honestly, I'm not currently planning on using it as a means to break 540. I do NOT like reliance on a proc for crit immunity. I may use it as a sort of "bonus" Defense proc, but I will be ensuring I'm above 540 even if the proc drops.
In any situation that you need the proc, which is pretty much just bosses, it's always going to be up.

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